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el OPERATOR
Capital Acquisitions LLC Bad Intention
1026
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Posted - 2015.04.24 22:14:00 -
[1] - Quote
CalLogi hive bonus is awesome. I could use some cpu and pg. I'd love a sidearm tho.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1030
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Posted - 2015.04.25 21:18:00 -
[2] - Quote
el OPERATOR wrote:CalLogi hive bonus is awesome. I could use some cpu and pg. I'd love a sidearm tho.
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Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC Bad Intention
1030
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Posted - 2015.04.25 21:42:00 -
[3] - Quote
Gyn Wallace wrote:... I think we'd have a decent chance of Ratatti balancing them, right after he gets around to buffing logi survivability.
:D Soon.
And that^ , basically.
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Egbinger Original.
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 17:52:00 -
[4] - Quote
Tesfa Alem wrote:
What ever it is you want to add that will make the shield reppers behave like the armor, remember that the armor suits can abuse it too, and still have the massive armor buffer to fall back on. Leaving you back at square one.
Bingo, done and done.
Shields got their support equipment. Its the new-fangled shield replenishing needle, for up to 100% HP resurrectability when "hit-and-run" becomes "hit-and-die". Protect that Logi, he may packing the Wyrko just for you.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 18:33:00 -
[5] - Quote
The Dark Cloud wrote:Fleen Costell'o wrote:And add matar logi you creating OP camp. change damage mod. and plates in your caldari fit. to recharge, regulator and energizer Yeah right while i wait for my shields to recharge the amarr assault closes in with his repslave and 900HP armor and instapops me as soon he turns around the corner. And if you use shield and armor logis on a mainly armor tanked squad you are wasting your time. Logis should focus on either shield or armor. Use both and you are devaluaing the logistic power.
But pulling the fat hive bonuses off and replacing them with another leash n dance scheme isn't devaluing logistics power.
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Egbinger Original.
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 19:15:00 -
[6] - Quote
Shamarskii Simon wrote:Cross Atu wrote:The question of WP earnings deserves it's own focus IMO so here goes. If we have a shield transporter that functions identical to the current rep tool then we can simply apply the current earnings logic. So that's simple enough. However we have heard cases made for very different mechanics for how a shield transporter could function, and it begs the question how would WP be assigned in those cases? What would be the earnings mechanism for a transporter that did not actually rep but just turned on the native rep of the suit? (and how would higher tiers of such an equipment mod provide enhanced functionality?) What would be the earnings mechanism for a transporter that used the 'active bubble' method to apply shield reps? Should the WP earnings for both "rep tools" be reworked to one unified method with the addition of shield reps or is having differing mechanics grand different earnings types be the most appropriate option? Thoughts? EDIT: "It's weird, he has all these questions and side bars... creepily like he's been thinking about this for awhile." Earning is based on aHP gained per second( guesstimating because lower level reps take longer to get triage points.) If shield tools lowers delay (turning on native sHP/s) then what's the sense? Like... Great a regulator... But if in my honest opinion if it's a regulator, it needs a lil more something something... Like a reg + extend, etc
OR maybe those mods should have some slight buffing done and this shieldlogi thing can die already.
Shields, yes. Combat Shields (with a melee/throw function), yes. Shield Transporter, maybe depending on stats etc but basically yes. Shield repper and bonuses in lieu of the existing structure? No. No. And, No.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 21:25:00 -
[7] - Quote
jace silencerww wrote:what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate The Dark Cloud wrote: -Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m.
using those stats as a maxed level 5 caldari logi? if you think back the logi shield LAVs had a shield rep on it but that was before we had the caldari sentinels. well before we had most suits. lol
Aaaand the Limbus lives on as the best example why, from the "it'll be OP" perspective, shield repping is a bad idea. Theres a reason they were removed, and it wasn't for being UP or ineffective.
These ideas are all theorycrafting fun-n-games till they become invincible walls of heavies pushing forward.
CalLogi hive bonus is awesome . #ggb4qqing
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 21:30:00 -
[8] - Quote
My bad, did I say invincible walls of heavies pushing forward? I meant heavies pushing forward as myofib assaults/scouts leap in and out of the "shield tool/bubble/eq" with everyone taking little to no damage, and if in the unlikely case the logi is killed or disabled it won't really matter since there will be enough armor on someone to either buy the time for respawns OR needle that logi back up (at 100% both shields and armor, potentially).
