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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Rattati
C C P C C P Alliance
16136
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Posted - 2015.01.29 07:09:00 -
[1] - Quote
Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Aeon Amadi
Chimera Core
8123
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Posted - 2015.01.29 07:23:00 -
[2] - Quote
I try to keep only two chat channels open because it does have a sizable impact on FPS and will even hard-freeze the PS3 if too many are open at once (5 custom channels or more will almost always hard-freeze your PS3).
As far as frame-rate dips, should look into Vehicle Lights (headlights on an LAV for example) as well. Looking through those will cause frame-rate to have a sizable plummet.
Sometimes I forget that I am Intaki, and have no loyalty to the Federation or the State; exploiting both.
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JIMvc2
Consolidated Dust
592
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Posted - 2015.01.29 07:27:00 -
[3] - Quote
I don't lag as much with Dust but recently 4 days ago I was playing a Domination with my squad and omg was the frame rate at 1 Frame per second. If I stay still then the game is smooth but once I start moving its like a Slide show.
My internet was fine but I guess it could of been the chat channels. I deleted 4 channels but decided to keep 6 because they are important.
I'm glad you are taking notice of the issue.
Have a nice day :)
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Aeon Amadi
Chimera Core
8124
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Posted - 2015.01.29 07:31:00 -
[4] - Quote
Starting up some custom channels that the community can use temporarily for this little experiment. Will always introduce a few 'wildcard' variables as well that are known to cause performance hits (Eve Online players voicing up, for instance).
Channels: VCOMS LAG 1 (primary testing channel) VCOMS LAG 2 VCOMS LAG 3 VCOMS LAG 4 VCOMS LAG 5
Feel free to join up if you have some extra channel space.
EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Sometimes I forget that I am Intaki, and have no loyalty to the Federation or the State; exploiting both.
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CCP Rattati
C C P C C P Alliance
16138
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Posted - 2015.01.29 07:32:00 -
[5] - Quote
Aeon Amadi wrote:Starting up some custom channels that the community can use temporarily for this little experiment. Will always introduce a few 'wildcard' variables as well that are known to cause performance hits (Eve Online players voicing up, for instance).
Channels: VCOMS LAG 1 (primary testing channel) VCOMS LAG 2 VCOMS LAG 3 VCOMS LAG 4 VCOMS LAG 5
Feel free to join up if you have some extra channel space. Thank you Aeon!
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1935
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Posted - 2015.01.29 07:59:00 -
[6] - Quote
I feel like this is just as much related to the amount of test in the chats as to the number of chats.
I have experienced issues even when deleting all channels if the channel that I remain in has a lot of text in it. I feel like this is something that people fix when they reset but they do not necessarily realize they are fixing it.
We should be able to clear text in the chats.
We should have an inactive chats folder under social so that it is easier to come and go from channels that we like to have but do not need all of the time. I am not sure how this would work with moderated and password locked channels.
A couple of random requests while we are on the subject of chat channels:
When you login, join a channel, or clear your chats there should be a notification if the channel has been switched to passive mode. Having channels seem empty because of passive mode is just plain bad for the social experience. In Amarr1 when we were routinely over 80 people at a time I was having to boot people and have people constantly type in an attempt to make sure people knew the channel had not died over night. This was one of the biggest road blocks we ran into we it came to keeping constant activity.
Eve MOTDs should be shown to Dust players. |
Regis Blackbird
DUST University Ivy League
599
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Posted - 2015.01.29 08:05:00 -
[7] - Quote
I rarely have lag, but I also keep my voice channels to a minimum. I will join your channels Aeon, and see if it makes a difference.
Aeon Amadi wrote: EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Regarding your comment above: If I understand you correctly, if I create a chat channel in Dust it will be forever be there, even if there are nobody on it? Would that not eat up resources in an alarming rate?
I can think of a few occasions when I wanted to join a chat, but made a typo, effectivly creating a chat instead of joining one. Personally I don't like the "Create/Join" option, as these mistakes are probably quite common.
There should be a search functionality where I can enter a name (or start of) and get a list of all available chats. It would also be nice to have a "favourite" selection with "saved" chat channels (I.e You have a list of channels you like, but you have actually not joined the channel).
If we could have this (search and favourite), I believe all players will reduce their active channels, as there is no need to join them all the time.
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Grimmiers
771
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Posted - 2015.01.29 08:06:00 -
[8] - Quote
I haven't had to restart dust due to really low framerate for the longest time now that I'm not in a corp and my only chat channel is the gal fw one.
Is it possible to add text chat to the battle hud? |
Syeven Reed
T.H.I.R.D R.O.C.K
1200
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Posted - 2015.01.29 08:25:00 -
[9] - Quote
Personally when removing all channels I have never noticed an improvement in FPS. What has done it for me is turning off chat in the settings. NOTE: it has to be turned off in settings, simply switching it off from the chat ui does not improve FPS.
What I would suggest is having chat off by default for new players. It can be down to corps to tell newbies to turn it on if needed.
I know this isn't linked directly to PC, but it's my feedback! :)
EDIT1: On another note, if you could insinuate in the UI somehow, that players would have a benefit using something else like mumble or TS3 over the voice comms in game. I bet that would improve things to no end for all!
SCAN ATTEMPT PREVENTED
EvE - 21 Day Trial
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Funkmaster Whale
Whale Pod
2784
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Posted - 2015.01.29 08:44:00 -
[10] - Quote
Let me the first to say how happy I am to see this thread finally pop up.
I don't think chat channels is the suspect because I've had significant framerate dips even after doing a fresh install and deleting all the chat channels.
From my own experiences the biggest culprits of framerate drops are (a) seemingly unoptimized sockets like the Gallente Facility and some of the new Caldari sockets and (b) large gatherings of enemies/vehicles in a concentrated area.
I can't officially prove this as I only have anecdotal evidence to rely on, but to me it seems that after the introduction of the scan changes that having large gatherings of friendlies and enemies in tight areas really tends to slow things down a lot more than before. This is of course exacerbated by the socket and its various problems. Take for example the infamous "pit" in Domination on the Gallente large socket. That place is a constant massacre where everyone but the AFKers are concentrated, and it's always the case that there's significant slowdown on that map.
These issues present a troublesome scenario that has plagued PC for the longest time, and that is that it promotes a very "spammy" type of gameplay in areas where performance stutters. PC city combat, where performance tends to tank quite a bit, was always touting the latest FotM through whatever happened to rely the least on hitscan and precision and more on just overwhelming an opponent with explosions and bullets. I'm talking about HMGs, Fused Locus Grenades, Core Locus Grenades, Mass Drivers, Flaylocks, Forge Guns, Missile ADSs, Blaster Tanks, Shotguns, REs, ACR, and I'm sure many others have at some point been a staple in PC. Basically anything that allowed you a significant enough margin of error but still enough to be lethal whether through AoE or Spray n' Pray.
Follow me on Twitch.tv!
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Mad Syringe
Dead Man's Game RUST415
441
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Posted - 2015.01.29 11:21:00 -
[11] - Quote
There is one very important thing that isn't looked at right now...
