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Iron Wolf Saber
Den of Swords
19165
|
Posted - 2015.04.10 22:28:00 -
[1] - Quote
Look you and I both know we don't like things that are done half ass or quater mule or anything less than the best.
However we have to come to certain terms.
PS3 has only 256x2 mb of memory available to us; (unknown page file size but that's for on demand things like mail and whatnot for less than commonly called up resources not second to second demanded needs for animation.)
Now here's where things get a bit nasty a significant portion consumed (40%) by the PS3 OS itself.
SO 40% of 256 MB is about 102.4 MB
You want to know what else is 102.4 MB large?
http://fc07.deviantart.net/fs71/f/2012/007/8/f/soe_oberon_by_novafox-d4lkb73.jpg
Actually j/k; the raws of this picture is 1.2 gigs memory; features only 120 undo steps, 52 layers, doesn't even animate, interact, or do anything fancy; its nice to be able to save it as a JPG though but that cuts all the features out. Editing Software runs on 800mb; os+support at 2gb
So now keep that in mind right now.
Now for a revelation I have heard at fanfest that I think would not do any harm in revealing.
Guess which vehicle has been in the dust 514 since near closed beta client but never seen?
Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all?
I can list a dozen more ideas but the point remains that the Gallente RDV which has been in the game for such a long time hasn't made a debute because of the simple fact we are out of memory.
People we hit the limits of the ps3. We hit it long time ago. Yes you can yell that maybe dust 514 is terribly put together that doesn't change the fact that in order to get new models in; the others will have to take a hit in looks; performance; appearance; and essentially all have to be remodeled again in order to fit.
Chopping an HAV in half will not magically give us the memory we need; hell in order to shove one new HAV in we have to chop the three to 1/10th most likely because this will cover the physics, animations (yes the HAVs animate); sound rules; and so much more.
The same exact reason why MAG characters couldn't be customized; they too hit that limit. Probably the very damn reason why you will never see planetside 2 on the ps3 because of not the sheer number of people the game could throw at it but rather the sheer number of possible LOOKS (and physics and sounds) people can throw at it.
Look I too want to see proper models for everything I really do; one of my largest gripes with the other game. However in the sake of name of fun; balance; content; and time management. These well done reskins will hold until the day we either figure out how to magically make everything cost less memory or we just suddenly get a whole lot more of it.
Hell if you guys knew what sort of things are missing from even the current models due to low memory...
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Songs of Seraphim
Ahrendee Inc.
479
|
Posted - 2015.04.10 22:32:00 -
[2] - Quote
At least someone is honest...
Caldari loyalist
Selling stuff
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VAHZZ
1284
|
Posted - 2015.04.10 22:36:00 -
[3] - Quote
That is why it should be on PC.
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1060
|
Posted - 2015.04.10 22:40:00 -
[4] - Quote
I was always one to never care about graphics as long as I was having a good time. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1060
|
Posted - 2015.04.10 22:41:00 -
[5] - Quote
Knightshade Belladonna wrote:I was always one to never care about graphics as long as I was having a good time.
Maybe that's why I played eve for so many years max zoomed out on a crap laptop during 1,000+ man battles...and actually found it quite enjoyable.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9620
|
Posted - 2015.04.10 22:42:00 -
[6] - Quote
I was well aware of this for a long time and figured it was going to be why we never got racial dropsuits. So, if you don't mind me asking, what changed that allowed CCP to add 5 new Dropsuit models in Uprising 1.8?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Vicious Minotaur
2291
|
Posted - 2015.04.10 22:45:00 -
[7] - Quote
Oh look.
A dose of reality.
Better get the gurneys ready. The fools 'round here may have a medical episode.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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thehellisgoingon
MONSTER SYNERGY
414
|
Posted - 2015.04.10 22:51:00 -
[8] - Quote
Ass. ****. ****. *****. Just checking out what words are not allowed. |
Jebus McKing
1798
|
Posted - 2015.04.10 22:56:00 -
[9] - Quote
I don't care about new models. I want my Minmatar HAV with Minmatar stats and a Minmatar robe of rust NAO!
As long as we can differentiate if something is likely to be shield or armor tanked, and we can identify the turret properly from quite a distance then it doesn't really matter what the model actually looks like.
If gal/am and cal/min share the same base models it's not too big of an issue because gal/am are mostly armor tanked and cal/min are mostly shield tanked.
Now, misjudging the type of turret just because it uses the same model as another one would be nasty. So if turrets use the same assets they also should not be too different from the original ones. Especially things like range/damage type are very important to identify at first glance by the shape of the turret even if the lighting is inappropriate to identify the right variant.
| GÇÇGÇÇGÇÇJebus hates LAG 514.GÇÇGÇÇGÇÇ |
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3075
|
Posted - 2015.04.10 22:59:00 -
[10] - Quote
I wonder how they made all the other games on ps3 then...
Guinea Dust Bunnies are watching you, CCP Rouge.
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Iron Wolf Saber
Den of Swords
19168
|
Posted - 2015.04.10 23:05:00 -
[11] - Quote
Aero Yassavi wrote:I was well aware of this for a long time and figured it was going to be why we never got racial dropsuits. So, if you don't mind me asking, what changed that allowed CCP to add 5 new Dropsuit models in Uprising 1.8?
In the case of dropsuits the issue is not as massive as the HAVs because of commonality between all dropsuits; run animations; walk animations; sounds they generate and the likes. Also we'd likely did take a performance hit when they came in. The RDV was never brought it because it required a new set of animations for it and the physics involved with it is vastly different from that of the bolas. For example that minmatar HAV on the concept artwork... yeah there is no way you're copy pasting the soma's physics onto that and with the exposed treads you cannot get away not animating those.
I also don't see removing shock-asorbers/suspension from the tanks as an option
Either way I am no expert on these things my understanding is vague as well but I do understand the herculean efforts on making things as least costly as possible to run.
This becomes a race between looking good, looking acceptable, running fast and not melting customer platforms a balance of the four has to be maintained.
Eve ships are sourced from 2 million polygonal ships; clients only use about 50-200 per ship.
The eve nebula are 4TB MODELS EACH!!! the actual backdrops are small JPGs wrapped in a square manner (why is it not a sphere beats the hell out of me it might have chanced since it last broke but if you look hard in eve you can see some of the corners still)
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Iron Wolf Saber
Den of Swords
19168
|
Posted - 2015.04.10 23:14:00 -
[12] - Quote
xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then...
1. Multiplayer games are tricky because 100% of the assets have to be ready to enter the field of play at any given time because you will never know what a player may bring into your field of view so they're all loaded ALL the time.
2. Single players games gets away with a lot because they know what they need to load; they planned it. You are not going to suddenly get an enemy in a stage where it is not expected yet; thus it never gets loaded. Some games features a limited number of enemies but a varying degree of challenges of how they're encountered or Gasp! recolors of that enemies.
3. Weapons, vehicles, buildings even suffer similarly; copy paste recolor turn paste. This may be why even more modern games seem to be taking a hit with newer content being introduced into it (CoD AW >< taken a solid 2fps drop ever since the gun OHM landed)
4. Developer experience. There is no real replacement for this; it cant be bought or magically conjured up either. A highly efficient developer can easily come up with stupid solutions using the same resources. To which the solution is no longer stupid but considered a stroke of genius.
5. Dust 514 has another problem called feature bloating. Basically having this here that there; those where and these now all stacking together continuously grinds away at every other resources. When players are attesting they're gaining up to as much as 10+ fps from clearing out mail. we got feature bloat. I mean who the eff checks their mail mid combat anyways?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3075
|
Posted - 2015.04.10 23:26:00 -
[13] - Quote
We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9621
|
Posted - 2015.04.10 23:26:00 -
[14] - Quote
I check my mail mid combat when new mall comes in. I could sacrifice this off course
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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JIMvc2
Consolidated Dust
867
|
Posted - 2015.04.10 23:27:00 -
[15] - Quote
I always wonder why the RDV's engines aka the Flame plasma thing never shows up. All I see is the circle things below it but never the animation of the flame thing ? I really want to see it again. :D
Since we aren't getting the model Tanks for Min and Amarr. Is it better to just reskin them and maybe release skins for tanks. I mean we have a ton of dropsuits with different looks so I think its time for vehicles to get some of that.
I'm very surprised of how Cool the Amarr and Minmatar look.
Let me put some Duct tape on my minmatar and make the Amarr tank ALL GOLD!!! and let it blind everyones eyes when it comes into contact with sun light.
Also can the quafe dropsuits get its shine back because now they don't have the "wow look." But some of the players from the "community" complained of them being "oh its too shiny so tone it down" I'm like really >.>...
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
2651
|
Posted - 2015.04.11 00:27:00 -
[16] - Quote
Iron Wolf Saber wrote:I mean who the eff checks their mail mid combat anyways? THIS GAIIIII!!!
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Terry Webber
Molon Labe. General Tso's Alliance
646
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Posted - 2015.04.11 00:28:00 -
[17] - Quote
JIMvc2 wrote:I always wonder why the RDV's engines aka the Flame plasma thing never shows up. All I see is the circle things below it but never the animation of the flame thing ? I really want to see it again. :D Here the link to what I'm referring to The Caldari RDVSince we aren't getting the model Tanks for Min and Amarr. Is it better to just reskin them and maybe release skins for tanks. I mean we have a ton of dropsuits with different looks so I think its time for vehicles to get some of that. I'm very surprised of how Cool the Amarr and Minmatar look. Let me put some Duct tape on my minmatar and make the Amarr tank ALL GOLD!!! and let it blind everyones eyes when it comes into contact with sun light. Also can the quafe dropsuits get its shine back because now they don't have the "wow look." But some of the players from the "community" complained of them being "oh its too shiny so tone it down" I'm like really >.>... One thing that I just thought of is will the RDV's be reskinned aka The Amarr one being color white and gold. Minmatar one being Rusty dark brown/red Gallente being a dark/light green color I'm just saying. That actually sounds like a good idea. If the devs could be able to reskin the tanks, they could do the same for the RDV. They could even do it to the rest of the vehicles in this game.
P.S. You're standing your ground pretty well, IWS, and your explanation of the devs' situation is pretty good too. It seems like CCP didn't consider this issue lightly. |
Happy Violentime
OMFGZOMBIESRUN
1024
|
Posted - 2015.04.11 00:31:00 -
[18] - Quote
We can always get rid of some point less things.. LAV's, basic frames, commandos?? |
JIMvc2
Consolidated Dust
870
|
Posted - 2015.04.11 00:33:00 -
[19] - Quote
Terry Webber wrote:JIMvc2 wrote:I always wonder why the RDV's engines aka the Flame plasma thing never shows up. All I see is the circle things below it but never the animation of the flame thing ? I really want to see it again. :D Here the link to what I'm referring to The Caldari RDVSince we aren't getting the model Tanks for Min and Amarr. Is it better to just reskin them and maybe release skins for tanks. I mean we have a ton of dropsuits with different looks so I think its time for vehicles to get some of that. I'm very surprised of how Cool the Amarr and Minmatar look. Let me put some Duct tape on my minmatar and make the Amarr tank ALL GOLD!!! and let it blind everyones eyes when it comes into contact with sun light. Also can the quafe dropsuits get its shine back because now they don't have the "wow look." But some of the players from the "community" complained of them being "oh its too shiny so tone it down" I'm like really >.>... One thing that I just thought of is will the RDV's be reskinned aka The Amarr one being color white and gold. Minmatar one being Rusty dark brown/red Gallente being a dark/light green color I'm just saying. That actually sounds like a good idea. If the devs could be able to reskin the tanks, they could do the same for the RDV. They could even do it to the rest of the vehicles in this game.
I'm actually happy how they choose the colors for Amarr and even Minmatar = I'm left surprised.
I wonder how the Dropships will look = O_O Lav's = O_O I can imagine the MCC's = O_O
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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DERP33
Glitched Connection
40
|
Posted - 2015.04.11 00:38:00 -
[20] - Quote
xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then...
Must be the job of...Illuminati!! |
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JIMvc2
Consolidated Dust
871
|
Posted - 2015.04.11 00:45:00 -
[21] - Quote
DERP33 wrote:xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then... Must be the job of...Illuminati!!
*gets up and calls sony...
"Hey sony can you guys get Illuminati to fix Dust 514?"
Sony says " soon tm..."
*hangs up the phone and cries :'(
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
193
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Posted - 2015.04.11 00:49:00 -
[22] - Quote
xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code).
