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Iron Wolf Saber
Den of Swords
19165
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Posted - 2015.04.10 22:28:00 -
[1] - Quote
Look you and I both know we don't like things that are done half ass or quater mule or anything less than the best.
However we have to come to certain terms.
PS3 has only 256x2 mb of memory available to us; (unknown page file size but that's for on demand things like mail and whatnot for less than commonly called up resources not second to second demanded needs for animation.)
Now here's where things get a bit nasty a significant portion consumed (40%) by the PS3 OS itself.
SO 40% of 256 MB is about 102.4 MB
You want to know what else is 102.4 MB large?
http://fc07.deviantart.net/fs71/f/2012/007/8/f/soe_oberon_by_novafox-d4lkb73.jpg
Actually j/k; the raws of this picture is 1.2 gigs memory; features only 120 undo steps, 52 layers, doesn't even animate, interact, or do anything fancy; its nice to be able to save it as a JPG though but that cuts all the features out. Editing Software runs on 800mb; os+support at 2gb
So now keep that in mind right now.
Now for a revelation I have heard at fanfest that I think would not do any harm in revealing.
Guess which vehicle has been in the dust 514 since near closed beta client but never seen?
Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all?
I can list a dozen more ideas but the point remains that the Gallente RDV which has been in the game for such a long time hasn't made a debute because of the simple fact we are out of memory.
People we hit the limits of the ps3. We hit it long time ago. Yes you can yell that maybe dust 514 is terribly put together that doesn't change the fact that in order to get new models in; the others will have to take a hit in looks; performance; appearance; and essentially all have to be remodeled again in order to fit.
Chopping an HAV in half will not magically give us the memory we need; hell in order to shove one new HAV in we have to chop the three to 1/10th most likely because this will cover the physics, animations (yes the HAVs animate); sound rules; and so much more.
The same exact reason why MAG characters couldn't be customized; they too hit that limit. Probably the very damn reason why you will never see planetside 2 on the ps3 because of not the sheer number of people the game could throw at it but rather the sheer number of possible LOOKS (and physics and sounds) people can throw at it.
Look I too want to see proper models for everything I really do; one of my largest gripes with the other game. However in the sake of name of fun; balance; content; and time management. These well done reskins will hold until the day we either figure out how to magically make everything cost less memory or we just suddenly get a whole lot more of it.
Hell if you guys knew what sort of things are missing from even the current models due to low memory...
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Songs of Seraphim
Ahrendee Inc.
479
|
Posted - 2015.04.10 22:32:00 -
[2] - Quote
At least someone is honest...
Caldari loyalist
Selling stuff
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VAHZZ
1284
|
Posted - 2015.04.10 22:36:00 -
[3] - Quote
That is why it should be on PC.
If you expect the worst, you'll never be disappointed.
Closed Beta Vet
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Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1060
|
Posted - 2015.04.10 22:40:00 -
[4] - Quote
I was always one to never care about graphics as long as I was having a good time. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
1060
|
Posted - 2015.04.10 22:41:00 -
[5] - Quote
Knightshade Belladonna wrote:I was always one to never care about graphics as long as I was having a good time.
Maybe that's why I played eve for so many years max zoomed out on a crap laptop during 1,000+ man battles...and actually found it quite enjoyable.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9620
|
Posted - 2015.04.10 22:42:00 -
[6] - Quote
I was well aware of this for a long time and figured it was going to be why we never got racial dropsuits. So, if you don't mind me asking, what changed that allowed CCP to add 5 new Dropsuit models in Uprising 1.8?
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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Vicious Minotaur
2291
|
Posted - 2015.04.10 22:45:00 -
[7] - Quote
Oh look.
A dose of reality.
Better get the gurneys ready. The fools 'round here may have a medical episode.
I am a minotaur.
a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça¦ça+üa+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+¦a+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa+üa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ëa¦ë
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thehellisgoingon
MONSTER SYNERGY
414
|
Posted - 2015.04.10 22:51:00 -
[8] - Quote
Ass. ****. ****. *****. Just checking out what words are not allowed. |
Jebus McKing
1798
|
Posted - 2015.04.10 22:56:00 -
[9] - Quote
I don't care about new models. I want my Minmatar HAV with Minmatar stats and a Minmatar robe of rust NAO!
