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Godin Thekiller
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Posted - 2015.04.11 20:17:00 -
[1] - Quote
VAHZZ wrote:That is why it should be on PC.
I can name several reasons why it would be much better, at least on launch for it to be on the PS4.
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Godin Thekiller
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Posted - 2015.04.11 20:19:00 -
[2] - Quote
xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then...
The sheer amount of customization Dust allows vs. all of those other games don't even compare. Don't be a ass.
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Godin Thekiller
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Posted - 2015.04.11 20:27:00 -
[3] - Quote
Avinash Decker wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). It probably was poorly designed probably, BF3 and BF4 on the 360 and Ps3 is able to add weapons/attachments/gagets to the game. Or DICE planned ahead and made the game able to do that stuff. So it isn't surprising that Dust hit the limit; it seems CCP really did not know what the hell they were doing with the game since the beginning.
BF3/4 also has a lot less variation in infantry models and weapon models.
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Godin Thekiller
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Posted - 2015.04.11 20:28:00 -
[4] - Quote
Iron Wolf Saber wrote:That was Caldari actually. The fighter is new state styled akin to the new caracal and condors.
Wait, hold up; they actually do have models, but can't put them in because ****** memory?
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Godin Thekiller
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3057
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Posted - 2015.04.11 20:34:00 -
[5] - Quote
Shamarskii Simon wrote:I kinda feel you for saying ps3 is old and very restricted on memory.
But... Umm...
Grand Theft Auto 5? (nuff said) Gran Turismo 6? (beautiful for how old the system is) WipE'out HD? (great graphics for how old the game is) Battlefield? (huge multi-player)
Unreal tournament 3 uses the same unreal engine but... It has so much to offer... And it runs similar engine, on same hardware. it's also far older, and looks/plays better.
Those games got the same hardware to work on, so.... Something is a likkle off... seeing the qualities of these games I can't really blame the console. I sound douchy but I gotta blame the programmers/developers mostly.
No offense guys, just calling it how I see it.
Those games are nice looking, but doesn't offer the vast customization that dust offers. As IWS said, there's so many variables that has to be calculated per person, that there's so little else we can fit.
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Godin Thekiller
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Posted - 2015.04.11 20:39:00 -
[6] - Quote
Knightshade Belladonna wrote:why can't you just admit, that would not be such a big issue...if they had a competent team at the start of development for the PS3. Many mistakes were made, pkenty that can not just be simply corrected... so now we hit limitations... but the ps3 never limited dust from the start. that's just bullshit
That's just amusing.
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Godin Thekiller
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3058
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Posted - 2015.04.11 20:40:00 -
[7] - Quote
TheD1CK wrote:Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine - The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf?? - Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE - APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked - Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance.
These vanity items don't take up much of anything, seeing as they are just adjusted assets that already exists.
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Godin Thekiller
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Posted - 2015.04.11 20:42:00 -
[8] - Quote
Cat Merc wrote:>Sees IWS saying that GTA V's physics engine is extremely simple >Looks at DUST 514 >Looks at GTA V >Looks at DUST 514 again >Wonders what IWS is smoking
He didn't say that GTA physics are extremely simple, he says that there's much more going on with Dust physics.
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Godin Thekiller
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Posted - 2015.04.11 20:44:00 -
[9] - Quote
Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL
falling physics are so ******* bad.
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Godin Thekiller
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Posted - 2015.04.11 20:54:00 -
[10] - Quote
Iron Wolf Saber wrote:Godin Thekiller wrote:Iron Wolf Saber wrote:That was Caldari actually. The fighter is new state styled akin to the new caracal and condors. Wait, hold up; they actually do have models, but can't put them in because ****** memory? The Carbon assets are not viable for our game atm. Also quite a few of them got scrapped from what I understand. IE caldari had a single missile launcher; not a swarm launcher back then. The Caldari LAV was more buggy like than sports car like.
Oh, you mean those things. Meh.
LAV's should have stayed buggy like. Like I said, Winmatar LAV should become the baseline for all other LAV's.
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Godin Thekiller
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Posted - 2015.04.11 21:00:00 -
[11] - Quote
IWS, do you think it would be possible for there to be unique models for all vehicles if we moved to say the PS$ (ex. The Nethana being more Buggy like, while the Limbus being something along the lines of this)?
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Godin Thekiller
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3065
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Posted - 2015.04.12 03:02:00 -
[12] - Quote
SgtMajSquish MLBJ wrote:The question now is why the hell havent we moved to the PS4 yet. F2P is acceptable now on the new platforms and it is just a better console overall
Because simply moving over can't be done, as it's an entirely different architecture.
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