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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3075
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Posted - 2015.04.10 22:59:00 -
[1] - Quote
I wonder how they made all the other games on ps3 then...
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3075
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Posted - 2015.04.10 23:26:00 -
[2] - Quote
We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3077
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Posted - 2015.04.11 01:47:00 -
[3] - Quote
Daddrobit wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). Plus the 100s of different modules in all of the myriad ways they can be attached to and alter suits. Plus the 100s of different supporting skills in their literal millions of possible combinations of varying effectiveness affecting every aspect from how we move, how much base damage we dole out with their varying resistances based on range, tank, and proficiency, and how we perceive others and are perceived on the minimap to name a few persistent skills, all of which are constantly being calculated for all 32 players. There's more to it than you think kiddo, be happy we're finally getting parity that's at least color coded. Used to be that we just had two variants of the caldari assault, gallente scout, and amarr heavy that came in either armor or shield flavors.
"kiddo", the 100s different modules and supporting skills are not calculated in real time. And if they do, it just proves my point .
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3077
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Posted - 2015.04.11 02:10:00 -
[4] - Quote
Iron Wolf Saber wrote:
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days are anywhere to a quater to rivaling our numbers depending on a number of things. Warframe would be up there in the numbers. Single gun there has 250 adjustable attributes and growing with every feature patch. They are probably around to 400 a gun now.
Ok, but none of them is rendered/calculated real time, right? What needs to be rendered / calculated real time are those 39 items and the sockets. Another story would be if the 15000 items are considered "separate" as if they were unique items...
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3079
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Posted - 2015.04.11 13:37:00 -
[5] - Quote
Iron Wolf Saber wrote:xxwhitedevilxx M wrote:Iron Wolf Saber wrote:
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days are anywhere to a quater to rivaling our numbers depending on a number of things. Warframe would be up there in the numbers. Single gun there has 250 adjustable attributes and growing with every feature patch. They are probably around to 400 a gun now.
Ok, but none of them is rendered/calculated real time, right? What needs to be rendered / calculated real time are those 39 items and the sockets. Another story would be if the 15000 items are considered "separate" as if they were unique items... Have you even tried doing the hazard math? -32 players -entire skill library -skills attributes -players attributes (boosters, standings, lp, isk, aur, ect ect quite a few actually, includes mail and chat channel and channel history) -additional player altered actors (lets say 8 vehicles) -small turrets on them as well so 24 totalish -the state and condition of your guns at any given time on your current fit -60 fits (these must be loaded into your memory so you can use them instantly when you select them) -8 items a pop just to even things out but go as high as x12 if you want if they are going proto -20 per module to be on the safe side -50 per weapon (because they do things) -1.5x more for the projectile emitters and projectile actors as well. -MCC attributes are also accounted for. -Hack points -Null Launchers -Base Turret attributes -NPC Turret attributes -RDV physics just keep counting it up.
And ok, but almost anything here can be done before the match even start. skill library, skills attributes, players attributes, 60 fits... etc. Are basically numbers and simple multipliers that could be easily (and probably already are) calculated locally before the match even begin and not real time.
In other words, why would you re-calculate anything if it cannot change during a battle? For example, that fit has x Shield y Armor, z Speed etc and simply consider it a whole packet of information relative to a certain fit/suit you have. There is really no need to overload the CPU with unnecessary calculations. Moreover, unnecessary huge maps are loaded, when you actually play on a tiny part of that map, MCCs are counted as huge vehicles in the background, but there's no real reason for that, just like MCC missiles, Null Cannon missiles etc.
As already said, many othe MMOs and multiplayers game do much more than Dust, and there's no way for anyone to let me think this game suffer hardware limitation at this state. Just look at DCUO on PS3
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3082
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Posted - 2015.04.11 18:42:00 -
[6] - Quote
TheD1CK wrote:Some clarity is always nice, thank you for that IWS however.. I'm sure you were prepared for the pitchforks, so let me grab mine - The new maps. we hit the wall for new content and some of the worst maps to date where added.. ehhhmm wtf?? - Quafe .. we are nearing the limitations for new content, QUICKLY MAKE EVERYTHING PINK BEFORE ITS TOO LATE - APEX.. adds 'something' a grind suit mostly.. if we had been asked, vehicles or APEX.. you know which we'd have picked - Strongboxes / Missions / Warbarges, none really improve quality of play. I'd have went with performance upgrades And that's just some thoughts on it.. we are nearing full capacity on memory... That really makes me wonder why vanity items took priority over performance.
Because the more or less sneaky bugs does not depend (at least, not entirely) from "new stuff". You can possibly add hundreds of cosmetic items to a game without impacting the gameplay if you know how to handle and manage memory. Problem is, probably, there are no resources to even try to optimize the "heavily modified" UE and todays small team is trying to do its best with the very limited resources it has ( for example, game design options instead of code optimizing).
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3082
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Posted - 2015.04.11 19:42:00 -
[7] - Quote
Knightshade Belladonna wrote:Cat Merc wrote:Because I want some of it. I'll partake in this activity as well
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3083
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Posted - 2015.04.12 03:05:00 -
[8] - Quote
Iron Wolf Saber wrote:I mean Call of Duty Advanced Warfare runs okay on the PS3 and there are no features different on the PC version and yet
Minimal requirements:
OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit Processor: Intel-« CoreGäó i3-530 @ 2.93 GHz / AMD PhenomGäó II X4 810 @ 2.60 GHz Memory: 6 GB RAM Graphics: NVIDIA-« GeForce-« GTS 450 @ 1GB / ATI-« RadeonGäó HD 5870 @ 1GB DirectX: Version 11 Network: Broadband Internet connection Hard Drive: 55 GB available space Sound Card: DirectX Compatible Additional Notes: Field of View ranges from 65-¦-90-¦.
WTF bloated 5.5 -OS gigs of ram? and 750mbs of video ram?
I would seriously like to know. Can it run on a ps3 specced computer? probably though likely nowhere near as good as the ps3 version.
I'd tell you, but then I'd have to kill you.
Guinea Dust Bunnies are watching you, CCP Rouge.
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3083
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Posted - 2015.04.12 03:15:00 -
[9] - Quote
Mobius Wyvern wrote: Criminal levels of mismanagement (CCP Jian)
Hey you! go easy on Brandon "the beard"! at least he thought it would have been nice to remove UVT :p
Guinea Dust Bunnies are watching you, CCP Rouge.
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