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gustavo acosta
Capital Acquisitions LLC Bad Intention
848
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Posted - 2015.02.02 06:08:00 -
[1] - Quote
There was once a time that the consensus was that it wasn't that cloak scouts had range on scans while cloaked, but that scouts could over take the role of an assault because of their ability to brick tank. Passive scanning, like hp tanking is currently, was supposed to be something you benefit from if you dedicate your suit to it.
Passive scanning is a joke because the active scanner did not get nerfed accordingly. Because apparently giving up an equipment slot is much more taxing to a suit than sacrificing all HP capabilities to avoid detection, or see the some of enemy team.
I'm disgusted that even though the dev post did in fact say that all scans would lose directional, but they didn't. Active scanners are 100x better than passives at this point, they don't worry about the circle of e-war, they have a fixed, long range, they even show you exactly how the enemy is oriented. People may argue "but you can get under an active scanner in a scout," well it's not like any E-war scout is gonna scan them.
Beyond all that the scout's main equipment, the cloak, actually penalizes them further for something they dedicated their suit to. Yes the thing that's supposed to help the suit shine, actually hinders the scout from avoiding detection. Vision alone is obviously not enough considering all the weapons in game have a minimum of 30m, to entertain that thought is asinine especially with the amount of hp that people who actually dedicate suits to E-war get.
Anyway, I'm so very glad that it was the FOTM chasing "scouts" that decided that the only way to fix scouts was to buff assaults, and nerf e-war to the point of irrelevance. I mean it's not like E-war was the role of scout suits or anything right? It's not like there was a bigger issue that was completely ignored because another suit became viable, right?
GimmeDatSuhWeet isk
#We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
852
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Posted - 2015.02.03 06:33:00 -
[2] - Quote
Piercing Serenity wrote: If the basis of the argument for restore the radar range of scouts while in the cloak is "The current system does not allow me to be a scout", then a faulty line of reasoning is what I have against the cloaking range nerf removed. As I mentioned earlier, the inherent bonuses that the scout suit receives allows you to scout in different ways.
To address your comment about the Minmatar Assault, it is rather cherry picked. Yes, you have shown that you can put two Complex Kincats and two Complex profile dampeners on an Minmatar assault to try and copy the bonuses of a scout suit. This is a product of the fitting system in Dust. However, that proto Min Ass would still be out preformed by a scout with the same modules.
You can brick tank a scout suit to emulate an assault suit. It will function like an assault suit (Or even better, in the case of some scouts). But that is a straw man argument. We're not debating the ability for other suits to copy the functions of a role different from their own. We're debating how damaging the cloak - as it stands - is to the ability of a scout to preform its duties. And my position of "Not very damaging, all things considered" still stands
The issues with the cloak as it stands it that it prevents the scout suit from avoiding detection by removing 85% it's scan range, if a scout can't detect enemies, it cannot effectively avoid enemies. If a scout has dedicated x amount of slots to scanning (which would be ludicrous in the current state of passive scanning but that's beside the point) it is a beyond ridiculous penalty considering how much has been put into one's passive scanning.
Example: Assaults get a 25% reduction to weapons and grenades cpu/pg, well what if every weapon that was equipped on an assault, and fired would make the assault suit lose 85% of hp tank. I mean assaults are supposed to be good at killing right? It doesn't say that assaults need to be good at surviving.
That's the current state of the cloak and the scout. It would be fine if scouts didn't get a bonus to the cloak,or if it was completely removed, because then it wouldn't be a balancing issue in terms of role bonuses, but it is.
To address the disparity between the scout and assault. No, in no case of pure fitting capabilities, combat capabilities, and versatility, the assault will always win. The scout's ability to use passive scanning is also inferior to active scanners, so literally everyone is fine that the scout's role has been completely aborted in place of penalizing the real cause of disparity in the scout ranks, that being scouts benefiting from E-war even though said suit is mainly hp tanking.
It's not an issue to the community anymore because the assault has been buffed enough so that hp tanking a scout is "inferior" to an assault suit's hp tank.
All in all it doesn't really matter anymore, what's done is done, and there is very little chance that this will be revisited anytime soon so...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
855
|
Posted - 2015.02.03 20:36:00 -
[3] - Quote
Piercing Serenity wrote: I find this to be inaccurate, largely due to the arguments that "Eyes are OP", and "You should improve your situational awareness if you're getting ganked by scouts" posed by cloak users. As I mentioned earlier, being a scout is not bounded by how strong your radar is. All of the advice given to non-cloak users before the nerf was implemented should be applicable to cloak users, especially because the radar of a scout using a cloak is similar to the radar of every other suit in the game all of the time.
