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DJINN Jecture
MANUFACTURERS OF DEATH
294
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Posted - 2015.03.22 19:52:00 -
[1] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_ Aside from the flinging you describe this is already done, 3 sec timer.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
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DJINN Jecture
Templar of the Glowing Blade
366
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Posted - 2015.05.11 13:18:00 -
[2] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process. REs are fine, they are a tool for Area Denial, use a flux, drop a hive restock your flux move on.
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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DJINN Jecture
Templar of the Glowing Blade
366
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Posted - 2015.05.11 13:30:00 -
[3] - Quote
korrah silain wrote: Now beyond noons using it as skill balance I believe that the others who have said that making grenades viable will significantly reduce re use as a grenade substitute, as they are right. If its a choice between toss nade, or switch to eq, deploy it, wait, detonate then I would chose toss nade...if the nades were useful which they aren't.
What's a "noon"?
Nice explanation of explosive damage, and right on the mark btw.
Further clarification about how "Rex" are deployed:
If it is moving near you and not shooting you there are 4 options:
- its an enemy shoot it
- its a logi enemy shoot it
- its non-red shoot it (FW rules)
- BOOM!
-ç +æ+Ä ß+¦ß¦+Gé¦ß+¡ !!!
ߦäߦâ-à
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