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Kinyuhk Goluhh
Legion of the Corrupted
2
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Posted - 2015.03.17 19:06:00 -
[1] - Quote
Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
"I don't suck! Scotty the matchmaking AI does for putting newbs in games with veterans!"
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Luther Mandrix
WASTELAND JUNK REMOVAL
452
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Posted - 2015.03.20 15:18:00 -
[2] - Quote
1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus? |
Luther Mandrix
WASTELAND JUNK REMOVAL
452
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Posted - 2015.03.20 15:25:00 -
[3] - Quote
Some Apex Scout Suits have Remote Explosive in the BPO so Remote spam with no isk cause can happen. |
Luther Mandrix
WASTELAND JUNK REMOVAL
452
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Posted - 2015.03.20 15:54:00 -
[4] - Quote
Big Board of Things has the Following HotFix 1.9.2 Increase RE put down delay (Did this one happen?) HotFix 1.10.1 Packed RE -AV Variant with no blast radius(Did this one happen?) Next HotFix has written New RE dealing no damage-Also 15k isk(Need to check if changed)
https://trello.com/c/f5bF8bVe/210-stop-remote-explosives-from-being-resupplied https://trello.com/c/JyAqSyMd/510-remote-explosives-need-adjusted Vote Heavies here is your chance this is how you get your voice heard. |
Greiv Rabbah
M.T.A.C Assault Operations Command
269
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Posted - 2015.03.20 17:12:00 -
[5] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_ I have noticed the increase in remote explosives. I have been watching as grenades have been broken to the point where you either carry a core locus or a flux, and most people would rather save their money instead of lose isk hand over fist on core locus grenades. All explosives have received radius nerfs, damage nerfs, ammo nerfs, grenades are down to only 1 carried at mlt!? And people wonder why some others resort to remotes as an alternative.
Remotes do have an emblem, you just have to scan for it. Thats fair for an equipment designed as a trap.
People would stop throwing them like grenades if grenades were worth using instead. As its currently pointless to use a grenade except a core locus, and remotes are cheaper, people are taking the obvious alternative.
Remotes clearly are not that volatile as they arent even capable of going off for 3 seconds after throwing them. In this case the only limiting factor on being able to throw them would be strength and if a super soldier isn't strong enough to throw something that small, this game really has gone to hell.
If someones frisbeeing remotes, you see it coming and it cant be set off for 3 seconds. This is assuming you dont get shot down because you also cant hit the detonator button while falling if youre still alive. This makes no sense as headshots and other instant death measures already disallowed pressing the button. To be clear, you can continue to fire a rail rifle, or a scrambler rifle, or a plasma cannon, or a forge gun while falling as long as you arent already dead and this is fine because youre just holding a trigger until you hit the ground and are "incapacitated". Many times have i shot up a forge gunner and been killed by his shot that fired as he fell to the ground. However, remotes are not allowed to function in this way, if you are being shot down but not killed, you are not capable of simply hitting a small button that you already had your finger on. This was a senseless nerf that removed some tactical usefulnessbof remotes.
Removing the ability to throw remotes makes it impossible to place them on tanks, which is seriously a valid use for remotes. As is a tank will stutter back and forth to ensure remotes slide right off of them, so ues lets make it so that tanks can more easily run you over and shoot you down while theyre slip'n'sliding about keeping your remotes from sticking. Bad idea, thx. Youll prolly manage to get this terrible idea added and then ppl will stop using remotes forever.
You also clearly havent been around since logi vehicles or youd know better than to throw nerf on a nerfvalanche. This is the sort of halfway-sensible but poorly thought out cry for a nerf that occurred between av and vehicles. The end result was that to find balance for vehicles ccp took them all out(except for ads, as the playerbase was adamant to keep them and the devs listened) however the qq war between av and vehicles never ended and so logistics/scout vehicles are still not in the game, none of the vehicles we were shown at fanfest 2013 are out, and theres no word on when or if they will ever come out
Theres a moral to my story of course, and its that crying for things to be broken that hold each other in check will lead to an imbalance, and once one becomes too broken the other will get its nerf cry. Break both too far and the devs will just throw it out and call it a failure. Your issue is not with remotes being overpowered, in fact remotes have seen so many nerfs that a remote usually won't kill a sentinel. How do i know? From being a scout. remotes should be stronger and more tactically useful to keep them in their role but you cry for a nerf, and the trouble is that what you really need is a grenade buff. Youre requesting a nerfvalanche and i hate that. Ive been playing long enough to see the thin ice youre dancing on.
Your request to make remotes useless vs tanks i will request the devs to ignore. Your request to have a timer before setting them off is already in effect. Requesting that timer to be longer would just be absurd.
LUTHER MANDRIX I AM DISAPPOINTED IN YOU! Remotes have had their blast radius decreased. Remote explosives have had an arming timer added. Remote explosives are a tactical weapon and should be resupplied by hives like any other weapon. Grenades need amountbcarried increased. Grenades need damage increased to make them more appealing to the average player instead of remotes. Asking for grenades to stay broken and remotes to become broken? For shame! Do the sensible thing and ask grenades to be fixed so frisbeemote spam will end.
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
Sebiestor scout, MTAC pilot, Merc w/ a face
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Derpty Derp
Dead Man's Game
941
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Posted - 2015.03.20 18:29:00 -
[6] - Quote
Nice easy fix would be to require more than 1 to kill somebody, but increase the amount you can deploy... Then you can still mine an area, but running into a room of 5 people and trying to deploy enough to kill them before they kill you = Not gonna happen.
Though personally I have no real issue with RE throwing. Sure it would be nice to actually see where it's being thrown rather than having to guess which way it went as it beeped, but a lot of the time it can be seen and avoided with a bit of guess work. |
Mister Goo
Random Gunz
186
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Posted - 2015.03.20 20:01:00 -
[7] - Quote
Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff.
But they need to be treated as all other equipment is and only be resupplied at a supply depot.
Remove the ability to resupply using a nano hive and the remote is balanced.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Greiv Rabbah
M.T.A.C Assault Operations Command
269
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Posted - 2015.03.20 20:36:00 -
[8] - Quote
Mister Goo wrote:Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff. But they need to be treated as all other equipment is and only be resupplied at a supply depot. Remove the ability to resupply using a nano hive and the remote is balanced. If they are treated as other deployables and get 300% amount carried, okay. If they're treated as weaponry for amount carried, they need to be treated as weaponry for resupply. Explosives already chew up and spit out hives for resupply rate, so I mostly think that's calling for another nerf where nerf already happened
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
269
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Posted - 2015.03.20 20:41:00 -
[9] - Quote
Derpty Derp wrote:Nice easy fix would be to require more than 1 to kill somebody, but increase the amount you can deploy... Then you can still mine an area, but running into a room of 5 people and trying to deploy enough to kill them before they kill you = Not going to happen.
Though personally I have no real issue with RE throwing. Sure it would be nice to actually see where it's being thrown rather than having to guess which way it went as it beeped, but a lot of the time it can be seen and avoided with a bit of guess work.
You know what happens when I sneak up on a sentinel and strap a remote to his boots then run around a corner and set it off? He runs around the corner with half his armor left(more than my total HP BTW) and kills me. Yes let's nerf damage on them again again because the last 2 times werent enough?
And while were at it let's just make them deal 0% to tanks since they already don't stick and it takes more remotes to kill a tank than scouts have bandwidth for.
Remotes are being broken by indirect nerfs and grenades are dead by direct nerfs. Nerfing them more wont make people stop using remotes as grenades. Making remotes viable as remotes and grenades viable as grenades is what will put remotes back in use where they belong. I don't even tank hunt with remotes anymore bc they're useless for it now, and I carry flux even though I'm minmatar bc I know locus is trash and thukker is the worst. literally as bad as a mlt, except that if a blueberry runs by, itll hurt me instead of enemy, + can't avoid bc contact grenade.
You can't blame ppl using remotes as grenades when its almost all they're good for and grenades aren't usable as grenades
Sebiestor scout, MTAC pilot, Merc w/ a face
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Luther Mandrix
WASTELAND JUNK REMOVAL
456
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Posted - 2015.03.21 01:45:00 -
[10] - Quote
Mister Goo wrote:Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff. But they need to be treated as all other equipment is and only be resupplied at a supply depot. Remove the ability to resupply using a nano hive and the remote is balanced. 1.I like this but if it main use remote explosive is to be a grenade killing infantry let it be resupplied by nanohive and decrease damage to Militia Grenade,M8 Locus and core locus with no more than the blast radius of those grenades 2.Packed Remote Explosives can be AV . 3.I use a forge gun and I wouldn't want to run to a resupply every time I needed ammo.
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Mister Goo
Random Gunz
188
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Posted - 2015.03.21 02:30:00 -
[11] - Quote
Luther Mandrix wrote:Mister Goo wrote:Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff. But they need to be treated as all other equipment is and only be resupplied at a supply depot. Remove the ability to resupply using a nano hive and the remote is balanced. 1.I like this but if it main use remote explosive is to be a grenade killing infantry let it be resupplied by nanohive and decrease damage to Militia Grenade,M8 Locus and core locus with no more than the blast radius of those grenades 2.Packed Remote Explosives can be AV . 3.I use a forge gun and I wouldn't want to run to a resupply every time I needed ammo.
If they were meant to be used as a grenade then they need to go in the grenade slot and you get a Grenade or a Remote not both. As things stand now your right they are used more as super grenades than remote explosives.
It has been said the only reason they can be thrown is because that is the only way to put them on tanks.
Since they can be tossed remotes are also being used to toss at infantry, not an intended function. This is abused by most because they are much more effective than a standard or advanced grenade.
This is where the problem comes if you remove the toss you remove them from being used as AV. They will still be able to be set and used against infantry as a trap but not as a grenade, their intended function against infantry. If you maintain the Toss they are usable as AV, but they are to effective against infantry as the super grenade.
Your forge gun is a weapon with ammunition it is not the same thing as equipment being used as a weapon.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Adipem Nothi
Nos Nothi
8070
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Posted - 2015.03.21 04:43:00 -
[12] - Quote
I've seen fewer REs since Echo.
Shoot scout with yes.
- Ripley Riley
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
7695
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Posted - 2015.03.21 14:38:00 -
[13] - Quote
Or we could reverse some of the ridiculous nerfs on locus grenades and THEN remove the ability to fling REs 20-40m.
Grenades are probably the least useful weapons overall in DUST. They're purely situational anymore.
AV
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Stormblade Green
KnightKiller's inc.