I will address this point, and your example here. The cloak is essentially an active module. Its use, and associated penalties, is a choice. If you are about to enter a high traffic area, then you have to chose to either rely on your inherent suit bonuses or your cloak field to move through the area. Both options have their merits and virtues, as well as their own issues. I agree that the way the delay works should be fixed, because it feels clunky. The range nerf, in its intent, is perfectly fine. I'm certainly not against tweaking numbers on the range nerf, however.
The fact that using a cloak field is an active choice making your example a false equivalence - besides for the fact that it is a poorly constructed analogy anyway. The intent of the cloak field is to be a defensive, positioning tool. The intent of a weapon is to be an offensive tool.
You're right it is a poorly constructed analogy, I forgot to add a movement speed reduction on top of it all. The argument can be made that "firing your weapon is a choice, you shouldn't be able to just shoot someone without warning it's OP," but that's beside the point.
The cloak is meant to be used to avoid detection, this is it's fundamental function. The delay alone is enough to prevent any combat capabilities that a scout may have, beyond that, range to passive scans is currently minuscule to begin with, so I don't know what dystopian society you think the current meta will become if a scout can scan a heavy, and maybe an assault at 30m while cloaked, if that.
The cloak is the only piece of equipment that has any penalties to it, it is the only piece of equipment that penalizes a suit for it's use. Every other form of play style has absolutely no penalties, not trade-offs, penalties. If someone equips a weapon there is a guarantee that he will be able to shoot people, if someone stack hp there is a guarantee that they will not die as quickly. The only guarantee that the cloak provides is "enemies may or may not be able to see you, at the price of all the high slots you dedicated to precision, and lows to range." And no the radar while cloaked is nothing like the radar of other suits other suits can still scan people with base scans on say an assault.
There is no guarantee of anything with the cloak, there's 50-50 chance you'll be seen, and if you are seen there is a penalty that will not allow you to defend yourself for 5 seconds, which is an exponentially larger value than the current TTK.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
856
|
Posted - 2015.02.03 21:50:00 -
[4] - Quote
Michael Epic wrote:Are you really complaining you're not invisible enough so you can sneak up on people with no risks or danger to shoot them in the back?
Seriously? The cloak is a wuss tool. It's still in the game, it should be balanced right.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
856
|
Posted - 2015.02.04 03:08:00 -
[5] - Quote
Piercing Serenity wrote: Your argument about the cloak being the only piece of equipment to have a penalty is not a good comparison. The cloak is the only piece of equipment of its kind. It is the only active module that effects a statistic - in this case, scan profile - of a dropsuit, at will (essentially). Of course no other piece of equipment has the downsides of the cloak. No other piece of equipment works like a cloak. Secondly, in general, if you want to compare the cloak to anything it has to be equipment - not weapons or modules. Weapons and modules do not function in the same way that equipment does at all: the bonuses they confer are all passive. So you should pick a more appropriate object to compare cloaks too.
Finally, there is absolutely a binary nature of being seen: You are either seen or not. Using a cloak tips the scale further in the direction of "not being seen". So its certainly not 50/50. It is situational. To complain about a lack of a guarantee would be to ignore the active scanner - there is no guarantee that you will scan anything. The advantages you get from activating your cloak field, the change to avoid damage by avoiding detection, secure advantageous positioning, etc - are much larger than the advantages that you get from using a scanner. There is just a cost with such large advantages.
The active scanner is also a piece an active module, which effects the scan range and precision of a suit. The role of an assault is to kill therefore it is given a bonus to weapons fittings, the role of a scout is to avoid detection enough to do stuff. They're the same thing because they both give role bonuses.
It is most certainly 50-50 when enemies are present there is a 50-50 chance, the only time the cloak is useful is when there are enemies present. No Enemies=No reason to hide from enemies. With the Active Scanner there is a 100% chance you will no whether or not there are enemies present.
Yes, that's a solid argument "being able to see 90% of the enemy team is much less useful than not being scanned/seen by enemies hurka durka." You might have well had said "shotguns are best at long ranges." There is no cost to the active scanner. I don't know what you consider an advantage, but if you think cloaks are an advantage what Divine Almighty Power do you consider the Active Scanner?
