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Greiv Rabbah
M.T.A.C Assault Operations Command
269
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Posted - 2015.03.20 17:12:00 -
[1] - Quote
Kinyuhk Goluhh wrote:Anyone else notice the increase in remote Explosives? I have, I died like 5+ in my last match by them. Why? oh because they don't have a little emblem that indicates one is near and because people are flinging them around like grenades except they're like four times more powerful or something than the core locus grenades which is the highest damaging grenade I think.
My idea is to remove the ability to throw it, tbh that feels like the most logical approach since it's apparently high caliber explosives and in it's place make it so people have to manually stick it to a wall only. Maybe even add a little timer for the set up process.
-For devs- _-Fix matchmaking please-_ I have noticed the increase in remote explosives. I have been watching as grenades have been broken to the point where you either carry a core locus or a flux, and most people would rather save their money instead of lose isk hand over fist on core locus grenades. All explosives have received radius nerfs, damage nerfs, ammo nerfs, grenades are down to only 1 carried at mlt!? And people wonder why some others resort to remotes as an alternative.
Remotes do have an emblem, you just have to scan for it. Thats fair for an equipment designed as a trap.
People would stop throwing them like grenades if grenades were worth using instead. As its currently pointless to use a grenade except a core locus, and remotes are cheaper, people are taking the obvious alternative.
Remotes clearly are not that volatile as they arent even capable of going off for 3 seconds after throwing them. In this case the only limiting factor on being able to throw them would be strength and if a super soldier isn't strong enough to throw something that small, this game really has gone to hell.
If someones frisbeeing remotes, you see it coming and it cant be set off for 3 seconds. This is assuming you dont get shot down because you also cant hit the detonator button while falling if youre still alive. This makes no sense as headshots and other instant death measures already disallowed pressing the button. To be clear, you can continue to fire a rail rifle, or a scrambler rifle, or a plasma cannon, or a forge gun while falling as long as you arent already dead and this is fine because youre just holding a trigger until you hit the ground and are "incapacitated". Many times have i shot up a forge gunner and been killed by his shot that fired as he fell to the ground. However, remotes are not allowed to function in this way, if you are being shot down but not killed, you are not capable of simply hitting a small button that you already had your finger on. This was a senseless nerf that removed some tactical usefulnessbof remotes.
Removing the ability to throw remotes makes it impossible to place them on tanks, which is seriously a valid use for remotes. As is a tank will stutter back and forth to ensure remotes slide right off of them, so ues lets make it so that tanks can more easily run you over and shoot you down while theyre slip'n'sliding about keeping your remotes from sticking. Bad idea, thx. Youll prolly manage to get this terrible idea added and then ppl will stop using remotes forever.
You also clearly havent been around since logi vehicles or youd know better than to throw nerf on a nerfvalanche. This is the sort of halfway-sensible but poorly thought out cry for a nerf that occurred between av and vehicles. The end result was that to find balance for vehicles ccp took them all out(except for ads, as the playerbase was adamant to keep them and the devs listened) however the qq war between av and vehicles never ended and so logistics/scout vehicles are still not in the game, none of the vehicles we were shown at fanfest 2013 are out, and theres no word on when or if they will ever come out
Theres a moral to my story of course, and its that crying for things to be broken that hold each other in check will lead to an imbalance, and once one becomes too broken the other will get its nerf cry. Break both too far and the devs will just throw it out and call it a failure. Your issue is not with remotes being overpowered, in fact remotes have seen so many nerfs that a remote usually won't kill a sentinel. How do i know? From being a scout. remotes should be stronger and more tactically useful to keep them in their role but you cry for a nerf, and the trouble is that what you really need is a grenade buff. Youre requesting a nerfvalanche and i hate that. Ive been playing long enough to see the thin ice youre dancing on.
Your request to make remotes useless vs tanks i will request the devs to ignore. Your request to have a timer before setting them off is already in effect. Requesting that timer to be longer would just be absurd.
LUTHER MANDRIX I AM DISAPPOINTED IN YOU! Remotes have had their blast radius decreased. Remote explosives have had an arming timer added. Remote explosives are a tactical weapon and should be resupplied by hives like any other weapon. Grenades need amountbcarried increased. Grenades need damage increased to make them more appealing to the average player instead of remotes. Asking for grenades to stay broken and remotes to become broken? For shame! Do the sensible thing and ask grenades to be fixed so frisbeemote spam will end.
