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DJINN Jecture
MANUFACTURERS OF DEATH
284
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Posted - 2015.03.20 06:47:00 -
[1] - Quote
This would be OP, for instance your team is that fricken good that they take no armor damage, so you switch to your shield rep tool from your armor rep tool, then drop them some Gauged hives to supplement their bullets. Unstoppable force!
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DJINN Jecture
MANUFACTURERS OF DEATH
284
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Posted - 2015.03.20 06:50:00 -
[2] - Quote
Lahut K'mar wrote: Also while on the subject, I think a deployable shield generator would be pretty cool. Think a dome forcefield that protects equipment and mercs when no cover is available. 400 or so health, 20hp/s recharge, 20 second depleted recharge delay.
This has been discussed as "in the works" (like the cloak was for over 2 years) by CCP with a SOONtm attached.
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DJINN Jecture
MANUFACTURERS OF DEATH
297
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Posted - 2015.03.24 12:48:00 -
[3] - Quote
If this shield rep tool comes into being it needs to have no overheat. That is unless of course you think I should be able to use one rep tool in each hand.
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DJINN Jecture
MANUFACTURERS OF DEATH
297
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Posted - 2015.03.24 12:53:00 -
[4] - Quote
Shamarskii Simon wrote:Don't make it the same tool!!
I'm not a logi, but i do have proto tools... I've thought about it honestly... And why not separate the tools.
No. It allows use without needing to skill and allows us to just go along with it rather than changing whatever we were working on like say an HMG or Grenades to get going and just do what people want the logis to be doing.
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DJINN Jecture
MANUFACTURERS OF DEATH
297
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Posted - 2015.03.24 12:57:00 -
[5] - Quote
Jebus McKing wrote:The dark cloud wrote:It would require new coding and maybe a clientside update. While my idea allready exists in the game files, just remember back when the Logi LAV's had infantry support modules. They just need to flip the bonus from the reptool and maybe make the beam blue instead of yellow. I don't think coding and clientside updates are that big of an issue. We have had clientside updates recently, we had new stuff which had to be coded first, Rattati talked about adding a new gamemode in the next clientside update, and even something something AI drones on training maps. The dark cloud wrote:Another issue with your idea is that the logi would get no triage WP cause he actually doesnt generate HP for the game mechanic to work.
A logis main WP generation comes from the logistic work he does and if that doesnt work out nobody wants to use it. This is the main reason why for example minlogis are so much liked simply cause of the reptool beeing aible to generate tons of WP. While with the nanohive bonus you only get 10 WP for resupplying ammo.
Basically its like this: -no WP reward= no incentive to spec into it. It's true but also kinda sad and stupid. The goal should be to be useful to the team and help win matches by doing logi stuff, not just generate WPs for OBs. It's the same reason why it seems few people use scanners in pubmatches even though they are probably the most useful equipment for supporting your team in fights. (Also, I honestly think that the triage WP generation needs to get toned down a bit. Just my 0.02 ISK.) Generating WPs with the kind of shield tool I proposed also is an issue that can be solved by coding. Just make it so you get triage points for each shield regen pulse done on the suit you are repping and we are good to go when it comes to generating WPs. Sure, it might take a bit longer to make this kind of tool and there are issues to solve, but I'm willing to wait if at the end we get something that is new instead of a reskinned reptool for shields. Otherwise we might as well just make new reptool variants that regen shields instead of armor, or even reptools variants that regen shields AND repair armor (at a reduced rate of course). Less exciting but it'll do, I guess. So player x, y, and z skill into the shield rep tool and all use it to help win the match, not only is it sp they put somewhere they didn't plan on orriginally but it also gained them no WP or SP so their investment isn't paying for itself, their invested SP is then worthless.
Sorry but WP for triage needs to be paid.
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.04 20:56:00 -
[6] - Quote
The Dark Cloud wrote:Bump cause i dont want to make another thread about this. And because shields vs armor is still imbalanced and the cal. logi is useless. I'm not sure if you noticed this but there are a lot of things that are useless, some are just less useless than others.