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
858
|
Posted - 2015.02.04 03:20:00 -
[6] - Quote
Aeon Amadi wrote:Maybe when things like sprinting, firing, jumping, etc actually have an affect on profile... Otherwise, this is sort of over-powering... What drawbacks would there be to using a cloak, exactly? The shimmer effect doesn't need to be touched because of the toupee fallacy when it comes to all the times it's been said that "it's too easy to see cloaked scouts". A slight reduction in the drawbacks to scan range isn't unreasonable but if a Scout is already getting the best of both worlds (profile -and- precision) then why should he have the range as well..? Because he doesn't have the same EHP as my Assault? One could argue that because my Assault doesn't have the same EWAR abilities that it should get a sizable EHP and DPS buff to compensate; it's the same shoe on a different foot. Your only goal is get behind and close enough for an insta-gib. My goal is being able to find you and keep target long enough to kill you while being completely visible to everything else on your team. I don't think it's unreasonable that you should have to use your eyes to survey an area instead of relying entirely on your scanners when I have to do the same thing... The cloaking device in and of itself is primarily a Scout tool and thereby the problems associated with it are limited to Scouts. It is nigh impossible to fit a cloaking device with any degree of ease on anything else, even at the standard level, due to high resource costs. Take pride in the fact that this function and it's drawbacks are unique to your specialization. EDIT: Also, as I was told when I went into the Barbershop to politely discuss things... How's about you guys go back to the Barbershop or whatever skype channel you crawled out of? The Barbershop is just a circle jerk of "scouts" that apparently "know what a scout is supposed to do," and I am against everything it stands for .
The shimmer is a draw back but a necessary one.
Yes, exactly a scout using nothing but E-war will never be as useful as an assault HP tanking, at least not in the current state of E-war. The fact that seeing 30m on a suit that has to sacrifice almost all their Hp capabilities, at least in a perfect world, is reason enough to remove the 85% reduction to range. Classifying scouts all into 1 playstyle is really bad reasoning, scouts can and should be able to perform other roles beyond just not being seen, and maybe seeing people. An assault that has no E-war equipped can still scan other suits from a decent distance, so that is a false comparison.
That sentiment would not be shared, the one about being fine with the cloak because it's "unique," if there penalty to what your role bonus encouraged, honestly.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
859
|
Posted - 2015.02.04 03:27:00 -
[7] - Quote
Adipem Nothi wrote:gustavo acosta wrote: The Barbershop is just a circle jerk of "scouts" that apparently "know what a scout is supposed to do," and I am against everything it stands for .
Oh my! What exactly is that you think the Barbershop stands for? Off-color circle-jerkery
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
859
|
Posted - 2015.02.04 04:05:00 -
[8] - Quote
Adipem Nothi wrote:gustavo acosta wrote:Adipem Nothi wrote:gustavo acosta wrote: The Barbershop is just a circle jerk of "scouts" that apparently "know what a scout is supposed to do," and I am against everything it stands for .
Oh my! What exactly is that you think the Barbershop stands for? Off-color circle-jerkery A curiously nondescript thing to "stand against". Off-topic, yes. On occasion. But off-color? Don't recall that. As for a circle-jerk, I'm afraid we argue over everything. Don't worry about it.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
860
|
Posted - 2015.02.04 05:13:00 -
[9] - Quote
Aeon Amadi wrote:
You mean like movement speed reductions on armor plates and increased depleted delay/reduced shield capacity on shield modules..?
Tell me, what does our role bonus encourage, exactly..? Reduced fitting costs on weaponry? Dispersion reductions? Reload speed increases? Don't make me laugh dude, at least Scouts have a legitimate and verifiable role in this game. Assaults and Commandos are so mixed and meshed together no-one even know what they're supposed to do besides be cannon fodder for Scouts and Heavies.
So I suppose that is you giving permission for Assault suits to have a longer short-range scan..? You act like having a small scan radius is somehow unique to Cloaky Scouts or something. #DealWithIt
No, if you have an armor module it doesn't negate anything on a suit completely. Whereas the cloak completely negates any passive scanning, no matter how many slots one dedicates to the suit.
Laugh all you want, the point of role bonuses is to steer players to do as the suit was intended. That's why sentinels get a reduction to heavy weapons, assaults to light weaponry. I've said earlier any issues regarding the cloak from the scout community, not the forum community, would be easily remedied if E-war or the cloak was completely removed. If you want to complain about disparity go make a thread about it. Don't come to a thread where players are having legitimate issues with how something is functioning. And no the scout doesn't have a clear role considering that the only piece of equipment that scouts get a role bonus to penalizes them for using a suit in its intended fashion. Assaults have better range than a cloaked scout so...
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
|
gustavo acosta
Capital Acquisitions LLC Bad Intention
860
|
Posted - 2015.02.04 05:33:00 -
[10] - Quote
Piercing Serenity wrote:
- The active scanner does not effect the scan range and precision of a suit, because it is one-directional while the suit's native scans are omni-directional. However, I understand that my problem with your statement can be considered one of semantics, so I will concede that an active scanner can be classified in the same way as a cloak field.