As long as we can differentiate if something is likely to be shield or armor tanked, and we can identify the turret properly from quite a distance then it doesn't really matter what the model actually looks like.
If gal/am and cal/min share the same base models it's not too big of an issue because gal/am are mostly armor tanked and cal/min are mostly shield tanked.
Now, misjudging the type of turret just because it uses the same model as another one would be nasty. So if turrets use the same assets they also should not be too different from the original ones. Especially things like range/damage type are very important to identify at first glance by the shape of the turret even if the lighting is inappropriate to identify the right variant.
| GÇÇGÇÇGÇÇJebus hates LAG 514.GÇÇGÇÇGÇÇ |
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3075
|
Posted - 2015.04.10 22:59:00 -
[10] - Quote
I wonder how they made all the other games on ps3 then...
Guinea Dust Bunnies are watching you, CCP Rouge.
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Iron Wolf Saber
Den of Swords
19168
|
Posted - 2015.04.10 23:05:00 -
[11] - Quote
Aero Yassavi wrote:I was well aware of this for a long time and figured it was going to be why we never got racial dropsuits. So, if you don't mind me asking, what changed that allowed CCP to add 5 new Dropsuit models in Uprising 1.8?
In the case of dropsuits the issue is not as massive as the HAVs because of commonality between all dropsuits; run animations; walk animations; sounds they generate and the likes. Also we'd likely did take a performance hit when they came in. The RDV was never brought it because it required a new set of animations for it and the physics involved with it is vastly different from that of the bolas. For example that minmatar HAV on the concept artwork... yeah there is no way you're copy pasting the soma's physics onto that and with the exposed treads you cannot get away not animating those.
I also don't see removing shock-asorbers/suspension from the tanks as an option
Either way I am no expert on these things my understanding is vague as well but I do understand the herculean efforts on making things as least costly as possible to run.
This becomes a race between looking good, looking acceptable, running fast and not melting customer platforms a balance of the four has to be maintained.
Eve ships are sourced from 2 million polygonal ships; clients only use about 50-200 per ship.
The eve nebula are 4TB MODELS EACH!!! the actual backdrops are small JPGs wrapped in a square manner (why is it not a sphere beats the hell out of me it might have chanced since it last broke but if you look hard in eve you can see some of the corners still)
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Iron Wolf Saber
Den of Swords
19168
|
Posted - 2015.04.10 23:14:00 -
[12] - Quote
xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then...
1. Multiplayer games are tricky because 100% of the assets have to be ready to enter the field of play at any given time because you will never know what a player may bring into your field of view so they're all loaded ALL the time.
2. Single players games gets away with a lot because they know what they need to load; they planned it. You are not going to suddenly get an enemy in a stage where it is not expected yet; thus it never gets loaded. Some games features a limited number of enemies but a varying degree of challenges of how they're encountered or Gasp! recolors of that enemies.
3. Weapons, vehicles, buildings even suffer similarly; copy paste recolor turn paste. This may be why even more modern games seem to be taking a hit with newer content being introduced into it (CoD AW >< taken a solid 2fps drop ever since the gun OHM landed)
4. Developer experience. There is no real replacement for this; it cant be bought or magically conjured up either. A highly efficient developer can easily come up with stupid solutions using the same resources. To which the solution is no longer stupid but considered a stroke of genius.
5. Dust 514 has another problem called feature bloating. Basically having this here that there; those where and these now all stacking together continuously grinds away at every other resources. When players are attesting they're gaining up to as much as 10+ fps from clearing out mail. we got feature bloat. I mean who the eff checks their mail mid combat anyways?
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3075
|
Posted - 2015.04.10 23:26:00 -
[13] - Quote
We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Guinea Dust Bunnies are watching you, CCP Rouge.
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9621
|
Posted - 2015.04.10 23:26:00 -
[14] - Quote
I check my mail mid combat when new mall comes in. I could sacrifice this off course
Amarr are the good guys
Join "PIE Ground Control" for secure Amarr FW syncing and orbital support
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JIMvc2
Consolidated Dust
867
|
Posted - 2015.04.10 23:27:00 -
[15] - Quote
I always wonder why the RDV's engines aka the Flame plasma thing never shows up. All I see is the circle things below it but never the animation of the flame thing ? I really want to see it again. :D
Since we aren't getting the model Tanks for Min and Amarr. Is it better to just reskin them and maybe release skins for tanks. I mean we have a ton of dropsuits with different looks so I think its time for vehicles to get some of that.