LOCAL CHAT
Everybody has it, and nobody really needs it. First prob is, that all Dusties are crammed into a few starting systems and stations. Why not spread them evenly over New Eden? I Biomassed all my Characters on this account at a point and got them back later which put all of them in deserted EVE systems which only have a capsuleer in them every now and then. I have way less lag now than I had before. Either spread the Dust populae or make local switchable, so that we can deactivate it when in battle.
Second is Alliance Chat, since that is usually the one with the most EVE-Dust interaction loads of players in it and prone to lag issues.
Then all others, please deactivate when not used as Voice comms.
Yesterday I had a mega lag game, where I joined a North american squad for factional, and as I came back from resetting my system, all my chats where gone... There is definitely a connection betwheen chats and lag! |
Middas Betancore
Mantodea MC
414
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Posted - 2015.01.29 11:55:00 -
[12] - Quote
I was experiencing hard freezes, then heard about the open chat lag I think I had about 8-10 open and would get a lot of hard freezes after playing for about an hour Then cut it down to 3-4 and issues ceased I generally have a fairly stable gaming experience
Other LAG/DC myths? Too many different fittings Too many contacts Too many mails
Sidenote: id really like some proper dust chat moderation, rather than needed eve to make properly moderated chat channels
"Deploy the gas, we'll burn what's left"- Redacted
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Adipem Nothi
Nos Nothi
6161
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Posted - 2015.01.29 13:02:00 -
[13] - Quote
\o/
Shoot scout with yes.
- Ripley Riley
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Aeon Amadi
Chimera Core
8139
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Posted - 2015.01.29 14:13:00 -
[14] - Quote
Regis Blackbird wrote:I rarely have lag, but I also keep my voice channels to a minimum. I will join your channels Aeon, and see if it makes a difference. Aeon Amadi wrote: EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Regarding your comment above: If I understand you correctly, if I create a chat channel in Dust it will be forever be there, even if there are nobody on it? Would that not eat up resources in an alarming rate? I can think of a few occasions when I wanted to join a chat, but made a typo, effectivly creating a chat instead of joining one. Personally I don't like the "Create/Join" option, as these mistakes are probably quite common. There should be a search functionality where I can enter a name (or start of) and get a list of all available chats. It would also be nice to have a "favourite" selection with "saved" chat channels (I.e You have a list of channels you like, but you have actually not joined the channel). If we could have this (search and favourite), I believe all players will reduce their active channels, as there is no need to join them all the time.
I'm not 100% positive about it, but that's always the rule I followed because there were a few guys several months ago who tried to create new temp channels for PC use and they couldn't because apparently they hit a maximum. I haven't tested it myself but, might add it to the Trello at some point.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Apocalyptic Destroyer
KILL-EM-QUICK RISE of LEGION
272
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Posted - 2015.01.29 14:22:00 -
[15] - Quote
I used to have 5 chats but things got really bad and laggy. I use 2
Amarrian In Disguise..
Pain is weakness leaving the body.
Proto : ADS Pilot, Tanker, Heavy, Scout, Assault
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Kain Spero
Negative-Feedback
4454
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Posted - 2015.01.29 14:47:00 -
[16] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Rattati,
If these chat channels prove to be affecting performance is there any way we could get a chat history log in Dust so we can rejoin channels at a later date after we leave a channel?
For me I just use my Eve character to create this list, but that's not available to 90% of Dust users.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and Legion news
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Denchlad 7
Dead Man's Game RUST415
1692
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Posted - 2015.01.29 15:19:00 -
[17] - Quote
From my experience, its not necessarily having the channels that causes the issues, its the content within the channels that causes the problems.
For example, at all times I have 5 channels, including for PC. These are: DeadMansGame DMG's PC channel Alliance Channel Rainbow Office duna2
And of course, we have: Local Corporation Alliance Team Squad
So that is 10 channels that can induce lag. I have tested in the past, and found that if you went into a PC straight after logging in, the amount of channels you have does not affect the amount of lag you have. I feel it is more of an issue of loading each individual characters Profile Tile and Name when you select a channel. DeadMansGame has around 40 people active during our prime time, when most of our PCs are, our PC chat has around 20, Rainbow Office has around 20, duna2 has around 10, Alliance Channel has around 10, Corporation has around 30, Alliance has over 50 so is blank, Local is the same, blank as I assume over 50 players. So, if I hover over all channels excluding Local and Alliance, that potentially forces the game to load approximately 130 individual Profile Tiles and Names, which is cached so when you next select the channel everything loads faster.
Combining that with several hours playtime, and conversations within the channel, the amount of cache stored is quite large, especially if conversations occur within Local or Alliance. This is why leaving channels before a PC is often beneficial, as it 'clears' the cache, although it may not, I'm not 100% sure there.
Before every PC while testing I turned the PS3 off by the Power Button, turned on, loaded Dust as fast as possible, logged in, rejoined squad, and took squad into battle. 9/10 times I had no lag, and this was playing against Nyain San, Titans of Phoenix, S.K.I.L.L. O.F. G.O.D., Prima Gallicus and Molon Labe., in various games. The only occurance of lag was on the Gallente Research Facility, can't remember who we were fighting, may have been Molon Labe.
I believe this lack of lag was due to the chat channels not being loaded (except our PC chat), and no chat data from all conversations being cleared. Everytime I have competed in a PC without a relog, I experience some form of lag (FPS, Rubber-Banding).
I'll attempt to record my next PC setup as an example.
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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Zaria Min Deir
0uter.Heaven
1113
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Posted - 2015.01.29 15:41:00 -
[18] - Quote
Syeven Reed wrote:Personally when removing all channels I have never noticed an improvement in FPS. What has done it for me is turning off chat in the settings. NOTE: it has to be turned off in settings, simply switching it off from the chat ui does not improve FPS.
What I would suggest is having chat off by default for new players. It can be down to corps to tell newbies to turn it on if needed.
I know this isn't linked directly to PC, but it's my feedback! :)
EDIT1: On another note, if you could insinuate in the UI somehow, that players would have a benefit using something else like mumble or TS3 over the voice comms in game. I bet that would improve things to no end for all! Please, no. If chat channels are somehow even partially the cause of framerate issues or lag (It is pretty obvious that there are in fact multiple causes that affect different people in different combinations) the "fix" to it should not be to reduce the social aspect of this game. That social aspect is the very thing that has kept so many people playing this game as long as they have. TS3 or mumble are fine for PC games, but until there is a way to use those via the console itself, not an external device, I would be horrified if CCP decided to regress to the point of expecting people to rely on third party chat services in a game in which teamwork and coordination play such an important part for the majority of the players. And even then it would be disappointing as hell.
Also, Rattati, please please take into account that framerate lag is not JUST a problem in PC, so thinking of this as an issue that only affects PC players and considering remedies that only affect PC as a game mode is insufficient.
In fact, in the last month since I started playing PC actively again, I have been lucky enough to have 0 games of PC with major framerate drops. FW and Pubs, however... Gallente lag/research facility is the bane of my existence in both :( Anecdotal, yes. But still valid, as I know from comments from the various people I squad with, that frame rate issues in fw, and even in pubs, are not exactly rare. And the only consistent difference I can think of, is that I don't relog or restart my PS3 before every pub or FW match. That apparently clears up something (even though relogging is not 100% effective, it does help often).