- The role of a scout is to visual and electronically confirm targets, and assassinate said targets by closing the distance quickly. Scouts get a bonus to complete all of these jobs. "Avoiding Detection" can be done in more ways than one.
- By definition of "being harder to see", being detected while using a cloak field is not a 50/50 probability event. If you are "harder to see", then then you are more likely to go unseen than to be detected. So, the ratio could be something like 60/40 or 90/10. Just anything greater than 50/50.
- The cloak can be used usefully when there are no enemies present - it can be used preemptively, for example. If you notice a suit within your 40m scan range, you can cloak before they see you and plan your route around - or behind - their position. It is a defensive and positional tool. Only one of those descriptors (defensive) requires enemy presence
- You are correct in saying that "When using the active scanner, you are 100% sure whether or not enemies are present". However, the information that "there are no enemies currently in the 90 degree (or less) field of view that you have" is not very powerful information. For all you know, the enemy could be there just a second after you scanned and you could be walking into a trap. Further more, the active scanner has a chance to fail even when someone is inside its radius. So, you will know that someone is in your arc, but not know anything more than that. The active scanner does not have that failure. If you are standing still, you will never become more opaque because someone is looking in your direction.
- Active scanners are mostly likely "more powerful" - by which I mean more commonly used - than active cloaks because they are easy to use relative to the utility they provide. You can scan and help your team immediately. The cost to benefit ratio may be skewed, but that discussion would belong in a "Nerf active scanners" thread. Cloaks have a higher skill curve, a higher potential reward, and a higher trade off. Personally, I would rather be able to sneak up and kill a logi repping a heavy than know that there is a logi repping a heavy 20m in front of me.
6. No the active scanner is more powerful-as in more resourceful, more range, equal to or greater precision than a scout's scans-180 degrees of 100m scans after a 20 second cool down is much better than 30m at the price of x amount of lows and highs. No they do not have a higher reward because skill curve, they have as much reward as any other module that may or may not shoot you in the foot, oh wait the cloak is the only equipment that penalizes you for what you fit on your suit huh...
5. 90 degree field if you don't swing the active scanner like people who use the active scanner do. If scanners didn't have a fixed, long range that shows directionals(which was supposed to be removed) it wouldn't be an issue, but again that's beside the point.
4. There is no chance anyone will ever see anyone at 40m with passive scans, unless they're a logi, so let me knock that right out of your head right now. Even if you could the 6m of range that the cloak will leave you with won't let you predict how that suit is going to move. So positioning is out the window.
3. 50-50 is not far fetched by any means some people will see you and some people won't. There's no way of know whose seen you and who hasn't therefore it's 50-50.
2. The issue is the cloak working against avoiding detection, don't deviate from that just because you can't come up with a good response to it. The scout bonus only applies to cloak fitting optimization nothing else, fundamentally meaning to use the cloak, even if you were right how do nova knife damage increases help avoid detection, here's a tip genius, they don't.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
862
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Posted - 2015.02.04 07:04:00 -
[11] - Quote
Piercing Serenity wrote:\
Point 3:
I do not know what at what range a sufficiently precision-tanked scout can see the majority of suits, so I will take your word that it is some range less than 40m. However, at ranges less than 40m, you don't need to use your radar to predict the general motion of the suit. You can stay out of LoS and be hidden to the suit until he is close enough for you to feel confident in predicting his motion, then activate your cloak. However, I think that you are overstating the difficulty in predicting the motion of someone at 40m. Most people do not run random patterns to throw off anyone who might be looking. They generally run the shortest distance between themselves and whatever objective - supply depot, nanohive, etc - they are pursuing.
Point 5: The cloak works against EWAR detection due to the visual "protection" it offers. I'm not deviating from any point because I can't think of anything. It's just because I disagree with you. The scout receives other bonuses native to the suit that allow it to scout in other ways. I'm not sure why being a scout must either be "Having complete EWAR superiority all of the time" or "We are no longer scouts". As I mentioned before, I'm not against tweaking the values of the range nerf. That's just a problem of degree.
Finally, the extra jabs and comments are pretty unnecessary. We're having a simple discussion. I'm not angry at you in the least. I'm arguing about the utility of equipment in a video game. This is not to say that I don't care about DUST - I truly do. It's only to make the point that having all of this tension over the discussion is pretty unwarranted, given the context. If I can't punctuate my points with insults, there is no point, and no fun.