It probably was poorly designed probably, BF3 and BF4 on the 360 and Ps3 is able to add weapons/attachments/gagets to the game. Or DICE planned ahead and made the game able to do that stuff. So it is surprising that Dust hit the limit; it seems CCP really did not know what the hell they were doing with the game since the beginning |
Moochie Cricket
Fatal Absolution Negative-Feedback
1129
|
Posted - 2015.04.11 00:54:00 -
[23] - Quote
Happy Violentime wrote:We can always get rid of some point less things.. LAV's, basic frames, commandos?? Don't you ******* suggest taking away my commando.
FOR THE STATE
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Banjo Robertson
Random Gunz Rise Of Legion.
515
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Posted - 2015.04.11 01:19:00 -
[24] - Quote
Iron Wolf Saber wrote:Look you and I both know we don't like things that are done half ass or quater mule or anything less than the best. However we have to come to certain terms. PS3 has only 256x2 mb of memory available to us; (unknown page file size but that's for on demand things like mail and whatnot for less than commonly called up resources not second to second demanded needs for animation.) Now here's where things get a bit nasty a significant portion consumed (40%) by the PS3 OS itself. SO 40% of 256 MB is about 102.4 MB You want to know what else is 102.4 MB large? http://fc07.deviantart.net/fs71/f/2012/007/8/f/soe_oberon_by_novafox-d4lkb73.jpgActually j/k; the raws of this picture is 1.2 gigs memory; features only 120 undo steps, 52 layers, doesn't even animate, interact, or do anything fancy; its nice to be able to save it as a JPG though but that cuts all the features out. Editing Software runs on 800mb; os+support at 2gb So now keep that in mind right now. Now for a revelation I have heard at fanfest that I think would not do any harm in revealing. Guess which vehicle has been in the dust 514 since near closed beta client but never seen? Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all? I can list a dozen more ideas but the point remains that the Gallente RDV which has been in the game for such a long time hasn't made a debute because of the simple fact we are out of memory. People we hit the limits of the ps3. We hit it long time ago. Yes you can yell that maybe dust 514 is terribly put together that doesn't change the fact that in order to get new models in; the others will have to take a hit in looks; performance; appearance; and essentially all have to be remodeled again in order to fit. Chopping an HAV in half will not magically give us the memory we need; hell in order to shove one new HAV in we have to chop the three to 1/10th most likely because this will cover the physics, animations (yes the HAVs animate); sound rules; and so much more. The same exact reason why MAG characters couldn't be customized; they too hit that limit. Probably the very damn reason why you will never see planetside 2 on the ps3 because of not the sheer number of people the game could throw at it but rather the sheer number of possible LOOKS (and physics and sounds) people can throw at it. Look I too want to see proper models for everything I really do; one of my largest gripes with the other game. However in the sake of name of fun; balance; content; and time management. These well done reskins will hold until the day we either figure out how to magically make everything cost less memory or we just suddenly get a whole lot more of it. Hell if you guys knew what sort of things are missing from even the current models due to low memory...
I also remember seeing a video of a gallente fighter in the early days of development, not sure if it ever had a final model produced or whatnot, but thats probably another thing that got scrapped because of memory. |
Iron Wolf Saber
Den of Swords
19186
|
Posted - 2015.04.11 01:32:00 -
[25] - Quote
That was Caldari actually. The fighter is new state styled akin to the new caracal and condors.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Daddrobit
You Can Call Me Daddy
1390
|
Posted - 2015.04.11 01:39:00 -
[26] - Quote
xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code).
Plus the 100s of different modules in all of the myriad ways they can be attached to and alter suits.
Plus the 100s of different supporting skills in their literal millions of possible combinations of varying effectiveness affecting every aspect from how we move, how much base damage we dole out with their varying resistances based on range, tank, and proficiency, and how we perceive others and are perceived on the minimap to name a few persistent skills, all of which are constantly being calculated for all 32 players.
There's more to it than you think kiddo, be happy we're finally getting parity that's at least color coded. Used to be that we just had two variants of the caldari assault, gallente scout, and amarr heavy that came in either armor or shield flavors.
O.G. Pink Fluffy Bunny
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3077
|
Posted - 2015.04.11 01:47:00 -
[27] - Quote
Daddrobit wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). Plus the 100s of different modules in all of the myriad ways they can be attached to and alter suits. Plus the 100s of different supporting skills in their literal millions of possible combinations of varying effectiveness affecting every aspect from how we move, how much base damage we dole out with their varying resistances based on range, tank, and proficiency, and how we perceive others and are perceived on the minimap to name a few persistent skills, all of which are constantly being calculated for all 32 players. There's more to it than you think kiddo, be happy we're finally getting parity that's at least color coded. Used to be that we just had two variants of the caldari assault, gallente scout, and amarr heavy that came in either armor or shield flavors.
"kiddo", the 100s different modules and supporting skills are not calculated in real time. And if they do, it just proves my point .
Guinea Dust Bunnies are watching you, CCP Rouge.
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Ripley Riley
Incorruptibles
9067
|
Posted - 2015.04.11 01:56:00 -
[28] - Quote
IWS dropping some knowledge orbitals in here.
+50 +50 +50 +50 +50 +5 +25 +50
@Ripley_Riley
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Iron Wolf Saber
Den of Swords
19188
|
Posted - 2015.04.11 01:56:00 -
[29] - Quote
xxwhitedevilxx M wrote:Daddrobit wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). Plus the 100s of different modules in all of the myriad ways they can be attached to and alter suits. Plus the 100s of different supporting skills in their literal millions of possible combinations of varying effectiveness affecting every aspect from how we move, how much base damage we dole out with their varying resistances based on range, tank, and proficiency, and how we perceive others and are perceived on the minimap to name a few persistent skills, all of which are constantly being calculated for all 32 players. There's more to it than you think kiddo, be happy we're finally getting parity that's at least color coded. Used to be that we just had two variants of the caldari assault, gallente scout, and amarr heavy that came in either armor or shield flavors. "kiddo", the 100s different modules and supporting skills are not calculated in real time. And if they do, it just proves my point .
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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DUST Fiend
16321
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Posted - 2015.04.11 01:58:00 -
[30] - Quote
So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places.
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Iron Wolf Saber
Den of Swords
19189
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Posted - 2015.04.11 02:02:00 -
[31] - Quote
DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places.
That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3077
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Posted - 2015.04.11 02:10:00 -
[32] - Quote
Iron Wolf Saber wrote:
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days are anywhere to a quater to rivaling our numbers depending on a number of things. Warframe would be up there in the numbers. Single gun there has 250 adjustable attributes and growing with every feature patch. They are probably around to 400 a gun now.
Ok, but none of them is rendered/calculated real time, right? What needs to be rendered / calculated real time are those 39 items and the sockets. Another story would be if the 15000 items are considered "separate" as if they were unique items...
Guinea Dust Bunnies are watching you, CCP Rouge.
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DUST Fiend
16321
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Posted - 2015.04.11 02:17:00 -
[33] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places. That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations. You tell us that basically nothing substantial can be added, I agree with you, and that makes me unfair
Ok
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Iron Wolf Saber
Den of Swords
19191
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Posted - 2015.04.11 04:35:00 -
[34] - Quote
xxwhitedevilxx M wrote:Iron Wolf Saber wrote:
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days are anywhere to a quater to rivaling our numbers depending on a number of things. Warframe would be up there in the numbers. Single gun there has 250 adjustable attributes and growing with every feature patch. They are probably around to 400 a gun now.
Ok, but none of them is rendered/calculated real time, right? What needs to be rendered / calculated real time are those 39 items and the sockets. Another story would be if the 15000 items are considered "separate" as if they were unique items...
Have you even tried doing the hazard math?
-32 players -entire skill library -skills attributes -players attributes (boosters, standings, lp, isk, aur, ect ect quite a few actually, includes mail and chat channel and channel history) -additional player altered actors (lets say 8 vehicles) -small turrets on them as well so 24 totalish -the state and condition of your guns at any given time on your current fit -60 fits (these must be loaded into your memory so you can use them instantly when you select them) -8 items a pop just to even things out but go as high as x12 if you want if they are going proto -20 per module to be on the safe side -50 per weapon (because they do things) -1.5x more for the projectile emitters and projectile actors as well. -MCC attributes are also accounted for. -Hack points -Null Launchers -Base Turret attributes -NPC Turret attributes -RDV physics just keep counting it up.
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
2659
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Posted - 2015.04.11 04:59:00 -
[35] - Quote
I bet you could save memory on stuff that seems to have a lot more work on it than is necessary. For example, the MCC missiles actually do real damage, and have real physics. You can block MCC missiles with a dropship to stop them doing damage to your MCC. Stuff like that surprises me, in the sense that a lot of work has been put into something unnecessary. I bet you could save a lot of memory by simply removing the MCC missiles and their physics, and just replacing it with something like (I'm no programmer) 'If Null Cannon = allied, do X amount of damage to hostile MCC after 30 seconds', completely removing the whole code associated with the missiles. Wouldn't that save space? Who would actually care if the MCC missiles lost their tangibility?
(This is just speculation; the MCC missiles may not be memory-intensive at all )
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RemingtonBeaver
Molon Labe. General Tso's Alliance
2192
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Posted - 2015.04.11 05:43:00 -
[36] - Quote
IWS, well talk the overlords into going PC PS4 cross platform, or PS4 exclusive, maybe get a deal with Sony, considering everyone knows this game can make money.
Conversion will be a *****.
The cost will be through the roof, but if you could put the polish on this game that would be possible there, and market the game properly, this thing would pull money off people like a black hole.
I know I've completely simplified a very complicated issue here, but come...we know it's true, you know it's true, dogs know it's true.
Unleash the BIMBOBOT!
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
193
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Posted - 2015.04.11 07:06:00 -
[37] - Quote
xxwhitedevilxx M wrote:Iron Wolf Saber wrote:
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days are anywhere to a quater to rivaling our numbers depending on a number of things. Warframe would be up there in the numbers. Single gun there has 250 adjustable attributes and growing with every feature patch. They are probably around to 400 a gun now.
Ok, but none of them is rendered/calculated real time, right? What needs to be rendered / calculated real time are those 39 items and the sockets. Another story would be if the 15000 items are considered "separate" as if they were unique items...
It seems CCP thought they can put all those stuff on the PS3 and I don't know why some couldn't be server-side. |
Ghural
WarRavens
388
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Posted - 2015.04.11 10:21:00 -
[38] - Quote
Really makes you wonder what CCP were smoking when they were running about claiming they could deliver all those cool features at dusts launch. |
Celus Ivara
DUST University Ivy League
328
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Posted - 2015.04.11 11:59:00 -
[39] - Quote
Iron Wolf Saber wrote:-entire skill library -skills attributes -players attributes (boosters, standings, lp, isk, aur, ect ect quite a few actually, includes mail and chat channel and channel history).
Wait. Does Dust not have "Brain-in-a-box" running either? |
Joseph Ridgeson
WarRavens
3723
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Posted - 2015.04.11 13:14:00 -
[40] - Quote
I am going to assume that you are correct. It does make some sense to me. The notion that something like Last of Us was able to happen with it's graphics and textures compared to DUST always confused me. But if it is a matter of "you can only load so much at a time", I can see why we are here. I have to wonder if the game could have been set up to not have to load every damn bit of information, though.
So here is the question: why hasn't CCP made public plans to move DUST on? Whether or not those plans are in motion, why hasn't CCP said "we want to progress DUST to a different platform given the technical limitations." CCP wants to blame the PS3 for a lot of things that have and have not happened yet they continue to use the same system for their game.
If CCP is lying and using the PS3 as a scapegoat, then they are causing damage to themselves because the logical question is "Well, if it is hindering you, move to something that doesn't!" Like a guy telling his girlfriend "I would totally marry you if I had the money" but continues to burn his money in an oil drum, it looks untrustworthy.
If CCP isn't lying, they are causing damage because they are hindering themselves. If the ball and chain is too much, why not ditch the ball and chain? Looks lazy and unconcerned.
I know Legion was a misstep but would anyone be that worried if Rouge announced it like "We are transferring everything. It may take a little while but every step you have made will not be wiped away!", the hubbub would have been next to nothing. All the Legion posts are about fear; that it is a different product, that we were asked "buy boosters, aurum, APEX suits" and we will be asked "do it again!", that all our effort and care in this game was misplaced.
I just confuses. If we really are at the limit, we have to break the limiter. Or does CCP not want the investment?
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
88
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Posted - 2015.04.11 13:31:00 -
[41] - Quote
Without access to a large team to trawl through the existing code and optimise it there is only so much that can be done to make the game run better at that level. I'm sure there is plenty that can be done but without the highly experienced people or the money it's sadly not going to happen, and even if it did/does it's not something that can be actioned over night.