Reducing or autodisabling chat functions should not be the way you go about finding a fix. Improving the UI and thus allowing players better control over the chats should.
So many of those functions that already exist in Eve, would be quality of life improvements even if they did nothing to improve game performance. Disable blink, clear channel, a saved list of all the channels you have created or joined, even some moderation options...
And someone mentioned locals... it may very well be that high traffic locals could have an effect or this too.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Brush Master
Onslaught Inc RISE of LEGION
1414
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Posted - 2015.01.29 15:49:00 -
[19] - Quote
It is most definitely a big contributor to it. Back in 2013 when I had a regular hard drive in my PS3 (have an SSD now) chat channels would lead to actual system freezes. Since then CCP had announced they released several fixes to the chat channel problems but I believe most are still present. You can look at the old thread and see if you believe it is still relevant, https://forums.dust514.com/default.aspx?g=posts&m=613536#post613536
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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501st Headstrong
0uter.Heaven
823
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Posted - 2015.01.29 16:25:00 -
[20] - Quote
I find that deleting chats does cause less lag, however I also delete all my mail before pcs. I mostly lag however when transitioning from outside to inside the cities, or vice versa. Any possible thoughts on why?
07 good thread
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4632
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Posted - 2015.01.29 17:10:00 -
[21] - Quote
I've found that my personal threshold is about 8 total chats. I can play the game with decent performance and little chance of crashing at that point. However, adding more chats past that point sharply increases the frequency as which I experience issue, namely game crashes and severely long load times.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Aeon Amadi
Chimera Core
8145
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Posted - 2015.01.29 17:11:00 -
[22] - Quote
Kain Spero wrote:CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Rattati, If these chat channels prove to be affecting performance is there any way we could get a chat history log in Dust so we can rejoin channels at a later date after we leave a channel? For me I just use my Eve character to create this list, but that's not available to 90% of Dust users.
A way to leave local would be of great benefit as well as it serves no purpose for Dust 514 players besides occasional boredom chats lol
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Brush Master
Onslaught Inc RISE of LEGION
1414
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Posted - 2015.01.29 17:18:00 -
[23] - Quote
Aeon Amadi wrote:Kain Spero wrote:CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Rattati, If these chat channels prove to be affecting performance is there any way we could get a chat history log in Dust so we can rejoin channels at a later date after we leave a channel? For me I just use my Eve character to create this list, but that's not available to 90% of Dust users. A way to leave local would be of great benefit as well as it serves no purpose for Dust 514 players besides occasional boredom chats lol
agree, I never use local chat.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Aeon Amadi
Chimera Core
8145
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Posted - 2015.01.29 17:19:00 -
[24] - Quote
Pokey Dravon wrote:I've found that my personal threshold is about 8 total chats. I can play the game with decent performance and little chance of crashing at that point. However, adding more chats past that point sharply increases the frequency as which I experience issue, namely game crashes and severely long load times.
Completely unrelated but one thing I've definitely noticed with 100% certainty is that when scrolling through the fitting screen the dropsuit selection (I.E making a brand new fit and finding which dropsuit you want to begin making a fit of) runs smooth as ever. The instant you start looking through weaponry? Framerate plummets.
Dunno, maybe it's an optimization issue, but I'd imagine trying to make/edit a fit in the middle of a battle with a bunch of heavy-use chat channels would certainly add to your problems.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Kevall Longstride
DUST University Ivy League
2375
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Posted - 2015.01.29 17:36:00 -
[25] - Quote
Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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ZDub 303
Internal Error. Negative-Feedback
3354
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Posted - 2015.01.29 17:44:00 -
[26] - Quote
Could you provide an option to just completely disable Eve voice?
Would probably help a ton and even as a console player you can actually make due with third party voice chat off your phones nowadays. That's what we did back when I was raiding in FF14, the PS3 guys would join TS3 or Skype using their phones. |
Aeon Amadi
Chimera Core
8147
|
Posted - 2015.01.29 17:44:00 -
[27] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers.
IMO, you could completely close out of all the chat channels in the middle of a battle if we had some kind of notification feature that popped up saying, "HEY DUDE WE'VE GOT A PC BAIL OUT OF YOUR GAME AND GO RESET" or something to do that degree. Some way for our corp/corp-mates to let us know without the necessity of a channel.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Radec fett
16
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Posted - 2015.01.29 17:45:00 -
[28] - Quote
Rattati while you are at it, can u make squad chat appear in a small corner of the screen if possible, that way people without mics can give call outs, currently when you're in a squad and some of them have mics but you don't, and about 90% of players don't hit select to see the squad chat, but if squad chat appeared somewhere in the bottom of the screen then it will make non mic users more contributing to the squad.
All u will see is 2 slashes across your screen only to realize you have been killed by me,the minmatar scout with knives
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Booby Tuesdays
Ahrendee Mercenaries
1264
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Posted - 2015.01.29 17:54:00 -
[29] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers. I keep around 4-6. I never go over 6 channels due to the word on the street being that chats cause lag.
I would welcome getting rid of them if it meant a huge boost in performance. However, I think everyone would prefer to be able to get their chats back following a battle. Some type of 'Mute chats while in battle' option? It would force everyone to use either Team or Squad chat, but that would just be something we get used to.
As others have said, the average PC ready merc can have the following channels... Local Corp Alliance Corp Public Channel Corp Secure Channel FW 1 FW 2 Standard 'LFS' channel with friends and similar skill level mercs Specialist Channel, i.e. 'Massholes' PC Leaders Channel
These channels will get deleted and re-added as necessary, but needless to say, there can be a lot going on in these channels during peek times.
On a side note, and a potential add on to this discussion, I have deleted over half of my fits. I used to have 30 on the nose, and now I only have 14. With 14 there is no scrolling involved, and I have noticed an improvement in my load times and my average bit of lag, fwiw.
Half-Assed Forum Warrior / Half-Decent Commando / Damn Good Logi / Matari Loyalty 7
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Soraya Xel
Abandoned Privilege Top Men.
5770
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Posted - 2015.01.29 18:00:00 -
[30] - Quote
Kevall Longstride wrote:Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates?
There is no conceivably good reason to tell people they cannot have more channels open if their PS3 is letting them do it comfortably. And I stand by the belief that chat/social is the bread and butter of DUST and the primary reason a lot of people are still here.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Haerr
Nos Nothi
2224
|
Posted - 2015.01.29 18:19:00 -
[31] - Quote
CCP Rattati wrote:... There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there ... reducing graphic quality ...
Can you give us access to any of the following Options?
Render-ahead queues: n Frames. (Setting it to 0, or -1, will set it to a default value (3 for nVidia I think). Maximum Pre-rendered Frames: set to 1, is basically what we're looking for.)
V-Sync: on or off. V-Sync: number of back buffers. (double-, triple buffering) (Maximum Pre-rendered frames will override this.)
Anti-aliasing: on or off. Anti-aliasing: type of.
Any Post Processing: on or off.
Ambient occlusion: on or off.
Texture filtering: bilinear, trilinear, anisotropic.