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
269
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Posted - 2015.03.20 20:36:00 -
[2] - Quote
Mister Goo wrote:Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff. But they need to be treated as all other equipment is and only be resupplied at a supply depot. Remove the ability to resupply using a nano hive and the remote is balanced. If they are treated as other deployables and get 300% amount carried, okay. If they're treated as weaponry for amount carried, they need to be treated as weaponry for resupply. Explosives already chew up and spit out hives for resupply rate, so I mostly think that's calling for another nerf where nerf already happened
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
269
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Posted - 2015.03.20 20:41:00 -
[3] - Quote
Derpty Derp wrote:Nice easy fix would be to require more than 1 to kill somebody, but increase the amount you can deploy... Then you can still mine an area, but running into a room of 5 people and trying to deploy enough to kill them before they kill you = Not going to happen.
Though personally I have no real issue with RE throwing. Sure it would be nice to actually see where it's being thrown rather than having to guess which way it went as it beeped, but a lot of the time it can be seen and avoided with a bit of guess work.
You know what happens when I sneak up on a sentinel and strap a remote to his boots then run around a corner and set it off? He runs around the corner with half his armor left(more than my total HP BTW) and kills me. Yes let's nerf damage on them again again because the last 2 times werent enough?
And while were at it let's just make them deal 0% to tanks since they already don't stick and it takes more remotes to kill a tank than scouts have bandwidth for.
Remotes are being broken by indirect nerfs and grenades are dead by direct nerfs. Nerfing them more wont make people stop using remotes as grenades. Making remotes viable as remotes and grenades viable as grenades is what will put remotes back in use where they belong. I don't even tank hunt with remotes anymore bc they're useless for it now, and I carry flux even though I'm minmatar bc I know locus is trash and thukker is the worst. literally as bad as a mlt, except that if a blueberry runs by, itll hurt me instead of enemy, + can't avoid bc contact grenade.
You can't blame ppl using remotes as grenades when its almost all they're good for and grenades aren't usable as grenades
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
282
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Posted - 2015.03.21 23:55:00 -
[4] - Quote
Luther Mandrix wrote:Mister Goo wrote:Greiv Rabbah wrote:
I know dying to explosives is frustrating. But demolitions have to be leveled into like any other weapon. If you died 5x in a match to a rifle would you be coming and asking for rifles to be broken beyond usefulness? Of course not, but that's what happened with grenades and it was successful. Now that's what you're trying to do with remotes and why? Because someone else decided to level into it and you didn't? If remotes get broken than rifles need to be broken too. Hell just break the whole game. Make all drop suits have infinite HP and all weapons do 0 damage
I agree that remotes do not need a nerf, if anything they could use a small buff. But they need to be treated as all other equipment is and only be resupplied at a supply depot. Remove the ability to resupply using a nano hive and the remote is balanced. 1.I like this but if it main use remote explosive is to be a grenade killing infantry let it be resupplied by nanohive and decrease damage to Militia Grenade,M8 Locus and core locus with no more than the blast radius of those grenades 2.Packed Remote Explosives can be AV . 3.I use a forge gun and I wouldn't want to run to a resupply every time I needed ammo. No. Remote explosives should NOT be grenades, that is why grenades need to be fixed
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
286
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Posted - 2015.03.26 17:41:00 -
[5] - Quote
Kinyuhk Goluhh wrote:Revival, to the derp who said it does have an emblem show after it's scanned, it sure as hell takes it's sweet f**king time doing it! Apparently longer than that bs 3 sec setup time so gtfo with that crap.
Learning that it can be resupplied by nanohive is even worse!
To every whiner about it being anti-tank equipment, GTFO AND USE A FREAKIN ANTI-ARTILLERY WEAPON! There are plenty, 1 freakin reason NOT to nerf it versus the many unfair advantages it gives is NOT enough!
Idgaf how it's been for the last 2 yrs either, IT'S TIME FOR CHANGE!
It's NOT a grenade!