Point V/ IV: "Protection" is a strong word, and it does not describe the cloak at all. With the delay and removal of scans there is nothing protective about the cloak. There are no weapons that have a small range, besides the shotgun, being cloaked does not prevent any weapon from shooting you dead before you can pull out a weapon to defend yourself. And a properly dampened scout will also have issues with running away considering most if not all of their lows are dedicated to profile dampening, none to range generally, not to mention range amplifiers don't give enough range to justify the slot usage, and the cloak. I see no issue in a scout having complete e-war superiority all of the time, no one seems to mind that assaults have complete mobile assault superiority, logi's have complete equipment superiority, heavies have complete tank and gank superiority.
Point III: We aren't talking about NPCs here no matter how many new players are killed in pubs, one cannot simply predict the motion of any suit from 40m. A player is controlling that character, and no matter what anyone thinks there is no guarantee that said player will move in a way that is predictable. In a competitive match where balanced should be equated from, no player will run willy nilly from place to place without worrying about another suit in the area. Without knowing the pattern in which the enemy is moving, one cannot know whether or not they are being baited. Even is Scouts could see their enemies while cloaked they could still be baited. If a scout does happen to use all their slots for E-war(which again in the current meta is an awful idea) they will not have sufficient HP to retaliate or escape a threat when seen. So I still don't see an issue with cloaks allowing for passive scanning while cloaked.
Point I :Your belief is misguided, but I'll allow you to have your wrong opinion without further derailing the thread.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
863
|
Posted - 2015.02.04 17:16:00 -
[12] - Quote
Aeon Amadi wrote:
There are two scouts that have anything to do with precision as far as role: The Caldari, with it's increase scan range and the Gallente, with it's (minor) bonus to precision.
Of which, -both- of them receive a profile reduction built into the suit through skills and that does not include the use of modules. While I could -maybe- see the argument that it's "going against what the role intends", that logic only applies to these two racial suits considering the Amarr and Minmatar are geared for different things. Even still, you're asking for semi-invisibility, tactical invisibility, and the ability to see things on tacnet without having to change your fittings at all.
If they removed the penalty completely, you would have the best of everything in EWAR and not have to fit anything besides a cloaking device. What drawbacks are there? What stops a scout from brick tanking and just being generally god mode over everything else in that case?
EDIT: That being said, if Scouts aren't slayers then what good is having precision on the cloaking device for any reason other than to gimmick-predator-kill whoever you're trying to ride up on..?
Actually there are 3 Amarr being the one you forgot, however all the scouts get a role bonus to the cloak so that means they are all encouraged to use it. I honestly don't see an issue with being in a paper thin suit(because that's what it takes to scan anything beyond 20m range)being semi-hard to see, and having 30m of scan range where you can see most enemies, when you've dedicated your suit to it. Again you wouldn't sing the same tune if every armor repairer made your assault lose all hp tanking abilities.
That's not true at all, even in E-wars current state it takes too much resources to have suit that's good at scanning, and good at bricking. Though I do agree that the bonuses should have been moved to module efficacy to prevent brick tanking scouts from gaining any benefit from their bonus, however in the current state of things it would be a bad idea, and nobody cares enough to push for it anymore. Beyond that brick tanking scouts are a farce to player, assault have taken the reigns of the best slayer, as it should be.
The argument about scouts shouldn't be good at every type of E-war is a funny one. Apparently no one has an issue when someone has sufficient armor reps and armor tank, or sufficient shield tank, regeneration, and delay reduction, but when the scouts try it with their intended role everyone has to wet themselves about it. Tell me, what stops a gallente assault from having 30+hp/s reps and 700 ehp, what's stopping a caldari assault from getting 76 hp/s with a 2 second delay and 500+ shields? Nothing at all.
The reason that scouts have cloaks and "scans" is because if they dedicate their suit to E-war they won't have sufficient HP to survive engagement thus they must avoid the engagement until they have ample time/chance to attack without throwing their suit away like an idiot.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
869
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Posted - 2015.02.05 05:24:00 -
[13] - Quote
Aeon Amadi wrote: No-one has an issue with someone having sufficient armor reps and armor tank because it has hard-counters: Mass Drivers, Core Locus Grenades, Small Missile Turrets, HMGs.
No-one has an issue with someone having sufficient shield tank, regeneration, and delay reduction because it has hard-counters: Scrambler Rifles, Flux Grenades, getting a single round on them with any weapon to prevent shields from recharging.
You know what the counter is for EWAR? EWAR. You counter profile dampeners by running an Active Scanner, which in the case of the Focused scanner (the one geared toward Scouts) has an insanely high cool-down, insanely low angle, and is so incredibly niche that the only suit it's really viable on is a Gallente Logistics... Which is even more amusing because there was this initiative (that passed, btw) for -ALL- Scouts to be able to get beneath a Focused Scanner even on a Gallente Logi with max skills.
So please explain to me what the counter is for that?