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DJINN Jecture
MANUFACTURERS OF DEATH
315
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Posted - 2015.04.04 20:58:00 -
[7] - Quote
The Dark Cloud wrote:Ku Shala wrote:1. if it does not "repair its not a repair tool its a shield transporter
2. this is dust not eve IDC what eve is or says or laughs at
3(yeah your numbers had no thoughts but here an idea how op it would be) if your shield is repairing @ 106.35)hp/s base (proto cal sentinel with 2 complex energisers and 1 basic energiser) and you are getting 10.38 native armour reps(using the transporter delay decreased idea) you would roughly be getting 175.48 shields/ second in less than 1 second. for the second handheld shield transporter how would that calculate +65% on base......175.48-106.35= 69.13 would make recharge 244.61in half second for 2 tools 2X core focused reptool= 312HP/s armor repaired when used on a minlogi. So the amarr sentinel has 1344HP AND regens with more then you claimed. So how is my idea again "OP" when the sentinel in question that you posted has only 612HP on shields which is less then 50% of the amarr sentinels armor. Point proven that you want this to be a armor exclusive thing. Any further discussion with you is pointless cause all your arguments are invalid. We had this argument during closed beta and tested it both ways, game balance argues that shield reppers be limited to modules on the suit.
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DJINN Jecture
Templar of the Glowing Blade
349
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Posted - 2015.04.24 13:23:00 -
[8] - Quote
Breakin Stuff wrote:DJINN Jecture wrote:This would be OP, for instance your team is that fricken good that they take no armor damage, so you switch to your shield rep tool from your armor rep tool, then drop them some Gauged hives to supplement their bullets. Unstoppable force! Really? Present your evidence. Oh sorry, that was a quote unreferenced from CB CCP. We were told shield logi was not possible in dust and broken, my above statement was not confirmed by anything other than what was said. This said it was based on one tool for both at the same time not separate tools. Oh and btw, the above comment also is thick with sarcasm, as evidence "fricken" and "your team". IKR.
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DJINN Jecture
Templar of the Glowing Blade
349
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Posted - 2015.04.24 13:43:00 -
[9] - Quote
The Dark Cloud wrote:Cross Atu wrote:I've heard it suggested that the Shield Transporter should be an active mod (new code required) That would function, very simply put, as an active mod that created a "reverse Flux" effect for a limited time span.
Thus restoring friendly shields by a substantial amount with an AoE centered around the Logi player for a brief span before going back on cool down.
This would allow for a unique more mobility / hit and run playstyle for shields (vs armor) while still giving enhanced utility. It would also be a very active tactical role because the timing of use would be very key in certain contexts. Sounds interesting enough for me so i bite. Just let it bring up your wrist interface (like with a cloak field) and once you activate it it generates a field around that logi (nanohive effects any one?) and restores shields on yourself and any 1 whos close to you as long you are holding the wrist interface up. When you drop it/energy runs out (same like with cloaks) the field deactivates. That way you could regen shields of even more then 2 guys at once for a limited amount of time. It would make a great assaulting tool. Edit: give the cal logi then a bonus for duration and cooldown time instead of the silly nanohive bonus. Seems reasonable, but I am reminded of people running around with bubble shields (yes I understand this isn't a shield) and tanking a good amount of bullets and not only do they not go down but the logi stays up as well safe in his bubble, so this idea may be broken without more work.
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DJINN Jecture
Templar of the Glowing Blade
365
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Posted - 2015.05.02 20:47:00 -
[10] - Quote
el OPERATOR wrote:jace silencerww wrote:what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate The Dark Cloud wrote: -Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m.
using those stats as a maxed level 5 caldari logi? if you think back the logi shield LAVs had a shield rep on it but that was before we had the caldari sentinels. well before we had most suits. lol Aaaand the Limbus lives on as the best example why, from the "it'll be OP" perspective, shield repping is a bad idea. Theres a reason they were removed, and it wasn't for being UP or ineffective. These ideas are all theorycrafting fun-n-games till they become invincible walls of heavies pushing forward. CalLogi hive bonus is awesome . #ggb4qqing They were removed because it was all on the same rep tool, you would give shield and armor at the same time making the merc invincible.
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DJINN Jecture
Templar of the Glowing Blade
366
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Posted - 2015.05.11 13:02:00 -
[11] - Quote
Bright Cloud wrote:Devadander wrote:Which we can no longer do Thats why i didnt specced into Cal.Logis cause of the obvious nerf hammer that was about to hit them. So again the Cal.Logi has no purpose. It even got worse since every 1 and their mother can carry 6 compact hives. OMG I feel so sorry for you guys, I thought it was bad when everyone was able to carry around an injector but yeah I can see your point. In all reality though nanohive deployment ability hasn't gone up just the number of hives people can carry. Can we get a doctor...I mean a shield repper? Wait that sounds more like a nurse applying band-aids.
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