I'm very surprised of how Cool the Amarr and Minmatar look.
Let me put some Duct tape on my minmatar and make the Amarr tank ALL GOLD!!! and let it blind everyones eyes when it comes into contact with sun light.
Also can the quafe dropsuits get its shine back because now they don't have the "wow look." But some of the players from the "community" complained of them being "oh its too shiny so tone it down" I'm like really >.>...
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Dreis ShadowWeaver
0uter.Heaven Back and Forth
2651
|
Posted - 2015.04.11 00:27:00 -
[16] - Quote
Iron Wolf Saber wrote:I mean who the eff checks their mail mid combat anyways? THIS GAIIIII!!!
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
I'm a monster
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Terry Webber
Molon Labe. General Tso's Alliance
646
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Posted - 2015.04.11 00:28:00 -
[17] - Quote
JIMvc2 wrote:I always wonder why the RDV's engines aka the Flame plasma thing never shows up. All I see is the circle things below it but never the animation of the flame thing ? I really want to see it again. :D Here the link to what I'm referring to The Caldari RDVSince we aren't getting the model Tanks for Min and Amarr. Is it better to just reskin them and maybe release skins for tanks. I mean we have a ton of dropsuits with different looks so I think its time for vehicles to get some of that. I'm very surprised of how Cool the Amarr and Minmatar look. Let me put some Duct tape on my minmatar and make the Amarr tank ALL GOLD!!! and let it blind everyones eyes when it comes into contact with sun light. Also can the quafe dropsuits get its shine back because now they don't have the "wow look." But some of the players from the "community" complained of them being "oh its too shiny so tone it down" I'm like really >.>... One thing that I just thought of is will the RDV's be reskinned aka The Amarr one being color white and gold. Minmatar one being Rusty dark brown/red Gallente being a dark/light green color I'm just saying. That actually sounds like a good idea. If the devs could be able to reskin the tanks, they could do the same for the RDV. They could even do it to the rest of the vehicles in this game.
P.S. You're standing your ground pretty well, IWS, and your explanation of the devs' situation is pretty good too. It seems like CCP didn't consider this issue lightly. |
Happy Violentime
OMFGZOMBIESRUN
1024
|
Posted - 2015.04.11 00:31:00 -
[18] - Quote
We can always get rid of some point less things.. LAV's, basic frames, commandos?? |
JIMvc2
Consolidated Dust
870
|
Posted - 2015.04.11 00:33:00 -
[19] - Quote
Terry Webber wrote:JIMvc2 wrote:I always wonder why the RDV's engines aka the Flame plasma thing never shows up. All I see is the circle things below it but never the animation of the flame thing ? I really want to see it again. :D Here the link to what I'm referring to The Caldari RDVSince we aren't getting the model Tanks for Min and Amarr. Is it better to just reskin them and maybe release skins for tanks. I mean we have a ton of dropsuits with different looks so I think its time for vehicles to get some of that. I'm very surprised of how Cool the Amarr and Minmatar look. Let me put some Duct tape on my minmatar and make the Amarr tank ALL GOLD!!! and let it blind everyones eyes when it comes into contact with sun light. Also can the quafe dropsuits get its shine back because now they don't have the "wow look." But some of the players from the "community" complained of them being "oh its too shiny so tone it down" I'm like really >.>... One thing that I just thought of is will the RDV's be reskinned aka The Amarr one being color white and gold. Minmatar one being Rusty dark brown/red Gallente being a dark/light green color I'm just saying. That actually sounds like a good idea. If the devs could be able to reskin the tanks, they could do the same for the RDV. They could even do it to the rest of the vehicles in this game.
I'm actually happy how they choose the colors for Amarr and even Minmatar = I'm left surprised.
I wonder how the Dropships will look = O_O Lav's = O_O I can imagine the MCC's = O_O
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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DERP33
Glitched Connection
40
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Posted - 2015.04.11 00:38:00 -
[20] - Quote
xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then...
Must be the job of...Illuminati!! |
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JIMvc2
Consolidated Dust
871
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Posted - 2015.04.11 00:45:00 -
[21] - Quote
DERP33 wrote:xxwhitedevilxx M wrote:I wonder how they made all the other games on ps3 then... Must be the job of...Illuminati!!