As far as range and precision, are we expecting that every other player is now required to hopelessly profile tank in place of their main tank -just- to deal with Scouts that have both Tactical Invisibility and Visual Invisibility..? What is the counter toward this if I can never profile dampen low enough to get beneath a Scout's precision, let alone a Gallente Logi's..?
Do you see the flaw here or are you still convinced that Cloaky Scouts have some unfair disadvantage?
The counter of E-war is not E-war, anyone with sufficient E-war will go down faster than butter the moment anyone else has their sights on them. The scanner should not beat every form of E-war because that would be more of an issue of everyone on the enemy team being unable to avoid scans, thus having stealth-play completely nullified. Just because a scout can see an enemy on passive scans that does not necessarily mean it will be able to do anything about said enemy. Countering E-war is as simple as killing a 300 EHP suit, literally anyone can do it. And no the gal-logi isn't the only suit that can run an active scanner effectively, any other suit can use an active scanner and scan 90% of the team, the other 10% being dampened scouts, if that.
The reason no one has an issue with armor and shields not having a penalty is because everyone would be affected by it and no one would want it. Everyone's fine with the penalties on the scout because they've all moved to the assault and couldn't give a flying turd about any other class in game.
No, no one cares if other suits profile tank, the game is all about choice. If I should choose to E-war tank, it should be a just as valid choice as HP tanking. E-war is not some god-send power that will allow you to dodge all the bullets thrown at you, and tank millions of hp. All it is is to allow low hp suits to avoid and ambush enemies, that's it.
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
871
|
Posted - 2015.02.05 08:05:00 -
[14] - Quote
Imp Smash wrote:
Not really when cloak exasperates hit detection issues.
More like, can't buff cloak to work proper till hit detection is fixed. Then cloak can be reverted to original incarnation (weapon swap while cloak included!) and not be OP.
I have no idea where your assumption is coming from, but it's wrong. Hit detection is messed up to begin with and strafing is what makes it worse(if the detection system can't even tell if a non-moving target was hit it won't get better with people frantically moving to avoid being hit)
This issue applies to assaults, logies, heavies, scouts, and even commandos, so by your logic we should nerf all of those classes as well until hit detection is fixed right?
GimmeDatSuhWeet isk
We found a new pope to teach shield users how to shield tank, all hail pope redblood the 6th
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gustavo acosta
Capital Acquisitions LLC Bad Intention
876
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Posted - 2015.02.05 16:12:00 -
[15] - Quote
Gyn Wallace wrote: Is there any reason to believe that your predicate is true, that cloaks aren't currently competitive? Only after the nerf am I coming across (i.e. being killed by) what seems like a reasonable proportion of players running cloaked scouts.
Any increase in the proportion of players abandoning assaults, heavies, commandos, and logis, would suggest to me that the cloak had become OP again. Few things becoming OP do as much damage to player retention as letting the cloak get OP. OP tanks, ADSs, heavies, all of these things can be countered or avoided more easily than OP cloaked shotgun and RE throwing scouts.
Buffing cloaks is absolutely the last thing any dev resources should be spent on. There is no aspect of the game that CCP could spend dev resources on that wouldn't be a better choice than buffing cloaks. The only worse choices would be buffing other things that are already balanced or OP.
I'd sooner see HMGs buffed than cloaks. It would do less harm.
You don't know what you're talking about period. If you honestly think that a class shouldn't be balanced because you don't like the class, you should stop any form of thought process you have had in ever, because it's wrong. You even went as far as taking the most OP thing in the game and saying it should buffed over balancing a play style that has all but been abandoned by anyone that knows anything about E-war. This genuinely infuriates me, you are EVERYTHING wrong with the community, and you don't even give fair reasoning behind your madness, it's disgusting.
If the 5 second delay on the cloak isn't enough for you to counter a shotgun scout that's a fault on your end. If you can't avoid a cloaked scout throwing RE's, a full 10 second set up period, that's a fault on your end. TTK is well below both time values.
But I'll humor you and ask, "Well Gyn Wallace, why do you think that cloaks shouldn't be buffed? Are you a scout? Do you know what you're talking about? What's the reasoning behind your stance?" I'm genuinely interested.
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Posted - 2015.02.05 22:13:00 -
[16] - Quote
tritan abbattere wrote:Personally i was hoping more for what it is like in eve. When you get close to an enemy you decloak. Otherwise no one can see you while your running it. say like 10 meters or something. Probably me being crazy though. Well that wouldn't be awful, if all other penalties to the cloak were removed...
It wouldn't be totally great, but still...