The current team are doing what they can with the code they have and they are trying to optimise what they can WITHOUT having to try and re-write re-imagine the current core of the game.
The hopefully soon to arrive SKINS are an example of this. As I understand it currently the game has to hold every unique suit in the battle in it's memory. For example every different Cal Assault, BPO, variant etc is regarded as unique and the game has to do the maths for each of them individually. SKINS aim to change that so that the only thing that needs to be loaded into the PS3's memory are the stats for 1x Cal Assault and then colour them.
Sadly the game is, currently, coded as it is and the Dust dev team are doing everything that they can to work around the problems with it that they are encountering and still push balance and content into the ecosystem. Everyone would like more stuff and perfect code. Sadly it isn't but the devs are doing a solid job with the tools they have under difficult circumstances. |
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3079
|
Posted - 2015.04.11 13:37:00 -
[42] - Quote
Iron Wolf Saber wrote:xxwhitedevilxx M wrote:Iron Wolf Saber wrote:
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days are anywhere to a quater to rivaling our numbers depending on a number of things. Warframe would be up there in the numbers. Single gun there has 250 adjustable attributes and growing with every feature patch. They are probably around to 400 a gun now.
Ok, but none of them is rendered/calculated real time, right? What needs to be rendered / calculated real time are those 39 items and the sockets. Another story would be if the 15000 items are considered "separate" as if they were unique items... Have you even tried doing the hazard math? -32 players -entire skill library -skills attributes -players attributes (boosters, standings, lp, isk, aur, ect ect quite a few actually, includes mail and chat channel and channel history) -additional player altered actors (lets say 8 vehicles) -small turrets on them as well so 24 totalish -the state and condition of your guns at any given time on your current fit -60 fits (these must be loaded into your memory so you can use them instantly when you select them) -8 items a pop just to even things out but go as high as x12 if you want if they are going proto -20 per module to be on the safe side -50 per weapon (because they do things) -1.5x more for the projectile emitters and projectile actors as well. -MCC attributes are also accounted for. -Hack points -Null Launchers -Base Turret attributes -NPC Turret attributes -RDV physics just keep counting it up.
And ok, but almost anything here can be done before the match even start. skill library, skills attributes, players attributes, 60 fits... etc. Are basically numbers and simple multipliers that could be easily (and probably already are) calculated locally before the match even begin and not real time.
In other words, why would you re-calculate anything if it cannot change during a battle? For example, that fit has x Shield y Armor, z Speed etc and simply consider it a whole packet of information relative to a certain fit/suit you have. There is really no need to overload the CPU with unnecessary calculations. Moreover, unnecessary huge maps are loaded, when you actually play on a tiny part of that map, MCCs are counted as huge vehicles in the background, but there's no real reason for that, just like MCC missiles, Null Cannon missiles etc.
As already said, many othe MMOs and multiplayers game do much more than Dust, and there's no way for anyone to let me think this game suffer hardware limitation at this state. Just look at DCUO on PS3
Guinea Dust Bunnies are watching you, CCP Rouge.
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Aisha Ctarl
Praetoriani Classiarii Templares
5030
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Posted - 2015.04.11 13:45:00 -
[43] - Quote
That's why it should port to PS4.
Proud member of Triple A. #rollingold
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
299
|
Posted - 2015.04.11 13:49:00 -
[44] - Quote
I kinda feel you for saying ps3 is old and very restricted on memory.
But... Umm...
Grand Theft Auto 5? (nuff said) Gran Turismo 6? (beautiful for how old the system is) WipE'out HD? (great graphics for how old the game is) Battlefield? (huge multi-player)
Unreal tournament 3 uses the same unreal engine but... It has so much to offer... And it runs similar engine, on same hardware. it's also far older, and looks/plays better.
Those games got the same hardware to work on, so.... Something is a likkle off... seeing the qualities of these games I can't really blame the console. I sound douchy but I gotta blame the programmers/developers mostly.
No offense guys, just calling it how I see it.
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Cat Merc
Negative-Feedback. Negative-Feedback
15887
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Posted - 2015.04.11 13:54:00 -
[45] - Quote
http://www.engadget.com/2010/02/23/70mb-of-additional-ram-unlocked-for-ps3-developers/
The PS3's OS takes about 50MB.
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Edgar Reinhart
Resheph Interstellar Strategy Gallente Federation
88
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Posted - 2015.04.11 14:28:00 -
[46] - Quote
Shamarskii Simon wrote:I kinda feel you for saying ps3 is old and very restricted on memory.
But... Umm... Grand Theft Auto 5? Gran Turismo 6? WipE'out HD? Battlefield? Unreal tournament 3 uses the same unreal engine but... It has so much to offer... And it runs similar engine, on same hardware it's also far older...
Those games got the same hardware to work on, so.... Something is a likkle off... seeing these games I can't really blame the console. I sound douchy but I gotta blame the programmers/developers mostly.
No offense guys, just calling it how I see it.
I'm not a computer person and you're right these games are pushing the PS3 far further than Dust BUT they come from coding teams who know the architecture and system inside out. The GT team have spent years and years and years working with the PS3 and even then you can argue they ran into similar memory limitations with GT5/6 even in offline play. Battlefield, GTA, Destiny have had large teams and multiple releases to get things right and when they didn't work they had money and people to throw at the problem too. As has been pointed out earlier they also arguably fewer stats, combinations and variations to track than Dust does too. (Hence the discussion around whether or not more and more proto in a battle causes more lag due to the greater number and variety of modules that the game is trying to track at any one time)
I'm relatively new here so don't know all the ins and outs but Dust had a troubled start, multiple development teams etc and has never really recovered from it. If it had been in the position to have been having it's core code constantly worked on and optimised since it's release then yes I'm sure it would be able to be far more impressive. You're correct it's not all down to the console per say, humanity put a man on the moon with something like 64Kbyte of memory on the lunar module, but damn was that good code.
You can see the problems of the legacy in the game with things like huge redlines and massive amounts of unusable map space every battle and as was said above things like the fact that MCC's are still considered vehicles for times when they were mobile and intended to potentially be piloted. (I'm also old enough to remember the ridiculous amounts of universal lag that trying to sail the carrier in Battlefield 1942 used to case).
It isn't ideal and it is a problem but the people currently working on the game are doing the best they can within the limitations imposed on them by numbers, knowledge and money. Rattati comes from a financial background not a dedicated cell processor game coding one for example. At present the dev team are only able to try and work around these issues rather than out and out fix them and I think they're doing a pretty good job under less than ideal circumstances. Things like SKINS are a really good example of this as they slowly try to chip away at the problems without removing versatility/features.
I'm not saying the game is perfect and that CCP haven't made mistakes, recently and historically, but the guys working on it at the moment really are trying to do the best they can for the few thousand people who still play and enjoy this game. |
Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
301
|
Posted - 2015.04.11 15:27:00 -
[47] - Quote
Edgar Reinhart wrote:Shamarskii Simon wrote:I kinda feel you for saying ps3 is old and very restricted on memory.
But... Umm... Grand Theft Auto 5? Gran Turismo 6? WipE'out HD? Battlefield? Unreal tournament 3 uses the same unreal engine but... It has so much to offer... And it runs similar engine, on same hardware it's also far older...
Those games got the same hardware to work on, so.... Something is a likkle off... seeing these games I can't really blame the console. I sound douchy but I gotta blame the programmers/developers mostly.
No offense guys, just calling it how I see it. I'm not a computer person and you're right these games are pushing the PS3 far further than Dust BUT they come from coding teams who know the architecture and system inside out. The GT team have spent years and years and years working with the PS3 and even then you can argue they ran into similar memory limitations with GT5/6 even in offline play. Battlefield, GTA, Destiny have had large teams and multiple releases to get things right and when they didn't work they had money and people to throw at the problem too. As has been pointed out earlier they also arguably fewer stats, combinations and variations to track than Dust does too. (Hence the discussion around whether or not more and more proto in a battle causes more lag due to the greater number and variety of modules that the game is trying to track at any one time) I'm relatively new here so don't know all the ins and outs but Dust had a troubled start, multiple development teams etc and has never really recovered from it. If it had been in the position to have been having it's core code constantly worked on and optimised since it's release then yes I'm sure it would be able to be far more impressive. You're correct it's not all down to the console per say, humanity put a man on the moon with something like 64Kbyte of memory on the lunar module, but damn was that good code. You can see the problems of the legacy in the game with things like huge redlines and massive amounts of unusable map space every battle and as was said above things like the fact that MCC's are still considered vehicles for times when they were mobile and intended to potentially be piloted. (I'm also old enough to remember the ridiculous amounts of universal lag that trying to sail the carrier in Battlefield 1942 used to case). It isn't ideal and it is a problem but the people currently working on the game are doing the best they can within the limitations imposed on them by numbers, knowledge and money. Rattati comes from a financial background not a dedicated cell processor game coding one for example. At present the dev team are only able to try and work around these issues rather than out and out fix them and I think they're doing a pretty good job under less than ideal circumstances. Things like SKINS are a really good example of this as they slowly try to chip away at the problems without removing versatility/features. I'm not saying the game is perfect and that CCP haven't made mistakes, recently and historically, but the guys working on it at the moment really are trying to do the best they can for the few thousand people who still play and enjoy this game.
I'm not blaming the current group of guys, they simply got the rest of the milk in the jug.
But before? They spilt milk all over... And you can't put that back into the jug. Honestly, i applaud them for how far it's gotten now and sticking with it. Especially ratt
As for multiple modules it's really simple to be stressless on the console, I'm assuming they kept things simple.
E.G: skills and modules only need to be loaded ONCE per suit at deployment. If it's loaded more than once, I believe there IS a way to save memory.
Next, i hope almost EVERY variable is NOT stored as integers / doubles. Most can get away with unsigned bytes, rare case unsigned semiOctets (bolt pistol clip for example) *if it's available* and floats. (an unsigned byte keeps numbers between 0 - 255, unsigned semi-Octet is 0-15 this saves memory because it takes less bits to store a number... why store unnecessary zeros.)
Little things like that helps, and I hope this team understands that.
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Vell0cet
OSG Planetary Operations Covert Intervention
2938
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Posted - 2015.04.11 17:20:00 -
[48] - Quote
I appreciate the candor and honesty. It's a shame CCP hasn't been open/honest about this much earlier--It's not like this is a new revelation for them.
I've come to accept the fact that we're not getting real racial parity on the PS3. If we can help balance stuff using Gallante HAVs glazed in Amarr frosting, then that is better than the alternative. I still think full racial parity with art assets is a "core requirement" for a relaunch on x86 though--the game will always feel like a beta without it, no matter how much other stuff they throw in.
As for ways to free up memory, my favorite idea is this;
1. Implement a way to easily convert AUR to ISK 2. Unlock STD, ADV, PRO at level 1 of a skill. 3. Delete all AUR gear from the database (excluding BPOs), migrate existing assets to ISK versions.
4. Enjoy increased revenue for the game, a much cleaner UI in the marketplace, an easier-to-understand NPE, a radically smaller database, more memory, not having to make weird fits to use up salvaged AUR gear when slots are already too limited.
Best PvE idea ever!
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Iron Wolf Saber
Den of Swords
19196
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Posted - 2015.04.11 17:32:00 -
[49] - Quote
Shamarskii Simon wrote:I kinda feel you for saying ps3 is old and very restricted on memory.
But... Umm...
Grand Theft Auto 5? (nuff said) Gran Turismo 6? (beautiful for how old the system is) WipE'out HD? (great graphics for how old the game is) Battlefield? (huge multi-player)
Unreal tournament 3 uses the same unreal engine but... It has so much to offer... And it runs similar engine, on same hardware. it's also far older, and looks/plays better.
Those games got the same hardware to work on, so.... Something is a likkle off... seeing the qualities of these games I can't really blame the console. I sound douchy but I gotta blame the programmers/developers mostly.
No offense guys, just calling it how I see it.
Ahem as mentioned before
GTA 5 is not only a single player game but the order of magnitude of things tracked is immensely smaller. A gta player vs a dust 514 player is probably order of magnitude 1,000x variables apart. Leaving lots of memory able to LOD stream objects, scripts, schedules and the likes to only what the player sees and in close proxima to his location. The streaming however has issues for example. If the player moves significantly faster than the LOD can handle there is geometry that is psychically there that will not render before it is too late; This has crashed many jets during high traffic times. near bridges. The game is entirely running on a very slim number of rules as notable with the excessively large number of glitches caused by situations arising to which the set rules cannot deal with it and was found to be within acceptable vision. One doesn't need to browse far to see the excessive number of glitches. Memory management of assest is still a major issue still at times; Misplaced vehicles because the game forgets where objects; failure to render completely; ghosts are more common in gta than you think and finally the extremely simple physicist engine deemed acceptable to cartoon standards.