**Edit: and by the way, who even runs up to a freakin tank to throw one of these things on it?! am I the only one who has NEVER seen anyone EVER do this? EVER? remote explosives are an anti artillery weapon. so are mass drivers(beta trailer showed mass driver as an anti-dropship weapon lolol reduced missile speed really put it into its role there didnt it hahahaha :sarcasm:) considering that remote explosives are the primary minmatar anti-tank weapon, you can be quiet now. if youve never seen a scout sneak up on a tank with bombs to strap on its weak point there may be a couple reasons 1) youre not looking 2) sneaky scout is sneaky 3) remote explosives as they are now are fairly ineffective vs tanks due to a) tank-jittering preventing the bomb from sticking b) damage nerfs to remote explosives making them less effective than caldari AV c) timer that people like you cried for making remotes (which 90% of the time DONT STICK to tanks) ineffective vs coward tankers, who run away at the first sight of a scout c) grenade nerfs making remotes the only viable demolitions weapon
which reminds me, remote explosives are a WEAPON. you level them up in demolitions which is a WEAPON skill. they are resupplied at hives because they are a WEAPON. they are used as grenades because the locus grenade (the other demolitions WEAPON) is not allowed to kill anybody or else its "spam", so grenades are only effective at prototype level, and marginally so at that (heavies will still laugh off a core locus... as they huck one back atcha) scan whining, really? as an intel scout, i'm just gonna say right now i hardly ever get killed by remotes. why? oh, idk, maybe because i see them. its not hard; you dont like dying to remotes, either equip a scanner or run a heavy (the latter shouldnt even be a viable option, as ideally a remote explosive made with plutonium should kill a heavy. the fact that this is not guaranteed is very disturbing) in fact, locus grenades should be effective against vehicle armor (theres nothing wrong with it being laughed off by shields like it currently is though)
as long as the only effective demolitions WEAPON is the remote explosive, i will speak up in favor of anyone who uses the RE in any way that puts it on the killfeed(poor baby, here let me get out my violin for ya)
to reiterate a previous post i made: explosives, and demolitions in particular, are hurting in a number of ways. even though i know threads like this crying for stupid nerf will be ignored by the devs, if this insane rhetoric conttinues (as in if i keep seeing these nerf explosives threads) i will begin spamming explosives, just to show you all what spam is (this will have the added benefit of showing the overall inefficiency of explosive weapons to the devs, potentially resulting in explosive weapon buffs)
TL;DR the sticking effect we finally got for remotes to increase their usefulness as traps and AV is fairly ineffective vs vehicles the timer makes it worse grenades are broken and the way to make ppl stop throwing remotes is to fix the locus grenade stop whining or youll start getting blown up more. i will run remotes, grenades, mass drivers, and flayocks nonstop just to make you suffer. i encourage everyone to do the same you will learn what spam is your crying may actually result in the explosive weapons you hate so much getting buffed instead. think about that
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
305
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Posted - 2015.03.31 19:37:00 -
[6] - Quote
Kinyuhk Goluhh wrote:Ku Shala wrote:instead of nerfing remote explosives (and the same follows for mass drivers, railguns, rail instalations and forge guns) maybe you should have the option to be revived No it doesn't, Mass Drivers don't insta-kill you unless they're high calibur I assume. I've never been insta-killed by one. The Forge Gun has a charge time and miniscule blast radius and most have no spash damage also it doesn't even have a freakin' sight! so don't you compare that fair GUN to this bullsh*t EQUIPMENT. Same goes for the Railguns, only so many times you can fire before it overheats. That crap is by far the most simplest to use and does the highest damage. AT THE BASIC LEVEL! Also, are you a noob? You CAN be revived, just not by explosions, which makes sense. Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine." Do you even understand your own logic?