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gustavo acosta
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Posted - 2015.02.05 22:25:00 -
[17] - Quote
Adipem Nothi wrote:gustavo acosta wrote:tritan abbattere wrote:Personally i was hoping more for what it is like in eve. When you get close to an enemy you decloak. Otherwise no one can see you while your running it. say like 10 meters or something. Probably me being crazy though. Well that wouldn't be awful, if all other penalties to the cloak were removed... It wouldn't be totally great, but still... Perfect invisibility out to 10 meters with no decloak delay and no cloak-blind. That'd be better than great, Gustavo. It'd be broken beyond HMG broken. Yeah it's great but my cynicism will not allow me to dwell in the realm of certainties.
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gustavo acosta
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Posted - 2015.02.06 03:26:00 -
[18] - Quote
Imp Smash wrote:
At no point does my logic have anything to do with what you said. I said, specifically, that cloak exasperates hit detection issues. Things are already bad enough that a scout running ferroscale can go toe to toe with an assault who has superior HP and have EVERY bit a good chance at winning. That is OP. Your suit weakness (low ehp) not actually existing PLUS tons of other bonuses. (Speed, better ewar -- even if it's not very good right now it's still better than everyone else's, equipment slots, hit box size, etc...) That weakness doesn't exist because at high speeds hit detection breaks too much. And Cloak takes synergizes with this. If you pretend that scouts couldn't run around slaying toe to toe with people then you are not worth talking to. Especially seeing as they can still do so.
As I said, the cloak does not affect hit detection. It's a visual effect and nothing more, it does not affect any hitbox. You're right in the current state of E-war there are more brick tanked scouts than anything else. That is not a fault of people who scout, that is a fault of people who choose to do things as unintended whether or not they work. In this case the bricked tanked scout does work, and people choose to do that over E-war because E-war is ineffectual. Scouts are meant to be good at speed and E-war, the assault suit is better at everything else, so I don't know why it's a complaint. E-war being less attractive than HP tanking is the fault of the community for believing the price of an equipment slot is a greater sacrifice than highs and lows, and it should make the active scanner better than E-war.
You're right hit detection should be fixed, but again that is not only an issue on the scout, any suit can strafe and exacerbate hit detection. And yes scouts can be slayers, but that can be said for any other suit as well.
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gustavo acosta
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Posted - 2015.02.06 04:02:00 -
[19] - Quote
Gyn Wallace wrote:"reasoning" O.K. so your reasoning suggests that there are more important things beyond fixing a play style that has been all but crippled. You believe in this so strongly you'd rather see the most abused play style in the game buffed? Hmmm, you know what you're right, people should focus on fixing the glitches in the game. Not being able to use a Scout suit properly should a take a back seat so CCP can figure out what's up with those limbo-ing mercs and how they ruin the game. I mean we can give feedback on that right? Just make a post and tell CCP "Hey rattati this html value is causing the client to lag and glitch out, here's how you should edit it," I don't know anything about programming, but I'm sure you can do something beyond a rant post because a certain glitch killed you right? You should go do that, go help CCP figure what's wrong with their code you beautiful genius go on.
Again what is your reasoning, beyond analogy, that suggests that the cloak is balanced? I mean if the cloak is balanced we should start pulling back on those PLC buffs, people did well with them before the buffs right? Yes they did...
So, because people can kill sentinels you think their fine? By that logic we should give back the passive armor reps on the logis right? I mean they were killed.
It doesn't matter how fast something is OP is OP and only a proper nerf can fix it.
The scout suit itself cannot outmaneuver anything, it's the player. If a scout is running fast enough to outmaneuver they've obviously put some investment into biotics modules to their suit, and there's nothing wrong with it. If a player dedicates their suit to something it should be good at it, this is true for all things excluding E-war.
I've said this once, and I'll say it again an E-war scout is not beaten with scans, or E-war, it is beaten like every other suit, by killing it. A proper E-war tanking scout will not have sufficient Hp to survive an engagement, that is why they are given E-war so they can avoid said engagements. And a shotgun does not produce anywhere near as much damage as an HMG does, and it doesn't have the range any-other gun in the game has so it's one's own fault for dying to a "cloaked scout" 5 seconds of delay is well beneath the TTK threshold at the moment.
Price isn't a mitigation because players use what they want no matter the price, it's a game going bankrupt won't stop you from playing if you're having fun with what you're doing.
So, again you only care if things are balanced to your liking, you are EVERYTHING wrong with the community, and you don't bring up good points.
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gustavo acosta
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Posted - 2015.02.06 07:16:00 -
[20] - Quote
Imp Smash wrote: My statement is this: Cloak is broken. Cloak needs to be 'buffed.' In this case buff means fixed. However, it cannot be due to scout's (and certain other suits *coughminassaultcough*) ridiculous hit detection cancelling abilities. Cloak has a high synergy with these abilities giving scouts an effective HP higher than an assault's. Plus the mobility to go be super high EHP at many places on the map. Adding cloak to damage cancelling abilities = something that is unreasonably hard to kill.
