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Flaylock Steve
Nos Nothi
742
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Posted - 2015.04.22 03:36:00 -
[1] - Quote
I swear, this thread is filled with some stupid ideas.
Quote:The Remote Explosive is a deployable equipment used to kill infantry and destroy vehicles. The explosive is detonated manually by the operator, any infantry in the blast radius will be killed and any vehicle will be destroyed or severely damaged.
The Proximity Explosive is automatically detonated when a vehicle enters it's blast radius. It will not trigger when infantry cross over it. The proximity version deals reduced damage, but can be left unattended.
Both versions can be destroyed by small-arms fire and grenades (causing them to detonate, potentially killing anyone in the blast radius) and can be detected by Active Scanners. Only a limited quantity of explosives may be carried.
So my guess is that the RE is working as intended, they do have some bugs but they're good. Asking them to be nerfed is just pathetic. They can be picked up by active scanners. Honestly, just having good situational awareness is key, not standing still for too long or blindly chasing a scout around a corner is also a smart idea. It's a weapon designed to be used as a trap, it's not a grenade, so putting them in a grenade slot would be absurd. Stating that killed you in a expensive suit is a pathetic, because even a milita nova knife can kill a proto suit if used correctly. And last I checked, people running proto gear is more of a problem than the so called R/E spamming.
Quote:Anyone else notice the increase in Remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
So by the OP's logic, getting killed 5+ times in a match by the same weapon is a problem. So i guess, nerf every gun in the game, also nerf falls, because sometimes I fall a lot jumping off shyt in my scout suit. It's a problem is because your map isn't showing that one is near you? Hmm, that sounds like you have poor situational awareness, I hardly look at the map thing. I learn to play by looking around all the time.
So you want to remove the ability to throw a explosive? What's the point of having a trap if you can't throw if you're in a hard spot? There's no need to have a set timer, because technically the said equipment is already synced to you, all you need to do is set it, the method of setting isn't limited. Can be tossed, planted at a wall or dropped behind you. That's the ideal trap and core purpose for the R/E. Removing the tossing option would just be limiting the usability of the trap. |
Flaylock Steve
Nos Nothi
744
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Posted - 2015.04.25 08:20:00 -
[2] - Quote
Kinyuhk Goluhh wrote:Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE?
L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass game, it's hard as hell to tell what is and isn't a part of the freakin' environment.
Based off the fact that it has no emblem it must be a stealth-based trap, not used in the front lines by pathetic scouts.
and to your other re*ardation, that piece of sh*t active scanner NEVER WORKS! or it probably does, if it's at the Max level which is stupid. Actually no, most of my kills are from FlayLocks>Nova Knives>Shotguns>R/E>CR. I'm a scout, yes I do use R/E's but lately I've been using PLC/FL combo. So do me a favor, grow up, and yes the R/es do show up sometimes. The only time I really get killed by R/E's are when I'm hacking a point and not paying attention. The only time I get kills with them is when I'm flanking a group of reds from the back and they're not even paying attention, and don't blame the whole scout being invisible thing either, I mostly run R/Es on a Minja scout which shows up on scans a lot unless I double damp at least. |
Flaylock Steve
Nos Nothi
766
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Posted - 2015.04.27 06:12:00 -
[3] - Quote
Kinyuhk Goluhh wrote:Greiv Rabbah wrote:homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers Surprise surprise, there are more scrubs out there that want something overpowered to stay the way it is. Now why does that sound familiar? Oh that's right, because it exists everywhere. You said grenades were nerfed right? Quote CCP saying RE's are meant to be a replacement. If none exists, it's not meant to be used that way, therefore you're abusing it's purpose. CCP nerfed grenades for a reason jerkface, THEY WERE TOO POWERFUL. Now how about you gtfo? I think you're even capable of liking your own post with alts anyway, so how about it, Greiv? Abuse that aswell? You're scum so I wouldn't be surprised. Yet the only useful grenades are the core. They need to be fixed |
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