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Bright Cloud
Namtar Elite Gallente Federation
898
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Posted - 2015.04.29 21:04:00 -
[1] - Quote
People believe it would be OP cause a armor tanked squad cant just roll over a shield tanked squad with this added to the game.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
919
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Posted - 2015.05.02 18:47:00 -
[2] - Quote
There is no issue with healing the "first layer" of defense of a dropsuit. Amor tanked suits make usage of damage mods. And you gotta keep in mind that objective type games allways require you to go CQC and thats where the fatal flaw lies with shield suits. Shield tanked heavys cannot receive any support at all when defending/attacking a objective while the amarr sentinel can bricktank with 4 plates, have a damage mod and a logi repping him for over 100HP/s. Same scenario goes aswell for assault suits.
Armor has way too many advantages. They can be repped, they have feroscale plates which give more HP then shield extenders, they can fit damage mods without having a drawback on their main tank. What does shield have? Mobility and shield regulators which only lower the shield recharge delay.
basically shields are lacking: -firepower -survivability -logi support
All 3 are keys to attack a objective. And the fact that there is no rifle which annihilates armor suits like the scrambler does it to shields is aswell a problem. Throwing nanohives and spamming core locus grenades is not to be accounted as logi support. Cause every 1 can do that without the need of a proto cal. logi.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
919
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Posted - 2015.05.02 21:58:00 -
[3] - Quote
DJINN Jecture wrote: They were removed because it was all on the same rep tool, you would give shield and armor at the same time making the merc invincible.
Get your facts stright: -Limbus= galente LAV= remote armor reps -Charybdis= Caldari LAV= remote shield transporter
The usage of the inbuild modules was extremely clunky and not comparable with repair tools. And the only reason why they seemed "OP" was that their healing values where like 200~300HP/s which was way beyond the healing capacity of the logis that we have today. Im gonna try to describe how clunky and scrubby the Logi LAV remote modules where:
-you got a swarm launcher lock on mechanic which only worked on infantry -once you achieved the lock on you have to tap R1 once to get the remote module working -if you break line of sight to the infantry player then your module activation was basically wasted cause you couldnt get a new lock on before the module went trough its module cooldown timer.
Logi LAVs where mostly not used for their logistic capability but rather to run people over and the fact that they had like 50% damage resistance which made them extremely hard to kill due to their high mobility and extreme high tanking was aswell a thing. However for pure vehicle play to support a tank it was awesome. Well except if the tank driver is a muppet and reverses into your LAV which caused insta death.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
922
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Posted - 2015.05.03 06:17:00 -
[4] - Quote
el OPERATOR wrote:But when they were it would become a gang of indestructible heavies surrounding the LAV walking one end of the map to the other. Freakin' awesome. And OP as ****. Which like never happend cause heavys where crap back then.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
960
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Posted - 2015.05.06 15:02:00 -
[5] - Quote
Pvt Numnutz wrote:What about a shield recharger that had a cool down and would act like an old vehicle shield booster, a small injection of shields and kick starts the recharging of shields if broken or delayed. No it should be a equipment that the cal. logi gets a bonus for. Not some nonesense thing that is more of a gimmick and useless for teamplay.
Thats why the OP made the stats he posted cause it works allmost identical like a reptool but instead for shields. Its a concept that has proven to work under allmost all circumstances. Get the latch onto a friendly and hold the button down to rep him. Simplistic but efficent, we do not want some over complicated stuff. It should be easy to use and beneficial for the team.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
960
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Posted - 2015.05.06 18:29:00 -
[6] - Quote
jace silencerww wrote:Bright Cloud wrote:Pvt Numnutz wrote:What about a shield recharger that had a cool down and would act like an old vehicle shield booster, a small injection of shields and kick starts the recharging of shields if broken or delayed. No it should be a equipment that the cal. logi gets a bonus for. Not some nonesense thing that is more of a gimmick and useless for teamplay. Thats why the OP made the stats he posted cause it works allmost identical like a reptool but instead for shields. Its a concept that has proven to work under allmost all circumstances. Get the latch onto a friendly and hold the button down to rep him. Simplistic but efficent, we do not want some over complicated stuff. It should be easy to use and beneficial for the team. ok so what kind of equipment? a nanohives, a shield rep tool, or what? remember it needs to be a model in the game already. well that is what CCP Rattati said a while back. however I do agree the first post stats on shield rep tool was too high, that is why I said HALF of that rate, only every 2-4 seconds (though it could be 1-2 seconds if lower than half) and plus it will NOT start the shield auto regen, so the delay penalty is still there. How are the values too high? They are allready half of that what the regular reptools are capable off. The stats for dropsuit shield regen for the prototype variant is only 35HP/s+native shield recharge on the suit itself. The second value is when you aim that thing at a VEHCILE.
