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Mister Goo
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186
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Posted - 2015.03.20 20:01:00 -
[1] - Quote
Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff.
But they need to be treated as all other equipment is and only be resupplied at a supply depot.
Remove the ability to resupply using a nano hive and the remote is balanced.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mister Goo
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188
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Posted - 2015.03.21 02:30:00 -
[2] - Quote
Luther Mandrix wrote:Mister Goo wrote:Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff. But they need to be treated as all other equipment is and only be resupplied at a supply depot. Remove the ability to resupply using a nano hive and the remote is balanced. 1.I like this but if it main use remote explosive is to be a grenade killing infantry let it be resupplied by nanohive and decrease damage to Militia Grenade,M8 Locus and core locus with no more than the blast radius of those grenades 2.Packed Remote Explosives can be AV . 3.I use a forge gun and I wouldn't want to run to a resupply every time I needed ammo.
If they were meant to be used as a grenade then they need to go in the grenade slot and you get a Grenade or a Remote not both. As things stand now your right they are used more as super grenades than remote explosives.
It has been said the only reason they can be thrown is because that is the only way to put them on tanks.
Since they can be tossed remotes are also being used to toss at infantry, not an intended function. This is abused by most because they are much more effective than a standard or advanced grenade.
This is where the problem comes if you remove the toss you remove them from being used as AV. They will still be able to be set and used against infantry as a trap but not as a grenade, their intended function against infantry. If you maintain the Toss they are usable as AV, but they are to effective against infantry as the super grenade.
Your forge gun is a weapon with ammunition it is not the same thing as equipment being used as a weapon.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mister Goo
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188
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Posted - 2015.03.22 21:02:00 -
[3] - Quote
Happy Violentime wrote:
Nope, sorry, the 'toss' has been available on re's for over 2 years now, long before they were ever sticky.
Re's are fine.
Your right they were made to be tossed from the beginning, because that is the only way to attach them to tanks. It is also the only way to attach them to walls for traps, no issue here.
I believe that RE stats are fine especially when they fix the delay that is broken from the 2.5 to the 5 seconds in the stats.
My complaint is that they are equipment but can be resupplied in a nano hive.
I believe that making them follow all the other expendable equipment rules and only be resupplied at a supply depot would balance out the ungodly damage they currently do.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mister Goo
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188
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Posted - 2015.03.27 01:23:00 -
[4] - Quote
knight guard fury wrote:First off, RE's are an anti infantry and anti vehicle weapon. It's main variant, The Remote Explosive, is primarily used for infantry and light vehicle traps while the more AV based RE's are soely for vehicles and such and not infantry. That's the entire point of having the different variants. Even though the proxies aren't as common you will see them every once in a while and they do rekt you if a logi puts down enough. As for the standard variants, people will do as they please to do what ever they can to kill you and the only reason that it can be resupplied and I don't hive is because it's not directly an equipment type of module, that's why it has its own skill tree in demolition
Following yours and Greiv Rabbah's logic since they are in the demolitions tree and a weapon they need to go into the Grenade slot then. Take them out of the equipment slot, take away their equipment quantity and give them a quantity of 2 just the same as a grenade, also give them the same nanite consumption that a grenade has.
Greiv, you are welcome to use all your explosive weapons that you want. They are what make the game interesting. Just don't forget to aim for the feet. and don't forget your little blue pill so you can get it up and over the blast radius.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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Mister Goo
Random Gunz
188
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Posted - 2015.03.28 02:48:00 -
[5] - Quote
Luther Mandrix wrote:So are we going to need a hold square like we are hacking to place a RE ? Maybe then it would truly be for trap only and Packed RE can be thrown.
Yes I like it. fixes all the problems we currently have.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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