so GUN weapon = WEAPON... and DEPLOYABLE weapon = EQUIPMENT? well, ain't that cute... BUT ITS WRONG! remote explosives, like grenades, are a weapon. when you die to them its a fair kill, whether you QQ or not. the obvious answer SHOULD be if you wont want to die to them use a counter-recon suit so you can spot them before they blow up. thanks to explosive nerfs that make no sense, however, if you don't want to die to a perfectly valid anti-sentinel nuclear weapon... just use a sentinel, they laugh at bombs. no seriously, i've run in chat channels with sentinels that have been on the opposing team. they actually laugh. and then hunt me down for trying to assassinate them. does anyone in this thread understand the logic of what any of you are saying??? "OMG A NUCLEAR WEAPON KILLS ME, NERF IT!!!" hello... no. how about we buff grenades to where they ought to be so that people have more incentive to use grenades on their non-proto fits and then we just watch as half the people using remotes stop using them. at that point we can begin to finally acknowledge that part of the problem with remotes is that their counterpart(grenades) was useles in its role except for a sinlge grenade(Core) and then when remotes become practically unused in the battlefield we can start to address the other cause of frisbeemotes: namely, that they are not an effective anti-infantry OR anti-vehicle assassination weapon. i mean, bandwidth adjustments were made to allow scouts to continue using remote explosives as tankhunters, and i was one of the people requesting that. there were a couple good reasons for that. the first is that i didnt find it so funny when by carefully executed assassination plot got me killed by the heavy(when i did everything right) so i stopped using them to assassinate people. the second is that they were capable tankhunting weapons and, as they do more damage than proxies at the expense of needing to be activated manually, they were a good weapon to assassinate vehicles with. now vehicles and heavies BOTH laught them off, vehicles can literally shake them off of them while this stupid arming timer sets itself, and none of that makes sense because its a friggin nuclear device invented by the minmatar! it should be able to be set off as soon as it hits the ground/wall/tank! i mean, come on, its made using plutonium(because thats easy to refine in New Eden) and its made from spare parts(because everything minmatar is made of spare parts). hell, there should be a 50/50 that it blows up WHILE i'm trying to set it, if ANY nerf-type balancing was required. but a nerf is not required for this! the killfeed shows that remotes are not an overpowered or underpowered weapon. this is because theyre being exploited theyre being exploited because its the only current way to use them effectively. this is because the main targets for remotes are largely immune to having to worry about remotes. theyre also being exploited because grenades are underpowered and they fill that void(when exploited) grenades still show up on the kill feed though because protostompers. also, even if the devs DID notice grenades showing up less on the killfeed than other weapons, the mentality is NOT "this weapon is underpowered" the mentality, from what has been said by the devs IS "this weapon is not being spammed right now so its okay." its NOT okay. you all arent crying because remotes are overpowered, you're crying because first grenades are underpowered and second because you have too much QQ and not enough pew pew. HTFU
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
305
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Posted - 2015.03.31 19:49:00 -
[7] - Quote
Derpty Derp wrote:Kinyuhk Goluhh wrote:Also, are you a noob? You CAN be revived, just not by explosions, which makes sense.
Guy 1: "omg my leg got blown off!" Guy 2: "dw I'll just stick it back on there then you'll be fine."
Do you even understand your own logic? Except thanks to these technical limitations super futuristic dropsuits, I've never seen anyones limbs get blown off... I think they just die of shock, lol. titanium ion alloy skeletons. military grade clones. we dont bleed because our veins are full of nanites. we dont lose limbs because even when theres nothing left hanging onto it, the bones are durable enough to remain. we dont see gore and chunks of fles because low ram/"the codebase is optimizedGäķ" plasma&laser weapons vaporize the augmented flesh instantly/projectile wepons spray enough metal to shred the augmented flesh into an unrecognizable mist/rail weapons fire supercharged flechettes that shred the flesh instantly AND reduce it to ash/explosive weapons are nuclear(because LORE. all explosives in new eden are nuclear.) and if you think anything should be left of the limb, even on a military grade clone, after being hit with a nuclear explosion... well... wow, i just.. i dont even know what to say to that.
edit: they die because once incapacitated, the dropsuit is the only thing keeping your organs+brain functioning. once the dropsuit has been damaged enough, its primary functions fail and all that remains is auxiliary life support systems, which are only sustainable for about 25 seconds, assuming someone doesnt come help your organs rupture quicker/destroy the dropsuit computer keeping you barely alive. by the time we're "incapacitated" nothing in [out-of-character] modern medicine [/out-of-character] could save us. new eden tech is the only reason we can be revived from such a state, in which we're very close to being brain-dead.
side note: i like this because its grim and funny. flux grenades CAN kill, if you use them to disable the dropsuits auxiliary life-support functions. what despicable cad would do such a thing, i could not possibly fathom
in other words, when the dropsuit is no longer able to keep our brain functioning, we're "dead". until then, magical fairy dust jesus juice nanites can be used to revive us and bring us instantaneously to fighting-fit
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
305
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Posted - 2015.03.31 20:10:00 -
[8] - Quote
Kinyuhk Goluhh wrote:knight guard fury wrote: First off, 99%... Really, I have seen plenty of people use them on vehicles, it's just not as often as infantry because it's either harder or their moving to fast to put them on. And no I'm not defending it because I want these so called "advantages over everybody", I don't want it directly nerfed in that way because it nullifies some of the ways you can logically put/place them in certain/specific areas. I don't give a sit about having an advantage over other people I use them commonly on many suits for practical reasons as well, he'll I would rather have the game balanced then have an extreme advantage over some one. This is why I am for increasing the arming time of RE's.