55
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Posted - 2015.03.21 14:47:00 -
[14] - Quote
Probably going to regret saying this.... but Packed REs have the same blast radius as a normal RE.... I know this was not intended.. and if it was..... just no.
One might say... I'm very skilled... yet I'm his apprentice... So what does that say about my mentor?
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Greiv Rabbah
M.T.A.C Assault Operations Command
282
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Posted - 2015.03.21 23:55:00 -
[15] - Quote
Luther Mandrix wrote:Mister Goo wrote:Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff. But they need to be treated as all other equipment is and only be resupplied at a supply depot. Remove the ability to resupply using a nano hive and the remote is balanced. 1.I like this but if it main use remote explosive is to be a grenade killing infantry let it be resupplied by nanohive and decrease damage to Militia Grenade,M8 Locus and core locus with no more than the blast radius of those grenades 2.Packed Remote Explosives can be AV . 3.I use a forge gun and I wouldn't want to run to a resupply every time I needed ammo. No. Remote explosives should NOT be grenades, that is why grenades need to be fixed
Sebiestor scout, MTAC pilot, Merc w/ a face
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bathtubist
TRUE SAVAGES Learning Alliance
54
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Posted - 2015.03.22 00:14:00 -
[16] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_ 1 decrease the throw range 2 increase the timer for the RE to explode 3 decrease the blast raidus damage |
WeapondigitX V7
The Exemplars
299
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Posted - 2015.03.22 00:53:00 -
[17] - Quote
Luther Mandrix wrote:1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus?
I hope your trolling.
Increasing the activation delay would be all that is needed. I read somewhere that they activate in 2.5 seconds instead of 5 seconds as was advertised by CCP. If that is the case then the problem is a glitch, not the stats. Otherwise the delay could just be increased by 4 seconds. That would allow them to perform as intended very well as traps, while preventing them being similar to grenades.
Players like them being thrown because it allows you to throw them onto wall and make there placement be less predictable. It allows them to perform much better as being hard to spot traps.
You could use a basic active scanner if you want to detect RE traps. |
Text Grant
PIanet Express Smart Deploy
390
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Posted - 2015.03.22 12:15:00 -
[18] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_ 100% agree. But, don't add this to the packed RE's that don't have any splash range, so they are effective for vehicles. |
Happy Violentime
OMFGZOMBIESRUN
938
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Posted - 2015.03.22 14:41:00 -
[19] - Quote
Mister Goo wrote:Luther Mandrix wrote:Mister Goo wrote:Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff. But they need to be treated as all other equipment is and only be resupplied at a supply depot. Remove the ability to resupply using a nano hive and the remote is balanced. 1.I like this but if it main use remote explosive is to be a grenade killing infantry let it be resupplied by nanohive and decrease damage to Militia Grenade,M8 Locus and core locus with no more than the blast radius of those grenades 2.Packed Remote Explosives can be AV . 3.I use a forge gun and I wouldn't want to run to a resupply every time I needed ammo. If they were meant to be used as a grenade then they need to go in the grenade slot and you get a Grenade or a Remote not both. As things stand now your right they are used more as super grenades than remote explosives. It has been said the only reason they can be thrown is because that is the only way to put them on tanks. Since they can be tossed remotes are also being used to toss at infantry, not an intended function. This is abused by most because they are much more effective than a standard or advanced grenade. This is where the problem comes if you remove the toss you remove them from being used as AV. They will still be able to be set and used against infantry as a trap but not as a grenade, their intended function against infantry. If you maintain the Toss they are usable as AV, but they are to effective against infantry as the super grenade. Your forge gun is a weapon with ammunition it is not the same thing as equipment being used as a weapon.
Nope, sorry, the 'toss' has been available on re's for over 2 years now, long before they were ever sticky.
Re's are fine. |
DJINN Jecture
MANUFACTURERS OF DEATH
294
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Posted - 2015.03.22 19:52:00 -
[20] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_ Aside from the flinging you describe this is already done, 3 sec timer.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Mister Goo
Random Gunz
188
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Posted - 2015.03.22 21:02:00 -
[21] - Quote
Happy Violentime wrote:
Nope, sorry, the 'toss' has been available on re's for over 2 years now, long before they were ever sticky.
Re's are fine.
Your right they were made to be tossed from the beginning, because that is the only way to attach them to tanks. It is also the only way to attach them to walls for traps, no issue here.
I believe that RE stats are fine especially when they fix the delay that is broken from the 2.5 to the 5 seconds in the stats.
My complaint is that they are equipment but can be resupplied in a nano hive.
I believe that making them follow all the other expendable equipment rules and only be resupplied at a supply depot would balance out the ungodly damage they currently do.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
5
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Posted - 2015.03.23 23:34:00 -
[22] - Quote
Revival, to the derp who said it does have an emblem show after it's scanned, it sure as hell takes it's sweet f**king time doing it! Apparently longer than that bs 3 sec setup time so gtfo with that crap.
Learning that it can be resupplied by nanohive is even worse!
To every whiner about it being anti-tank equipment, GTFO AND USE A FREAKIN ANTI-ARTILLERY WEAPON! There are plenty, 1 freakin reason NOT to nerf it versus the many unfair advantages it gives is NOT enough!
Idgaf how it's been for the last 2 yrs either, IT'S TIME FOR CHANGE!
It's NOT a grenade! and if you people want me to stop raging about your precious crap and risk it getting nerfed, someone with a rep get the freakin' devs to fix matchmaking so I won't have to deal with you in-game anymore, for a LONG time.
-For devs-
-Fix matchmaking please-
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Greiv Rabbah
M.T.A.C Assault Operations Command
286
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Posted - 2015.03.26 17:41:00 -
[23] - Quote
Kinyuhk Goluhh wrote:Revival, to the derp who said it does have an emblem show after it's scanned, it sure as hell takes it's sweet f**king time doing it! Apparently longer than that bs 3 sec setup time so gtfo with that crap.
Learning that it can be resupplied by nanohive is even worse!
To every whiner about it being anti-tank equipment, GTFO AND USE A FREAKIN ANTI-ARTILLERY WEAPON! There are plenty, 1 freakin reason NOT to nerf it versus the many unfair advantages it gives is NOT enough!
Idgaf how it's been for the last 2 yrs either, IT'S TIME FOR CHANGE!
It's NOT a grenade!
**Edit: and by the way, who even runs up to a freakin tank to throw one of these things on it?! am I the only one who has NEVER seen anyone EVER do this? EVER? remote explosives are an anti artillery weapon. so are mass drivers(beta trailer showed mass driver as an anti-dropship weapon lolol reduced missile speed really put it into its role there didnt it hahahaha :sarcasm:) considering that remote explosives are the primary minmatar anti-tank weapon, you can be quiet now. if youve never seen a scout sneak up on a tank with bombs to strap on its weak point there may be a couple reasons 1) youre not looking 2) sneaky scout is sneaky 3) remote explosives as they are now are fairly ineffective vs tanks due to a) tank-jittering preventing the bomb from sticking b) damage nerfs to remote explosives making them less effective than caldari AV c) timer that people like you cried for making remotes (which 90% of the time DONT STICK to tanks) ineffective vs coward tankers, who run away at the first sight of a scout c) grenade nerfs making remotes the only viable demolitions weapon
which reminds me, remote explosives are a WEAPON. you level them up in demolitions which is a WEAPON skill. they are resupplied at hives because they are a WEAPON. they are used as grenades because the locus grenade (the other demolitions WEAPON) is not allowed to kill anybody or else its "spam", so grenades are only effective at prototype level, and marginally so at that (heavies will still laugh off a core locus... as they huck one back atcha) scan whining, really? as an intel scout, i'm just gonna say right now i hardly ever get killed by remotes. why? oh, idk, maybe because i see them. its not hard; you dont like dying to remotes, either equip a scanner or run a heavy (the latter shouldnt even be a viable option, as ideally a remote explosive made with plutonium should kill a heavy. the fact that this is not guaranteed is very disturbing) in fact, locus grenades should be effective against vehicle armor (theres nothing wrong with it being laughed off by shields like it currently is though)
as long as the only effective demolitions WEAPON is the remote explosive, i will speak up in favor of anyone who uses the RE in any way that puts it on the killfeed(poor baby, here let me get out my violin for ya)
to reiterate a previous post i made: explosives, and demolitions in particular, are hurting in a number of ways. even though i know threads like this crying for stupid nerf will be ignored by the devs, if this insane rhetoric conttinues (as in if i keep seeing these nerf explosives threads) i will begin spamming explosives, just to show you all what spam is (this will have the added benefit of showing the overall inefficiency of explosive weapons to the devs, potentially resulting in explosive weapon buffs)
TL;DR the sticking effect we finally got for remotes to increase their usefulness as traps and AV is fairly ineffective vs vehicles the timer makes it worse grenades are broken and the way to make ppl stop throwing remotes is to fix the locus grenade stop whining or youll start getting blown up more. i will run remotes, grenades, mass drivers, and flayocks nonstop just to make you suffer. i encourage everyone to do the same you will learn what spam is your crying may actually result in the explosive weapons you hate so much getting buffed instead. think about that
Sebiestor scout, MTAC pilot, Merc w/ a face
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knight guard fury
Carbon 7 Iron Oxide.
1562
|
Posted - 2015.03.26 22:10:00 -
[24] - Quote
First off, RE's are an anti infantry and anti vehicle weapon. It's main variant, The Remote Explosive, is primarily used for infantry and light vehicle traps while the more AV based RE's are soely for vehicles and such and not infantry. That's the entire point of having the different variants. Even though the proxies aren't as common you will see them every once in a while and they do rekt you if a logi puts down enough. As for the standard variants, people will do as they please to do what ever they can to kill you and the only reason that it can be resupplied and I don't hive is because it's not directly an equipment type of module, that's why it has its own skill tree in demolition
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Mister Goo
Random Gunz
188
|
Posted - 2015.03.27 01:23:00 -
[25] - Quote
knight guard fury wrote:First off, RE's are an anti infantry and anti vehicle weapon. It's main variant, The Remote Explosive, is primarily used for infantry and light vehicle traps while the more AV based RE's are soely for vehicles and such and not infantry. That's the entire point of having the different variants. Even though the proxies aren't as common you will see them every once in a while and they do rekt you if a logi puts down enough. As for the standard variants, people will do as they please to do what ever they can to kill you and the only reason that it can be resupplied and I don't hive is because it's not directly an equipment type of module, that's why it has its own skill tree in demolition
Following yours and Greiv Rabbah's logic since they are in the demolitions tree and a weapon they need to go into the Grenade slot then. Take them out of the equipment slot, take away their equipment quantity and give them a quantity of 2 just the same as a grenade, also give them the same nanite consumption that a grenade has.
