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TheD1CK
Dead Man's Game RUST415
1928
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Posted - 2015.04.11 18:28:00 -
[1] - Quote
Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine
- The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf??
- Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE
- APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked
- Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades
And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance.
I'm that drunk homeless guy who won't leave..
...Change??
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TheD1CK
Dead Man's Game RUST415
1930
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Posted - 2015.04.11 18:42:00 -
[2] - Quote
Dreis ShadowWeaver wrote: #cashgrab514 #aurlords
It seems that way, considering they are a company, I don't hold it against them... But.. since Aurumlords, and the re-release of BPO's I had been foolishly optimistic
My reasoning.. surely if we are putting in cash they will add content.. GOD DAMMIT I spent quite a bit in that time thinking it would go towards content.. Now we are told.. end of the line.. can't add more until we figure out how to clean the mess we have... That is a serious kick in the nuts for me and others who though that money was going to improve the game
You could say.. all that cash has just went to Dust at least for the players anyway
I'm that drunk homeless guy who won't leave..
...Change??
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TheD1CK
Dead Man's Game RUST415
1931
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Posted - 2015.04.11 18:51:00 -
[3] - Quote
xxwhitedevilxx M wrote: Because the more or less sneaky bugs does not depend (at least, not entirely) from "new stuff". You can possibly add hundreds of cosmetic items to a game without impacting the gameplay if you know how to handle and manage memory. Problem is, probably, there are no resources to even try to optimize the "heavily modified" UE and todays small team is trying to do its best with the very limited resources it has ( for example, game design options instead of code optimizing).
Some of it is cosmetics yes... but not all..
- The train map is hardly a pink version of a working map we had - Cal Production facility is almost a cool map, but serious rendering issues and terrain bugs - MMC construction map same issues as CPF. - Warbarge may be low on memory usage.. but I reckon it takes enough - APEX could have been taped together.. but it still adds to whats used up
Had this post from IWS came before that content, sales would not have been what they were a lot of veteran mercs and newbies alike spent cash thinking it would add to what we have.
I'm just going to hope Rattati finds a way to free up memory usage.
I'm that drunk homeless guy who won't leave..
...Change??
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