GT6 has even far less things to track; if realistic crashing was a thing then there be more but GT doesn't even want that to be a hallmark in their game. And like many high end graphical games the number of cheats they use is stupidly high all taking math but none the less delivers more for less cpu. Start modding those graphics options off and the game starts to look like crud real quick.
Wipeout example is rather silly since its the linerider example here in terms of complexity.
BF4 player attributes come closer to dust but the number of items are about 100x apart. Major differences is limited loadouts; linear progressions; no overhead stat altering system like the skill system; and very few weapons in the game number of properties though are near on par. BF4 also uses as custom engine the studio is very close with and knows its ever dark secret. Necode is highly experinced at this with about 12 games behind the team. Also the graphical engine for BF4 is very lightweight and turns ugly fast if you peel the layers out. Vehicles have zero adjustable properties so all copies of them are always the same. Despite running better in multiplayer the single player of BF4 has massive amounts of hilarity of issues to the point you almost have to question if the devs even played it.
No a more proper comparison on complexity would be
Borderlands being 32 players vs Dust 514 being 32 players. and no borderlands at 32 players aint happening ps3 gen for sure.
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Omni-Soldier, Forum Warrior
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
304
|
Posted - 2015.04.11 17:54:00 -
[50] - Quote
Iron Wolf Saber wrote:Shamarskii Simon wrote:I kinda feel you for saying ps3 is old and very restricted on memory.
But... Umm...
Grand Theft Auto 5? (nuff said) Gran Turismo 6? (beautiful for how old the system is) WipE'out HD? (great graphics for how old the game is) Battlefield? (huge multi-player)
Unreal tournament 3 uses the same unreal engine but... It has so much to offer... And it runs similar engine, on same hardware. it's also far older, and looks/plays better.
Those games got the same hardware to work on, so.... Something is a likkle off... seeing the qualities of these games I can't really blame the console. I sound douchy but I gotta blame the programmers/developers mostly.
No offense guys, just calling it how I see it. Ahem as mentioned before GTA 5 is not only a single player game but the order of magnitude of things tracked is immensely smaller. A gta player vs a dust 514 player is probably order of magnitude 1,000x variables apart. Leaving lots of memory able to LOD stream objects, scripts, schedules and the likes to only what the player sees and in close proxima to his location. The streaming however has issues for example. If the player moves significantly faster than the LOD can handle there is geometry that is psychically there that will not render before it is too late; This has crashed many jets during high traffic times. near bridges. The game is entirely running on a very slim number of rules as notable with the excessively large number of glitches caused by situations arising to which the set rules cannot deal with it and was found to be within acceptable vision. One doesn't need to browse far to see the excessive number of glitches. Memory management of assest is still a major issue still at times; Misplaced vehicles because the game forgets where objects; failure to render completely; ghosts are more common in gta than you think and finally the extremely simple physicist engine deemed acceptable to cartoon standards. GT6 has even far less things to track; if realistic crashing was a thing then there be more but GT doesn't even want that to be a hallmark in their game. And like many high end graphical games the number of cheats they use is stupidly high all taking math but none the less delivers more for less cpu. Start modding those graphics options off and the game starts to look like crud real quick. Wipeout example is rather silly since its the linerider example here in terms of complexity. BF4 player attributes come closer to dust but the number of items are about 100x apart. Major differences is limited loadouts; linear progressions; no overhead stat altering system like the skill system; and very few weapons in the game number of properties though are near on par. BF4 also uses as custom engine the studio is very close with and knows its ever dark secret. Necode is highly experinced at this with about 12 games behind the team. Also the graphical engine for BF4 is very lightweight and turns ugly fast if you peel the layers out. Vehicles have zero adjustable properties so all copies of them are always the same. Despite running better in multiplayer the single player of BF4 has massive amounts of hilarity of issues to the point you almost have to question if the devs even played it. No a more proper comparison on complexity would be Borderlands being 32 players vs Dust 514 being 32 players. and no borderlands at 32 players aint happening ps3 gen for sure.
Quick question, I don't know if you know, or if you're able to answer, but just how are skills loaded into the game?
Is it real time?
I'll reply w/ these: GTA 5, i feel you.
GT5, i kinnda feel you... But if GT5 went down to Dust graphics do you think GT5 could go further per se?
WipEout for the fact that it was pretty much launch, where people barely understood the processor of the PS3, but that's referring to graphics.. So i feel you. But the ps3 was middle aged around Dust time, so it was understood by then.
BF... Hmm... No need to say anything. They tight on their secrets.
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1069
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Posted - 2015.04.11 17:57:00 -
[51] - Quote
why can't you just admit, that would not be such a big issue...if they had a competent team at the start of development for the PS3. Many mistakes were made, pkenty that can not just be simply corrected... so now we hit limitations... but the ps3 never limited dust from the start. that's just bullshit |
CommanderBolt
KILL-EM-QUICK Rise Of Legion.
3367
|
Posted - 2015.04.11 18:21:00 -
[52] - Quote
Iron Wolf Saber wrote:Look you and I both know we don't like things that are done half ass or quater mule or anything less than the best. However we have to come to certain terms. PS3 has only 256x2 mb of memory available to us; (unknown page file size but that's for on demand things like mail and whatnot for less than commonly called up resources not second to second demanded needs for animation.) Now here's where things get a bit nasty a significant portion consumed (40%) by the PS3 OS itself. SO 40% of 256 MB is about 102.4 MB You want to know what else is 102.4 MB large? http://fc07.deviantart.net/fs71/f/2012/007/8/f/soe_oberon_by_novafox-d4lkb73.jpgActually j/k; the raws of this picture is 1.2 gigs memory; features only 120 undo steps, 52 layers, doesn't even animate, interact, or do anything fancy; its nice to be able to save it as a JPG though but that cuts all the features out. Editing Software runs on 800mb; os+support at 2gb So now keep that in mind right now. Now for a revelation I have heard at fanfest that I think would not do any harm in revealing. Guess which vehicle has been in the dust 514 since near closed beta client but never seen? Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all? I can list a dozen more ideas but the point remains that the Gallente RDV which has been in the game for such a long time hasn't made a debute because of the simple fact we are out of memory. People we hit the limits of the ps3. We hit it long time ago. Yes you can yell that maybe dust 514 is terribly put together that doesn't change the fact that in order to get new models in; the others will have to take a hit in looks; performance; appearance; and essentially all have to be remodeled again in order to fit. Chopping an HAV in half will not magically give us the memory we need; hell in order to shove one new HAV in we have to chop the three to 1/10th most likely because this will cover the physics, animations (yes the HAVs animate); sound rules; and so much more. The same exact reason why MAG characters couldn't be customized; they too hit that limit. Probably the very damn reason why you will never see planetside 2 on the ps3 because of not the sheer number of people the game could throw at it but rather the sheer number of possible LOOKS (and physics and sounds) people can throw at it. Look I too want to see proper models for everything I really do; one of my largest gripes with the other game. However in the sake of name of fun; balance; content; and time management. These well done reskins will hold until the day we either figure out how to magically make everything cost less memory or we just suddenly get a whole lot more of it. Hell if you guys knew what sort of things are missing from even the current models due to low memory...
I appreciate the time you put into writing this out for the benefit of those that were maybe not familiar with the specs of the PS3.
However many of us have assumed this for the longest time. Is this not just more proof that DUST needs to be on the PC or hell even the PS4 at this point?
I can only imagine how much greater this game could be without the restrictions of the ageing PS3 architecture.
Vitantur Nothus wrote: Why hide a solution under frothy pile of derpa?
SCV Ready!
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TheD1CK
Dead Man's Game RUST415
1928
|
Posted - 2015.04.11 18:28:00 -
[53] - Quote
Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine
- The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf??
- Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE
- APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked
- Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades
And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance.
I'm that drunk homeless guy who won't leave..
...Change??
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
2673
|
Posted - 2015.04.11 18:36:00 -
[54] - Quote
TheD1CK wrote:Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine - The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf?? - Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE - APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked - Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance. #cashgrab514 #aurlords
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Thumb Green
The Valyrian Mercenary Army
2219
|
Posted - 2015.04.11 18:36:00 -
[55] - Quote
CommanderBolt wrote:I can only imagine how much greater this game could be without the restrictions of the ageing PS3 architecture.
And I can only imagine how much greater this game could be had there been a team as competent as the current one in charge from the get go. Certainly, eventually the PS3 would have restricted development but it's not the root cause of the road blocks currently being hit, merely a contributing factor.
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3082
|
Posted - 2015.04.11 18:42:00 -
[56] - Quote
TheD1CK wrote:Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine - The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf?? - Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE - APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked - Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance.
Because the more or less sneaky bugs does not depend (at least, not entirely) from "new stuff". You can possibly add hundreds of cosmetic items to a game without impacting the gameplay if you know how to handle and manage memory. Problem is, probably, there are no resources to even try to optimize the "heavily modified" UE and todays small team is trying to do its best with the very limited resources it has ( for example, game design options instead of code optimizing).
Guinea Dust Bunnies are watching you, CCP Rouge.
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TheD1CK
Dead Man's Game RUST415
1930
|
Posted - 2015.04.11 18:42:00 -
[57] - Quote
Dreis ShadowWeaver wrote: #cashgrab514 #aurlords
It seems that way, considering they are a company, I don't hold it against them... But.. since Aurumlords, and the re-release of BPO's I had been foolishly optimistic
My reasoning.. surely if we are putting in cash they will add content.. GOD DAMMIT I spent quite a bit in that time thinking it would go towards content.. Now we are told.. end of the line.. can't add more until we figure out how to clean the mess we have... That is a serious kick in the nuts for me and others who though that money was going to improve the game
You could say.. all that cash has just went to Dust at least for the players anyway
I'm that drunk homeless guy who won't leave..
...Change??
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TheD1CK
Dead Man's Game RUST415
1931
|
Posted - 2015.04.11 18:51:00 -
[58] - Quote
xxwhitedevilxx M wrote: Because the more or less sneaky bugs does not depend (at least, not entirely) from "new stuff". You can possibly add hundreds of cosmetic items to a game without impacting the gameplay if you know how to handle and manage memory. Problem is, probably, there are no resources to even try to optimize the "heavily modified" UE and todays small team is trying to do its best with the very limited resources it has ( for example, game design options instead of code optimizing).
Some of it is cosmetics yes... but not all..
- The train map is hardly a pink version of a working map we had - Cal Production facility is almost a cool map, but serious rendering issues and terrain bugs - MMC construction map same issues as CPF. - Warbarge may be low on memory usage.. but I reckon it takes enough - APEX could have been taped together.. but it still adds to whats used up
Had this post from IWS came before that content, sales would not have been what they were a lot of veteran mercs and newbies alike spent cash thinking it would add to what we have.
I'm just going to hope Rattati finds a way to free up memory usage.
I'm that drunk homeless guy who won't leave..
...Change??
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Cat Merc
Negative-Feedback. Negative-Feedback
15890
|
Posted - 2015.04.11 19:34:00 -
[59] - Quote
>Sees IWS saying that GTA V's physics engine is extremely simple >Looks at DUST 514 >Looks at GTA V >Looks at DUST 514 again >Wonders what IWS is smoking
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
15890
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Posted - 2015.04.11 19:37:00 -
[60] - Quote
Because I want some of it.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1078
|
Posted - 2015.04.11 19:39:00 -
[61] - Quote
Cat Merc wrote:Because I want some of it.
I'll partake in this activity as well |
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3082
|
Posted - 2015.04.11 19:42:00 -
[62] - Quote
Knightshade Belladonna wrote:Cat Merc wrote:Because I want some of it. I'll partake in this activity as well
Guinea Dust Bunnies are watching you, CCP Rouge.
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BAD FURRY
Oh No You Didn't
827
|
Posted - 2015.04.11 19:46:00 -
[63] - Quote
Iron Wolf Saber wrote:Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all?
umm sorry but they can add all that and more where not running the game rite off the ps3 like cod the srv support most of it
Yes i am a Undead Hell Wolf ... nice to meat you!
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Iron Wolf Saber
Den of Swords
19197
|
Posted - 2015.04.11 19:47:00 -
[64] - Quote
Cat Merc wrote:>Sees IWS saying that GTA V's physics engine is extremely simple >Looks at DUST 514 >Looks at GTA V >Looks at DUST 514 again >Wonders what IWS is smoking
https://www.youtube.com/watch?v=504FLCY3aTA
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Cat Merc
Negative-Feedback. Negative-Feedback
15890
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Posted - 2015.04.11 19:50:00 -
[65] - Quote
So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect.