Greiv, you are welcome to use all your explosive weapons that you want. They are what make the game interesting. Just don't forget to aim for the feet. and don't forget your little blue pill so you can get it up and over the blast radius.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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knight guard fury
Carbon 7 Iron Oxide.
1563
|
Posted - 2015.03.27 01:34:00 -
[26] - Quote
Mister Goo wrote:knight guard fury wrote:First off, RE's are an anti infantry and anti vehicle weapon. It's main variant, The Remote Explosive, is primarily used for infantry and light vehicle traps while the more AV based RE's are soely for vehicles and such and not infantry. That's the entire point of having the different variants. Even though the proxies aren't as common you will see them every once in a while and they do rekt you if a logi puts down enough. As for the standard variants, people will do as they please to do what ever they can to kill you and the only reason that it can be resupplied and I don't hive is because it's not directly an equipment type of module, that's why it has its own skill tree in demolition Following yours and Greiv Rabbah's logic since they are in the demolitions tree and a weapon they need to go into the Grenade slot then. Take them out of the equipment slot, take away their equipment quantity and give them a quantity of 2 just the same as a grenade, also give them the same nanite consumption that a grenade has. Greiv, you are welcome to use all your explosive weapons that you want. They are what make the game interesting. Just don't forget to aim for the feet. and don't forget your little blue pill so you can get it up and over the blast radius. No because knowing CCP it will require you to have to use R2 and limiting to 2 is obsured. Really the only thing I don't mind would be a damage nerf only for the fact that they are personnel traps but they still need to be effective enough to work on tanks or any other vehicle. If CCP fixed packed re damage than I totally wouldn't mind a damage nerf, but putting them in grenade slot and limiting to 2 I am just against.
Fix the timer to 5 and reduce damage so that standard won't completely kill a heavy and advance will have a 50/50 chance depending on the tank and Proto still murders all and I'll be totally fine with that. The re cannot be considered a grenade because it is an entirely different type of handheld explosive
TL:DR I'm against having it in the grenade slot and limiting it to two. I'm willing to have its damage reduced or timer increased to compensate for its "trappyness"
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Luther Mandrix
WASTELAND JUNK REMOVAL
461
|
Posted - 2015.03.27 10:42:00 -
[27] - Quote
One of the post said that the high damage of Remote Explosives must remain high to damage HAV's , Yet the AV Prox mines are at 750 hp damage .Just saying! |
Luther Mandrix
WASTELAND JUNK REMOVAL
461
|
Posted - 2015.03.27 10:45:00 -
[28] - Quote
So are we going to need a hold square like we are hacking to place a RE ? Maybe then it would truly be for trap only and Packed RE can be thrown. |
Mister Goo
Random Gunz
188
|
Posted - 2015.03.28 02:48:00 -
[29] - Quote
Luther Mandrix wrote:So are we going to need a hold square like we are hacking to place a RE ? Maybe then it would truly be for trap only and Packed RE can be thrown.
Yes I like it. fixes all the problems we currently have.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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knight guard fury
Carbon 7 Iron Oxide.
1569
|
Posted - 2015.03.28 03:39:00 -
[30] - Quote
No, CCP aren't going to make an animation for that and secondly that reduces so many possibilities to what they can do.
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
5
|
Posted - 2015.03.28 04:35:00 -
[31] - Quote
They don't need a new animation, they can use the hacking animation and I don't see a title on you for official spokesperson, so who even are you to tell us what CCP will or won't do?
@Luther Mandrix/Mister Goo, No it doesn't. No variation should be throwable, it deals 1200+ damage and it's much cheaper than grenades but much more useful. It needs to be for traps only.
Low ranks already have it hard enough fighting vets, Heavy gear somewhat helped, but not against this insta-kill equipment and vets are hopping around like mutant rabbits on steroids now. How many advantages do you freakin need?
-For devs-
-Fix matchmaking please-
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137H4RGIC
Onikanabo Brigade Caldari State
503
|
Posted - 2015.03.28 08:41:00 -
[32] - Quote
Greiv Rabbah wrote:In this case the only limiting factor on being able to throw them would be strength and if a super soldier isn't strong enough to throw something that small, this game really has gone to hell. you can frisbee them, it'll just break the remote since it is such a delicate explosive.Greiv Rabbah wrote:
Removing the ability to throw remotes makes it impossible to place them on tanks, which is seriously a valid use for remotes. As is a tank will stutter back and forth to ensure remotes slide right off of them, so ues lets make it so that tanks can more easily run you over and shoot you down while theyre slip'n'sliding about keeping your remotes from sticking. Bad idea, thx. Youll prolly manage to get this terrible idea added and then ppl will stop using remotes forever.
RE's are not the only answer to tanks. You have Forge Guns, PLC, Swarms, Flux/AV Nade, Proxi RE.
Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
Using the 'slippery slope' method of argument is a logical fallacy and shouldn't be used. Obviously that won't happen. I do not think it's too much to ask to remove the range of deploying an RE to 0. To having it be dropped at your feet so you can't throw them like a grenade. But I see your concern. Here's what I think we should do.
We implement a protocol that allows us to either 'tap' the fire button for the RE which allows us to throw it like a grenade. Doing the same damage as a regular grenade of its quality level. However, if you want the big bang as it were, you'll need to arm it. So you'll have to go against a surface, hold the button while it takes one second to plant and arm. Then you can detonate it for maximum effect. I do not think this is unreasonable... do you?
I want to help DUST become a better experience for everyone. Let's work together!
137H4RGIC - Running for CPM2 (SOONGäó)
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knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.28 11:20:00 -
[33] - Quote
We've had this feature for the entire game, and now all of a sudden you want it removed? There are obviously easier methods of fixing the "spam" of this weapon then just removing the throwing of these weapons.
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.28 11:47:00 -
[34] - Quote
Simply put, RE's are and always have been throwable. And to whoever said they were delicate and should be destroyed when throwed, your wrong, the explosive material is invaded around metal and everything else required for it to detonate, which is all pretty much metal, so it can take a decent fall without exploding. And the best reason that there are very reliable is that they have a very short arming time, which should have been increased a while ago but never was, so reasonably if the arm time was increased to 5 seconds, not so many people would use them as much, but you would still see a fair amount so it's not just useless.
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
5
|
Posted - 2015.03.28 19:50:00 -
[35] - Quote
@knight guard fury
"There are obviously easier methods" So obvious that you can't name a single one it seems.
Simply put, I don't care how it has always been. Like I said before, it's time for change. Also, you should know what words mean if you're going to use them in a sentence.
"The explosive material is invaded around metal" derp?
"everything else required for it to detonate, which is all pretty much metal, so it can take a decent fall without exploding." I didn't realize you have a masters degree in alien technology. Please, tell us more.
"not so many people would use them as much" It wouldn't be useless even if it had a 5 second set up time and was unable to be thrown. It'd still be a valuable piece of equipment to defend objectives or set up traps. As it should be.
-For devs-
-Fix matchmaking please-
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knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.29 01:47:00 -
[36] - Quote
RE's aren't even a problem right now, currently the thing to do is core locus spam the hell out of everyone and that seems to be just as effective
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
6
|
Posted - 2015.03.29 02:39:00 -
[37] - Quote
"RE's aren't even a problem right now "
Yeah they are, gtfo.
-For devs-
-Fix matchmaking please-
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SalvadorSlX7
Storm Wind Strikeforce Caldari State
5
|
Posted - 2015.03.29 02:50:00 -
[38] - Quote
Luther Mandrix wrote:1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus?
remotes should do more dmg than core locus grenades but there should be less of them or 2 variant 1 light and 1 std light can carry 2 std only 1 both differ in dmg |
Luther Mandrix
WASTELAND JUNK REMOVAL
464
|
Posted - 2015.03.29 09:14:00 -
[39] - Quote
knight guard fury wrote:We've had this feature for the entire game, and now all of a sudden you want it removed? There are obviously easier methods of fixing the "spam" of this weapon then just removing the throwing of these weapons. There was a time when the Guys that were throwing the RE were not invisible and we had a chance to kill them. They Fly Shooting core flaylocks/Plasma/RE /Shotgun at the speed of my bullets can't kill you. |
knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.29 15:46:00 -
[40] - Quote
Luther Mandrix wrote:knight guard fury wrote:We've had this feature for the entire game, and now all of a sudden you want it removed? There are obviously easier methods of fixing the "spam" of this weapon then just removing the throwing of these weapons. There was a time when the Guys that were throwing the RE were not invisible and we had a chance to kill them. They Fly Shooting core flaylocks/Plasma/RE /Shotgun at the speed of my bullets can't kill you. Not every RE user has a cloak or myo's on. I for one use it on my assaults and 1 scout and even have a dedicated logi with 2 proxi' sand 1 RE just for practical and "opportunity" uses. I don't spam unless there are proto suits that are hard to kill, vehicles like LAV's or HAV's or groups of enemies that are near an objective. I don't abuse it in at way, just use them for what there best at which is killing vehicles AND infantry.
And it's really not hard to spot a cloaked scout tbh, all you have to do is notic the blue distorted glare that's moving around
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
|
Derpty Derp
Dead Man's Game
951
|
Posted - 2015.03.29 16:20:00 -
[41] - Quote
Just up the delay before it can be detonated... 6 seconds should do the trick. |
knight guard fury
Carbon 7 Iron Oxide.
1570
|
Posted - 2015.03.29 16:36:00 -
[42] - Quote
Derpty Derp wrote:Just up the delay before it can be detonated... 6 seconds should do the trick. Exactly what I've been saying(but I said 5 seconds). And possibly give the assault or logi a time reduction bonus so it won't take as long
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2015.03.29 18:38:00 -
[43] - Quote
knight guard fury wrote: Exactly what I've been saying(but I said 5 seconds). And possibly give the assault or logi a time reduction bonus so it won't take as long
Still disagree, no throw. Also, everyone will start using assault or logi and nothing will change and what even is your logic? Reduce it back down to 3 if your wearing a certain suit? nice..or no, your logic would be that there would be no timer.