Anything else using a buffer: on or off. (But really anything that prolongs the time between when a frame has been drawn to scan-out.) |
Haerr
Nos Nothi
2224
|
Posted - 2015.01.29 18:21:00 -
[32] - Quote
Oh and if you are applying any effect(s) (or similar) on every few frames, as opposed to every frame, be aware that it causes a variance in msec/frame and results in poor gameplay and user experience which is then exacerbated when the general FPS dips (scenes where the effect(s) would be applied more than usuall). If doing it every frame does not fit within the render budget just turn it off or allow us the option to turn it off.
Also Possible culprits:
Number of players on screen and the LoD of their models. Perhaps allowing us to set the highest "LoD" of player models to be loaded in-game could lessen this potential problem? (or straight out lowering it by default)
When in a vehicle, the effects from being hit by multiple things in short succession seems to cause a FPS drop.
Number of light sources? (Maybe set a maximum drawn?) |
Stefan Stahl
Seituoda Taskforce Command
932
|
Posted - 2015.01.29 18:43:00 -
[33] - Quote
Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware.
So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle.
Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens. |
Derpty Derp
Dead Man's Game
688
|
Posted - 2015.01.29 18:56:00 -
[34] - Quote
How about removing all chat channels apart from 'Team' during a battle... & allowing us to remove all the 'bloat-channels' when on the barge/at base.
Or making it an option for people who don't mind having everyone on the team working together, rather than just small squads talking.
Local is always flaming, spam and rubbish no one really wants to see.
Alliance is just a place filled with people you don't care about, mixed with people you have in channels you want.
~~~
Maybe switch out individual portraits in favour of different coloured squares? (The Microsoft approach) one for each race and another for eve characters. |
Ann Brighton
G0DS AM0NG MEN General Tso's Alliance
11
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Posted - 2015.01.29 19:11:00 -
[35] - Quote
Pokey Dravon wrote:I've found that my personal threshold is about 8 total chats. I can play the game with decent performance and little chance of crashing at that point. However, adding more chats past that point sharply increases the frequency as which I experience issue, namely game crashes and severely long load times.
Yep. Same here. As soon as I've at least 8 additional channels I regularly experience hard PS3 freezes. I've already addressed that in the bug section a while ago:
Hard PS3 freeze with too many open chat channels |
501st Headstrong
0uter.Heaven
823
|
Posted - 2015.01.29 19:32:00 -
[36] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers.
Asked around and after playing two years, average chat issue is 8. Local, Corporation, Alliance, Team, Squad add 5. Usually only four or five more chats. Ive found that once you have to scroll chats using the white arrow at the bottom to see other chats, you will lag abd hard freeze. 8 and below is the sweet spot, with performance increasing as you have fewer. I tested this with a new character. Load times are smoother by a lot because you only have two chats.
Most chats are not in use during battle, however I feel you should have the option to disable. Reason is when I die, I check chats to see if ppl are LFS or if some needs me for a pc. If disabled, we miss a lot of that. I say let people have as many chats as theyd like, but wnact a warning saying, " Merc System Overload possible. Please lessen number of chat channels. " I feel if we do disable chats during battle though, an icon be enacted that same patch in order to show when people are in battle. I bate low framerate however, so disabling chats should be possible in the game. 07
"There are no rights. The world owes no one a living."-Sumner
Official 0uter.Heaven Mascot XD
Moody come back
SWBF3!!
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AC Vintage
Osmon Surveillance Caldari State
2
|
Posted - 2015.01.29 19:50:00 -
[37] - Quote
Using my limited telecom and networking experience as reference, does creating custom chat channels force the client to keep open connections on for each channel? That is my deduction from the fact that deleting chat channels affect networking performance.
I am assuming this is the case since text chats are updated instantaneously. Voice chat on top of that demands QoS priority when sending packets, in most cases f***ing up gameplay when everyone is talking simultaneously whilst shooting each other
Perhaps "Actively voiced" channels should be the only connections on and maintained? The team chats that are made once each game initializes and the active chats could be the only communications active when in a game session. Then once in the merc quarters, re-establish the connections to the other channels.
Just my novice feedback
Cable & Internetworking Technician in-training
Studying for the CompTIA A+, N+, and CCNA
Tips 'n Tricks appreciated!
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1620
|
Posted - 2015.01.29 20:44:00 -
[38] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Take away the useless parts of the map. The redlines are huge, you can run for 10-15 minutes in one direction on a map if you manage to somehow glitch the redline timer. Remove the chats that have been vacant/not used for a week.
Acquire Currency, Disregard Female Canis lupus familiaris
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Zaria Min Deir
0uter.Heaven
1117
|
Posted - 2015.01.29 21:01:00 -
[39] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers. Already given, but let me repeat: Please, no. If chat channels are somehow even partially the cause of framerate issues or lag (It is pretty obvious that there are in fact multiple causes that affect different people in different combinations) the "fix" to it should not be to reduce the social aspect of this game. That social aspect is the very thing that has kept so many people playing this game as long as they have. TS3 or mumble are fine for PC games, but until there is a way to use those via the console itself, not an external device, I would be horrified if CCP decided to regress to the point of expecting people to rely on third party chat services in a game in which teamwork and coordination play such an important part for the majority of the players. And even then it would be disappointing as hell.
Reducing or autodisabling chat functions should not be the way you go about finding a fix. Improving the UI and thus allowing players better control over the chats should.
So many of those functions that already exist in Eve, would be quality of life improvements even if they did nothing to improve game performance. Disable blink, clear channel, a saved list of all the channels you have created or joined, even some moderation options...
And to underline: NO, I am not "prepared to accept dropped framerates" to have basic voice and chat functions in a multiplayer game. I expect to have working chats AND decent framerates, not having to choose between the two. If CCP actually dares to pretend that offering that "option" to players is a "fix" to the issue, jesus. What a cop out.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Arkena Wyrnspire
Fatal Absolution
21439
|
Posted - 2015.01.29 21:12:00 -
[40] - Quote
Kevall Longstride wrote: Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
If chat channels are lagging so badly, the question is not 'do we remove them' it is 'how do we optimise them and why are they coded so poorly'.
This is a social game. Even considering removing chat channels is absolutely insane.
Vote 'Keshava' for a new Gallente vehicle name!
Gallente Guide to DUST
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1066
|
Posted - 2015.01.30 02:07:00 -
[41] - Quote
Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens.
I am almost certain they give each merc their own image even though there are only four available to dust. This is why it takes forever to load your contacts if you have a lot. This is how it appears they 'optimized' the corp members loading, they removed the pic on each member and bam it was fast instead of slow as dirt. They should just remove all the pics for mercs on dust, including not showing eve merc pics.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1066
|
Posted - 2015.01.30 02:15:00 -
[42] - Quote
I can confirm if you have more then eight channels you freeze while deploying/in battle all the time.
Their is definetly some cache issue, relogging (using neocom logout) will really help with lag before PC.
Personally I like the idea of an option to hide chat channels during battle. By hide, I mean fully disable and clear buffers so it's as if you were never in it. I would recommend you be able to set this on a per channel basis, including corp/alliance etc. besides from being a nice feature this could eliminate this aspect to potential lag.
