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Imp Smash
Molon Labe. General Tso's Alliance
606
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Posted - 2015.02.02 04:10:00 -
[1] - Quote
Potential methods to use cloak use:
1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit |
Imp Smash
Molon Labe. General Tso's Alliance
623
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Posted - 2015.02.05 05:14:00 -
[2] - Quote
All this cloak discussion -- yet OP doesn't make any comment on how scouts (any fast frame really) can lag through frames and ignore damage? |
Imp Smash
Molon Labe. General Tso's Alliance
627
|
Posted - 2015.02.05 07:58:00 -
[3] - Quote
Adipem Nothi wrote:Imp Smash wrote:All this cloak discussion -- yet OP doesn't make any comment on how scouts (any fast frame really) can lag through frames and ignore damage? Wiggle-wiggle, framerate and hit detection are separate issues from Cloak.
Not really when cloak exasperates hit detection issues.
More like, can't buff cloak to work proper till hit detection is fixed. Then cloak can be reverted to original incarnation (weapon swap while cloak included!) and not be OP. |
Imp Smash
Molon Labe. General Tso's Alliance
637
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Posted - 2015.02.06 01:35:00 -
[4] - Quote
Sir Dukey wrote:Imp Smash wrote:Potential methods to use cloak use:
1:Sneak around the battlefield. 2:Decloak behind and away from the enemy. 3: Scan 4: Hit them in the rear. 5:Profit How am I suppose to do #2 when I have no clue where the enemy is.
Don't decloak near any enemies. Look around. Use your eyes. Your passive will help. Don't try scanning while cloaked. Scan after decloaked.
Use cloaks as sneaky travel tools -- not assault/invisible scanner tools.
Jack McReady wrote:they need to fix: -delay applying when you are not even cloaked -aim assist locking on to cloaked scout you havent seen -crosshair turning red when moving over cloaked scout you havent seen
All of the above are fair.
(still editing) |
Imp Smash
Molon Labe. General Tso's Alliance
640
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Posted - 2015.02.06 06:27:00 -
[5] - Quote
gustavo acosta wrote:As I said, the cloak does not affect hit detection. It's a visual effect and nothing more, it does not affect any hitbox. You're right in the current state of E-war there are more brick tanked scouts than anything else. That is not a fault of people who scout, that is a fault of people who choose to do things as unintended whether or not they work. In this case the bricked tanked scout does work, and people choose to do that over E-war because E-war is ineffectual. Scouts are meant to be good at speed and E-war, the assault suit is better at everything else, so I don't know why it's a complaint. E-war being less attractive than HP tanking is the fault of the community for believing the price of an equipment slot is a greater sacrifice than highs and lows, and it should make the active scanner better than E-war.
You're right hit detection should be fixed, but again that is not only an issue on the scout, any suit can strafe and exacerbate hit detection. And yes scouts can be slayers, but that can be said for any other suit as well.
.....you just ignore stuff don't you... |
Imp Smash
Molon Labe. General Tso's Alliance
650
|
Posted - 2015.02.07 01:07:00 -
[6] - Quote
gustavo acosta wrote:Imp Smash wrote: My statement is this: Cloak is broken. Cloak needs to be 'buffed.' In this case buff means fixed. However, it cannot be due to scout's (and certain other suits *coughminassaultcough*) ridiculous hit detection cancelling abilities. Cloak has a high synergy with these abilities giving scouts an effective HP higher than an assault's. Plus the mobility to go be super high EHP at many places on the map. Adding cloak to damage cancelling abilities = something that is unreasonably hard to kill.
No it doesn't. The synergy and effective hp I mean. The scout might, but the cloak has nothing to do with it, by that I mean other than being unable to see cloaked person completely.
Ok that's a reasonable statement. I am cool with this.
One could argue that scouts take no less damage when getting shot at due to cloak. It's not unreasonable to say so.
I personally would argue that sometimes you can't see them completely or, especially in bright environments, lose them for a few seconds while they position reducing the accuracy of your fire. For example -- it's way harder to hit a cloaked scout in the head than an uncloaked scout. That helps mitigate a huge weakness of the light frame -- how much headshots hurt low hp suits.
Just 12 hours ago in a Skirm I caught a cloak trying to sneak up on me, he immediately turned and bailed around a corner while cloaking. I saw him jump a railing to a lower level (he thought he was being sneaky) and I jumped over to fire after him. But I lost him visually for half a second. Then I saw the (in the environment we were in almost imperceptable glimmer) and fired. But that half a second to 1 second bought him enough time to make another corner and get too far ahead for me to catch up. He was at 20% or so armor left at the time. Basically 1 more shot. It saved him. So I would argue that cloak does in fact reduce damage from incoming fire. As you said earlier not at ALL in the same way that hit detection issues do. I agree with you 100% about how they are not the same in that respect.
But I was pretty happy about that scout. He played it the way it well. Cloak was more of an escape tool than an assault tool (although he did use it to assault.) Seemed reasonable to me. But I see how you might not agree with how maybe the two are related. The concept of synergy between cloak and EHP is purely my opinion after all.
You get a like from me. |
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