-For devs-
-Fix matchmaking please-
|
knight guard fury
Carbon 7
1571
|
Posted - 2015.03.29 18:57:00 -
[44] - Quote
Kinyuhk Goluhh wrote:knight guard fury wrote: Exactly what I've been saying(but I said 5 seconds). And possibly give the assault or logi a time reduction bonus so it won't take as long
Still disagree, no throw. Also, everyone will start using assault or logi and nothing will change and what even is your logic? Reduce it back down to 3 if your wearing a certain suit? nice..or no, your logic would be that there would be no timer. Not saying that particularly but keep the timer high and if it's on the logistics then not too many people will go out of their way to use it on that suit because it is slower and weaker than the assault so theoretically not so many people would use it as often on that suit unless you just happen to have already use the suit often. And it doesn't have to be reverted back to 2.5 or 3 seconds, just a bit lower so it doesn't take as long
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2015.03.30 16:47:00 -
[45] - Quote
Apparently strong enough to insta-kill someone in Advanced Heavy Armor, now that's OP! The guy that threw it was standing right next to my entire team with us shooting him at the objective and he goes for his equipment?! Of course, I only noticed that tiny black box when it was too late. That's an 8k suit a5sh0l3, 16k in total including gear and I don't have an endless amount of ISK like vets defending RE abuse!
For the slow people, he went for his equipment instead of his actual gun right infront of the enemy team, solo. So he knew that crap is overpowered. Needs to be N.E.R.F.E.D. but if the dev team reads this you focus all your attention on getting that matchmaking fix out, every dev working on it, nothing else is as important right now.
-For devs-
-Fix matchmaking please-
|
Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE Immortals of War
1332
|
Posted - 2015.03.30 16:56:00 -
[46] - Quote
instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist x5)
Caldari Loyalist
22 million sp in drop suit upgrades
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
8
|
Posted - 2015.03.30 18:20:00 -
[47] - Quote
Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived
No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL!
Also, are you a noob? You CAN be revived, just not by explosions, which makes sense.
Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll put just stick it back on there then you'll be fine."
Do you even understand your own logic?
-For devs-
-Fix matchmaking please-
|
knight guard fury
Carbon 7
1585
|
Posted - 2015.03.31 01:34:00 -
[48] - Quote
Kinyuhk Goluhh wrote:Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL! Also, are you a noob? You CAN be revived, just not by explosions, which makes sense. Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine." Do you even understand your own logic?
I see your hatred for the use/relevance of RE and EQUIPMENT in the same sentence=ƒÿé. Yes, it's blatantly obvious that RE's are equipment And yes they deal high amounts of damage(which makes vehicles even easier to kill, since their EHP was reduced=ƒÿÅ) But your just wanting RE's to be nerfed to uselessness because unless there proxies, no one is going to use RE's if we can't toss them in some form or way. And that completely nullifies the use of them against vehicles such as tanks. I mean hell, even BF allows C4 to be thrown.
And the forge gun was nerfed in regards of blast radius because people snipe with them too often and to make them more AV focused then AI focused. And the reason it's not going to ever be in the grenade slot is because by definition, a grenade is " a small bomb thrown by hand or launched mechanically." And a remote explosive or 'remote bomb is "a bomb that can be detonated by remote control." And it's considered equipment because you need to actually "carefully" operate the damn things whether purposely being reckless or actually using them for legit reasons.
You just seem to be raging at the fact that RE's are commonly used and just want them nerfed into oblivion. Try arguing through reason and not emotion next time=ƒÿÄ
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
9
|
Posted - 2015.03.31 02:22:00 -
[49] - Quote
knight guard fury wrote:
I see your hatred for the use/relevance of RE and EQUIPMENT in the same sentence. Yes, it's blatantly obvious that RE's are equipment And yes they deal high amounts of damage(which makes vehicles even easier to kill, since their EHP was reduced) But your just wanting RE's to be nerfed to uselessness because unless there proxies, no one is going to use RE's if we can't toss them in some form or way. And that completely nullifies the use of them against vehicles such as tanks. I mean hell, even BF allows C4 to be thrown.
Yeah, too bad 99% of people playing this don't use it to destroy vehicles huh? and you're just wanting RE's to remain the same because you want every advantage you can get over everyone else. pa-+thet-+ic
No one is going to use them? Who are you speaking for? I'd use them for defending objectives, like they're supposed to be used for.
knight guard fury wrote: And the reason it's not going to ever be in the grenade slot is because by definition, a grenade is " a small bomb thrown by hand or launched mechanically." And a remote explosive or 'remote bomb is "a bomb that can be detonated by remote control." And it's considered equipment because you need to actually "carefully" operate the damn things whether purposely being reckless or actually using them for legit reasons.
"carefully" by throwing them. Nice logic.
knight guard fury wrote: You just seem to be raging at the fact that RE's are commonly used and just want them nerfed into oblivion. Try arguing through reason and not emotion next time
No, I'm raging at the fact that they are spammed! all I asked for was for the throwing to be removed for now. Try getting your facts straight.
-For devs-
-Fix matchmaking please-
|
knight guard fury
Carbon 7
1586
|
Posted - 2015.03.31 03:05:00 -
[50] - Quote
Kinyuhk Goluhh wrote:knight guard fury wrote:
I see your hatred for the use/relevance of RE and EQUIPMENT in the same sentence. Yes, it's blatantly obvious that RE's are equipment And yes they deal high amounts of damage(which makes vehicles even easier to kill, since their EHP was reduced) But your just wanting RE's to be nerfed to uselessness because unless there proxies, no one is going to use RE's if we can't toss them in some form or way. And that completely nullifies the use of them against vehicles such as tanks. I mean hell, even BF allows C4 to be thrown.
Yeah, too bad 99% of people playing this don't use it to destroy vehicles huh? and you're just wanting RE's to remain the same because you want every advantage you can get over everyone else. pa-+thet-+ic No one is going to use them? Who are you speaking for? I'd use them for defending objectives, like they're supposed to be used for. knight guard fury wrote: And the reason it's not going to ever be in the grenade slot is because by definition, a grenade is " a small bomb thrown by hand or launched mechanically." And a remote explosive or 'remote bomb is "a bomb that can be detonated by remote control." And it's considered equipment because you need to actually "carefully" operate the damn things whether purposely being reckless or actually using them for legit reasons.
"carefully" by throwing them. Nice logic. knight guard fury wrote: You just seem to be raging at the fact that RE's are commonly used and just want them nerfed into oblivion. Try arguing through reason and not emotion next time
No, I'm raging at the fact that they are spammed! all I asked for was for the throwing to be removed for now. Try getting your facts straight. First off, 99%... Really, I have seen plenty of people use them on vehicles, it's just not as often as infantry because it's either harder or their moving to fast to put them on. And no I'm not defending it because I want these so called "advantages over everybody", I don't want it directly nerfed in that way because it nullifies some of the ways you can logically put/place them in certain/specific areas. I don't give a sit about having an advantage over other people I use them commonly on many suits for practical reasons as well, he'll I would rather have the game balanced then have an extreme advantage over some one. This is why I am for increasing the arming time of RE's.
And I put quotes around carefully for a reason. And besides the explosives are in some sort of metal encasings to keep it safe until detonated. And by the way, you can carefully throw things, it just depends on how you throw it.
And I wasn't referring to nobody using the RE's I meant the min logi having a time reduction bonus and people using them on that suit wouldn't really increase by much. People will still definitely use them, even me
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
9
|
Posted - 2015.03.31 04:23:00 -
[51] - Quote
knight guard fury wrote: First off, 99%... Really, I have seen plenty of people use them on vehicles, it's just not as often as infantry because it's either harder or their moving to fast to put them on. And no I'm not defending it because I want these so called "advantages over everybody", I don't want it directly nerfed in that way because it nullifies some of the ways you can logically put/place them in certain/specific areas. I don't give a sit about having an advantage over other people I use them commonly on many suits for practical reasons as well, he'll I would rather have the game balanced then have an extreme advantage over some one. This is why I am for increasing the arming time of RE's.
And I put quotes around carefully for a reason. And besides the explosives are in some sort of metal encasings to keep it safe until detonated. And by the way, you can carefully throw things, it just depends on how you throw it.
And I wasn't referring to nobody using the RE's I meant the min logi having a time reduction bonus and people using them on that suit wouldn't really increase by much. People will still definitely use them, even me
Yeah, 99%. Really. I have yet to see a soul use a RE on a vehicle. Ever. They always use Swarm Launchers.
"it's just not as often as infantry because it's either harder or their moving to(lol, grammar) fast to put them on."
Lol, you just contradicted yourself. You argued earlier that it's mainly used to put on vehicles, now you say it's mainly used on infantry. Get a Swarm Launcher and geeeeet outta here, don't let the door hit you on the way out.
"logically put/place them" Yerp, throw it down while your running like hell away from a Heavy who's about to wreck your face and get a cheap kill. Also when I said remove the ability to throw them I also said to replace it with putting it directly on the wall/floor.
"he'll I would rather have the game balanced then have an extreme advantage over some one" Then stfu and gtfo, let it get nerfed if it doesn't bother you. You already contradicted the whole reason for throwing them, therefore you have no ammo left for arguing it's purpose.
"carefully throw things" You mean throw high caliber explosives. Have you ever heard of people irl throwing high caliber explosives? I haven't, cause the very thought of it is re - tard - ed.
"no one is going to use RE's if we can't toss them in some form or way" "And I wasn't referring to nobody using the RE's"
-For devs-
-Fix matchmaking please-
|
Derpty Derp
Dead Man's Game
963
|
Posted - 2015.03.31 15:54:00 -
[52] - Quote
Kinyuhk Goluhh wrote:Also, are you a noob? You CAN be revived, just not by explosions, which makes sense.
Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine."