*gets up and calls sony...
"Hey sony can you guys get Illuminati to fix Dust 514?"
Sony says " soon tm..."
*hangs up the phone and cries :'(
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ. LASERS BTCH!!!!!! Die YOU SHADOW BEING IN THE DARK!!!
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
193
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Posted - 2015.04.11 00:49:00 -
[22] - Quote
xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code).
It probably was poorly designed probably, BF3 and BF4 on the 360 and Ps3 is able to add weapons/attachments/gagets to the game. Or DICE planned ahead and made the game able to do that stuff. So it is surprising that Dust hit the limit; it seems CCP really did not know what the hell they were doing with the game since the beginning |
Moochie Cricket
Fatal Absolution Negative-Feedback
1129
|
Posted - 2015.04.11 00:54:00 -
[23] - Quote
Happy Violentime wrote:We can always get rid of some point less things.. LAV's, basic frames, commandos?? Don't you ******* suggest taking away my commando.
FOR THE STATE
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Banjo Robertson
Random Gunz Rise Of Legion.
515
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Posted - 2015.04.11 01:19:00 -
[24] - Quote
Iron Wolf Saber wrote:Look you and I both know we don't like things that are done half ass or quater mule or anything less than the best. However we have to come to certain terms. PS3 has only 256x2 mb of memory available to us; (unknown page file size but that's for on demand things like mail and whatnot for less than commonly called up resources not second to second demanded needs for animation.) Now here's where things get a bit nasty a significant portion consumed (40%) by the PS3 OS itself. SO 40% of 256 MB is about 102.4 MB You want to know what else is 102.4 MB large? http://fc07.deviantart.net/fs71/f/2012/007/8/f/soe_oberon_by_novafox-d4lkb73.jpgActually j/k; the raws of this picture is 1.2 gigs memory; features only 120 undo steps, 52 layers, doesn't even animate, interact, or do anything fancy; its nice to be able to save it as a JPG though but that cuts all the features out. Editing Software runs on 800mb; os+support at 2gb So now keep that in mind right now. Now for a revelation I have heard at fanfest that I think would not do any harm in revealing. Guess which vehicle has been in the dust 514 since near closed beta client but never seen? Amarr HAV? Nope Amarr LAV? Nope Amarr DS? Nope Amarr MCC? Nope Minmatar HAV? Nope Minmatar LAV? Nope Minmatar DS? Nope Minmatar MCC? Nope MTACs? you wished. Speeders? in your dreams VTOLS? I wished... MAVs? Don't we all? I can list a dozen more ideas but the point remains that the Gallente RDV which has been in the game for such a long time hasn't made a debute because of the simple fact we are out of memory. People we hit the limits of the ps3. We hit it long time ago. Yes you can yell that maybe dust 514 is terribly put together that doesn't change the fact that in order to get new models in; the others will have to take a hit in looks; performance; appearance; and essentially all have to be remodeled again in order to fit. Chopping an HAV in half will not magically give us the memory we need; hell in order to shove one new HAV in we have to chop the three to 1/10th most likely because this will cover the physics, animations (yes the HAVs animate); sound rules; and so much more. The same exact reason why MAG characters couldn't be customized; they too hit that limit. Probably the very damn reason why you will never see planetside 2 on the ps3 because of not the sheer number of people the game could throw at it but rather the sheer number of possible LOOKS (and physics and sounds) people can throw at it. Look I too want to see proper models for everything I really do; one of my largest gripes with the other game. However in the sake of name of fun; balance; content; and time management. These well done reskins will hold until the day we either figure out how to magically make everything cost less memory or we just suddenly get a whole lot more of it. Hell if you guys knew what sort of things are missing from even the current models due to low memory...
I also remember seeing a video of a gallente fighter in the early days of development, not sure if it ever had a final model produced or whatnot, but thats probably another thing that got scrapped because of memory. |
Iron Wolf Saber
Den of Swords
19186
|
Posted - 2015.04.11 01:32:00 -
[25] - Quote
That was Caldari actually. The fighter is new state styled akin to the new caracal and condors.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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Daddrobit
You Can Call Me Daddy
1390
|
Posted - 2015.04.11 01:39:00 -
[26] - Quote
xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code).