Now compare it to DUST and... well... LOL
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 19:53:00 -
[66] - Quote
Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL
That was the first example I found. I can find much more hilarious failures there are many of them.
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Omni-Soldier, Forum Warrior
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Cat Merc
Negative-Feedback. Negative-Feedback
15890
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Posted - 2015.04.11 19:55:00 -
[67] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL That was the first example I found. I can find much more hilarious failures there are many of them. Yeah, they are the exception, not the rule. Unlike in DUST.
People record and upload them because they're exceptions.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 19:58:00 -
[68] - Quote
https://www.youtube.com/watch?v=54ifCSFRAIg&feature=youtu.be here you go.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Cat Merc
Negative-Feedback. Negative-Feedback
15890
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Posted - 2015.04.11 19:59:00 -
[69] - Quote
Iron Wolf Saber wrote:https://www.youtube.com/watch?v=54ifCSFRAIg&feature=youtu.be here you go.
Cat Merc wrote: Yeah, they are the exception, not the rule. Unlike in DUST.
People record and upload them because they're exceptions.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
15892
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Posted - 2015.04.11 20:03:00 -
[70] - Quote
You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better".
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Thumb Green
The Valyrian Mercenary Army
2223
|
Posted - 2015.04.11 20:05:00 -
[71] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL That was the first example I found. I can find much more hilarious failures there are many of them. You make it sound like we can't find many more hilarious and not so hilarious failures here in Dust. That's pretty much has been Dust's schtick up until recently.
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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Cat Merc
Negative-Feedback. Negative-Feedback
15894
|
Posted - 2015.04.11 20:12:00 -
[72] - Quote
Unrelated: https://www.youtube.com/watch?v=ZTOdTbIE3io
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 20:16:00 -
[73] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL That was the first example I found. I can find much more hilarious failures there are many of them. Yeah, they are the exception, not the rule. Unlike in DUST. People record and upload them because they're exceptions.
Semantics argument to be honest. Which doesn't discount that GTAV not only has a wonky physics engine, the rules of the are known enough that they're persistently exploited for stunts. They're not exceptions they're rules.
https://www.youtube.com/watch?v=W_OVVHpXw4E
Full of excessive rule breaks which can only argue the engine being used is rather simplified and likely a modified car rule set which is why many of the behaviors it expresses has more in common with the things on ground rather than a flying aircraft. Of course for the sake of the game its a game so not going to nit pick the issues that an aircraft of that nature should have but doesn't for the sake of fun.
Bikes are another massive rule breaker in GTA which is sad because they do a better job than the latest tony hawks.
https://www.youtube.com/watch?v=zkNLp9g_Jqw
I seen this one being the new favorite one; but the silly fact that motorcycles and bikes under conditions acting like they have wings is pretty silly. Of course those that get some high vertical and horizontal seem to also have friction-less tires and no center of gravity.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3056
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Posted - 2015.04.11 20:17:00 -
[74] - Quote
VAHZZ wrote:That is why it should be on PC.
I can name several reasons why it would be much better, at least on launch for it to be on the PS4.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3056
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Posted - 2015.04.11 20:19:00 -
[75] - Quote
xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then...
The sheer amount of customization Dust allows vs. all of those other games don't even compare. Don't be a ass.
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One Eyed King
Nos Nothi
9304
|
Posted - 2015.04.11 20:19:00 -
[76] - Quote
Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird.
Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing.
I wonder if that would make a difference at all...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cat Merc
Negative-Feedback. Negative-Feedback
15894
|
Posted - 2015.04.11 20:22:00 -
[77] - Quote
One Eyed King wrote:Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird. Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing. I wonder if that would make a difference at all... I'm not saying I expect CCP to achieve Rockstar level physics.
But I am saying that IWS saying that the physics in GTA V are simple is hilarious as f*ck, because they're among the best gaming can offer.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Thumb Green
The Valyrian Mercenary Army
2227
|
Posted - 2015.04.11 20:22:00 -
[78] - Quote
Godin Thekiller wrote:VAHZZ wrote:That is why it should be on PC. I can name several reasons why it would be much better, at least on launch for it to be on the PS4. Off topic. I'm kind of shocked to not see an unnecessarily hostile comment from you. Are you feeling okay?
Edit: on topic
Cat Merc wrote:One Eyed King wrote:Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird. Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing. I wonder if that would make a difference at all... I'm not saying I expect CCP to achieve Rockstar level physics. But I am saying that IWS saying that the physics in GTA V are simple is hilarious as f*ck, because they're among the best gaming can offer. I think the point that should be stressed is we're not trying to compare CCP to other developers here, we're trying to point out that the blame for the state of the game can't be placed squarely on the PS3 (or at least that's my point)
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3057
|
Posted - 2015.04.11 20:27:00 -
[79] - Quote
Avinash Decker wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). It probably was poorly designed probably, BF3 and BF4 on the 360 and Ps3 is able to add weapons/attachments/gagets to the game. Or DICE planned ahead and made the game able to do that stuff. So it isn't surprising that Dust hit the limit; it seems CCP really did not know what the hell they were doing with the game since the beginning.
BF3/4 also has a lot less variation in infantry models and weapon models.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3057
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Posted - 2015.04.11 20:28:00 -
[80] - Quote
Iron Wolf Saber wrote:That was Caldari actually. The fighter is new state styled akin to the new caracal and condors.
Wait, hold up; they actually do have models, but can't put them in because ****** memory?
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 20:31:00 -
[81] - Quote
Godin Thekiller wrote:Iron Wolf Saber wrote:That was Caldari actually. The fighter is new state styled akin to the new caracal and condors. Wait, hold up; they actually do have models, but can't put them in because ****** memory?
The Carbon assets are not viable for our game atm. Also quite a few of them got scrapped from what I understand.
IE caldari had a single missile launcher; not a swarm launcher back then. The Caldari LAV was more buggy like than sports car like.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3057
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Posted - 2015.04.11 20:34:00 -
[82] - Quote
Shamarskii Simon wrote:I kinda feel you for saying ps3 is old and very restricted on memory.
But... Umm...
Grand Theft Auto 5? (nuff said) Gran Turismo 6? (beautiful for how old the system is) WipE'out HD? (great graphics for how old the game is) Battlefield? (huge multi-player)
Unreal tournament 3 uses the same unreal engine but... It has so much to offer... And it runs similar engine, on same hardware. it's also far older, and looks/plays better.
Those games got the same hardware to work on, so.... Something is a likkle off... seeing the qualities of these games I can't really blame the console. I sound douchy but I gotta blame the programmers/developers mostly.
No offense guys, just calling it how I see it.
Those games are nice looking, but doesn't offer the vast customization that dust offers. As IWS said, there's so many variables that has to be calculated per person, that there's so little else we can fit.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3057
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Posted - 2015.04.11 20:39:00 -
[83] - Quote
Knightshade Belladonna wrote:why can't you just admit, that would not be such a big issue...if they had a competent team at the start of development for the PS3. Many mistakes were made, pkenty that can not just be simply corrected... so now we hit limitations... but the ps3 never limited dust from the start. that's just bullshit
That's just amusing.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
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Posted - 2015.04.11 20:40:00 -
[84] - Quote
TheD1CK wrote:Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine - The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf?? - Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE - APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked - Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance.
These vanity items don't take up much of anything, seeing as they are just adjusted assets that already exists.
click me
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
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Posted - 2015.04.11 20:42:00 -
[85] - Quote
Cat Merc wrote:>Sees IWS saying that GTA V's physics engine is extremely simple >Looks at DUST 514 >Looks at GTA V >Looks at DUST 514 again >Wonders what IWS is smoking
He didn't say that GTA physics are extremely simple, he says that there's much more going on with Dust physics.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
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Posted - 2015.04.11 20:44:00 -
[86] - Quote
Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL
falling physics are so ******* bad.
click me
Blup Blub Bloop. Translation: Die -_-
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Iron Wolf Saber
Den of Swords
19198
|
Posted - 2015.04.11 20:45:00 -
[87] - Quote
Godin Thekiller wrote:TheD1CK wrote:Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine - The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf?? - Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE - APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked - Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance. These vanity items don't take up much of anything, seeing as they are just adjusted assets that already exists.
We can likely have as many new maps as we like until we run out of hdd room.
Skins system may alleviate alot of this issue severly reducing the number of items and using a property that has to get loaded anyways for colors.
They don't have major impact on the game play either they dont seem to be effecting the field as much as one could hope for. Those three features together only added one new trait to track during combat; what level is your weapon ammo augmentation at?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Iron Wolf Saber
Den of Swords
19198
|
Posted - 2015.04.11 20:47:00 -
[88] - Quote
Godin Thekiller wrote:Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL falling physics are so ******* bad.
GTA V - Survives a 10000 foot skydive without chute because he hit a special corner of a building. "Nailed it"
Dust 514- Dies to a 1 inch rock - "FU"
Sadly there been more people killed by tripping on 1 inch rocks than people surviving high end sky dives without chutes.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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One Eyed King
Nos Nothi
9305
|
Posted - 2015.04.11 20:47:00 -
[89] - Quote
Thumb Green wrote:Edit: on topic Cat Merc wrote:One Eyed King wrote:Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird. Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing. I wonder if that would make a difference at all... I'm not saying I expect CCP to achieve Rockstar level physics. But I am saying that IWS saying that the physics in GTA V are simple is hilarious as f*ck, because they're among the best gaming can offer. I think the point that should be stressed is we're not trying to compare CCP to other developers here, we're trying to point out that the blame for the state of the game can't be placed squarely on the PS3 (or at least that's my point) But you are comparing Apples and Oranges.
The games are different, they have different computations they have to make aside from they physics, and unless you are a developer yourself and confident enough in the details, I for one am not confident in their similarity to suggest that its an appropriate comparison.
Lets compare GTA V PS3/PS4.
PS4 version has a 1st person mode, which Rockstar themselves said would be impossible on the PS3. Dust is 1st person, yet on the PS3. Not to mention having the variety of weapons etc.
The situation is more complex than you are giving it credit for, and the GTA V comparison is not appropriate given all the differences.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
|
Posted - 2015.04.11 20:54:00 -
[90] - Quote
Iron Wolf Saber wrote:Godin Thekiller wrote:Iron Wolf Saber wrote:That was Caldari actually. The fighter is new state styled akin to the new caracal and condors. Wait, hold up; they actually do have models, but can't put them in because ****** memory? The Carbon assets are not viable for our game atm. Also quite a few of them got scrapped from what I understand. IE caldari had a single missile launcher; not a swarm launcher back then. The Caldari LAV was more buggy like than sports car like.
Oh, you mean those things. Meh.
LAV's should have stayed buggy like. Like I said, Winmatar LAV should become the baseline for all other LAV's.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
|
Posted - 2015.04.11 21:00:00 -
[91] - Quote
IWS, do you think it would be possible for there to be unique models for all vehicles if we moved to say the PS$ (ex. The Nethana being more Buggy like, while the Limbus being something along the lines of this)?
click me
Blup Blub Bloop. Translation: Die -_-
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Thumb Green
The Valyrian Mercenary Army
2229
|
Posted - 2015.04.11 21:10:00 -
[92] - Quote
One Eyed King wrote:Thumb Green wrote:Edit: on topic Cat Merc wrote:One Eyed King wrote:Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird. Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing. I wonder if that would make a difference at all... I'm not saying I expect CCP to achieve Rockstar level physics. But I am saying that IWS saying that the physics in GTA V are simple is hilarious as f*ck, because they're among the best gaming can offer. I think the point that should be stressed is we're not trying to compare CCP to other developers here, we're trying to point out that the blame for the state of the game can't be placed squarely on the PS3 (or at least that's my point) But you are comparing Apples and Oranges. The games are different, they have different computations they have to make aside from they physics, and unless you are a developer yourself and confident enough in the details, I for one am not confident in their similarity to suggest that its an appropriate comparison. Lets compare GTA V PS3/PS4. PS4 version has a 1st person mode, which Rockstar themselves said would be impossible on the PS3. Dust is 1st person, yet on the PS3. Not to mention having the variety of weapons etc. The situation is more complex than you are giving it credit for, and the GTA V comparison is not appropriate given all the differences. I consider myself a hobbyist, though I have no experience with the ps3. I'm not really talking about the apples or the oranges, I'm talking about the barrel that holds them. On the surface I don't see anything special about dust, hell most of it was in Starseige: Tribes and that game only needed like ~30MB of ram and it had vehicles, up to 128 players a match, customizable classes and several other things I can't recall at the moment. The only thing more complex in Dust than Tribes is the graphics but most of that sh!t is unnecessary fluff because people rather look at a pretty turd than play a good game.