Do you even understand your own logic? Except thanks to these technical limitations super futuristic dropsuits, I've never seen anyones limbs get blown off... I think they just die of shock, lol. |
Greiv Rabbah
M.T.A.C Assault Operations Command
305
|
Posted - 2015.03.31 19:37:00 -
[53] - Quote
Kinyuhk Goluhh wrote:Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL! Also, are you a noob? You CAN be revived, just not by explosions, which makes sense. Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine." Do you even understand your own logic?
so GUN weapon = WEAPON... and DEPLOYABLE weapon = EQUIPMENT? well, ain't that cute... BUT ITS WRONG! remote explosives, like grenades, are a weapon. when you die to them its a fair kill, whether you QQ or not. the obvious answer SHOULD be if you wont want to die to them use a counter-recon suit so you can spot them before they blow up. thanks to explosive nerfs that make no sense, however, if you don't want to die to a perfectly valid anti-sentinel nuclear weapon... just use a sentinel, they laugh at bombs. no seriously, i've run in chat channels with sentinels that have been on the opposing team. they actually laugh. and then hunt me down for trying to assassinate them. does anyone in this thread understand the logic of what any of you are saying??? "OMG A NUCLEAR WEAPON KILLS ME, NERF IT!!!" hello... no. how about we buff grenades to where they ought to be so that people have more incentive to use grenades on their non-proto fits and then we just watch as half the people using remotes stop using them. at that point we can begin to finally acknowledge that part of the problem with remotes is that their counterpart(grenades) was useles in its role except for a sinlge grenade(Core) and then when remotes become practically unused in the battlefield we can start to address the other cause of frisbeemotes: namely, that they are not an effective anti-infantry OR anti-vehicle assassination weapon. i mean, bandwidth adjustments were made to allow scouts to continue using remote explosives as tankhunters, and i was one of the people requesting that. there were a couple good reasons for that. the first is that i didnt find it so funny when by carefully executed assassination plot got me killed by the heavy(when i did everything right) so i stopped using them to assassinate people. the second is that they were capable tankhunting weapons and, as they do more damage than proxies at the expense of needing to be activated manually, they were a good weapon to assassinate vehicles with. now vehicles and heavies BOTH laught them off, vehicles can literally shake them off of them while this stupid arming timer sets itself, and none of that makes sense because its a friggin nuclear device invented by the minmatar! it should be able to be set off as soon as it hits the ground/wall/tank! i mean, come on, its made using plutonium(because thats easy to refine in New Eden) and its made from spare parts(because everything minmatar is made of spare parts). hell, there should be a 50/50 that it blows up WHILE i'm trying to set it, if ANY nerf-type balancing was required. but a nerf is not required for this! the killfeed shows that remotes are not an overpowered or underpowered weapon. this is because theyre being exploited theyre being exploited because its the only current way to use them effectively. this is because the main targets for remotes are largely immune to having to worry about remotes. theyre also being exploited because grenades are underpowered and they fill that void(when exploited) grenades still show up on the kill feed though because protostompers. also, even if the devs DID notice grenades showing up less on the killfeed than other weapons, the mentality is NOT "this weapon is underpowered" the mentality, from what has been said by the devs IS "this weapon is not being spammed right now so its okay." its NOT okay. you all arent crying because remotes are overpowered, you're crying because first grenades are underpowered and second because you have too much QQ and not enough pew pew. HTFU
Sebiestor scout, MTAC pilot, Merc w/ a face
|
Greiv Rabbah
M.T.A.C Assault Operations Command
305
|
Posted - 2015.03.31 19:49:00 -
[54] - Quote
Derpty Derp wrote:Kinyuhk Goluhh wrote:Also, are you a noob? You CAN be revived, just not by explosions, which makes sense.
Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine."
Do you even understand your own logic? Except thanks to these technical limitations super futuristic dropsuits, I've never seen anyones limbs get blown off... I think they just die of shock, lol. titanium ion alloy skeletons. military grade clones. we dont bleed because our veins are full of nanites. we dont lose limbs because even when theres nothing left hanging onto it, the bones are durable enough to remain. we dont see gore and chunks of fles because low ram/"the codebase is optimizedGäó" plasma&laser weapons vaporize the augmented flesh instantly/projectile wepons spray enough metal to shred the augmented flesh into an unrecognizable mist/rail weapons fire supercharged flechettes that shred the flesh instantly AND reduce it to ash/explosive weapons are nuclear(because LORE. all explosives in new eden are nuclear.) and if you think anything should be left of the limb, even on a military grade clone, after being hit with a nuclear explosion... well... wow, i just.. i dont even know what to say to that.
edit: they die because once incapacitated, the dropsuit is the only thing keeping your organs+brain functioning. once the dropsuit has been damaged enough, its primary functions fail and all that remains is auxiliary life support systems, which are only sustainable for about 25 seconds, assuming someone doesnt come help your organs rupture quicker/destroy the dropsuit computer keeping you barely alive. by the time we're "incapacitated" nothing in [out-of-character] modern medicine [/out-of-character] could save us. new eden tech is the only reason we can be revived from such a state, in which we're very close to being brain-dead.
side note: i like this because its grim and funny. flux grenades CAN kill, if you use them to disable the dropsuits auxiliary life-support functions. what despicable cad would do such a thing, i could not possibly fathom
in other words, when the dropsuit is no longer able to keep our brain functioning, we're "dead". until then, magical fairy dust jesus juice nanites can be used to revive us and bring us instantaneously to fighting-fit
Sebiestor scout, MTAC pilot, Merc w/ a face
|
Greiv Rabbah
M.T.A.C Assault Operations Command
305
|
Posted - 2015.03.31 20:10:00 -
[55] - Quote
Kinyuhk Goluhh wrote:knight guard fury wrote: First off, 99%... Really, I have seen plenty of people use them on vehicles, it's just not as often as infantry because it's either harder or their moving to fast to put them on. And no I'm not defending it because I want these so called "advantages over everybody", I don't want it directly nerfed in that way because it nullifies some of the ways you can logically put/place them in certain/specific areas. I don't give a sit about having an advantage over other people I use them commonly on many suits for practical reasons as well, he'll I would rather have the game balanced then have an extreme advantage over some one. This is why I am for increasing the arming time of RE's.
And I put quotes around carefully for a reason. And besides the explosives are in some sort of metal encasings to keep it safe until detonated. And by the way, you can carefully throw things, it just depends on how you throw it.
And I wasn't referring to nobody using the RE's I meant the min logi having a time reduction bonus and people using them on that suit wouldn't really increase by much. People will still definitely use them, even me
Yeah, 99%. Really. I have yet to see a soul use a RE on a vehicle. Ever. They always use Swarm Launchers. "it's just not as often as infantry because it's either harder or their moving to(lol, grammar) fast to put them on." Lol, you just contradicted yourself. You argued earlier that it's mainly used to put on vehicles, now you say it's mainly used on infantry. Get a Swarm Launcher and geeeeet outta here, don't let the door hit you on the way out. "logically put/place them" Yerp, throw it down while your running like hell away from a Heavy who's about to wreck your face and get a cheap kill. Also when I said remove the ability to throw them I also said to replace it with putting it directly on the wall/floor. "he'll I would rather have the game balanced then have an extreme advantage over some one" Then stfu and gtfo, let it get nerfed if it doesn't bother you. You already contradicted the whole reason for throwing them, therefore you have no ammo left for arguing it's purpose. "carefully throw things" You mean throw high caliber explosives. Have you ever heard of people irl throwing high caliber explosives? I haven't, cause the very thought of it is re - tard - ed. "no one is going to use RE's if we can't toss them in some form or way" "And I wasn't referring to nobody using the RE's"
he has seen plenty of people use remotes on vehicles. everyone who runs with the matari people is familiar with our use of remote explosives, especially among the scouts as we SIMPLY DONT HAVE THE HP to stand around and PRETEND the mass driver is a functional AV. that means that bombs are our only AV. and swarm launchers are not matari tech. why would i, a sebiestor scout, want to wield some piece of junk that the wyirkomi corp slapped together when boundless creations has built a WEAPON (yes weapon. weapon weapon weapon. go to skills, look what remotes are trained as... OMG! its WEAPONS!!!) that should be equally usable vs vehicles. i dont want an advantage over anybody either, and thats why i'm in favor of no nerfs for remotes and instead buffing grenades.
literally everything anybody here is crying about will be resolved by fixing remotes. the fact that i have to keep coming here and arguing it because a different moron each week takes up this stance is asinine and infuriating. i have better things to do than be educating you scrubs. this isnt even the 5th thread addressing this "concern" they just keep dying because the devs arent going to listen to an idiotic nerf request.
also, it seems i get likes every time i point out that grenades(except core) are broken and that fixing them will eliminate the frisbeemote problem. which yes, there is a problem with frisbeemotes, and its that some people feel they need to use them since grenades are broken. why dont you stfu and gtfo with your "logic"
Sebiestor scout, MTAC pilot, Merc w/ a face
|
knight guard fury
Carbon 7
1587
|
Posted - 2015.03.31 23:46:00 -
[56] - Quote
Griev you are my new favorite person right now=ƒÿé=ƒÿÄ
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
RolyatDerTeufel
1820
|
Posted - 2015.03.31 23:59:00 -
[57] - Quote
they haven't been that bad recently. But CCP has the info
Twitch.TV Live Stream
YouTube Channel
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
19
|
Posted - 2015.04.02 15:24:00 -
[58] - Quote
TL;DR your first post Greiv, was a huge wall of text, seemed like rambling and didn't reply sooner because of the damn text box limitations of the PS3 but I have a PC for this post.
Greiv Rabbah wrote:he has seen plenty of people use remotes on vehicles. everyone who runs with the matari people is familiar with our use of remote explosives, especially among the scouts as we SIMPLY DONT HAVE THE HP to stand around and PRETEND the mass driver is a functional AV. that means that bombs are our only AV. and swarm launchers are not matari tech. why would i, a sebiestor scout, want to wield some piece of junk that the wyirkomi corp slapped together when boundless creations has built a WEAPON (yes weapon. weapon weapon weapon. go to skills, look what remotes are trained as... OMG! its WEAPONS!!!)
I think I get it, you're like, RPing? I didn't realize I was in the roleplay forum, oh wait...I'm not, that's here: https://forums.dust514.com/default.aspx?g=topics&f=1409
Now gtfo
Also, not my fault you're dumb enough to attack enemy artillery, YOU'RE A SCOUT, YOU'RE NOT SUPPOSED TO BE ATTACKING ENEMY ARTILLERY!
Greiv Rabbah wrote:that should be equally usable vs vehicles.
Maybe if it were a stealth or infiltration mission, NOT in the freakin' front lines.
Soldier: "I want to take Remote Explosives to the front lines to throw at enemy artillery." Leader: "You're an idiot."
Greiv Rabbah wrote:i dont want an advantage over anybody either, and thats why i'm in favor of no nerfs for remotes and instead buffing grenades.
Well you're getting one, a big one since it insta-kills and keeping it the way it is plus buffing grenades won't help despite the fact that grenades don't even need to be buffed. Typically grenades would make sense to insta-kill a person, but this is high tech alien armor and shielding we're talking about so it makes sense and if you want to still want to pursue that goal, GO MAKE YOUR OWN THREAD.
Greiv Rabbah wrote:the fact that i have to keep coming here and arguing it because a different moron each week takes up this stance is asinine and infuriating. i have better things to do than be educating you scrubs. this isnt even the 5th thread addressing this "concern" they just keep dying because the devs arent going to listen to an idiotic nerf request.
Yeah, extremely stupid to want more fairer gameplay. gtfo kid. You're not obligated to post here and who are you to say what feedback they're going to listen to?! Whatever YOU deem to be worth their time?? Unless a dev PERSONALLY makes a post saying they will not be doing the requested change of a thread, PLEASE stop saying what they will or wont do.