Plus the 100s of different modules in all of the myriad ways they can be attached to and alter suits.
Plus the 100s of different supporting skills in their literal millions of possible combinations of varying effectiveness affecting every aspect from how we move, how much base damage we dole out with their varying resistances based on range, tank, and proficiency, and how we perceive others and are perceived on the minimap to name a few persistent skills, all of which are constantly being calculated for all 32 players.
There's more to it than you think kiddo, be happy we're finally getting parity that's at least color coded. Used to be that we just had two variants of the caldari assault, gallente scout, and amarr heavy that came in either armor or shield flavors.
O.G. Pink Fluffy Bunny
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xxwhitedevilxx M
Maphia Clan Unit Pwnycorn
3077
|
Posted - 2015.04.11 01:47:00 -
[27] - Quote
Daddrobit wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). Plus the 100s of different modules in all of the myriad ways they can be attached to and alter suits. Plus the 100s of different supporting skills in their literal millions of possible combinations of varying effectiveness affecting every aspect from how we move, how much base damage we dole out with their varying resistances based on range, tank, and proficiency, and how we perceive others and are perceived on the minimap to name a few persistent skills, all of which are constantly being calculated for all 32 players. There's more to it than you think kiddo, be happy we're finally getting parity that's at least color coded. Used to be that we just had two variants of the caldari assault, gallente scout, and amarr heavy that came in either armor or shield flavors.
"kiddo", the 100s different modules and supporting skills are not calculated in real time. And if they do, it just proves my point .
Guinea Dust Bunnies are watching you, CCP Rouge.
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Ripley Riley
Incorruptibles
9067
|
Posted - 2015.04.11 01:56:00 -
[28] - Quote
IWS dropping some knowledge orbitals in here.
+50 +50 +50 +50 +50 +5 +25 +50
@Ripley_Riley
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Iron Wolf Saber
Den of Swords
19188
|
Posted - 2015.04.11 01:56:00 -
[29] - Quote
xxwhitedevilxx M wrote:Daddrobit wrote:xxwhitedevilxx M wrote:We have like: Light x4, Medium x4, Heavy x4, HAV x2, Dropship x2, LAV x2. Light weapons x10 Secondary x7 Heavy x2 Grenades Remotes.
A total of 39 items + sockets. There must be something horribly wrong in this game and it's not the hardware.
The hardware definitely has its flaws, but i repeat, this time seriously, how does all the other companies made larger, stable games? Look at Fallout: the framerate is horrible sometimes, but somehow you understand it's almost asking too much for a ps3. Still they did it.
Edit:
Just read your post, and, yes mostly agree with that. Still, I'm sure there is something wrong with the game itself, that makes it so CPU-intensive. It may be a problem with certain sockets, with fittings and market, with variations, I simply don't know.
Reading your post made me think of a problem that used to have developers in the early ps3 days: code bloat. It may be understandable considering the inexistent experience on PS3 and the "heavily modified UE3" (moar line of code). Plus the 100s of different modules in all of the myriad ways they can be attached to and alter suits. Plus the 100s of different supporting skills in their literal millions of possible combinations of varying effectiveness affecting every aspect from how we move, how much base damage we dole out with their varying resistances based on range, tank, and proficiency, and how we perceive others and are perceived on the minimap to name a few persistent skills, all of which are constantly being calculated for all 32 players. There's more to it than you think kiddo, be happy we're finally getting parity that's at least color coded. Used to be that we just had two variants of the caldari assault, gallente scout, and amarr heavy that came in either armor or shield flavors. "kiddo", the 100s different modules and supporting skills are not calculated in real time. And if they do, it just proves my point .
Lol. Dust 514 tracks 20000+ attributes over 15000 items. Ballpark number for most MMO shooters these days.
CPM 1, Secretary
Omni-Soldier, Forum Warrior
\\= ADV HAVs =// Unlocked
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DUST Fiend
16321
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Posted - 2015.04.11 01:58:00 -
[30] - Quote
So, without being able to confirm that Legion is being worked on daily, you've basically just confirmed that as far as evolution of the actual game goes...it's dead. It's nothing but bandaids from here on out. I mean we all knew this, it's just amusing to see you post it.
And obviously the game won't "die", but it sure as hell won't be going places.
Contests, Sales, Writing etc
Fly Safe
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