I also think you should remove local, or have a setting to remove it. With the contacts/ corp members and other many examples we've seen having so many forced into a single channel that almost no one uses is just begging for performance issues.
I now there are many sources to lag, but improving/fixing any of them would be much appreciated by all.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1066
|
Posted - 2015.01.30 02:17:00 -
[43] - Quote
As previously mentioned having a way for a corp CEO/director or some new role send out a message to everyone in corp that went across their screen even if in battle would be GREAT.
Overlord of Broman
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Regis Blackbird
DUST University Ivy League
602
|
Posted - 2015.01.30 07:09:00 -
[44] - Quote
Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens.
Very good point ^ |
Night 5talker 514
Freek Coalition Freek Alliance
342
|
Posted - 2015.01.30 07:33:00 -
[45] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Having done this in the past I've noticed a massive reduction in disconnects the fewer channel I have. Lag is also reduced significantly for me. But I'm based in South Africa currenty, so our lag is generally worse than normal I think.
Gaming Freek DUST 514 YouTube Channel
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Regis Blackbird
DUST University Ivy League
602
|
Posted - 2015.01.30 07:35:00 -
[46] - Quote
Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens.
Under no circumstances should chat functionality be removed.
But, I would like the chat GUI and functionally be reworked. Chat haven't changed since as far as I can remember, and I have been here for quite some time... (Closed beta vet)
A few things have been mentioned in this thread already.
Things like: - Ability to individually Search, Join, Create and Delete chat channels from the Dust client. - Favorite Lists (to quickly rejoin channels you left) - Optomize or remove character portraits.
I could also go as far as: - Auto Disabling (leaving) Corp and Alliance chat while in-match.
Regarding voice chat, one thing to investigate is the sensitivity threshold when "push to talk" is disabled. Sometimes the voice symbols are blinking like a Christmas tree, but nobody is actually talking. I don't know if this depends soley on the individual headphones, or something you can adjust client side. Right now we get a lot of "false" triggers, which will ultimately just use your bandwidth to transmit static and noise.
Question to all: Would you accept if "Push to Talk" ON was the only option?
|
Regis Blackbird
DUST University Ivy League
602
|
Posted - 2015.01.30 10:19:00 -
[47] - Quote
Ok, some quick observations during testing:
Before I start I should mention I rarely have any problems with Dust, and my frame rate is usually stable, even in heavy firefights. There are of course exceptions, where I lag (rubber banding), but overall that happens only about 1/50 games or less.
Test configuration: - PS3 slim (not super slim) - Seagate Momentus XT 750GB Hybrid drive, with 8GB SSD - 12 Chat channels opened (including Local etc) - Team voice chat active - VDSL (phone line) broadband connection: 30 MBit/s down, 6 MBit/s up - Region: Europe - Time: Between 08:00-10:00 UTC (not prime time)
Observations: - Textures seemed to load slower. - Graphical issues (I have never seen before), like giant blocks in the sky (kinda fun too see though) - Framerate seemed a little inconsistent sometimes, and I got stuttering at one point in a game.
Overall, it was still very playable, and the issues were not near game breaking. This "could" be a coincidence, or me extra picky since I was activly looking for faults. I will try and get on prime time and play, and see if it deteriorates further.
Ohh yeah, before I forget... I wish I had a recorder so I could play all the crap I heard on the team voice. Not a single real communication, just background noise and music. |
Soraya Xel
Abandoned Privilege Top Men.
5776
|
Posted - 2015.01.30 13:24:00 -
[48] - Quote
Ares 514 wrote:I am almost certain they give each merc their own image even though there are only four available to dust. This is why it takes forever to load your contacts if you have a lot. This is how it appears they 'optimized' the corp members loading, they removed the pic on each member and bam it was fast instead of slow as dirt. They should just remove all the pics for mercs on dust, including not showing eve merc pics.
Indeed, I think this is a worthwhile optimization. Right now the picture is the only way to identify an EVE capsuleer as opposed to a DUST merc in a channel, but there's a trick from EVE we can borrow from that instead. In EVE, DUST mercs' names are highlighted in blue to distinguish them. We can do the same for DUST.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Nocturnal Soul
Primordial Threat
5165
|
Posted - 2015.01.30 14:17:00 -
[49] - Quote
While you're at can you add administrative powers to the creator and people of his/her choosing?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Soldner VonKuechle
SAM-MIK General Tso's Alliance
1474
|
Posted - 2015.01.30 15:39:00 -
[50] - Quote
I think its time to get Vivox on the horn again.
Its been partially their fault and their redemption before.
New term: Quitter-vet. Someone who hasn't played for a substantial time but thinks they can solve its problems.
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Stefan Stahl
Seituoda Taskforce Command
933
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Posted - 2015.01.30 15:46:00 -
[51] - Quote
Ares 514 wrote:Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens. I am almost certain they give each merc their own image even though there are only four available to dust. This is why it takes forever to load your contacts if you have a lot. This is how it appears they 'optimized' the corp members loading, they removed the pic on each member and bam it was fast instead of slow as dirt. They should just remove all the pics for mercs on dust, including not showing eve merc pics. It makes perfect sense. Especially considering the megalomaniac stance the old dev team used to have. When they designed the chat system they probably assumed they'd roll out customizable portraits with the PS4 release in 2011. |
Chit Hoppened
The Exemplars RISE of LEGION
407
|
Posted - 2015.01.30 17:01:00 -
[52] - Quote
Weirdly, I don't lag too often. I have 7 channels open currently and NEVER do a reset before a PC match. Even going from Inside Sockets to Outside Sockets and back doesn't cause me to lag. There are some days/matches that lag does hit me but it's generally not too often. ******, right?
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1070
|
Posted - 2015.01.30 17:43:00 -
[53] - Quote
To expand from all the feedback i've heard over the years, lag definitely seems to affect some more then others. However, there are a lot of common factors for all those that experience it. Fix each of them, many of which have been pointed out here, and you'll be improving the user experience for many.
Overlord of Broman
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JIMvc2
Consolidated Dust
598
|
Posted - 2015.01.30 17:59:00 -
[54] - Quote
Ares 514 wrote:To expand from all the feedback i've heard over the years, lag definitely seems to affect some more then others. However, there are a lot of common factors for all those that experience it. Fix each of them, many of which have been pointed out here, and you'll be improving the user experience for many.
Just by looking at your name = xD lol
I agree on your point. Many people here complain about Lag but in my experience I rarely experience lag.
A week ago for the First time, I've witnessed the Slide Show aka 1 frame per second = It was very frustrating but only happen to me for 2 matches and when the 3rd match started it somehow went away.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Bright Steel
Horizons' Edge
836
|
Posted - 2015.01.30 19:18:00 -
[55] - Quote
First noticed this when logging into a new alt that had only the default channels and fittings. His character had great frame rate.
Proceeded to delete all but two custom channels and had improvements.
Also noticed one round on a map that didn't normally have bad frame rates, there also wasn't any equipment spam, I had a drop in frame rates. Pulls up my chat window and I had two channels going with conversations filling them up.
As a side note I have seen voice chats directly affect performance also, although I believe thats been mentioned before.
Dust 514, the BEST WORST game you can't stop playing.