Open-Beta Vet.
Egbinger Original.
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el OPERATOR
Capital Acquisitions LLC
1040
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Posted - 2015.04.28 21:57:00 -
[9] - Quote
jace silencerww wrote:el OPERATOR wrote:My bad, did I say invincible walls of heavies pushing forward? I meant heavies pushing forward as myofib assaults/scouts leap in and out of the "shield tool/bubble/eq" with everyone taking little to no damage, and if in the unlikely case the logi is killed or disabled it won't really matter since there will be enough armor on someone to either buy the time for respawns OR needle that logi back up (at 100% both shields and armor, potentially). that why I said works like a shield booster on vehicles one rep every 2-5 seconds and cut back the boost rate alittle the Logi LAVs were removed for being murder taxis. lol those were some very tough lavs lol my favorite thing were to put a line of proximity mines on a road and watch as the driver and riders were killed but the lav survived. lol
If thats why you think the limbus was pulled you never actually saw it being used.
Personally Idc whether it's (the shield logi thing ) UP or OP I care that these ideas are always premised on "Remove the Hive bonus for [X]" when the hive bonus is awesome and the Cal is rad with it.
Oh, and your CalMando, in your edited post^, yes is optimized for sniper rifles so if his ass is not outside the main battle firing in from cover ,yes, he'll be at a significant disadvantage. Get that fattybutt back into cover silly, your hp is to go point A to point B- from cover to cover.
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Egbinger Original.
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el OPERATOR
Capital Acquisitions LLC
1065
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Posted - 2015.05.01 22:55:00 -
[10] - Quote
jace silencerww wrote:ok then you love the caldari logi bonus even though it don't help with the needle? ok what about no suit gets a bonus to shield rep/booster? fyi I would love to use my caldari commando in more ways than just snipping.
I'm unsure what bonus exactly you'd like to see for needles. They've already been buffed to doing shields in equal amounts as armor (up to 100% full hp return AND ressurection after being killed) and any notion of making the shield portion a CalLogi-only buff was squashed immediately since needles are a kind of "everyclone" piece of gear.
You can do w/e you want with your CalMando for the most part just with declining success the farther you go from it's primary design focus. Just like every other frame. The dual-light weapon layout giving uou waay more flexibilty than many others, btw.
Quick completely not trying to be condecending analogy: I can take my Honda Civic to the hills and do some 4x4ing but its a much different ride with a much different impact on the car than if I take my lifted Ford F150. On the inverse, if I'm in need of doing a long distance freeway drive (SoCal fwys, ftw) my 4x4 F250 can do it BUT its a much different ride with nowhere near the mileage efficiency of the Civic. Same basic principle is what every suit and the overall balance is anchored on.
Personally I run the MinMando. For me and how I do what I like to do its got that flexibility after fitting to do well enough under most conditions. When it doesn't or isn't I know I'm in need of a different frame.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1065
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Posted - 2015.05.01 23:59:00 -
[11] - Quote
Imp Smash wrote:el OPERATOR wrote:a ridiculous number of posts (That much back back to back?!) The bias is dripping like syrup on pancakes. Well, yeah, I can go on a tear especially if addressing multiple points. No bias denial either, hell it's clearly stated above above when I say I do NOT want to lose my hive bonus for another leash duty. But for everyone else... Ok so Dust is a virtual Chimera of weak asymmetric gameplay elements. (I forget who posted a link to that video discussing it a few months back but it was really good. Kudos!) For that to work things have to be equal even if not the same. Shields are arguably equal in that they are designed to be better than armor at skirmisher style battles (whether they actually ARE better at skirmisher battles or not is debatable --> they didn't get a regen buff when all suits got slot buffs letting armor regen at rates it previously could not when shield regen rate was originally hammered out) -- however, EVEN if shields are the equal of armor in that one area -- the gap between the two is HUGE at CQC. Quite simply shields can't stand up to armor in CQC. Well they shouldn't necessarily have to really. A different design is a different design. However, since the vast majority of all hack points in the objective game modes are indoors -- shield suits are simply not suited for winning matches. That's unfair to them. It ruins immersion. And it hurts FW -- the shield races can't BE loyalist and win! (all other things being equal) I disagree, been in CalFW many times and won. We call that **** the F-Train. Its definitely more a "TW is OP" thing