Im gonna explain it cause dumb dumbs like you dont get it: -Ishukone Flux shield recharger tool dropsuit shield recharge= 35HP/s VEHICLE shield recharge= 90HP/s range= 22.5m
I just assume for example i would point that thing onto a caldari assault and he has a recharger fitted which gives him 45HP/s native regen. I point my shield recharger tool on him and he gets constant +35HP/s which aswell overclock the native regen so both values combined are 80HP/s. Just as a reference a lai dai flux reptool has a rep of 75hp/s and thats without the native armor reps added.
So please elaborate now Mr. Dumb dumb how this would be in any way OP when the armor tanked guy has more HP, more damage output and more HP regen with a reptool sticked onto him.
And about the asset question: Just use the reptool model and give it a blue beam instead of the yellow one.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
961
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Posted - 2015.05.06 23:20:00 -
[7] - Quote
el OPERATOR wrote:Well, now that it seems like we're done trying to screw my CalLogi out of my bonus, yeah, sure add a shield "device". More toys for me.
My personal preference would be an AoE regen booster based on a hive. CalLogi existing bonus could apply, all frames could carry it and in deep combat its use isn't predicated on the loss of a gunman. Using a deployable equipment is bad for defending and pushing objectives. 1 flux/core locus and your fancy equipment gets destroyed. Thats why nobody with half a braincell is using the caldari logi with rephives. If i want to rep somebody i would use a repair tool which can be used indefenetly. The thing that nanohives are good for is ammo and everybody can allready carry 6 X-3 quantum nanohives so the existing Cal. Logi bonus is 100% useless.
I dont need the help of a cal. logi to spam core locus nades 24/7 and thats why nobody uses it. So stop trying to pretend as if the hive bonus has any meaningfull role. The only purpose of that suit is to put 5 myofibres on and spam drop uplinks on highgrounds.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
961
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Posted - 2015.05.07 10:45:00 -
[8] - Quote
Talos Vagheitan wrote:I'd like to see something more original than just a blue rep tool. I would like it to have some sort of functional difference Well the beam is blue and heals shields instead of armor. Thats the difference of how the whole concept is supposed to work.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
973
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Posted - 2015.05.10 18:13:00 -
[9] - Quote
Devadander wrote:Which we can no longer do Thats why i didnt specced into Cal.Logis cause of the obvious nerf hammer that was about to hit them. So again the Cal.Logi has no purpose. It even got worse since every 1 and their mother can carry 6 compact hives.
Bright is the opposite of dark! Who would have thought of that?!
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.27 19:17:00 -
[10] - Quote
Bump due to the new sticky logi discussion.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.04 15:44:00 -
[11] - Quote
Just played dom as a amarr sentinel (dominus with 100% free fit) on the gal. research facility. had 3 random logis repping me while i went 32/2 and got ranked 4th, the 3 logis got over 4000 WP each. Yeah right how are shield suits supposed to deal with this? And yes i even survived beeing core locus spammed so thats not the solution to it.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.05 14:33:00 -
[12] - Quote
Mobius Wyvern wrote: That's always the funny thing for me about that argument.
Its not just that this setup is much harder to push off a point but even if you manage to push me off the point, kill the logis and hack the objective you could had beeing hit instantly by a laser strike as soon their squadleader respawned. Because the logis allready earned tons of WP to fuel the "get of my porch" strike.
The only way how to deal with this is to get yourself brick tanked heavys with logis behind him. Countering a setup with the exact same setup is not good or a healthy thing for a sandbox. Imagine if you could only destroy a tank with a other tank and AV would just simply not exist.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.27 12:43:00 -
[13] - Quote
Bump cause of imbalance between armor+shields.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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