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Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
416
|
Posted - 2015.01.30 21:28:00 -
[56] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers. How about keep the channels and have a option to turn it on and off How about one channel on at all times ,so no updates no text sent to channels not turned on. I have about 6 channels I like to keep. 1.Corp Channel we talk there all the time 2.Corp Friends channel talk sometimes but text always 3.Another Corps main Com Channel (Whole corp on this eve channel and their friends) Coms on all the time 4.Two Fac War Com Channels Cal and Amarr (chat sometimes) 5. Corpmates friends channel Coms on all the time |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
416
|
Posted - 2015.01.31 13:09:00 -
[57] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Keep in mind that ps3 develop performance problem you hear garbled talk from your friends,I had this I TURNED OFF my ps3 (Restarted) came back and my CEO that has garbled sounded clear and I did to Him Also. There is something that happens when you restart that helps performance.My system is a Super slim ps3 with a 100 gb Solid state hard drive IMPORTANT PART OF THE PROBLEM!!!!!!! |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
416
|
Posted - 2015.01.31 13:22:00 -
[58] - Quote
Brush Master wrote:Aeon Amadi wrote:Kain Spero wrote:CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Rattati, If these chat channels prove to be affecting performance is there any way we could get a chat history log in Dust so we can rejoin channels at a later date after we leave a channel? For me I just use my Eve character to create this list, but that's not available to 90% of Dust users. A way to leave local would be of great benefit as well as it serves no purpose for Dust 514 players besides occasional boredom chats lol agree, I never use local chat. Local if we are to keep it should change when we are deployed to combat in New Eden (So Eve side can know we are present)They have the option to not have Mercs show up in their local. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
416
|
Posted - 2015.01.31 13:31:00 -
[59] - Quote
Mad Syringe wrote:There is one very important thing that isn't looked at right now...
LOCAL CHAT
Everybody has it, and nobody really needs it. First prob is, that all Dusties are crammed into a few starting systems and stations. Why not spread them evenly over New Eden? I Biomassed all my Characters on this account at a point and got them back later which put all of them in deserted EVE systems which only have a capsuleer in them every now and then. I have way less lag now than I had before. Either spread the Dust populae or make local switchable, so that we can deactivate it when in battle.
Second is Alliance Chat, since that is usually the one with the most EVE-Dust interaction loads of players in it and prone to lag issues.
Then all others, please deactivate when not used as Voice comms.
Yesterday I had a mega lag game, where I joined a North american squad for factional, and as I came back from resetting my system, all my chats where gone... There is definitely a connection between chats and lag! Could it be the Server Asia,America,EU may have a memory leak so performance tied to one or more servers.Remember the memory leak in the Planetary Conquest 1 1/2 years ago. |
THUNDERGROOVE
Fatal Absolution
1370
|
Posted - 2015.01.31 13:50:00 -
[60] - Quote
I keep it down to three.
Any more and even pubs is unbearable.
While we're kinda on the subject. What are the odds of us getting MOTD support in DUST? I'm tired of Deathlives shitting up out PC chat asking when our battles are when it's clearly in the MOTD...
I'm the Rayman of uplinks.
21 day EVE trial.
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Freccia di Lybra
Maphia Clan Corporation
448
|
Posted - 2015.01.31 16:43:00 -
[61] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
There was an old thread made by 1st Lieutenant Tiberius that went deep into these things.
And there you go
https://forums.dust514.com/default.aspx?g=posts&m=1526195#post1526195
I myself did a test against Immortal Guides with my former corpmates. We turned off voice coms then turned it on. Nothing really changed. The main reason for framerate issues was solely equipment spam.
Also, I think the battle server location is somehow involved: the other two guys from Immortal Guides, couldn't even move at a certain point, while we had some lag spikes, but nothing that serious.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Zindorak
Nyain Chan
1687
|
Posted - 2015.01.31 17:47:00 -
[62] - Quote
If i have too many chat channels my game hard freezes a lot. Can u look into this please?
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Regis Blackbird
DUST University Ivy League
605
|
Posted - 2015.01.31 21:49:00 -
[63] - Quote
Zindorak wrote:If i have too many chat channels my game hard freezes a lot. Can u look into this please?
I can confirm this. I had two freezes so far in my tests, which I never have otherwise. The last one required a hard reset (dual shock buttons did not work), and a file check...
I switched Aeon's channels which sadly were empty (or more than 50, but no activity) to equal amount of busy channels with a lot of chat going on.
Writing this as my PS3 comes back to life |
Regis Blackbird
DUST University Ivy League
605
|
Posted - 2015.01.31 22:42:00 -
[64] - Quote
Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels.
During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though)
I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes.
Regardless, there is something fishy going on with a lot of chat channels.... |
The-Errorist
991
|
Posted - 2015.01.31 23:29:00 -
[65] - Quote
I used to have 7 or more extra chat channels where I had to scroll down to see the whole list and would consistently freeze every hour.
MAG & cb Dust vet. Forum alt of Velvet Overkill
Glorious racial tank hull spreadsheet
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
|
Posted - 2015.02.01 01:07:00 -
[66] - Quote
Regis Blackbird wrote:Zindorak wrote:If i have too many chat channels my game hard freezes a lot. Can u look into this please? I can confirm this. I had two freezes so far in my tests, which I never have otherwise. The last one required a hard reset (dual shock buttons did not work), and a file check... I switched Aeon's channels which sadly were empty (or more than 50, but no activity) to equal amount of busy channels with a lot of chat going on. Writing this as my PS3 comes back to life [:roll: Edit: Ugghhh.... Make that 3 hard freezes
Just a FYI but if you hit O when it says you need a file check it skips it :) very useful for Dust.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
|
Posted - 2015.02.01 01:10:00 -
[67] - Quote
Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels....
When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating.
Overlord of Broman
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Soraya Xel
Abandoned Privilege Top Men.
5785
|
Posted - 2015.02.01 05:21:00 -
[68] - Quote
THUNDERGROOVE wrote:While we're kinda on the subject. What are the odds of us getting MOTD support in DUST? I'm tired of Deathlives shitting up out PC chat asking when our battles are when it's clearly in the MOTD...
I specifically asked Rattati for MOTD support on Thursday.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Regis Blackbird
DUST University Ivy League
606
|
Posted - 2015.02.01 08:14:00 -
[69] - Quote
Ares 514 wrote:Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating.
I have to admit I did not have any problem on the Warbarge (brought up the chat window several times), but I would not have been surprised if it happened
The last hard freeze was while browsing the daily missions.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
|
Posted - 2015.02.01 16:30:00 -
[70] - Quote
Regis Blackbird wrote:Ares 514 wrote:Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating. I have to admit I did not have any problem on the Warbarge (brought up the chat window several times), but I would not have been surprised if it happened The last hard freeze was while browsing the daily missions.
I think it involved someone sending a message and or me changing between selected chat channels. All I knew was don't open chat in barge and it wouldn't happen.
Overlord of Broman
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axis alpha
Namtar Elite Gallente Federation
543
|
Posted - 2015.02.01 18:29:00 -
[71] - Quote
Reduce graphics. I'd rather have good performance over shiny graphics. There's my input. Thanks.