Greiv Rabbah wrote:also, it seems i get likes every time i point out that grenades(except core) are broken and that fixing them will eliminate the frisbeemote problem. which yes, there is a problem with frisbeemotes, and its that some people feel they need to use them since grenades are broken. why dont you stfu and gtfo with your "logic"
I got 3 likes on my main post, you've got none on that reply. So more people agree with ME. SO STFU AND GTFO with your idiocy and confusing RP posts.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
|
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
19
|
Posted - 2015.04.02 15:29:00 -
[59] - Quote
RolyatDerTeufel wrote:they haven't been that bad recently. But CCP has the info
Yeah they have, even moreso now that matchmaking came out. Along with vets spamming tanks. I don't even know WHERE these people are throwing these RE's from and that 1 objective(DOM I think) map with the nuclear reactor/missile launch bay it's the worst. Constant RE spam. I even experienced someone getting 3 kills in one RE because I was one of the three and another jerkface was actually boasting here about how many kills they got with a single one, on freakin' HEAVY users.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
|
Greiv Rabbah
M.T.A.C Assault Operations Command
309
|
Posted - 2015.04.02 17:40:00 -
[60] - Quote
Kinyuhk Goluhh wrote:TL;DR your first post Greiv, was a huge wall of text, seemed like rambling and didn't reply sooner because of the damn text box limitations of the PS3 but I have a PC for this post. i often post in wall of text. forum rules against a wall of text are.. oh there are none.
tankhunting is a valid scout role, as per CCP Rattata's own words, and i always post in-character. deal with it, there are fps players and rpg players here bc this is an mmo/fps hybrid
Quote:Maybe if it were a stealth or infiltration mission, NOT in the freakin' front lines.
Soldier: "I want to take Remote Explosives to the front lines to throw at enemy artillery." Leader: "You're an idiot." hah hahahah hah. scout. dumbass. what part of scout is a scout do you not understand? i'm not advocating morons to run and throw remotes at tanks on the frontlines.
Quote:Well you're getting one, a big one since i am too stoopidz to know it doesnt insta-kills and blah blah blah you went full ****** on that one. i'll be nice and ignore it this time.
Quote:Yeah, extremely stupid to want more fairer gameplay. gtfo kid. You're not obligated to post here and who are you to say what feedback they're going to listen to?! Whatever YOU deem to be worth their time?? Unless a dev PERSONALLY makes a post saying they will not be doing the requested change of a thread, PLEASE stop saying what they will or wont do. you dont want fairer gameplay you want to QQ. thats why you're here doing exactly that. its not about what i deem, i'm not in charge of what they do. it is a fact that frame reads everything and if your post had any validity, this thread would have gotten a blue tag by now. its not happening, just accept that your crying is being ignored and let your sad little nerf cry thread die.
"I got 3 likes on my main post, you've got none on that reply. So more people agree with ME. SO STFU AND GTFO with your idiocy and confusing RP posts." funny... i've got what 9 likes on my main post here? nice math bruh. maybe you stfu now? nah unlikely. how is pointing out that minmatars are more likely to use explosives based on it being our tech RPing? i'm sorry my posts are "confusing" to you. but its okay, when you grow up youll be smarter and words wont make your head hurt. now lets put you down for a nap. don't cry anymore little baby, mommy made you a fresh bottle.
Sebiestor scout, MTAC pilot, Merc w/ a face
|
|
Greiv Rabbah
M.T.A.C Assault Operations Command
309
|
Posted - 2015.04.02 17:43:00 -
[61] - Quote
knight guard fury wrote:Griev you are my new favorite person right now=ƒÿé=ƒÿÄ thx i like you too
Sebiestor scout, MTAC pilot, Merc w/ a face
|
KEROSIINI-TERO
The Rainbow Effect
1905
|
Posted - 2015.04.02 17:57:00 -
[62] - Quote
Luther Mandrix wrote:1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus?
Your ideas 1) and 3) would snuff the RE trap use altogether. 2) is an option on board.
But think more ways to reduce the complained-about RE grenading. Hint: activation delay....
Looking at both sides of the coin.
Even Aurum one.
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Greiv Rabbah
M.T.A.C Assault Operations Command
309
|
Posted - 2015.04.03 02:27:00 -
[63] - Quote
KEROSIINI-TERO wrote:Luther Mandrix wrote:1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus? Your ideas 1) and 3) would snuff the RE trap use altogether. 2) is an option on board. But think more ways to reduce the complained-about RE grenading. Hint: activation delay.... i still propose the most effective way to eliminate RE grenading is to make locus grenades other than the Core useful as grenades so that people will be incentivized to simply use grenades instead
Sebiestor scout, MTAC pilot, Merc w/ a face
|
Greiv Rabbah
M.T.A.C Assault Operations Command
309
|
Posted - 2015.04.03 02:34:00 -
[64] - Quote
Kinyuhk Goluhh wrote:Apparently strong enough to insta-kill someone in Advanced Heavy Armor, now that's OP! The guy that threw it was standing right next to my entire team with us shooting him at the objective and he goes for his equipment?! Of course, I only noticed that tiny black box when it was too late. That's an 8k suit a5sh0l3, 16k in total including gear and I don't have an endless amount of ISK like vets defending RE abuse!
For the slow people, he went for his equipment instead of his actual gun right infront of the enemy team, solo. So he knew that crap is overpowered. Needs to be N.E.R.F.E.D. but if the dev team reads this you focus all your attention on getting that matchmaking fix out, every dev working on it, nothing else is as important right now.
if you're crying about losing 16k in one death, you're crying waay too hard. btw, a proto min scout has lower hp than any other class in the game and costs as much as a kitted out proto logi. so a dedicated scout, vet or not, is pretty unlikely to be very rich considering we cant just pimp ourselves out to the nearest heavy to float effortlessly to the top of the leaderboards. we actually have to work for our points, and we burn a heavy hole in our wallet doing so, with incredibly diminishing returns. on average, if i run pubs with a full proto squad, i lose about 2-5 million isk per match. assuming we win and i place in the top 6 on the board. your QQ is getting more pointless the more you talk
Sebiestor scout, MTAC pilot, Merc w/ a face
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Luther Mandrix
WASTELAND JUNK REMOVAL
474
|
Posted - 2015.04.04 11:50:00 -
[65] - Quote
Hows everyone feel how REs are going now with the Jump Mods in place? |
knight guard fury
Carbon 7
1592
|
Posted - 2015.04.04 16:14:00 -
[66] - Quote
Luther Mandrix wrote:Hows everyone feel how REs are going now with the Jump Mods in place? I don't see many people use jumps mods plus RE's so i don't think it's a problem.
Warrior of the tribal republic
Serious matari loyalist and RP'er
All mental thoughts are of my own
Winmatar
|
kickin six
Royal Uhlans Amarr Empire
27
|
Posted - 2015.04.05 02:47:00 -
[67] - Quote
3 seconds after placement and not sure it happens but it should make a sound when it drops. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
23
|
Posted - 2015.04.05 12:48:00 -
[68] - Quote
kickin six wrote:3 seconds after placement and not sure it happens but it should make a sound when it drops.
I've rarely seen anyone strategically place one of these. They tend to just keep throwing it directly at enemies(like myself) and detonating it. Of course, since I'm going to be shooting at them, it's unlikely I'll notice a sound.
Even grenades have an emblem showing when they're thrown..c'mon anyone who is at all familiar with game mechanics must know that if it doesn't have that it must be for stealth or defending an objective. Not being abused the way it is now. Also, not positive as I've only gotten 1 test so far but Sentinel Heavy armor did not withstand the blast of one of these.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
|
BAD FURRY
Oh No You Didn't
819
|
Posted - 2015.04.05 15:42:00 -
[69] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_
its do to pro stomping nerfing them would kill the game even more they take 2 sec to arm and if you look befor you run you dont end up a red stance on the walls
Yes i am a Undead Hell Wolf ... nice to meat you!
|
BAD FURRY
Oh No You Didn't
819
|
Posted - 2015.04.05 15:43:00 -
[70] - Quote
kickin six wrote:3 seconds after placement and not sure it happens but it should make a sound when it drops.
they do ! and it take 2 sec to arm
Yes i am a Undead Hell Wolf ... nice to meat you!
|
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bathtubist
TRUE SAVAGES Learning Alliance
80
|
Posted - 2015.04.05 15:53:00 -
[71] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_ FIX
THE
RE |
Luther Mandrix
WASTELAND JUNK REMOVAL
509
|
Posted - 2015.04.20 12:56:00 -
[72] - Quote
Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts .Maybe we don't need to nerf the Jump. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
34
|
Posted - 2015.04.22 02:43:00 -
[73] - Quote
Luther Mandrix wrote:Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts .Maybe we don't need to nerf the Jump.
Heavy Sentinels already have resistance to explosives but still can't survive a blast from a basic level RE. First hand experience, bub.
Though it's off-topic, that Myofibril or f*g-tactics module does need to be nerfed. It's saved so many people from death...god damnit CCP..Someone actually lived with a sliver of HP by jumping in the air(vanishing on my screen) then blasting me with a mass driver.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
|
Flaylock Steve
Nos Nothi
742
|
Posted - 2015.04.22 03:36:00 -
[74] - Quote
I swear, this thread is filled with some stupid ideas.
Quote:The Remote Explosive is a deployable equipment used to kill infantry and destroy vehicles. The explosive is detonated manually by the operator, any infantry in the blast radius will be killed and any vehicle will be destroyed or severely damaged.
The Proximity Explosive is automatically detonated when a vehicle enters it's blast radius. It will not trigger when infantry cross over it. The proximity version deals reduced damage, but can be left unattended.
Both versions can be destroyed by small-arms fire and grenades (causing them to detonate, potentially killing anyone in the blast radius) and can be detected by Active Scanners. Only a limited quantity of explosives may be carried.
So my guess is that the RE is working as intended, they do have some bugs but they're good. Asking them to be nerfed is just pathetic. They can be picked up by active scanners. Honestly, just having good situational awareness is key, not standing still for too long or blindly chasing a scout around a corner is also a smart idea. It's a weapon designed to be used as a trap, it's not a grenade, so putting them in a grenade slot would be absurd. Stating that killed you in a expensive suit is a pathetic, because even a milita nova knife can kill a proto suit if used correctly. And last I checked, people running proto gear is more of a problem than the so called R/E spamming.
Quote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
So by the OP's logic, getting killed 5+ times in a match by the same weapon is a problem. So i guess, nerf every gun in the game, also nerf falls, because sometimes I fall a lot jumping off shyt in my scout suit. It's a problem is because your map isn't showing that one is near you? Hmm, that sounds like you have poor situational awareness, I hardly look at the map thing. I learn to play by looking around all the time.