No it doesn't. The synergy and effective hp I mean.
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Posted - 2015.02.06 17:35:00 -
[21] - Quote
Gyn Wallace wrote:gustavo acosta wrote:...It doesn't matter how fast something is OP is OP and only a proper nerf can fix it. The scout suit itself cannot outmaneuver anything, ...
Sometimes you can just quote something silly, and give everyone pause to reread it and contemplate just how silly it is. The trouble with quoting your post, was trying to pair it down to only the most silly parts. It is precisely the scout's speed that makes it relatively easy for scouts to avoid OP heavies, and comparatively hard for heavies to avoid OP scouts. That is obvious enough that it can't seriously be disputed. I'm having trouble believing that you really can't understand that OPness can happen in degrees, that something can be a little bit OP or very OP. Even children can understand that. So... kudos! I made the mistake of taking a troll seriously. Well done. 6/10. Degrees don't matter in a game if something over-performs it over-performs, players don't even need to skill beyond level 1 in sentinel for it to be overwhelming. Then again this isn't a sentinel nerf thread, so I'll leave it at that.
I don't troll Ideas discussion, (but if it was it would be 10/10 because I got a reaction out of you). All my points are still valid, you simply haven't argued against them. All you did was nitpick a sentence that is still a valid truth,[something that is Overpowered is fundamentally Overpowered, degrees don't have to be discussed(especially in a buff cloak thread), and it needs to be changed simple as that].
Scouts are meant to be good at speed, because they're meant to have low hp, but nothing discourages them from hp tanking.(other than that assaults are better at it)That's not a fault of the scout, that's a fault of the community for not creating an environment in which hp tanking is less attractive than E-war and sufficient E-war cannot be obtained along with significant HP.
Avoiding heavies doesn't help anything in a team based game. Scouts aren't OP by any meaning of the word. a 2 second spray from the HMG (which has 30 meters of range)will kill any scout, or a good 5 second spray from any other weapon in the game. I don't see how that's OP, but maybe you'll explain it. Also heavies aren't supposed to avoid any suit they are bricks of HP with a spray of god mode. This is a cloak discussion so I'll leave these points here because they don't help discussion on why or why not the cloak should be buffed.
You still have not brought good reason to the discussion, bad reasoning sure, but not good reason. Care to try again, don't forget it's a cloak discussion.
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Posted - 2015.02.07 02:04:00 -
[22] - Quote
lolPowerh8er
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Posted - 2015.02.07 02:17:00 -
[23] - Quote
Kaeru Nayiri wrote: Seriously, you are using the cloak wrong. The cloak is a tool for observation. A scout does not run and gun like an assault does. If you ran into an area, head first into a heavy, it should either be a complete fluke OR you went into a hostile objective. Let the assaults do that. Our job is to cut off reinforcements, stragglers and destroy equipment. The cloak is supposed to help you gain an advantageous position BEFORE you engage the enemy.
This is a problem with KING HP, not with the cloak. EWAR is working well right now, HP mods are still broken very badly.
E-war isn't working well enough for anyone to use precision enhancers, let alone range amplifiers. And it's really hard to observe when even though you dedicated most if not all your slots to E-war to just have it all negated by your equipment. The cloak is supposed to help you avoid enemies no matter where. Even if your assumption was right, it's really hard to find an advantageous position when you can't tell where the enemies are unless you see them with your own eyes, in which case you run the risk of being caught and inability to defend yourself because of the delay.
GimmeDatSuhWeet isk
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gustavo acosta
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Posted - 2015.02.07 02:31:00 -
[24] - Quote
Adipem Nothi wrote:gustavo acosta wrote:[ E-war isn't working well enough for anyone to use precision enhancers, let alone range amplifiers. Range Amps are bad. They kinda have to be at the moment, or shotgunning and nova knifing wouldn't be viable playstyles, and Heavy/Logi blobs would be more broken than they already are. Precision Enhancers (on the other hand) are working quite well; they're currently the sixth most commonly used High Slot Module: http://dust.thang.dk/market_tryhardinator.phpYou should try them. Wow, 3.5% out all 5 high slot modules we have? That's impressive that's almost as impressive as a rotting log. I have seen the errors of my ways. I have tried them but using an active scanner gives a lot more versatility, and more room for tank, but maybe you're right. Sacrificing all my highs for something that I can get a better version of at the price of an equipment slot instead sounds like a great idea.
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