than a "Power of Loyalists" thing. A shield rep tool that functions like an armor reptool would still be less effective than an armor reptool because of the lower HP pool available. Shields have less ehp. For the same reason you don't armor reptool a Cal Sent, you would find a shield tool to be less effective on said Cal Sent than an armor tool on an Amarr because the Amarr has a bigger HP pool to tank from. Pool size isn't going to matter that much tho if theres a sustained regen factor like repping provides, especially in cqc where the closer proximity limits the amount of fire clones are under. I have this problem when running beams on heavies who like to chase kills all the time. They overextend themselves from good positions thinking the corefocused will protect them and they gat totally shredded because from being shot from 2 directions to 7. However, that shield rep tool would help shield suits survive a bit better in CQC while still providing armor suits a CQC advantage. So what I want to know is, why people think that would be OP in any way that the armor rep tool is somehow not OP I've heard ONE good response to this ever (in this thread actually) and even then it is still not enough to decide a shield reptool would be unfair. All the people arguing against it appear like they don't want a fun or fair game.
Consider this, again bearing in mind that my problem is the removal of the hive bonus for this idea:
There's 2 "layers" of hp, shield and armor. When taking damage, shield goes first, especially when the combatant just stands and "toe-to-toes". After shields are gone repping armor becomes less about having a suit just stand and take fire and more about extending that suits ability to finish its most immediate confrontation ie. 10m targets and then get into cover so full regen, shields and armor can occur. Granted different situations have different outcomes like a logi'd heavy push vs assaults OR logi'd speedtanked MinHeavies vs logi'd bricktank Amarr heavies (<- very much your dps/hp pool contest). Its all relative EXCEPT that the repped layer is the 2nd.
And thats where the OP argument gains steam. If the 1st layer becomes suddenly almost permanently sustainable AND the second layer behaves as it does now there very literally are the conditions for near-impervious or insurmountable (OP) fits and combos able to be created. Shield repping becomes something only viably balanced with a complete redraw of armor repping as well.
Considering the amount of time, effort, fighting and crying its taken to get the balance we have it's probably just not worth it considering what will happen. Its either "OP" or we lose a good chunk of the work of years to get us here doing it. For a system that may or may not actually provide any more worthwhile gameplay. But could create less.
Shield have an advantage in mobility, cqc or open spaces. Granted thats better in the latter. Use it. Shields extenders , I think, were due a buff a while back and idr if that ever happened or not. I remember plates being done but am unsure if extenders got anything. My instinct is no but I'm not positive. If they did then maybe some buffing to rechargers and energizers is in order.
Personally, for my CalLogi, I'd much rather have my hive bonus AND better/more efficient regen mods than the same mods and another stick-a-repper-on-it role.
btw the Antishield repper channel btw IS totally called, "We Want All the Fun of Being a DragChute for Ourselves"
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1067
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Posted - 2015.05.02 21:23:00 -
[12] - Quote
DJINN Jecture wrote:el OPERATOR wrote:jace silencerww wrote:what about having it be like a shield booster vs shield repping. like it recharges shield every 2-4 seconds at this rate The Dark Cloud wrote: -Caldari Logistic +10% additional range for shield recharger tools and +5% shield regen rate per lvl
Shield recharger tool lineup with name, dropsuit shield regen, vehicle shield regen and range (in that order):
STD: -Shield recharger tool/ 20HP/50HP/ 10m -Flux shield recharger tool/ same stats as the basic but 15m range
ADV: -CLT-2 shield recharger tool/30HP/75HP/15m -CLT-5 axis shield recharger tool/ 22.5HP/100HP/15m -CLT-8 Triage shield recharger tool/ 37.5HP/60HP/15m
PRO: -Kaalikiota shield recharger tool/35HP/90HP/15m -Ishukone Flux shield recharger tool/35HP/90HP/22.5m -Wyrkomi Triage shield recharger tool/44HP/75HP/15.m -Focussed shield recharger tool/62.5HP/ 110HP/7.5m.
using those stats as a maxed level 5 caldari logi? if you think back the logi shield LAVs had a shield rep on it but that was before we had the caldari sentinels. well before we had most suits. lol Aaaand the Limbus lives on as the best example why, from the "it'll be OP" perspective, shield repping is a bad idea. Theres a reason they were removed, and it wasn't for being UP or ineffective. These ideas are all theorycrafting fun-n-games till they become invincible walls of heavies pushing forward. CalLogi hive bonus is awesome . #ggb4qqing They were removed because it was all on the same rep tool, you would give shield and armor at the same time making the merc invincible.