So you want to remove the ability to throw a explosive? What's the point of having a trap if you can't throw if you're in a hard spot? There's no need to have a set timer, because technically the said equipment is already synced to you, all you need to do is set it, the method of setting isn't limited. Can be tossed, planted at a wall or dropped behind you. That's the ideal trap and core purpose for the R/E. Removing the tossing option would just be limiting the usability of the trap. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
34
|
Posted - 2015.04.22 05:09:00 -
[75] - Quote
Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE?
L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass game, it's hard as hell to tell what is and isn't a part of the freakin' environment.
Based off the fact that it has no emblem it must be a stealth-based trap, not used in the front lines by pathetic scouts.
and to your other re*ardation, that piece of sh*t active scanner NEVER WORKS! or it probably does, if it's at the Max level which is stupid.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Imp Smash
Molon Labe. General Tso's Alliance
808
|
Posted - 2015.04.22 06:17:00 -
[76] - Quote
Or could just give REs a 0.5 meter lateral travel distance limitation (regardless of player velocity) allowing people to still toss them on to walls, ceilings, vehicles, and over low wall divides while still stopping the frisbee action. |
Megaman Trigger
Ready to Play
285
|
Posted - 2015.04.22 12:40:00 -
[77] - Quote
Kinyuhk Goluhh wrote:Luther Mandrix wrote:Explosive Plate Armor maybe the fix for Flaylock/Massdriving /Remote throwing Scouts .Maybe we don't need to nerf the Jump. Heavy Sentinels already have resistance to explosives but still can't survive a blast from a basic level RE. First hand experience, bub.
RE's are seemingly exempt from the Sentinel blast resistance. Hell, even the explosives resistance for shields doesn't work against RE's. My guess is because the resistance is applied against explosive weapons while the RE is treated by the game as eequipment, not a weapon, because it's housed in an equipment slot rather than a weapon slot. It's also listed as equipment in every store on the marketplace.
A Sentinel with max skill should have a 45% resist against explosives, with shields up, which would allow just about any Sentinel to survive a Proto RE if at max health. Direct against armour it'd be only 5% resis.
However we know that this doesn't happen and Proto Sentinels have a hard time living through a basic RE. Amarr can do it with maybe 300-400 hp left , Gallente can if lucky but have less than 150hp left. Caldari, I've survived once and I had 0/0 hp left . Minmitar have no chance of surviving a blast.
Purifier. First Class.
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killian178
Random Gunz Rise Of Legion.
146
|
Posted - 2015.04.23 00:23:00 -
[78] - Quote
Suck it up ladies. Wanna complain about the shotgun while your at it? Lol
Join channel blkmrkt for safe scam free tades, when it's here anyway......
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Thokk Nightshade
Montana Militia
794
|
Posted - 2015.04.23 00:59:00 -
[79] - Quote
Kinyuhk Goluhh wrote:
I've rarely seen anyone strategically place one of these. .
I have them on my logi and assault suits and use them only for strategic placing. When an objective is hacked, throw an RE on the wall so if you see it blinking with the enemy trying to hack it, blow it up. +50 Kill. If I know there is a specific corridor the enemy will likely be using, put some RE's on the walls on either side of it. Monitor said corridor. L1. +50 Kill +50 Kill +50 Kill. If there is a building with walkways the enemy normally jumps down from, set an RE below the walkway. When they drop down, L1.
I ran exclusively Logi in a Domination match today and went 18-3 with 10 or 11 of those kills coming from RE's, including 3 that kept the enemy from hacking the point.
I set up a couple traps where I dropped an RE. Waited a couple seconds, then shot at the enemy and ducked behind a wall. They thought, "ooh, squishy Logi, let's go get him.". They came after me. 3 kills in 1 because they didn't think about throwing a grenade or something at me first.
I know there are a couple others who use RE's as intended who have gotten me on a couple different occasions.
I would love to cut down on the the throwing distance of RE's to like, 5-10 meters. I don't think there is any use for it because, when used as intended, they can be extremely effective. The scouts chucking them 25-30 meters and blowing them up is turning it into a grenade. If they want to use grenades, let's fix grenades and make them a viable option so each has it's own role in the game.
Thokk Kill. Thokk Crush. Thokk Smash.
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Scheneighnay McBob
And the ButtPirates
6171
|
Posted - 2015.04.23 03:41:00 -
[80] - Quote
You realize they glow? and on top of that, proxies are no longer invisible.
But **** it, I have demolitions V and only use it when I want some lols
Some details can be ignored
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Scheneighnay McBob
And the ButtPirates
6207
|
Posted - 2015.04.23 03:43:00 -
[81] - Quote
Also, I don't believe they can be thrown anymore either- just dropped. Thing is, people drop them off of high ledges, and the lack of ANY resources in the animation department means they can't be planted like real explosives.
Some details can be ignored
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Flaylock Steve
Nos Nothi
744
|
Posted - 2015.04.25 08:20:00 -
[82] - Quote
Kinyuhk Goluhh wrote:Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE?
L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass game, it's hard as hell to tell what is and isn't a part of the freakin' environment.
Based off the fact that it has no emblem it must be a stealth-based trap, not used in the front lines by pathetic scouts.
and to your other re*ardation, that piece of sh*t active scanner NEVER WORKS! or it probably does, if it's at the Max level which is stupid. Actually no, most of my kills are from FlayLocks>Nova Knives>Shotguns>R/E>CR. I'm a scout, yes I do use R/E's but lately I've been using PLC/FL combo. So do me a favor, grow up, and yes the R/es do show up sometimes. The only time I really get killed by R/E's are when I'm hacking a point and not paying attention. The only time I get kills with them is when I'm flanking a group of reds from the back and they're not even paying attention, and don't blame the whole scout being invisible thing either, I mostly run R/Es on a Minja scout which shows up on scans a lot unless I double damp at least. |
Greiv Rabbah
M.T.A.C Assault Operations Command
313
|
Posted - 2015.04.26 17:36:00 -
[83] - Quote
Flaylock Steve wrote:Kinyuhk Goluhh wrote:Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE?
L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass game, it's hard as hell to tell what is and isn't a part of the freakin' environment.
Based off the fact that it has no emblem it must be a stealth-based trap, not used in the front lines by pathetic scouts.
and to your other re*ardation, that piece of sh*t active scanner NEVER WORKS! or it probably does, if it's at the Max level which is stupid. Actually no, most of my kills are from FlayLocks>Nova Knives>Shotguns>R/E>CR. I'm a scout, yes I do use R/E's but lately I've been using PLC/FL combo. So do me a favor, grow up, and yes the R/es do show up sometimes. The only time I really get killed by R/E's are when I'm hacking a point and not paying attention. The only time I get kills with them is when I'm flanking a group of reds from the back and they're not even paying attention, and don't blame the whole scout being invisible thing either, I mostly run R/Es on a Minja scout which shows up on scans a lot unless I double damp at least. homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers
Sebiestor scout, MTAC pilot, Merc w/ a face
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bathtubist
TRUE SAVAGES Learning Alliance
96
|
Posted - 2015.04.26 20:20:00 -
[84] - Quote
NERF THE RE'S
NERF THE ******* RE's
NERFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
NERF THE RE'S Gallente logi ftw
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Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
37
|
Posted - 2015.04.27 01:45:00 -
[85] - Quote
Greiv Rabbah wrote:homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers
Surprise surprise, there are more scrubs out there that want something overpowered to stay the way it is. Now why does that sound familiar? Oh that's right, because it exists everywhere.
You said grenades were nerfed right? Quote CCP saying RE's are meant to be a replacement. If none exists, it's not meant to be used that way, therefore you're abusing it's purpose. CCP nerfed grenades for a reason jerkface, THEY WERE TOO POWERFUL. Now how about you gtfo? I think you're even capable of liking your own post with alts anyway, so how about it, Greiv? Abuse that aswell? You're scum so I wouldn't be surprised.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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knight guard fury
Carbon 7
1631
|
Posted - 2015.04.27 03:41:00 -
[86] - Quote
Kinyuhk Goluhh wrote:Greiv Rabbah wrote:homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers Surprise surprise, there are more scrubs out there that want something overpowered to stay the way it is. Now why does that sound familiar? Oh that's right, because it exists everywhere. You said grenades were nerfed right? Quote CCP saying RE's are meant to be a replacement. If none exists, it's not meant to be used that way, therefore you're abusing it's purpose. CCP nerfed grenades for a reason jerkface, THEY WERE TOO POWERFUL. Now how about you gtfo? I think you're even capable of liking your own post with alts anyway, so how about it, Greiv? Abuse that aswell? You're scum so I wouldn't be surprised.
Jealous cuz he has more likes than you? And besides the core locus is way too over used in most cases because it kills damn near anything with just 1 thrown.
And throwing insults at a person doesn't help your argument much, just makes you look like a butthurt douche IMO. Re's are great... But they require time, placement, and a few other factors. A core locus or any other 'good' grenade only requires cooking it and then throwing it in someone's general direction no matter the situation. RE's are good but a core will be wen more useful and is easier to handle.
Kin of the Vherokior tribe
I'm a pure minmatar soldier
I do not associate with anyone that is not Mnmatar
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Flaylock Steve
Nos Nothi
766
|
Posted - 2015.04.27 06:12:00 -
[87] - Quote
Kinyuhk Goluhh wrote:Greiv Rabbah wrote:homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers Surprise surprise, there are more scrubs out there that want something overpowered to stay the way it is. Now why does that sound familiar? Oh that's right, because it exists everywhere. You said grenades were nerfed right? Quote CCP saying RE's are meant to be a replacement. If none exists, it's not meant to be used that way, therefore you're abusing it's purpose. CCP nerfed grenades for a reason jerkface, THEY WERE TOO POWERFUL. Now how about you gtfo? I think you're even capable of liking your own post with alts anyway, so how about it, Greiv? Abuse that aswell? You're scum so I wouldn't be surprised. Yet the only useful grenades are the core. They need to be fixed |
korrah silain
True Illuminate
22
|
Posted - 2015.04.27 18:10:00 -
[88] - Quote
Kinyuhk Goluhh wrote:Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL! Also, are you a noob? You CAN be revived, just not by explosions, which makes sense. Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine." Do you even understand your own logic? You talk about logic a lot but all I see is a lot of rage. OK first of for this one usually its not severed limbs and the like that explosives use to kill their targets, its a pressure wave. This pressure wave essentially liquifys the insides of the victim. That is the primary cause of death from explosives followed by shrapnel which usually produces trauma more in line with lacerations and puncture wounds. Usually amputation happens where ever the victim receives medical treatment as the limbs in question are too mangled to save and have a high risk of infection and later death. Do you understand your own logic or is it just that you get all of your logic from holywood?