And I put quotes around carefully for a reason. And besides the explosives are in some sort of metal encasings to keep it safe until detonated. And by the way, you can carefully throw things, it just depends on how you throw it.
And I wasn't referring to nobody using the RE's I meant the min logi having a time reduction bonus and people using them on that suit wouldn't really increase by much. People will still definitely use them, even me
Yeah, 99%. Really. I have yet to see a soul use a RE on a vehicle. Ever. They always use Swarm Launchers. "it's just not as often as infantry because it's either harder or their moving to(lol, grammar) fast to put them on." Lol, you just contradicted yourself. You argued earlier that it's mainly used to put on vehicles, now you say it's mainly used on infantry. Get a Swarm Launcher and geeeeet outta here, don't let the door hit you on the way out. "logically put/place them" Yerp, throw it down while your running like hell away from a Heavy who's about to wreck your face and get a cheap kill. Also when I said remove the ability to throw them I also said to replace it with putting it directly on the wall/floor. "he'll I would rather have the game balanced then have an extreme advantage over some one" Then stfu and gtfo, let it get nerfed if it doesn't bother you. You already contradicted the whole reason for throwing them, therefore you have no ammo left for arguing it's purpose. "carefully throw things" You mean throw high caliber explosives. Have you ever heard of people irl throwing high caliber explosives? I haven't, cause the very thought of it is re - tard - ed. "no one is going to use RE's if we can't toss them in some form or way" "And I wasn't referring to nobody using the RE's"
he has seen plenty of people use remotes on vehicles. everyone who runs with the matari people is familiar with our use of remote explosives, especially among the scouts as we SIMPLY DONT HAVE THE HP to stand around and PRETEND the mass driver is a functional AV. that means that bombs are our only AV. and swarm launchers are not matari tech. why would i, a sebiestor scout, want to wield some piece of junk that the wyirkomi corp slapped together when boundless creations has built a WEAPON (yes weapon. weapon weapon weapon. go to skills, look what remotes are trained as... OMG! its WEAPONS!!!) that should be equally usable vs vehicles. i dont want an advantage over anybody either, and thats why i'm in favor of no nerfs for remotes and instead buffing grenades.
literally everything anybody here is crying about will be resolved by fixing remotes. the fact that i have to keep coming here and arguing it because a different moron each week takes up this stance is asinine and infuriating. i have better things to do than be educating you scrubs. this isnt even the 5th thread addressing this "concern" they just keep dying because the devs arent going to listen to an idiotic nerf request.
also, it seems i get likes every time i point out that grenades(except core) are broken and that fixing them will eliminate the frisbeemote problem. which yes, there is a problem with frisbeemotes, and its that some people feel they need to use them since grenades are broken. why dont you stfu and gtfo with your "logic"
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
309
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Posted - 2015.04.02 17:40:00 -
[9] - Quote
Kinyuhk Goluhh wrote:TL;DR your first post Greiv, was a huge wall of text, seemed like rambling and didn't reply sooner because of the damn text box limitations of the PS3 but I have a PC for this post. i often post in wall of text. forum rules against a wall of text are.. oh there are none.
tankhunting is a valid scout role, as per CCP Rattata's own words, and i always post in-character. deal with it, there are fps players and rpg players here bc this is an mmo/fps hybrid
Quote:Maybe if it were a stealth or infiltration mission, NOT in the freakin' front lines.
Soldier: "I want to take Remote Explosives to the front lines to throw at enemy artillery." Leader: "You're an idiot." hah hahahah hah. scout. dumbass. what part of scout is a scout do you not understand? i'm not advocating morons to run and throw remotes at tanks on the frontlines.
Quote:Well you're getting one, a big one since i am too stoopidz to know it doesnt insta-kills and blah blah blah you went full ****** on that one. i'll be nice and ignore it this time.
Quote:Yeah, extremely stupid to want more fairer gameplay. gtfo kid. You're not obligated to post here and who are you to say what feedback they're going to listen to?! Whatever YOU deem to be worth their time?? Unless a dev PERSONALLY makes a post saying they will not be doing the requested change of a thread, PLEASE stop saying what they will or wont do. you dont want fairer gameplay you want to QQ. thats why you're here doing exactly that. its not about what i deem, i'm not in charge of what they do. it is a fact that frame reads everything and if your post had any validity, this thread would have gotten a blue tag by now. its not happening, just accept that your crying is being ignored and let your sad little nerf cry thread die.
