DeathwindRising
ROGUE RELICS
929
|
Posted - 2015.03.13 15:17:00 -
[1] - Quote
CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree.
The problem is that you've done an excellent job of simplifying dust514. Yes that's good, but it's also not what made the game attractive to us. Eve Online's complexity is what has kept the game growing for over ten years. World of Warcraft has simplified it's self and tuned its experiences to more casual players, and they have lost millions of subscribers for it. There are articles all over the web that try to analyse eve for why it continues to thrive when mmo giants are slowly falling to their knees.
I was excited for dust because I expected eve's complexity and freedom of choice to also be the games drawing point, but it's not that way anymore. Simplified UI would be expected and welcomed, but not gameplay. I know you work hard, and I know that your work is not over, but I do want some of eve's complexity to return. Simplicity is not a trait of Eve, nor CCP. Please remember that the universe this game resides within is not simple or friendly, and that it's complexity is it's attraction.
I wanted dust to be the thinking man's FPS. |
DeathwindRising
ROGUE RELICS
936
|
Posted - 2015.03.15 15:35:00 -
[2] - Quote
Avinash Decker wrote:DeathwindRising wrote:CCP Rattati wrote:I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed some creative freedom to be what it needs to be. Player trading IS coming to DUST 514 (barring disaster), the only FPS in the world to do so (if I am not mistaken) which stems directly from our New Eden philosophy, at no AUR sales advantage and a lot of strain on our small team. Same with Planetary Conquest. I wholeheartedly believe that DUST is an unmatched experience and is getting better all the time. I double-dare you to read Hotfixes Alpha through Echo again if you don't agree. The problem is that you've done an excellent job of simplifying dust514. Yes that's good, but it's also not what made the game attractive to us. Eve Online's complexity is what has kept the game growing for over ten years. World of Warcraft has simplified it's self and tuned its experiences to more casual players, and they have lost millions of subscribers for it. There are articles all over the web that try to analyse eve for why it continues to thrive when mmo giants are slowly falling to their knees. I was excited for dust because I expected eve's complexity and freedom of choice to also be the games drawing point, but it's not that way anymore. Simplified UI would be expected and welcomed, but not gameplay. I know you work hard, and I know that your work is not over, but I do want some of eve's complexity to return. Simplicity is not a trait of Eve, nor CCP. Please remember that the universe this game resides within is not simple or friendly, and that it's complexity is it's attraction. I wanted dust to be the thinking man's FPS. Dusts needs to be overhauled more than being simplified. You are contributing factors that can be easily explained through other means . Also WoW has 10 million subs up from the 6.8 million months ago. Although simplifying the game as it is won't benefit anything since the fitting system is one of the very few mechanics that has any real depth to it. Anyway dust in some gameplay terms pretty simple; but the clunky UI and controls, terrible NPE, and a terrible way of explaining the fitting system is what made the game seem complicated. I don't think Rattaii has done much simplifying( at least not to something a large portion of the playerbase would) most of it is tweaks,bug fixing, and adding monetization to the game. I don't think CCP even cares about it being apart of Eve universe; since nearly all the ideas that makes it more like eve is gone( reason why BPOs is still a thing)
We have bugs now that we might as well call legacy bugs. They haven't been fixed ever. We still have rail weapon not applying damage consistently, we still have vehicles falling through the map, we still have vehicle active modules glitching out vehicle turret and module functions, we still have invisible swarms.
Attempts have been made and all have failed.
What happened to making fine adjustments with a scalpel? We took shields that had good fitting capacity and made the unable to build a competive fit. Mean while the madruggar fits almost anything. I thought it was stated by CCP, that the fitting design was same tier modules (with one being a lower tier module) on an equal tier tank? You can't even fit one of each type of module without needing fitting mods. I'll bet good money it'll be months before any of that gets fixed. The madruggar is insane now. I drive around in one and I can ignore other tanks because they simply can not kill me. Infantry are the only threat to me now.
Native armor reps for everything in the game makes logis useless. And when everyone will have 3 or 4 compact nanohives, logis will be completely unecessary. Now, Rattati breaks his own rules, with buffing the ascr. Why? And what if people continue not to use it? Will he buff it again? And again? Until the weapon doesn't even make sense?
There are ways to balance stuff but no one want to go that route.
EDIT: when I remember that dust is splay the beta for legion... Everything makes more sense. |