Second you logic for "rexs (remote explosives, my term) need to be in derp gurnede slot" is flawed. They are weapons, true however the fact that different weapon skills don't necessarily go into said slots (grenades go in grenades, heavys only in heavy light in heavy or light sidearm in any) shows that there is more of a precedent for weapons and equipment fitting in different slots than they look like they should. Also no Rex's aren't really that big of a problem. I only see them flung when everyone is bunched in a kill box(in which case the solution is stop spawning there) or Set as traps. Also getting rid of the fling would make them less useful(before you go nuh uh gtfo for disagreeing with me which seems to be your best argument I ask do you even use Rex's? Because if no then you can stfu) also there is a delay already.
Now you want reasons to keep them beyond what has already been said, and the answer is that its useful as a 'noon tube' now I know that a lot of people don't like the concept of noon tubing, but let's face it Rex's when flung as all the qqers are raging about but truth be told noon tubes are needed to balance things for new players to be able to compete or at least feel like they are being competitive against all the vets in 5 skill, and shiny proto gear. http://m.youtube.com/watch?v=EitZRLt2G3w this video does a good job explaining the theory behind thus sort of thing.
Now beyond noons using it as skill balance I believe that the others who have said that making grenades viable will significantly reduce re use as a grenade substitute, as they are right. If its a choice between toss nade, or switch to eq, deploy it, wait, detonate then I would chose toss nade...if the nades were useful which they aren't. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
37
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Posted - 2015.04.28 18:32:00 -
[89] - Quote
Wow, there's a lot there, Korrah..let's see..
korrah silain wrote:rexs (remote explosives, my term) need to be in derp gurnede slot
Where in that quote from me or any of my other posts do I say I want the RE in the grenade slot? Other people said that but I've only said to remove the throw ability. L2R.
korrah silain wrote:Also getting rid of the fling would make them less useful For who, people that need cheap kills? Whining again about removing the throw, lol. It really wouldn't bother you if that wasn't the only reason you used them.
Noon tube? Shouldn't that be noob? or are you in the habit of making up words? Even so, I believe noob tubes refer to things like grenade launchers, which isn't being discussed here. Unless you made up a new definition for it too, if so, how in any way is an RE associated with 'noon' or 'tube'? There's your logic. It's a nubers delight package, delivering explosive delights that only f*ggots use.
korrah silain wrote:needed to balance things for new players to be able to compete or at least feel like they are being competitive against all the vets in 5 skill, >Not aware that matchmaking exists Gtfo. Just Get.The.F*ck.Out. Newbs wouldn't know RE's are OP and couldn't even use it since it requires lvl 3.
"qqers" - You're officially a f*ggot.(Internet slang)
"grenade substitute" Not a grenade, it's equipment. It shouldn't be a substitute.
"Basic scanner will pick them up," L2R, L2R, L2R.
"why wouldn't these races" Mastered? ROFL the PC is a toilet that shoots flaming turds, try again. These idiotic aliens can't even make decent firearms without f*cking it up. RL Weapons > Dust Weapons.
korrah silain wrote:"Lol grammar" Lol grammar
"Scouts should only be anti infantry why yous at taking artillary" This is literally how you talk. I loled at most of your post. xD
korrah silain wrote:stop with the gtfo Okay. Stfu and gtfo then, seriously.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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No-one-ganks like-Gaston
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2015.05.02 15:54:00 -
[90] - Quote
Kinyuhk Goluhh wrote:A whole mess of things.
Well alright. You say all you want is the throw ability to be removed, but think that everyone saying this would be a bad move is a f*ggot and just an RE spammer tard. So here's how it is. Removing the throw function of the RE would, in fact, make it much less functional. But rather than just say that and leave it as is, and encouraging you to call me a f*ggot who just spams for kills, I'm going to explain how it would be less functional.
If you can only place an RE directly on the floor beneath you or on a perfectly adjacent wall, REs will always only ever be in perfectly visible spaces. They won't be workable traps anymore except to idiots who don't look, and you're going to get them easily, anyway. As someone who primarily uses REs defensively (that is, the way you have constantly said they should be used), being unable to fling my RE in hard to see locations would make them near pointless. No one expects the boom to come from above you. But if they can expect the boom to always be at their feet and in plain view, they'll never be at risk because they can spot it and take it out near immediately. At that point the only thing the RE would be good for is taking out idiots and delaying the enemy team for two seconds while they remove your RE and proceed to do whatever it is they were doing in the first place. Which is probably annihilating your team, because that RE was meant to take them out, but because it couldn't be placed properly it couldn't do its job and it was nothing more than a slight inconvenience to the other team.
And yeah, REs are supposed to be stealthy. That's exactly why they don't show up immediately on the map when the enemy places them. That's exactly why they can sometimes be hard to spot by sight. Hell, sometimes my own REs disappear from my map and I have to run back to check that they're still there. Not sure what's up with that. But if you put your crosshairs directly on an RE it will show up on the map and it will alert your teammates to its presence, assuming they look up at their map occasionally. If not, either take it out yourself or get a mic and say 'Hey, there's an RE. Watch out for that. Might hurt. Goes boom.' But seriously, they do have map icons. The thing is, in the situations you've apparently been in, they're being thrown and activated too quickly for anyone to look down for the icon to appear on the map and go 'oh damn, that's an RE'.
Unless emblems are different from map icons, in which case I apologize. I've played the game for a while but I've never really been to the forums or communicated in the chats, so I'm not familiar with terminology. But in either case, stealth weapon means it's not going to display itself to you.
Also, just because something is primarily used for stealth doesn't mean it can't be used in other ways. Someone could go frontline with a sniper rifle if they really felt like it. And it's entirely possible they could be good with it, too. And in fact, using a sniper rifle and an RE on the front line have a lot of similarities. When used defensively you have to be paying close attention to get your mark. You only have a few shots before you have to reload (or restock). Both are easiest to use if you predict where the enemy is going and line up your shot beforehand. You're putting yourself at high risk using it up close and personal because it's a difficult weapon to manage if someone already has their sights on you and isn't stupid. And if you don't get that kill in right away it's very likely they'll get you, instead, because of how slow it is to deploy/fire and redeploy/reload. The biggest difference is that the sniper rifle can be fired down range, but has a slim area to hit and has a smaller one-shot area. While the RE has a decent radius and much larger one-shot area, but the enemy has to literally step into it for it to be effective at all and can be removed before it can be activated. Both can easily one-shot many suits if you know what you're doing.
EDIT: Whoops, I was just scrolling through threads and completely forgot I was on a slightly older topic. Sorry if this incites the argument again. |
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
565
|
Posted - 2015.05.10 17:55:00 -
[91] - Quote
Hotfix deployed throw distance 3 meters I think. |
DJINN Jecture
Templar of the Glowing Blade
366
|
Posted - 2015.05.11 13:18:00 -
[92] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process. REs are fine, they are a tool for Area Denial, use a flux, drop a hive restock your flux move on.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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DJINN Jecture
Templar of the Glowing Blade
366
|
Posted - 2015.05.11 13:30:00 -
[93] - Quote
korrah silain wrote: Now beyond noons using it as skill balance I believe that the others who have said that making grenades viable will significantly reduce re use as a grenade substitute, as they are right. If its a choice between toss nade, or switch to eq, deploy it, wait, detonate then I would chose toss nade...if the nades were useful which they aren't.
What's a "noon"?
Nice explanation of explosive damage, and right on the mark btw.
Further clarification about how "Rex" are deployed:
If it is moving near you and not shooting you there are 4 options:
- its an enemy shoot it
- its a logi enemy shoot it
- its non-red shoot it (FW rules)
- BOOM!
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
8612
|
Posted - 2015.05.11 14:43:00 -
[94] - Quote
Confirming frisbee packs were nerfed. I tried doing this just to test it the other day. You can still throw the packed anti-vehicle explosives. But they have a half-meter blast radius, so infantry kills are a skillshot.
REs are now rigged for remote traps.
There's never enough sh**posting going on, so let's add a few more teaspoons of the guy posting after me to the recipie!
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BLOOD Ruler
VOLKOV INDUSTRIES
1819
|
Posted - 2015.05.11 15:54:00 -
[95] - Quote
All of your faces need a nerf
No Escaping Reason, No Denying Purpose
For We Know Without Purpose We World Not Exist
The Purpose Of Life Is To End
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Baltazar Pontain
Blauhelme E.B.O.L.A.
146
|
Posted - 2015.05.11 17:37:00 -
[96] - Quote
Introduce two variants: * Against infantry * Against vehicle
Infantry version needs deploy time to handle throw and forget like it is done at the moment, vehicles are not harmed.
Vehicle version needs reduction in blast radius and infantry is not harmed but can be thrown fast (because vehicles move).
If the infantry version has a big deploy time I can thing of a bigger blast radius, as compensation. |
Kinyuhk Goluhh
Mikramurka Shock Troop Minmatar Republic
38
|
Posted - 2015.05.11 23:54:00 -
[97] - Quote
CCP Rattati wrote:Remote Explosives throwing distance has been reduced, as activation delay settings seem to be bugged. Remote Explosives are designed to be placeables, or traps in essence, not super-grenades.
Thread is dead, discussion over. The fix has been implemented, higher ups, feel free to lock.
4/1/2015 at 3:05pm history was made. CCP Rattati announced the new matchmaking system.
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Adan Montano Pietsch
Sebiestor Field Sappers Minmatar Republic
25
|
Posted - 2015.05.11 23:57:00 -
[98] - Quote
By far the most annoying way to be killed in Dust, with shotty death being the second
Just doing merc stuff
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D4GG3R
Opus Arcana
874
|
Posted - 2015.05.11 23:59:00 -
[99] - Quote
I may have to run through groups of heavies to throw a remote now but I will not be oppressed!! The whining only makes it that much more sweet
I'm pretty plain.
I watch anime for the boobs
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TheEnd762
SVER True Blood RUST415
745
|
Posted - 2015.05.12 00:34:00 -
[100] - Quote
You know what would've been great? If REs got a warning icon like grenades, that disappeared after they armed. I have no problem with needing to see them with the naked eye once they're armed (otherwise they'd be useless as traps), but as it is, they're completely invisible mid-throw most of the time. I've been staring at someone using one. Seen the toss animation, but no visible RE, then an explosion. THAT is OP. |
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