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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1078
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Posted - 2015.04.11 19:39:00 -
[61] - Quote
Cat Merc wrote:Because I want some of it.
I'll partake in this activity as well |
xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3082
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Posted - 2015.04.11 19:42:00 -
[62] - Quote
Knightshade Belladonna wrote:Cat Merc wrote:Because I want some of it. I'll partake in this activity as well
Guinea Dust Bunnies are watching you, CCP Rouge.
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BAD FURRY
Oh No You Didn't
827
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Posted - 2015.04.11 19:46:00 -
[63] - Quote
Iron Wolf Saber wrote:Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all?
umm sorry but they can add all that and more where not running the game rite off the ps3 like cod the srv support most of it
Yes i am a Undead Hell Wolf ... nice to meat you!
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 19:47:00 -
[64] - Quote
Cat Merc wrote:>Sees IWS saying that GTA V's physics engine is extremely simple >Looks at DUST 514 >Looks at GTA V >Looks at DUST 514 again >Wonders what IWS is smoking
https://www.youtube.com/watch?v=504FLCY3aTA
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Cat Merc
Negative-Feedback. Negative-Feedback
15890
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Posted - 2015.04.11 19:50:00 -
[65] - Quote
So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect.
Now compare it to DUST and... well... LOL
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 19:53:00 -
[66] - Quote
Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL
That was the first example I found. I can find much more hilarious failures there are many of them.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Cat Merc
Negative-Feedback. Negative-Feedback
15890
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Posted - 2015.04.11 19:55:00 -
[67] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL That was the first example I found. I can find much more hilarious failures there are many of them. Yeah, they are the exception, not the rule. Unlike in DUST.
People record and upload them because they're exceptions.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 19:58:00 -
[68] - Quote
https://www.youtube.com/watch?v=54ifCSFRAIg&feature=youtu.be here you go.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Cat Merc
Negative-Feedback. Negative-Feedback
15890
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Posted - 2015.04.11 19:59:00 -
[69] - Quote
Iron Wolf Saber wrote:https://www.youtube.com/watch?v=54ifCSFRAIg&feature=youtu.be here you go.
Cat Merc wrote: Yeah, they are the exception, not the rule. Unlike in DUST.
People record and upload them because they're exceptions.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Cat Merc
Negative-Feedback. Negative-Feedback
15892
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Posted - 2015.04.11 20:03:00 -
[70] - Quote
You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better".
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Thumb Green
The Valyrian Mercenary Army
2223
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Posted - 2015.04.11 20:05:00 -
[71] - Quote
Iron Wolf Saber wrote:Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL That was the first example I found. I can find much more hilarious failures there are many of them. You make it sound like we can't find many more hilarious and not so hilarious failures here in Dust. That's pretty much has been Dust's schtick up until recently.
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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Cat Merc
Negative-Feedback. Negative-Feedback
15894
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Posted - 2015.04.11 20:12:00 -
[72] - Quote
Unrelated: https://www.youtube.com/watch?v=ZTOdTbIE3io
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 20:16:00 -
[73] - Quote
Cat Merc wrote:Iron Wolf Saber wrote:Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL That was the first example I found. I can find much more hilarious failures there are many of them. Yeah, they are the exception, not the rule. Unlike in DUST. People record and upload them because they're exceptions.
Semantics argument to be honest. Which doesn't discount that GTAV not only has a wonky physics engine, the rules of the are known enough that they're persistently exploited for stunts. They're not exceptions they're rules.
https://www.youtube.com/watch?v=W_OVVHpXw4E
Full of excessive rule breaks which can only argue the engine being used is rather simplified and likely a modified car rule set which is why many of the behaviors it expresses has more in common with the things on ground rather than a flying aircraft. Of course for the sake of the game its a game so not going to nit pick the issues that an aircraft of that nature should have but doesn't for the sake of fun.
Bikes are another massive rule breaker in GTA which is sad because they do a better job than the latest tony hawks.
https://www.youtube.com/watch?v=zkNLp9g_Jqw
I seen this one being the new favorite one; but the silly fact that motorcycles and bikes under conditions acting like they have wings is pretty silly. Of course those that get some high vertical and horizontal seem to also have friction-less tires and no center of gravity.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3056
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Posted - 2015.04.11 20:17:00 -
[74] - Quote
VAHZZ wrote:That is why it should be on PC.
I can name several reasons why it would be much better, at least on launch for it to be on the PS4.
click me
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3056
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Posted - 2015.04.11 20:19:00 -
[75] - Quote
xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then...
