Vell0cet
OSG Planetary Operations Covert Intervention
2782
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Posted - 2015.03.15 19:50:00 -
[1] - Quote
I wish CCP Rattati, CCP Rouge and the rest of the DUST team played EVE a bit on the side (a few hours a week). I'd love it if Rattati was in a corp like Red vs. Blue and got to experience a lot of fast-paced, low-stakes frigate brawls. I think it could add a lot of value by bringing in the right parts of EVE to DUST. I'd really like vehicle gameplay to mirror frigate fights in EVE, with tackling, capacitors, Ewar, out maneuvering the enemy, etc.
I have mixed feelings on the blue pills. Clearly there is something broken with stacking penalties that needs to be resolved and I would like to see how they work once they are functioning as intended. The idea of adding verticality to combat is fantastic and much needed, and adding jump height to blue pills is a logical extension of that module as well as giving it a purpose. I love that we can now access more areas of the map, but the execution does feel lazy/sloppy. If I were master of the universe and had unlimited resources to make DUST how I wanted I would add the following things:
1. Vaulting/climbing so we can grab ledges and pull ourselves up, or climb over a railing. It wouldn't be parkour-like, more like a strong guy/girl pulling his very heavy suit over a ledge.
2. Jet packs. These would be equipment with high fitting costs and a suit bonused to use them (maybe the commando) like the cloak. A PRO jet pack could get you to the top of a tower. It would cause a massive increase in your signature, and you'd be lockable with swarms when it's active.
3. Grappling pin and magnetic boots. This piece of equipment would allow you to scale walls and even attach to horizontal or the underside of metallic vertical surfaces. You could hide on the ceiling like a bat and shoot people while upside down. This would be useful in 0G fights too for getting around (one day).
4. A real mass stat. Each suit would have a mass stat that would increase based on the modules fit. All of the movement stats would be derived from this: sprint speed, jump height, stamina use, even inertia for strafing, speed of ingress/egress from vehicles, etc. all of this would bring a sense of authenticity to the physics at play. If you double the force of a jump, you don't actually go twice as high (I'm pretty sure that's right). Mass would play a major factor in limiting jump height to believable levels. I don't care how many bath salts you sniff and how genetically modified your muscles are, jumping in a 300lbs suit is only going to get you but so far off the ground.
So I'm not against the idea of adding verticality to gameplay, or to increasing jump heights with blue pills, but I just want things to feel somewhat plausible. Blue pills should increase the amount of vertical force when you jump, but that should be fed into an equation based on the mass of the current suit to derive a jump height that is inline with Newtonian physics. (note this can all be calculated when you fit the suit, so it shouldn't impact gameplay performance).
The current implementation just feels out-of-place, like if CCP Shanghai decided to add spell casting to DUST. I'm willing to give them the benefit of the doubt for the time being though, and let them tweak the numbers/code until blue pills are behaving as intended.
Best PvE idea ever!
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