"I got 3 likes on my main post, you've got none on that reply. So more people agree with ME. SO STFU AND GTFO with your idiocy and confusing RP posts." funny... i've got what 9 likes on my main post here? nice math bruh. maybe you stfu now? nah unlikely. how is pointing out that minmatars are more likely to use explosives based on it being our tech RPing? i'm sorry my posts are "confusing" to you. but its okay, when you grow up youll be smarter and words wont make your head hurt. now lets put you down for a nap. don't cry anymore little baby, mommy made you a fresh bottle.
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
309
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Posted - 2015.04.02 17:43:00 -
[10] - Quote
knight guard fury wrote:Griev you are my new favorite person right now=˙é=˙Ä thx i like you too
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
309
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Posted - 2015.04.03 02:27:00 -
[11] - Quote
KEROSIINI-TERO wrote:Luther Mandrix wrote:1.Blast Radius needs decreased for Remote explosives (Forge splash was reduced for Heavy's you can reduce it for the scouts) 2. Remote Explosive Amount Carried needs to be less than Core Locus Grenades 3.Proxs damage is 750 I think does Remote damage need lessen to no more than a Core Locus? Your ideas 1) and 3) would snuff the RE trap use altogether. 2) is an option on board. But think more ways to reduce the complained-about RE grenading. Hint: activation delay.... i still propose the most effective way to eliminate RE grenading is to make locus grenades other than the Core useful as grenades so that people will be incentivized to simply use grenades instead
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
309
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Posted - 2015.04.03 02:34:00 -
[12] - Quote
Kinyuhk Goluhh wrote:Apparently strong enough to insta-kill someone in Advanced Heavy Armor, now that's OP! The guy that threw it was standing right next to my entire team with us shooting him at the objective and he goes for his equipment?! Of course, I only noticed that tiny black box when it was too late. That's an 8k suit a5sh0l3, 16k in total including gear and I don't have an endless amount of ISK like vets defending RE abuse!
For the slow people, he went for his equipment instead of his actual gun right infront of the enemy team, solo. So he knew that crap is overpowered. Needs to be N.E.R.F.E.D. but if the dev team reads this you focus all your attention on getting that matchmaking fix out, every dev working on it, nothing else is as important right now.
if you're crying about losing 16k in one death, you're crying waay too hard. btw, a proto min scout has lower hp than any other class in the game and costs as much as a kitted out proto logi. so a dedicated scout, vet or not, is pretty unlikely to be very rich considering we cant just pimp ourselves out to the nearest heavy to float effortlessly to the top of the leaderboards. we actually have to work for our points, and we burn a heavy hole in our wallet doing so, with incredibly diminishing returns. on average, if i run pubs with a full proto squad, i lose about 2-5 million isk per match. assuming we win and i place in the top 6 on the board. your QQ is getting more pointless the more you talk
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command
313
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Posted - 2015.04.26 17:36:00 -
[13] - Quote
Flaylock Steve wrote:Kinyuhk Goluhh wrote:Flaylock Steve, maybe you're just a pathetic scrub that NEEDS overpowered EQUIPMENT to get kills. What, 99% of your kills from the RE?
L2R kid, I said it's emblem doesn't show up period, even if I'm looking directly at it and Dust is a dark ass game, it's hard as hell to tell what is and isn't a part of the freakin' environment.
Based off the fact that it has no emblem it must be a stealth-based trap, not used in the front lines by pathetic scouts.
and to your other re*ardation, that piece of sh*t active scanner NEVER WORKS! or it probably does, if it's at the Max level which is stupid. Actually no, most of my kills are from FlayLocks>Nova Knives>Shotguns>R/E>CR. I'm a scout, yes I do use R/E's but lately I've been using PLC/FL combo. So do me a favor, grow up, and yes the R/es do show up sometimes. The only time I really get killed by R/E's are when I'm hacking a point and not paying attention. The only time I get kills with them is when I'm flanking a group of reds from the back and they're not even paying attention, and don't blame the whole scout being invisible thing either, I mostly run R/Es on a Minja scout which shows up on scans a lot unless I double damp at least. homies jus cryin. ignore the QQ. thats why his opening post only has 4 likes while my rebuttal has 10. ppl know remotes are a weapon and arent in a bad state despite how hes trying to make it look. dont let this tard ruffle your feathers
Sebiestor scout, MTAC pilot, Merc w/ a face
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