The sheer amount of customization Dust allows vs. all of those other games don't even compare. Don't be a ass.
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One Eyed King
Nos Nothi
9304
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Posted - 2015.04.11 20:19:00 -
[76] - Quote
Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird.
Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing.
I wonder if that would make a difference at all...
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Cat Merc
Negative-Feedback. Negative-Feedback
15894
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Posted - 2015.04.11 20:22:00 -
[77] - Quote
One Eyed King wrote:Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird. Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing. I wonder if that would make a difference at all... I'm not saying I expect CCP to achieve Rockstar level physics.
But I am saying that IWS saying that the physics in GTA V are simple is hilarious as f*ck, because they're among the best gaming can offer.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Thumb Green
The Valyrian Mercenary Army
2227
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Posted - 2015.04.11 20:22:00 -
[78] - Quote
Godin Thekiller wrote:VAHZZ wrote:That is why it should be on PC. I can name several reasons why it would be much better, at least on launch for it to be on the PS4. Off topic. I'm kind of shocked to not see an unnecessarily hostile comment from you. Are you feeling okay?
Edit: on topic
Cat Merc wrote:One Eyed King wrote:Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird. Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing. I wonder if that would make a difference at all... I'm not saying I expect CCP to achieve Rockstar level physics. But I am saying that IWS saying that the physics in GTA V are simple is hilarious as f*ck, because they're among the best gaming can offer. I think the point that should be stressed is we're not trying to compare CCP to other developers here, we're trying to point out that the blame for the state of the game can't be placed squarely on the PS3 (or at least that's my point)
Do you know who I am? I don't know how to put this but I'm kind of a small deal, not many people know me.
Rated [TV-MA]
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3057
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Posted - 2015.04.11 20:27:00 -
[79] - Quote
Avinash Decker wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). It probably was poorly designed probably, BF3 and BF4 on the 360 and Ps3 is able to add weapons/attachments/gagets to the game. Or DICE planned ahead and made the game able to do that stuff. So it isn't surprising that Dust hit the limit; it seems CCP really did not know what the hell they were doing with the game since the beginning.
BF3/4 also has a lot less variation in infantry models and weapon models.
click me
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3057
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Posted - 2015.04.11 20:28:00 -
[80] - Quote
Iron Wolf Saber wrote:That was Caldari actually. The fighter is new state styled akin to the new caracal and condors.
Wait, hold up; they actually do have models, but can't put them in because ****** memory?
click me
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Iron Wolf Saber
Den of Swords
19197
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Posted - 2015.04.11 20:31:00 -
[81] - Quote
Godin Thekiller wrote:Iron Wolf Saber wrote:That was Caldari actually. The fighter is new state styled akin to the new caracal and condors. Wait, hold up; they actually do have models, but can't put them in because ****** memory?
The Carbon assets are not viable for our game atm. Also quite a few of them got scrapped from what I understand.
IE caldari had a single missile launcher; not a swarm launcher back then. The Caldari LAV was more buggy like than sports car like.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3057
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Posted - 2015.04.11 20:34:00 -
[82] - Quote
Shamarskii Simon wrote:I kinda feel you for saying ps3 is old and very restricted on memory.
But... Umm...
Grand Theft Auto 5? (nuff said) Gran Turismo 6? (beautiful for how old the system is) WipE'out HD? (great graphics for how old the game is) Battlefield? (huge multi-player)
Unreal tournament 3 uses the same unreal engine but... It has so much to offer... And it runs similar engine, on same hardware. it's also far older, and looks/plays better.
Those games got the same hardware to work on, so.... Something is a likkle off... seeing the qualities of these games I can't really blame the console. I sound douchy but I gotta blame the programmers/developers mostly.
No offense guys, just calling it how I see it.
Those games are nice looking, but doesn't offer the vast customization that dust offers. As IWS said, there's so many variables that has to be calculated per person, that there's so little else we can fit.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3057
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Posted - 2015.04.11 20:39:00 -
[83] - Quote
Knightshade Belladonna wrote:why can't you just admit, that would not be such a big issue...if they had a competent team at the start of development for the PS3. Many mistakes were made, pkenty that can not just be simply corrected... so now we hit limitations... but the ps3 never limited dust from the start. that's just bullshit
That's just amusing.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
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Posted - 2015.04.11 20:40:00 -
[84] - Quote
TheD1CK wrote:Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine - The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf?? - Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE - APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked - Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance.