So on second thought, yeah the PS3 is holding Dust back, from being a pretty polished turd.
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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Himiko Kuronaga
Fatal Absolution Negative-Feedback
5686
|
Posted - 2015.04.11 21:18:00 -
[93] - Quote
VAHZZ wrote:That is why it should be on PC.
PS4 can handle it. PC would just invite hackers, and CCP would blueball us on graphics due to their bad policy of refusing to low the leave tech players behind who are on 10 year old machines (kinda like the situation we're in now with the PS3 lol). No thanks.
Usually banned for being too awesome.
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Iron Wolf Saber
Den of Swords
19198
|
Posted - 2015.04.11 21:24:00 -
[94] - Quote
Godin Thekiller wrote:IWS, do you think it would be possible for there to be unique models for all vehicles if we moved to say the PS$ (ex. The Nethana being more Buggy like, while the Limbus being something along the lines of this)?
The possibility easily rises as more tools are brought along; there is extreme amounts of variations you can do to a model and still only have it count as one thing; your CoD AW guns and eve ships even use tricks to lower their footprint despite looking vastly different.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Crimson Cerberes
Hammer Of Light Vanguard of the Phoenix
651
|
Posted - 2015.04.11 22:13:00 -
[95] - Quote
Get rid of the menu systems while in-match. Having the menu system (w/ map) loaded in memory, along with the market, skill system, mail, convos, etc.. are a complete waste of space and GIGANTIC resource hogs.
What about orbitals? Use the squad command menu.
What about suit selection? Look at beta.
What about spawn pad deployment? Ok maybe have a extremely rudementary map (not detailed just a wireframe) available.
I just fixed your problem.
Strip away the in-game OS during matches, we don't need to browse the market, look at a detailed map, or have convos.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
195
|
Posted - 2015.04.11 22:23:00 -
[96] - Quote
Godin Thekiller wrote:Avinash Decker wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). It probably was poorly designed probably, BF3 and BF4 on the 360 and Ps3 is able to add weapons/attachments/gagets to the game. Or DICE planned ahead and made the game able to do that stuff. So it isn't surprising that Dust hit the limit; it seems CCP really did not know what the hell they were doing with the game since the beginning. BF3/4 also has a lot less variation in infantry models and weapon models.
Bf3 has more 'unique' weapons then dust and obviously the weapons are pretty detailed and each has there own muzzle velocity. Although they do look similar . http://symthic.com/bf3-weapon-charts?support=1&recon=1&pdw=1&pistol=1&assault=1&engineer=1&sort=Class&adsc=DESC&attc=None . Then there's also the attachments .
BF4 I think has much more https://www.youtube.com/watch?v=JLzYLTPN6Mw ; there new weapons added to the game every now and then.
It really doesn't matter though since dust won't get anything new anytime or if ever. Even if CCP resolves the memory issue they probably lack the money, manpower, and certain people to do it. |
DDx77
The Exemplars
192
|
Posted - 2015.04.11 23:22:00 -
[97] - Quote
More to what Crimson just wrote,
Remove the Star Map
Simplify chat system - Remove local chat - reduce available active chats but have the ability to save chat names and access chats as needed ( keeping them from being active all the time)
Reduce available dropout fittings for battle (but similar to above have the ability to save many fittings and call them up in your merc quarters)
Remove entire Basic light/medium/heavy frame suit progression. Replace with one acceptable basic frame or just start at assault/scout/sentinal/logi/commando suit progression
Remove commando skill progression - either allow sentinels to be able to equip Heavy and Light weapon slot Or commando variations unlocked at skill 3/4/5 of sentinel skill tree ( maybe increase sp requirement at those levels)
Simplify the market - Remove multiple variations it the same weapon/item - Remove the strong boxes, all that is needed is the keys - Remove loadouts (well the ones that are not unique or not repetitive) - Remove skills from market as they are accessible through the skills menu
Simplify or remove loyalty store - have option to purchase items with LP in normal marketplace (there are almost no unique items in the loyalty store, even the colors are the same)
Simplify social tab - Remove notifications tab, send to Corp email - Remove invitation tab - Remove chat tab
Remove useless turrets on maps
Remove mcc/null cannon missile animations
Would removing/altering any of this content help the issue in a meaningful way?
Thank you for this post btw
I think I understand the reasoning behind adding the bandwidth feature
May the Dark shine your way
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Iron Wolf Saber
Den of Swords
19213
|
Posted - 2015.04.12 01:16:00 -
[98] - Quote
Either way the practices dust are using now is a practice all games go through; save one star citizen.
Generally between features, quality, performance vs hardware, budget, and time.
Dust 514 is in a very aware state they too need to be doing this now; unlike the past development teams efforts which had over-focus on features; didn't mind the budget and scoffed at time; at the cost of performance; quality and enjoyable features.
CCP Rattati and to an greater extent CCP Rouge with continued positive support in steering this ship around; may look like a shanty boat now but who knows what it may be in the coming months.
Things are not perfect; they will never will be; changes will however will be constant and continue as we allow for it.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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One Eyed King
Nos Nothi
9311
|
Posted - 2015.04.12 01:19:00 -
[99] - Quote
Thumb Green wrote: I consider myself a hobbyist, though I have no experience with the ps3. I'm not really talking about the apples or the oranges, I'm talking about the barrel that holds them. On the surface I don't see anything special about dust, hell most of it was in Starseige: Tribes and that game only needed like ~30MB of ram and it had vehicles, up to 128 players a match, customizable classes and several other things I can't recall at the moment (edit: and it's getting close to this being 20 years ago). The only thing more complex in Dust than Tribes is the graphics but most of that sh!t is unnecessary fluff because people rather look at a pretty turd than play a good game.
So on second thought, yeah the PS3 is holding Dust back, from being a pretty polished turd.
This is the problem with those of us that simply enjoy games trying to judge technical capabilities.
Are we always wrong? No.
Do we have the knowledge to tell the difference between when our observations are right, and when there are greater complexities beneath the surface? No.
Unless there is someone that can see the details and nuance, then we are all just pulling stuff out of our asses and can make up any story to suit our purposes we like.
So far, I am inclined to believe Rattati because he is someone I trust, and he has been straight forward with us, who can see behind the curtain at all the working parts we can't, than anyone who simply doesn't have all the knowledge and details necessary to say their conclusion is anything other than pure speculation.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Starlight Burner
ROGUE RELICS
204
|
Posted - 2015.04.12 01:26:00 -
[100] - Quote
Thank you IWS.
This information means a lot to me. Seriously, it does.
Thank you.
CCP Rattati, stop buffing things based on use!
Rogue Relics is my home away from home.
Thank you CCP for DUST 514!
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Iron Wolf Saber
Den of Swords
19216
|
Posted - 2015.04.12 01:28:00 -
[101] - Quote
I mean Call of Duty Advanced Warfare runs okay on the PS3 and there are no features different on the PC version and yet
Minimal requirements:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit Processor: Intel-« CoreGäó i3-530 @ 2.93 GHz / AMD PhenomGäó II X4 810 @ 2.60 GHz Memory: 6 GB RAM Graphics: NVIDIA-« GeForce-« GTS 450 @ 1GB / ATI-« RadeonGäó HD 5870 @ 1GB DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 55 GB available space Sound Card: DirectX Compatible Additional Notes: Field of View ranges from 65-¦-90-¦.
WTF bloated 5.5 -OS gigs of ram? and 750mbs of video ram?
I would seriously like to know. Can it run on a ps3 specced computer? probably though likely nowhere near as good as the ps3 version.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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RemingtonBeaver
Molon Labe. General Tso's Alliance
2200
|
Posted - 2015.04.12 01:39:00 -
[102] - Quote
Would moving the star map and corporation handling elements to an online app help?
I don't know how on board the community would be, but to free up resources, it may be an option.
Thanks for the communication IWS.
Unleash the BIMBOBOT!
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DeathwindRising
ROGUE RELICS
983
|
Posted - 2015.04.12 01:50:00 -
[103] - Quote
Songs of Seraphim wrote:At least someone is honest...
need more honesty!!! \o/ |
SgtMajSquish MLBJ
Consolidated Dust
421
|
Posted - 2015.04.12 02:13:00 -
[104] - Quote
The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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SgtMajSquish MLBJ
Consolidated Dust
421
|
Posted - 2015.04.12 02:14:00 -
[105] - Quote
DeathwindRising wrote:Songs of Seraphim wrote:At least someone is honest... need more honesty!!! \o/ honesty doesnt fix anything though
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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One Eyed King
Nos Nothi
9313
|
Posted - 2015.04.12 02:14:00 -
[106] - Quote
SgtMajSquish MLBJ wrote:The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall Resources and the fact that the PC is closer to PS4 in terms of development than the PS3 is to the PS4.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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GIANT HERMIT CRAB
BLACK HOOF
10
|
Posted - 2015.04.12 02:30:00 -
[107] - Quote
Iron Wolf Saber wrote:Look you and I both know we don't like things that are done half ass or quater mule or anything less than the best. However we have to come to certain terms. PS3 has only 256x2 mb of memory available to us; (unknown page file size but that's for on demand things like mail and whatnot for less than commonly called up resources not second to second demanded needs for animation.) Now here's where things get a bit nasty a significant portion consumed (40%) by the PS3 OS itself. SO 40% of 256 MB is about 102.4 MB You want to know what else is 102.4 MB large? http://fc07.deviantart.net/fs71/f/2012/007/8/f/soe_oberon_by_novafox-d4lkb73.jpg Actually j/k; the raws of this picture is 1.2 gigs memory; features only 120 undo steps, 52 layers, doesn't even animate, interact, or do anything fancy; its nice to be able to save it as a JPG though but that cuts all the features out. Editing Software runs on 800mb; os+support at 2gb So now keep that in mind right now. Now for a revelation I have heard at fanfest that I think would not do any harm in revealing. Guess which vehicle has been in the dust 514 since near closed beta client but never seen? Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all? I can list a dozen more ideas but the point remains that the Gallente RDV which has been in the game for such a long time hasn't made a debute because of the simple fact we are out of memory. People we hit the limits of the ps3. We hit it long time ago. Yes you can yell that maybe dust 514 is terribly put together that doesn't change the fact that in order to get new models in; the others will have to take a hit in looks; performance; appearance; and essentially all have to be remodeled again in order to fit. Chopping an HAV in half will not magically give us the memory we need; hell in order to shove one new HAV in we have to chop the three to 1/10th most likely because this will cover the physics, animations (yes the HAVs animate); sound rules; and so much more. The same exact reason why MAG characters couldn't be customized; they too hit that limit. Probably the very damn reason why you will never see planetside 2 on the ps3 because of not the sheer number of people the game could throw at it but rather the sheer number of possible LOOKS (and physics and sounds) people can throw at it. Look I too want to see proper models for everything I really do; one of my largest gripes with the other game. However in the sake of name of fun; balance; content; and time management. These well done reskins will hold until the day we either figure out how to magically make everything cost less memory or we just suddenly get a whole lot more of it. Hell if you guys knew what sort of things are missing from even the current models due to low memory...
Yay, okay! Back to doing what a hermit does best... in my case that would be saving more isk in my shell and going on the battlefields with my militia gear with a gun an mug in hand, "Hey, could I have some isk?" *shots fired*
Enemy[Bolt Pistol]GIANT HERMIT CRAB
Don't come near me or I will try to defend myself.
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Iron Wolf Saber
Den of Swords
19223
|
Posted - 2015.04.12 02:52:00 -
[108] - Quote
SgtMajSquish MLBJ wrote:The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall
Shortest possible effing answer?
Money
Slightly longer?
It is not so much the amount but rather how best to 'invest' it. CCP is after all a business they don't willing spend money chasing dreams they make chasing dreams a livelyhood instead.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Iron Wolf Saber
Den of Swords
19223
|
Posted - 2015.04.12 02:54:00 -
[109] - Quote
SgtMajSquish MLBJ wrote:DeathwindRising wrote:Songs of Seraphim wrote:At least someone is honest... need more honesty!!! \o/ honesty doesnt fix anything though
Fixes people's perception and relationships.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Iron Wolf Saber
Den of Swords
19223
|
Posted - 2015.04.12 02:57:00 -
[110] - Quote
RemingtonBeaver wrote:Would moving the star map and corporation handling elements to an online app help?
I don't know how on board the community would be, but to free up resources, it may be an option.
Thanks for the communication IWS.