IH and I am of no help for the chat issue thing because i do not have any custom chat channels. But I will say I do not hard freeze atvall. Though frame rate is bad. I say reducing graphics will help
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Regis Blackbird
DUST University Ivy League
608
|
Posted - 2015.02.01 18:38:00 -
[72] - Quote
axis alpha wrote:Reduce graphics. I'd rather have good performance over shiny graphics. There's my input. Thanks.
IH and I am of no help for the chat issue thing because i do not have any custom chat channels. But I will say I do not hard freeze atvall. Though frame rate is bad. I say reducing graphics will help
When you say frame rate is bad, could you be more specific? Do you get frame rate dips during heavy action? Or do you get "constant" frame rate, but think it's generally low? |
Flint Beastgood III
Dead Man's Game RUST415
1328
|
Posted - 2015.02.01 20:27:00 -
[73] - Quote
Regis Blackbird wrote:If we could have this (search and favourite), I believe all players will reduce their active channels, as there is no need to join them all the time.
Very good idea. I only open chats when I need them because I'm sick of hard-freezing. I always have my visual settings on medium (low for fx) too. Announcements off (ingame and PSN).
I dunno about DUST but there have been games in the past that have been said to be affected by large PSN friend lists.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Haerr
Nos Nothi
2254
|
Posted - 2015.02.02 07:28:00 -
[74] - Quote
CCP Rattati wrote:... There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there ... reducing graphic quality ... Can we have this as an option as well: Moods: on or off
Between them, the only thing they manage to do is to decrease the user experience.
Gû¼+¦GòÉGòÉn¦ñ
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Baal Omniscient
Qualified Scrub
2154
|
Posted - 2015.02.02 16:04:00 -
[75] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers. A feature that deletes a channel after a month of inactivity would help weed out the accidentally made channels and channels that aren't in use anymore. Chat channels are a large part of what separates this game from other shooters, it allows in game organization and communication options that other games lack, so total removal is not really an option, but removal of depopulated chat channels or making people recreate a chat channel every so often if more than x# of people haven't used it in y# of days shouldn't be too big of an issue and would help cut down the clutter a lot.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Fox Gaden
Immortal Guides Learning Alliance
5947
|
Posted - 2015.02.02 16:59:00 -
[76] - Quote
Hopefully if this proves to be the case, you will find a way to automatically close channels that donGÇÖt have Voice Active when you enter battle, and automatically reopen those channels when you get out of battle.
I regularly have to close channels in order to make room for new ones. I even invite my EVE character to channels as a place holder, so I can close those channels temporarily and be able to join them again later by having my EVE character send me a channel invite.
I often see the message that I canGÇÖt join a channel because I already have too many channels open.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1193
|
Posted - 2015.02.02 17:33:00 -
[77] - Quote
high traffic channels seem to cause effect on performance. a channel "switch" or address book would be very nice to turn off channels that are not in use
look into delaymode when 50+ members are active in a channel those channels cause the most performance issues when hidden members start text chatting and the channel goes unchecked
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Haerr
Nos Nothi
2278
|
Posted - 2015.02.03 09:36:00 -
[78] - Quote
I am 100% certain that REDLINES are there reason for lag, poor fps, and comms glitches in this game. All these issues will be fixed by removing the redline from all matches and then only facing 1 enemy at the time a long, long, way away from any objective(s) and/or other players.
(This post is sponsoring, extremely generously I might add, the 'Svensk Aluminium Industri')
Gû¼+¦GòÉGòÉn¦ñ
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el OPERATOR
Capital Acquisitions LLC Bad Intention
786
|
Posted - 2015.02.04 23:05:00 -
[79] - Quote
I definitely noticed an improvement with lag in PC when I started leaving channels and only having 3 or 4 instead of the full 8.
I used to dc from the barge and was able to solve that by updating my internet hardware but the lag was still very real. After discussing it with several people, reading the forums and noticing several times the tendency of the channels to effectively "refresh" themselves when someone entered or posted I eliminated ALL my channels and PC'd.
Bear in mind at that time I was primarily running beams in PC, often in very busy sections of the map. As opposed to sniping from an much quieter/lower activity immediate area.
I SAW and FELT an immediate improvement in the lag. YES, it still lags and hit detection is still incredibly unreliable HOWEVER I rarely (never) freeze anymore and almost never get stuck in the 6fps waves when they hit. The 12FPS waves are still there but thats about as bad as it gets.
By my experimentation, 3-4 channels is the sweetspot for me. idk if it matters, but I play from the NA WestCoast, primarily evenings/nights.
EDIT: 3-4 channels is including corp/alliance chats.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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MRBH1997
Knights Of Ender RISE of LEGION
151
|
Posted - 2015.02.22 10:13:00 -
[80] - Quote
More chat channels does effect connection for sure, if I have to scroll I will freeze in barge before the game starts. I think we should be able to save channels to some sort of folder like contacts and open them and close them with ease. This would help when a dust player needs multiple channels when we can have as many as a EVE pilot can.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
One of the best tankers out there.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
|
Posted - 2015.02.26 12:32:00 -
[81] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Its not just chat channels. Its contacts, email, chat, anything that pulls data from tranquility basically. And not just one players, but all players on the map combined. This is why battle academy plays so smoothly, and yet everything after is plagued with troubles. Once you leave battle academy, you go into matches with ppl like me who have hundreds or thousands of contacts, thousands or hundreds of thousands of emails, and 10-12 chat channels, all of which we "need" Its actually an old not so well guarded secret that the corps that stomp in PC have all players on their team clear out all chat channels and then use a ventrilo server(or the like) for comms. This issue affects pubs as well as PC
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
|
Posted - 2015.02.26 12:41:00 -
[82] - Quote
Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... Pub matches aren't a good place to test that, since everybody on both sides has too much of everything and the battles are kinked up anyway. You wouldn't notice much improvement unless everyone cleared everything out. There's a better chance of that in PC. Also yeah too many chats open at once will freeze up ur ps3. Last week I thought dust was aabout to kill *another* ps3 since it kept freezing. I was thinking "crap I can't afford this. This is too many systems I'll just have to stop playing dust" but thankfully it was only too many chats lol
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
|
Posted - 2015.02.26 12:46:00 -
[83] - Quote
Ares 514 wrote:Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens. I am almost certain they give each merc their own image even though there are only four available to dust. This is why it takes forever to load your contacts if you have a lot. This is how it appears they 'optimized' the corp members loading, they removed the pic on each member and bam it was fast instead of slow as dirt. They should just remove all the pics for mercs on dust, including not showing eve merc pics. Yes, in a game where art assets are either too few, nonexistent, or beautiful but completely unnoticed by players, let's remove more art assets and further weaken the eve link while we're at it. NO. I happen to like being able to see capsuleers faces, and I'd like to see in-game support for dust players having faces
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
92
|
Posted - 2015.02.27 10:28:00 -
[84] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
ive done some testing on greiv(since on an alt i don't tend to have as many issues) and... Its exactly like I said earlier. Removing the chat channels provided a minor improvement. Deleting my mails did a little more(this is the first time ive deleted any of my mail) removing my contacts did a little more, clearing out my fittings i cant say for sure whether there was any effect. The first contact I deleted took well over 5 minutes. The 2nd to last contact took under 3 seconds. Playing with no contacts, no mail, no chats, vc disabled from options, texture quality low, HUD transparency to 0, with all of these changes, I saw basically no frame rate drop or glitches UNTIL I started getting in matches where ally or enemy were squadded up from the same corp. No doubt all with chat channels loaded, no doubt speaking to each other via voice chat, etc.