Which even with the eq cycling delays is what would be reintroduced.
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Egbinger Original.
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el OPERATOR
Capital Acquisitions LLC
1067
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Posted - 2015.05.02 21:27:00 -
[13] - Quote
Bright Cloud wrote:There is no issue with healing the "first layer" of defense of a dropsuit. Amor tanked suits make usage of damage mods. And you gotta keep in mind that objective type games allways require you to go CQC and thats where the fatal flaw lies with shield suits. Shield tanked heavys cannot receive any support at all when defending/attacking a objective while the amarr sentinel can bricktank with 4 plates, have a damage mod and a logi repping him for over 100HP/s. Same scenario goes aswell for assault suits.
Armor has way too many advantages. They can be repped, they have feroscale plates which give more HP then shield extenders, they can fit damage mods without having a drawback on their main tank. What does shield have? Mobility and shield regulators which only lower the shield recharge delay.
basically shields are lacking: -firepower -survivability -logi support
All 3 are keys to attack a objective. And the fact that there is no rifle which annihilates armor suits like the scrambler does it to shields is aswell a problem. Throwing nanohives and spamming core locus grenades is not to be accounted as logi support. Cause every 1 can do that without the need of a proto cal. logi.
Till those nades are gone...and the reality of the CalLogis superhives becomes obvious to the oblivious.
Best logic I've ever had made for me justifying adding sidearms to CalLogis, btw.
Logistics shield suit support= firepower use, so the Cal gets a sidearm in addition to their light. I like it.
Open-Beta Vet.
Egbinger Original.
DUST514 is WARFARE, not WAR-FAIR
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el OPERATOR
Capital Acquisitions LLC
1067
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Posted - 2015.05.02 22:28:00 -
[14] - Quote
But when they were it would become a gang of indestructible heavies surrounding the LAV walking one end of the map to the other. Freakin' awesome. And OP as ****.
Open-Beta Vet.
Egbinger Original.
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el OPERATOR
Capital Acquisitions LLC
1084
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Posted - 2015.05.06 20:28:00 -
[15] - Quote
Well, now that it seems like we're done trying to screw my CalLogi out of my bonus, yeah, sure add a shield "device". More toys for me.
My personal preference would be an AoE regen booster based on a hive. CalLogi existing bonus could apply, all frames could carry it and in deep combat its use isn't predicated on the loss of a gunman.
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Egbinger Original.
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el OPERATOR
Capital Acquisitions LLC
1084
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Posted - 2015.05.06 20:39:00 -
[16] - Quote
Imp Smash wrote: Honestly without changing anything, we could just have more open points (level design folks!) and that right there would be a solid indirect buff to shields. Regardless, it is silly to say a rep tool for shields is magically different than a rep tool for armor. It isn't, and in case you didn't notice, rep tools are a tad powerful in general.
I'm not saying it'd be drastically different, I'm saying the argument it'd be OP stems from the reality that it'd be used identically to armor reppers ( "tad powerful") and in conjunction with them which would create some serious OP circumstances. Especially in CQ where the immediate wipe of entrenched defenders' shields is critical to actually breaching an area and clearing it.
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el OPERATOR
Sinq Laison Gendarmes Gallente Federation
1
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Posted - 2015.06.27 22:07:00 -
[17] - Quote
Bright Cloud wrote:Just played dom as a amarr sentinel (dominus with 100% free fit) on the gal. research facility. had 3 random logis repping me while i went 32/2 and got ranked 4th, the 3 logis got over 4000 WP each. Yeah right how are shield suits supposed to deal with this? And yes i even survived beeing core locus spammed so thats not the solution to it.
Bump for nerf to spidering.
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