I have no idea; this is all things CCP has to explore on their own they have their hands on their software; the best we as outsiders can do is make educated guesses and notions of what we find acceptable for sacrifice or maybe a solution that not only improves performance but the feature as well.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3065
|
Posted - 2015.04.12 03:02:00 -
[111] - Quote
SgtMajSquish MLBJ wrote:The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall
Because simply moving over can't be done, as it's an entirely different architecture.
click me
Blup Blub Bloop. Translation: Die -_-
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Iron Wolf Saber
Den of Swords
19224
|
Posted - 2015.04.12 03:04:00 -
[112] - Quote
Godin Thekiller wrote:SgtMajSquish MLBJ wrote:The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall Because simply moving over can't be done, as it's an entirely different architecture.
Let me refine this answer.
It cannot be copy pasted over.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3083
|
Posted - 2015.04.12 03:05:00 -
[113] - Quote
Iron Wolf Saber wrote:I mean Call of Duty Advanced Warfare runs okay on the PS3 and there are no features different on the PC version and yet
Minimal requirements:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit Processor: Intel-« CoreGäó i3-530 @ 2.93 GHz / AMD PhenomGäó II X4 810 @ 2.60 GHz Memory: 6 GB RAM Graphics: NVIDIA-« GeForce-« GTS 450 @ 1GB / ATI-« RadeonGäó HD 5870 @ 1GB DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 55 GB available space Sound Card: DirectX Compatible Additional Notes: Field of View ranges from 65-¦-90-¦.
WTF bloated 5.5 -OS gigs of ram? and 750mbs of video ram?
I would seriously like to know. Can it run on a ps3 specced computer? probably though likely nowhere near as good as the ps3 version.
I'd tell you, but then I'd have to kill you.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Mobius Wyvern
Sky-FIRE
6033
|
Posted - 2015.04.12 03:11:00 -
[114] - Quote
VAHZZ wrote:That is why it should be on PC. So the response to said limitations is to take the game away from all of us who play it now?
Recall that the entire purpose of this game from as far back as 2009 when they first announced it was to be a console title. This game was supposed to bring New Eden to a group of people who would otherwise never get to experience it, and to tie console and PC gamers together into a single cooperative experience.
Criminal levels of mismanagement (CCP Jian) should not be taken as justification for taking the game away from the people who play it now.
Why do you think the company CEO personally said that there was nothing to announce about Project Legion this year?
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3083
|
Posted - 2015.04.12 03:15:00 -
[115] - Quote
Mobius Wyvern wrote: Criminal levels of mismanagement (CCP Jian)
Hey you! go easy on Brandon "the beard"! at least he thought it would have been nice to remove UVT :p
Guinea Dust Bunnies are watching you, CCP Rouge.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
182
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Posted - 2015.04.12 03:32:00 -
[116] - Quote
First off, thank you IWS for being honest with the community.
My humble opinion about this is; Much ado about nothing. Taking the mumbo jumbo out of the post and it says "we are all playing an inferior version of a good game because of ...."
Now the Rat needs to finish the sentence. Or he can just ignore it. Does not matter because all along we all knew it. We have swallowed the blue pill.
P.S. IWS; what is your motivation to release all this info. Did you and Rattati had a falloff? I kinda like soap operas.
Amarr Victor
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Ripley Riley
Incorruptibles
9089
|
Posted - 2015.04.12 04:07:00 -
[117] - Quote
Mobius Wyvern wrote:So the response to said limitations is to take the game away from all of us who play it now? Just an fyi, some of us are far more interested in a PC version of Dust 514 than a console. For those players CCP wouldn't be taking anything from them.
Mobius Wyvern wrote:Why do you think the company CEO personally said that there was nothing to announce about Project Legion this year? Because there was nothing to discuss. Legion is still in the same state it was last year: an R&D project with the hopes of getting an FPS set in New Eden on PC.
@Ripley_Riley
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Thumb Green
The Valyrian Mercenary Army
2232
|
Posted - 2015.04.12 04:09:00 -
[118] - Quote
Isa Lucifer wrote: P.S. IWS; what is your motivation to release all this info. Did you and Rattati had a falloff? I kinda like soap operas.
Because some people were flipping out over getting reskinned tanks for Amarr & Minmatar instead of completely new models. This was meant to keep people from complaining about not getting completely new stuff.
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1082
|
Posted - 2015.04.12 04:18:00 -
[119] - Quote
Ripley Riley wrote:Mobius Wyvern wrote:So the response to said limitations is to take the game away from all of us who play it now? Just an fyi, some of us are far more interested in a PC version of Dust 514 than a console. For those players CCP wouldn't be taking anything from them. Mobius Wyvern wrote:Why do you think the company CEO personally said that there was nothing to announce about Project Legion this year? Because there was nothing to discuss. Legion is still in the same state it was last year: an R&D project with the hopes of getting an FPS set in New Eden on PC.
you completely ignored the part about it's purpose , of course there are players who also play shooters on pc.
This game was not targeted towards them..otherwise, it would have been on PC from the START |
DUST Fiend
16342
|
Posted - 2015.04.12 04:27:00 -
[120] - Quote
Knightshade Belladonna wrote:Ripley Riley wrote:Mobius Wyvern wrote:So the response to said limitations is to take the game away from all of us who play it now? Just an fyi, some of us are far more interested in a PC version of Dust 514 than a console. For those players CCP wouldn't be taking anything from them. Mobius Wyvern wrote:Why do you think the company CEO personally said that there was nothing to announce about Project Legion this year? Because there was nothing to discuss. Legion is still in the same state it was last year: an R&D project with the hopes of getting an FPS set in New Eden on PC. you completely ignored the part about it's purpose , of course there are players who also play shooters on pc. This game was not targeted towards them..otherwise, it would have been on PC from the START Yet CCP is a business, and if they'd like for their work to be taken seriously and to garner any REAL profit, they WILL have to move to PC and / or PS4. That isn't negotiable to anyone who isn't looking at this through rose colored glasses.
Sure, work can be done here. It can be polished up a bit. But pure and simple, this game will always be slightly above average at best. It HAS to break out of the mold of minimum resources and outdated tech if CCP ever hopes to bring the vision of a truly persistent FPS experience in New Eden.
That's just fact.
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Iron Wolf Saber
Den of Swords
19237
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Posted - 2015.04.12 04:43:00 -
[121] - Quote
Isa Lucifer wrote:First off, thank you IWS for being honest with the community.
My humble opinion about this is; Much ado about nothing. Taking the mumbo jumbo out of the post and it says "we are all playing an inferior version of a good game because of ...."
Now the Rat needs to finish the sentence. Or he can just ignore it. Does not matter because all along we all knew it. We have swallowed the blue pill.
P.S. IWS; what is your motivation to release all this info. Did you and Rattati had a falloff? I kinda like soap operas.
I was somewhat mad at the posters over at the racial tank thread saying shove 2d artwork or scrapped models in place of the place holder tanks.
Also placeholder tanks lets us mess with the stats now and get them balanced and by the time we can get to a place or position to be able to add new windings into dust 514 without having to pull a tooth or two they would be already an enjoyable to use vehicle.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Ripley Riley
Incorruptibles
9089
|
Posted - 2015.04.12 04:52:00 -
[122] - Quote
Knightshade Belladonna wrote:This game was not targeted towards them..otherwise, it would have been on PC from the START And that has worked out so well for CCP, hasn't it? There is a reason CCP announced Legion (PC) instead of Legion (PS4).
@Ripley_Riley
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DeathwindRising
ROGUE RELICS
984
|
Posted - 2015.04.12 05:32:00 -
[123] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places. That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations. You tell us that basically nothing substantial can be added, I agree with you, and that makes me unfair Ok
i interpreted you post as stating that theres no reason to play the game and that there's no reason for new players to try the game out. i found it offensive, yes. |
Dreis ShadowWeaver
0uter.Heaven Back and Forth
2681
|
Posted - 2015.04.12 05:34:00 -
[124] - Quote
DeathwindRising wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places. That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations. You tell us that basically nothing substantial can be added, I agree with you, and that makes me unfair Ok i interpreted you post as stating that theres no reason to play the game and that there's no reason for new players to try the game out. i found it offensive, yes. I didn't interpret that
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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DeathwindRising
ROGUE RELICS
984
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Posted - 2015.04.12 05:38:00 -
[125] - Quote
Joseph Ridgeson wrote:I am going to assume that you are correct. It does make some sense to me. The notion that something like Last of Us was able to happen with it's graphics and textures compared to DUST always confused me. But if it is a matter of "you can only load so much at a time", I can see why we are here. I have to wonder if the game could have been set up to not have to load every damn bit of information, though.
So here is the question: why hasn't CCP made public plans to move DUST on? Whether or not those plans are in motion, why hasn't CCP said "we want to progress DUST to a different platform given the technical limitations." CCP wants to blame the PS3 for a lot of things that have and have not happened yet they continue to use the same system for their game.
If CCP is lying and using the PS3 as a scapegoat, then they are causing damage to themselves because the logical question is "Well, if it is hindering you, move to something that doesn't!" Like a guy telling his girlfriend "I would totally marry you if I had the money" but continues to burn his money in an oil drum, it looks untrustworthy.
If CCP isn't lying, they are causing damage because they are hindering themselves. If the ball and chain is too much, why not ditch the ball and chain? Looks lazy and unconcerned.
I know Legion was a misstep but would anyone be that worried if Rouge announced it like "We are transferring everything. It may take a little while but every step you have made will not be wiped away!", the hubbub would have been next to nothing. All the Legion posts are about fear; that it is a different product, that we were asked "buy boosters, aurum, APEX suits" and we will be asked "do it again!", that all our effort and care in this game was misplaced.
I just confuses. If we really are at the limit, we have to break the limiter. Or does CCP not want the investment?
CCP did say this... last years fanfest and everyone went crazy and started quitting the game. |
DUST Fiend
16342
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Posted - 2015.04.12 05:47:00 -
[126] - Quote
DeathwindRising wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places. That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations. You tell us that basically nothing substantial can be added, I agree with you, and that makes me unfair Ok i interpreted you post as stating that theres no reason to play the game and that there's no reason for new players to try the game out. i found it offensive, yes. GÇ£It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so ******* what."
~ Stephen Fry
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ReGnYuM
Carne Con Papas
3651
|
Posted - 2015.04.12 06:10:00 -
[127] - Quote
Iron Wolf Saber wrote:DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places. That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations.
Your such a ******* coward IWS. |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5688
|
Posted - 2015.04.12 06:50:00 -
[128] - Quote
Iron Wolf Saber wrote:Either way the practices dust are using now is a practice all games go through; save one star citizen.
Generally between features, quality, performance vs hardware, budget, and time.
Dust 514 is in a very aware state they too need to be doing this now; unlike the past development teams efforts which had over-focus on features; didn't mind the budget and scoffed at time; at the cost of performance; quality and enjoyable features.
CCP Rattati and to an greater extent CCP Rouge with continued positive support in steering this ship around; may look like a shanty boat now but who knows what it may be in the coming months.
Things are not perfect; they will never will be; changes will however will be constant and continue as we allow for it.
Stop using semicolons you grammar bandit.
Usually banned for being too awesome.
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Seed Dren
Edimmu Warfighters Gallente Federation
133
|
Posted - 2015.04.12 07:01:00 -
[129] - Quote
Stop using forge gun you ... you.... I got nothing. |
Himiko Kuronaga
Fatal Absolution Negative-Feedback
5688
|
Posted - 2015.04.12 07:06:00 -
[130] - Quote
Iron Wolf Saber wrote:SgtMajSquish MLBJ wrote:The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall Shortest possible effing answer? Money Slightly longer? It is not so much the amount but rather how best to 'invest' it. CCP is after all a business they don't willing spend money chasing dreams they make chasing dreams a livelyhood instead.
Spending money on a game that will never be released (Legion) versus a game that is already released and making money (Dust).
Whether they are getting paid from the Dust budget or the R&D budget, those employees are costing CCP money. Dust is the only thing making a return on that ongoing investment. If Hilmar wants to keep them employed he needs to pull them off of that vaporware project to get to work on that port.
People in an existing console community want to play Dust as it was meant to be played on a stable system with a full feature set. Almost no one is actually hyped in the PC community for Legion. Market is over saturated and the game simply doesn't stand out enough to gain any traction in the short period of time they need it to.
Usually banned for being too awesome.
