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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
193
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Posted - 2015.04.11 00:49:00 -
[1] - Quote
xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code).
It probably was poorly designed probably, BF3 and BF4 on the 360 and Ps3 is able to add weapons/attachments/gagets to the game. Or DICE planned ahead and made the game able to do that stuff. So it is surprising that Dust hit the limit; it seems CCP really did not know what the hell they were doing with the game since the beginning |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
193
|
Posted - 2015.04.11 07:06:00 -
[2] - Quote
xxwhitedevilxx M wrote:Iron Wolf Saber wrote:
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days are anywhere to a quater to rivaling our numbers depending on a number of things. Warframe would be up there in the numbers. Single gun there has 250 adjustable attributes and growing with every feature patch. They are probably around to 400 a gun now.
Ok, but none of them is rendered/calculated real time, right? What needs to be rendered / calculated real time are those 39 items and the sockets. Another story would be if the 15000 items are considered "separate" as if they were unique items...
It seems CCP thought they can put all those stuff on the PS3 and I don't know why some couldn't be server-side. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
195
|
Posted - 2015.04.11 22:23:00 -
[3] - Quote
Godin Thekiller wrote:Avinash Decker wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). It probably was poorly designed probably, BF3 and BF4 on the 360 and Ps3 is able to add weapons/attachments/gagets to the game. Or DICE planned ahead and made the game able to do that stuff. So it isn't surprising that Dust hit the limit; it seems CCP really did not know what the hell they were doing with the game since the beginning. BF3/4 also has a lot less variation in infantry models and weapon models.
Bf3 has more 'unique' weapons then dust and obviously the weapons are pretty detailed and each has there own muzzle velocity. Although they do look similar . http://symthic.com/bf3-weapon-charts?support=1&recon=1&pdw=1&pistol=1&assault=1&engineer=1&sort=Class&adsc=DESC&attc=None . Then there's also the attachments .
BF4 I think has much more https://www.youtube.com/watch?v=JLzYLTPN6Mw ; there new weapons added to the game every now and then.
It really doesn't matter though since dust won't get anything new anytime or if ever. Even if CCP resolves the memory issue they probably lack the money, manpower, and certain people to do it. |
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