TL;DR Tested. Everything both on the players character or the other characters on the team that require communication with tranquility while on the battle cluster negatively affect performance. It seems thatnetwork code between tranquility and the battle clusters needs optimized
Sebiestor scout, MTAC pilot, Merc w/ a face
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
484
|
Posted - 2015.03.09 16:29:00 -
[85] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
I just had a PC a couple of days ago where the framerate was absolutely crippling, 1 frame per second kind of crap.
I had 2 custom chat channels open, I dont have alot of emails sitting around either.
After leaving the battle and returning, I was kicked back to quarters when I tried to deploy, then when coming back into battle the second time, I had dramatically less framerate problems than before (though it was still not perfect).
I dont think chat channels have much to do with this issue as I have had perfect performance over multiple PCs in the past with ~10 or so custom chats open, vs. many PCs where I have only 1 or 2 custom chats (these chats were also open when I had more chats, so its not a matter of which chat I was in) where the framerates have been abysmal.
I wonder if you could add some logging for framerates and locations over PC matches and try to correlate those and see if its something like "loading these assets in this order causes this memory leak and results in horrible performance", because thats what it feels like. I have had dramatically different performance on the same map and the only real difference I can think of is what sort of movements I made across it. |
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CCP Rattati
C C P C C P Alliance
18321
|
Posted - 2015.03.11 03:20:00 -
[86] - Quote
Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
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STYLIE77
KILL-EM-QUICK RISE of LEGION
459
|
Posted - 2015.03.11 03:52:00 -
[87] - Quote
CCP Rattati wrote:Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated.
Mail cleanup will help many people indeed.
I remember the Contact List being worked on and as far as I know most veterans try to keep it to a minimum.
The issue may be with the WATCH LIST tied to the Contacts...
Maybe there are still some things working in the background that sends info when contacts log on and off of dust despite our having no top level info shared.
http://caughtyouflinching.ytmnd.com/
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Cat Merc
Negative-Feedback. Negative-Feedback
15453
|
Posted - 2015.03.11 03:56:00 -
[88] - Quote
CCP Rattati wrote:I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. CCP never shared what they did to optimize it, just that they did it. You're going to have to ask around within CCP.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Aeon Amadi
Chimera Core
8961
|
Posted - 2015.03.11 06:41:00 -
[89] - Quote
CCP Rattati wrote:Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated.
What's the possibility of having an option to temporarily close chat channels when in battle? I'd love to be able to 'minimize' them until after battle if it gives me a performance boost.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1254
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Posted - 2015.03.11 06:51:00 -
[90] - Quote
Cat Merc wrote:CCP Rattati wrote:I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. CCP never shared what they did to optimize it, just that they did it. You're going to have to ask around within CCP.
The only visible change from it was when you look at corp members it has a generic empty image for all members where pre change it had your icon. The same icon the contact list and all the channels currently show. This is why I believe your wrong it's not the icon causing issues :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1254
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Posted - 2015.03.11 06:53:00 -
[91] - Quote
CCP Rattati wrote:Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. Stoping the refresh chat channels sounds like a good fix. Figuring out why the chat channels take so long to load would also be a good idea.
Overlord of Broman
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dzizur
Expert Intervention Caldari State
185
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Posted - 2015.03.11 07:34:00 -
[92] - Quote
Ill throw in my 3 ISK:
I've noticed that playing the game with voice chat off help the performance a bit, although you have to start dust with voice chat turned off
Is it possible to implement disconnecting from voice chat server when not using it? Because when it's disbaled I still sometimes get an error "reconnecting to voice chat (etc.)" so I guess it's not working as intended |
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CCP Rattati
C C P C C P Alliance
18334
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Posted - 2015.03.11 08:58:00 -
[93] - Quote
All of these ideas sent to QA to be reproduced, thanks
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Zaria Min Deir
0uter.Heaven Back and Forth
1223
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Posted - 2015.03.11 13:38:00 -
[94] - Quote
Ares 514 wrote:Cat Merc wrote:CCP Rattati wrote:I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. CCP never shared what they did to optimize it, just that they did it. You're going to have to ask around within CCP. The only visible change from it was when you look at corp members it has a generic empty image for all members where pre change it had your icon. The same icon the contact list and all the channels currently show. This is why I believe your wrong it's not the icon causing issues :) I wish this also applied to the corp members tab of the contacs pop up, when trying to invite people to a chat... takes forever and a half, though thankfully not the centuries it takes to load the contacts tab :(
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
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Benjamin Ciscko
Negative-Feedback
3647
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Posted - 2015.03.11 23:03:00 -
[95] - Quote
Could you introduce an option to delete all text chat or maybe even entirely turn it off at least in some chats. Crowded chats can be deleted but chats like corp, local, alliance, team etc... can not I believe a contributor to lag is all the activity having to be processed if their is a way to delete that activity to have less clogged chats I believe their may be some improvements.
Fatal Absolution Director
http://imgur.com/VwYJUI3
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CCP Rattati
C C P C C P Alliance
18362
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Posted - 2015.03.12 02:55:00 -
[96] - Quote
Zaria Min Deir wrote:Ares 514 wrote:Cat Merc wrote:CCP Rattati wrote:I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. CCP never shared what they did to optimize it, just that they did it. You're going to have to ask around within CCP. The only visible change from it was when you look at corp members it has a generic empty image for all members where pre change it had your icon. The same icon the contact list and all the channels currently show. This is why I believe your wrong it's not the icon causing issues :) I wish this also applied to the corp members tab of the contacs pop up, when trying to invite people to a chat... takes forever and a half, though thankfully not the centuries it takes to load the contacts tab :(
I honestly don't see a reason why we wouldn't try to speed up the contacts as well.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Nocturnal Soul
Primordial Threat
5864
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Posted - 2015.03.12 03:56:00 -
[97] - Quote
Could you see if you could give the Dust creates of chat channels administrative powers so we don't have to rely on the egg people?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
The Incursions are back... and they're golden baby!
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CCP Rattati
C C P C C P Alliance
18368
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Posted - 2015.03.12 03:58:00 -
[98] - Quote
Nocturnal Soul wrote:Could you see if you could give the Dust creates of chat channels administrative powers so we don't have to rely on the egg people?
This initiative is not really a feature to add general improvements, it's just get improve performance. But I believe Dennie has been pushing for more general admin roles in Dust
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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DR DEESE NUTS
28
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Posted - 2015.04.02 03:30:00 -
[99] - Quote
If we get rid of aim assists it would reduce the calculations in the game and reduce lag.
The USS m`dick
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shaman oga
Dead Man's Game
4523
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Posted - 2015.04.27 21:41:00 -
[100] - Quote
I've disabled voice chat and performance were better.
Shifted in time, your tomorrow, my today.
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