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DeathwindRising
ROGUE RELICS
985
|
Posted - 2015.04.12 08:14:00 -
[131] - Quote
DUST Fiend wrote:DeathwindRising wrote:DUST Fiend wrote:Iron Wolf Saber wrote:DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places. That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations. You tell us that basically nothing substantial can be added, I agree with you, and that makes me unfair Ok i interpreted you post as stating that theres no reason to play the game and that there's no reason for new players to try the game out. i found it offensive, yes. GÇ£It's now very common to hear people say, 'I'm rather offended by that.' As if that gives them certain rights. It's actually nothing more... than a whine. 'I find that offensive.' It has no meaning; it has no purpose; it has no reason to be respected as a phrase. 'I am offended by that.' Well, so ******* what."~ Stephen Fry
who's stephen fry? |
Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
309
|
Posted - 2015.04.12 13:31:00 -
[132] - Quote
I also think it's the experience CCP has with the ps3. Lots of people do say the cell processor is a b*tch to work with..
And you still didn't answer my question :-(
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The Attorney General
2907
|
Posted - 2015.04.12 16:09:00 -
[133] - Quote
Iron Wolf Saber wrote:
People we hit the limits of the ps3. We hit it long time ago.
So then CCP should have been developing for a platform that could support the vision instead of screwing the pooch for two years.
The year of wasted dev time on Legion might have been better spent working on something that actually had a chance of coming out maybe?
Any new assets in the game will be tied to monetization, and seeing just how insane the people playing this game are.
Mr. Hybrid Vayu.
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Iron Wolf Saber
Den of Swords
19243
|
Posted - 2015.04.12 17:38:00 -
[134] - Quote
ReGnYuM wrote:Iron Wolf Saber wrote:DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places. That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations. Your such a ******* coward IWS.
Go work somewhere where insurance refuses you on the job alone because it has been consistently rated in the top 10 most dangerous places to work.
Or maybe the reason why I don't break NDA is because people like yourself are so prone to butt hurt becuase plans change from day to day and telling them things even in a day of advance is potential for alot of butthurt.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1087
|
Posted - 2015.04.12 17:56:00 -
[135] - Quote
Iron Wolf Saber wrote:ReGnYuM wrote:Iron Wolf Saber wrote:DUST Fiend wrote:So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places. That is your conclusion if you choose to live with it. I am in no position to correct you either at this time so it's a very unfair position to assert here to which results in nothing positively worked on. I rather continue productive conversations. Your such a ******* coward IWS. Go work somewhere where insurance refuses you on the job alone because it has been consistently rated in the top 10 most dangerous places to work. Or maybe the reason why I don't break NDA is because people like yourself are so prone to butt hurt becuase plans change from day to day and telling them things even in a day of advance is potential for alot of butthurt.
your'e sounding a bit butthurt now, just sayin'
what line of work are you talking about , not many that insurance completely refuses that I know of..you just get stuck with some high ass costs. Are you James Bond?
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Iron Wolf Saber
Den of Swords
19245
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Posted - 2015.04.12 18:05:00 -
[136] - Quote
Knightshade Belladonna wrote:
your'e sounding a bit butthurt now, just sayin'
what line of work are you talking about , not many that insurance completely refuses that I know of..you just get stuck with some high ass costs. Are you James Bond?
I am pretty sure James Bond got better health care than I ever did. :P
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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SgtMajSquish MLBJ
Consolidated Dust
421
|
Posted - 2015.04.12 18:09:00 -
[137] - Quote
Himiko Kuronaga wrote:Iron Wolf Saber wrote:SgtMajSquish MLBJ wrote:The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall Shortest possible effing answer? Money Slightly longer? It is not so much the amount but rather how best to 'invest' it. CCP is after all a business they don't willing spend money chasing dreams they make chasing dreams a livelyhood instead. Spending money on a game that will never be released (Legion) versus a game that is already released and making money (Dust). Whether they are getting paid from the Dust budget or the R&D budget, those employees are costing CCP money. Dust is the only thing making a return on that ongoing investment. If Hilmar wants to keep them employed he needs to pull them off of that vaporware project to get to work on that port. People in an existing console community want to play Dust as it was meant to be played on a stable system with a full feature set. Almost no one is actually hyped in the PC community for Legion. Market is over saturated and the game simply doesn't stand out enough to gain any traction in the short period of time they need it to. Many old players have accounts idling waiting for the PS4 launch. If CCP cannot see that this is the only successful route for them to go with this game, then they should never have joined the industry in the first place
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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Joseph Ridgeson
WarRavens
3753
|
Posted - 2015.04.12 18:10:00 -
[138] - Quote
DeathwindRising wrote: CCP did say this... last years fanfest and everyone went crazy and started quitting the game. To be fair, Legion was announced as a separate game, they weren't ready to answer questions like "will my stuff transfer?", and it shouldn't have been announced at FanFest. It wasn't so much that people were unhappy about the information but rather the announcement. Like a couple trying to have a baby, the doctor broke into their house, peed on the bed as they slept and shouted "YOU ARE PREGNANT!"
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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SgtMajSquish MLBJ
Consolidated Dust
421
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Posted - 2015.04.12 18:15:00 -
[139] - Quote
Iron Wolf Saber wrote:Godin Thekiller wrote:SgtMajSquish MLBJ wrote:The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall Because simply moving over can't be done, as it's an entirely different architecture. Let me refine this answer. It cannot be copy pasted over. I understood the post, IWC. I also understand that it cannot be CTRL+C > CTRL+Ved over alone.(God help up if you guys are using Macs) The game is based on the unreal engine. Everything that is happening within the engine actually can be copied over. what is left after that is your netcode(use someone elses) and whatever ties unreal to the systems. I am not saying that it is easy. I am saying that we have everything here already.
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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Indianna Pwns
Circle of Huskarl Minmatar Republic
91
|
Posted - 2015.04.12 18:47:00 -
[140] - Quote
To everyone wanting a PS4 'port' of Dust, why are you so limited in your expectations that you would be happy with a simple port?
I want Legion for PS4 not Dust 514. I want CCP to learn from their mistakes and give us a better game, a fresh start. I want a more expansive, more feature rich, better balanced experience than Dust 514 in it's current form can offer.
I would even advocate everyone starting again with 500,000SP like a new character (your loyalty rank from Dust 514 could give you benefits maybe).
Like I said a PS4 version needs to be a fresh start, a better game completely rebuilt from the ground up. I'd rather see Dust 514 stay on the PS3 than be simply 'ported over to PS4'. |
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BAD FURRY
Oh No You Didn't
829
|
Posted - 2015.04.12 19:29:00 -
[141] - Quote
sorry but im stilll going to bomb your post with this
"Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all?"
All can be added ! its not hard or uses up a lot of kb to make a a model of them and slap a skin on it if anything its as the same cost as the gal and cal hav,s lav,s and drop-ships in facted back in 2008 the pre testing had yes only 1 map but had jets tanks jeeps drop ships speeders and apc,s most where all 4 races and done with the ps3 .
you want to know where most of the memory go,s in the game ? The MAP ! think about it when your driving around the map and some spots are lagy when others are not ? its do to the over place meant of parts like water gas dust kick up grass shadows and lighting of the map.
hack how meany times have you loged in( the reader) to a battle and watching the ground load as you where walking on it (you know when its 5 ft off the ground or looks like a box be for turning into a rood)
all the stuff you said they can add as well as remove some stuff from there maps to make the game run faster and load faster . ya the maps may not look like COD/ BF and more like CSS but as a player i dont care as long as the game is fun and most of my ranting is at other players not the game its self .
PS: i mean come on the maps are junk buggy and at points jumps up and eats your tanks but for the ps3 we dont need all the bells and paint for the map when we can get by on the low spec . save that junk for the ps4 or pc .............. or xbox one if you real want to KILL dust 514 and **** your fans off CCP
Yes i am a Undead Hell Wolf ... nice to meat you!
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Iron Wolf Saber
Den of Swords
19245
|
Posted - 2015.04.12 20:32:00 -
[142] - Quote
Not arguing your expertise but just to check what in your perception is the impact performance of the moods?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
312
|
Posted - 2015.04.13 03:52:00 -
[143] - Quote
Iron Wolf Saber wrote:Not arguing your expertise but just to check what in your perception is the impact performance of the moods?
toxic is just bad...
BUT! by lowering player visibility, that gives leeway for optimization.
And, are you able to share how somethings work? Especially with things being modified at runtime, etc.
Or im asking the wrong person?
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Thumb Green
The Valyrian Mercenary Army
2237
|
Posted - 2015.04.13 04:38:00 -
[144] - Quote
BAD FURRY wrote:hack how meany times have you loged in( the reader) to a battle and watching the ground load as you where walking on it (you know when its 5 ft off the ground or looks like a box be for turning into a rood)
Just yesterday I played an ambush on the production facility, I unloaded two clips on this guy up top through one of the windows getting all kind of ragey that he wasn't taking any damage and I wasn't getting any hit markers. So I just say fck it and start to look for someone else and just as I go to do that the fcking floor between me and the window loads in and I'm sitting there looking like an idiot, well more than usual.
I see blueberries
Rated [TV-MA]
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SgtMajSquish MLBJ
Consolidated Dust
421
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Posted - 2015.04.13 04:58:00 -
[145] - Quote
Indianna Pwns wrote:To everyone wanting a PS4 'port' of Dust, why are you so limited in your expectations that you would be happy with a simple port?
I want Legion for PS4 not Dust 514. I want CCP to learn from their mistakes and give us a better game, a fresh start. I want a more expansive, more feature rich, better balanced experience than Dust 514 in it's current form can offer.
I would even advocate everyone starting again with 500,000SP like a new character (your loyalty rank from Dust 514 could give you benefits maybe).
Like I said a PS4 version needs to be a fresh start, a better game completely rebuilt from the ground up. I'd rather see Dust 514 stay on the PS3 than be simply 'ported over to PS4'. i agree with the fresh start
CPMs should stop acting like they have power and remember their true position. Scapegoats for CCP
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Iron Wolf Saber
Den of Swords
19253
|
Posted - 2015.04.13 05:45:00 -
[146] - Quote
Shamarskii Simon wrote:Iron Wolf Saber wrote:Not arguing your expertise but just to check what in your perception is the impact performance of the moods? toxic is just bad... BUT! by lowering player visibility, that gives leeway for optimization. And, are you able to share how somethings work? Especially with things being modified at runtime, etc. Or im asking the wrong person?
Mood impact has been found to be minimal.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Shamarskii Simon
The Hundred Acre Hood Rise Of Legion.
312
|
Posted - 2015.04.13 11:30:00 -
[147] - Quote
Iron Wolf Saber wrote:Shamarskii Simon wrote:Iron Wolf Saber wrote:Not arguing your expertise but just to check what in your perception is the impact performance of the moods? toxic is just bad... BUT! by lowering player visibility, that gives leeway for optimization. And, are you able to share how somethings work? Especially with things being modified at runtime, etc. Or im asking the wrong person? Mood impact has been found to be minimal. Bad as in blind :( flying a DS in that mood is crazy.
Nvm my question, it doesnt matter anymore (not sarcasm)
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Mobius Wyvern
Sky-FIRE
6045
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Posted - 2015.04.13 13:36:00 -
[148] - Quote
Come to think of it, this is great experience for the Dust devs.
Trying to design a game in the tiny little box they've forced themselves into will make them really good at trimming fat and being efficient, which will hopefully lead to whatever next platform they choose having shitloads of cool stuff thanks to that experience.
I support Keshava for Gallente Specialist HAV
R.I.P. Kesha
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Ripley Riley
Incorruptibles
9102
|
Posted - 2015.04.13 13:43:00 -
[149] - Quote
Mobius Wyvern wrote:Come to think of it, this is great experience for the Dust devs.
Trying to design a game in the tiny little box they've forced themselves into will make them really good at trimming fat and being efficient, which will hopefully lead to whatever next platform they choose having shitloads of cool stuff thanks to that experience. I agree with you, but knowing our luck they will fire everyone who worked on Dust 514 and bring in a fresh team to work on Legion.
@Ripley_Riley
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BAD FURRY
Oh No You Didn't
831
|
Posted - 2015.04.13 14:31:00 -
[150] - Quote
Shamarskii Simon wrote:Iron Wolf Saber wrote:Shamarskii Simon wrote:Iron Wolf Saber wrote:Not arguing your expertise but just to check what in your perception is the impact performance of the moods? toxic is just bad... BUT! by lowering player visibility, that gives leeway for optimization. And, are you able to share how somethings work? Especially with things being modified at runtime, etc. Or im asking the wrong person? Mood impact has been found to be minimal. Bad as in blind :( flying a DS in that mood is crazy. Nvm my question, it doesnt matter anymore (not sarcasm)
driving a tank is just as bad if not worsts cuz now your a mill bill and can see more then 75 m
Yes i am a Undead Hell Wolf ... nice to meat you!
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