These vanity items don't take up much of anything, seeing as they are just adjusted assets that already exists.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
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Posted - 2015.04.11 20:42:00 -
[85] - Quote
Cat Merc wrote:>Sees IWS saying that GTA V's physics engine is extremely simple >Looks at DUST 514 >Looks at GTA V >Looks at DUST 514 again >Wonders what IWS is smoking
He didn't say that GTA physics are extremely simple, he says that there's much more going on with Dust physics.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
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Posted - 2015.04.11 20:44:00 -
[86] - Quote
Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL
falling physics are so ******* bad.
click me
Blup Blub Bloop. Translation: Die -_-
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Iron Wolf Saber
Den of Swords
19198
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Posted - 2015.04.11 20:45:00 -
[87] - Quote
Godin Thekiller wrote:TheD1CK wrote:Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine - The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf?? - Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE - APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked - Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance. These vanity items don't take up much of anything, seeing as they are just adjusted assets that already exists.
We can likely have as many new maps as we like until we run out of hdd room.
Skins system may alleviate alot of this issue severly reducing the number of items and using a property that has to get loaded anyways for colors.
They don't have major impact on the game play either they dont seem to be effecting the field as much as one could hope for. Those three features together only added one new trait to track during combat; what level is your weapon ammo augmentation at?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
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Iron Wolf Saber
Den of Swords
19198
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Posted - 2015.04.11 20:47:00 -
[88] - Quote
Godin Thekiller wrote:Cat Merc wrote:So, you find one place where the physics are hilarious and act like the whole game is just that? That car is highly upgraded with armor, far beyond physics would allow, which is why it behaves like that. Most cars in this game would behave as you would expect. Now compare it to DUST and... well... LOL falling physics are so ******* bad.
GTA V - Survives a 10000 foot skydive without chute because he hit a special corner of a building. "Nailed it"
Dust 514- Dies to a 1 inch rock - "FU"
Sadly there been more people killed by tripping on 1 inch rocks than people surviving high end sky dives without chutes.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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One Eyed King
Nos Nothi
9305
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Posted - 2015.04.11 20:47:00 -
[89] - Quote
Thumb Green wrote:Edit: on topic Cat Merc wrote:One Eyed King wrote:Cat Merc wrote:You ain't weaseling out of this one IWS. GTA V's physics are among the best in gaming, outside of full blown simulators.
Any game with physics, at least on the 7th gen consoles, would be very rough approximations. You probably know very well that simulating real physics is very expensive calculation wise, and everyone has to hack to get results as similar to real life as they can.
Some do it better than others, and GTA V is definitely among the "better". Its weird. Its almost as if Rockstar has been working on consoles for as long as EVE has been around and has more experience with that kind of thing. I wonder if that would make a difference at all... I'm not saying I expect CCP to achieve Rockstar level physics. But I am saying that IWS saying that the physics in GTA V are simple is hilarious as f*ck, because they're among the best gaming can offer. I think the point that should be stressed is we're not trying to compare CCP to other developers here, we're trying to point out that the blame for the state of the game can't be placed squarely on the PS3 (or at least that's my point) But you are comparing Apples and Oranges.
The games are different, they have different computations they have to make aside from they physics, and unless you are a developer yourself and confident enough in the details, I for one am not confident in their similarity to suggest that its an appropriate comparison.
Lets compare GTA V PS3/PS4.
PS4 version has a 1st person mode, which Rockstar themselves said would be impossible on the PS3. Dust is 1st person, yet on the PS3. Not to mention having the variety of weapons etc.
The situation is more complex than you are giving it credit for, and the GTA V comparison is not appropriate given all the differences.
Former CEO of the Land of the BIind.
Any double entendre is unintended I assure you.
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Godin Thekiller
Negative-Feedback. Negative-Feedback
3058
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Posted - 2015.04.11 20:54:00 -
[90] - Quote
Iron Wolf Saber wrote:Godin Thekiller wrote:Iron Wolf Saber wrote:That was Caldari actually. The fighter is new state styled akin to the new caracal and condors. Wait, hold up; they actually do have models, but can't put them in because ****** memory? The Carbon assets are not viable for our game atm. Also quite a few of them got scrapped from what I understand. IE caldari had a single missile launcher; not a swarm launcher back then. The Caldari LAV was more buggy like than sports car like.
Oh, you mean those things. Meh.
LAV's should have stayed buggy like. Like I said, Winmatar LAV should become the baseline for all other LAV's.
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