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Thread Statistics | Show CCP posts - 6 post(s) |
Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1066
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Posted - 2015.01.30 02:07:00 -
[1] - Quote
Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens.
I am almost certain they give each merc their own image even though there are only four available to dust. This is why it takes forever to load your contacts if you have a lot. This is how it appears they 'optimized' the corp members loading, they removed the pic on each member and bam it was fast instead of slow as dirt. They should just remove all the pics for mercs on dust, including not showing eve merc pics.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1066
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Posted - 2015.01.30 02:15:00 -
[2] - Quote
I can confirm if you have more then eight channels you freeze while deploying/in battle all the time.
Their is definetly some cache issue, relogging (using neocom logout) will really help with lag before PC.
Personally I like the idea of an option to hide chat channels during battle. By hide, I mean fully disable and clear buffers so it's as if you were never in it. I would recommend you be able to set this on a per channel basis, including corp/alliance etc. besides from being a nice feature this could eliminate this aspect to potential lag.
I also think you should remove local, or have a setting to remove it. With the contacts/ corp members and other many examples we've seen having so many forced into a single channel that almost no one uses is just begging for performance issues.
I now there are many sources to lag, but improving/fixing any of them would be much appreciated by all.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1066
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Posted - 2015.01.30 02:17:00 -
[3] - Quote
As previously mentioned having a way for a corp CEO/director or some new role send out a message to everyone in corp that went across their screen even if in battle would be GREAT.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1070
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Posted - 2015.01.30 17:43:00 -
[4] - Quote
To expand from all the feedback i've heard over the years, lag definitely seems to affect some more then others. However, there are a lot of common factors for all those that experience it. Fix each of them, many of which have been pointed out here, and you'll be improving the user experience for many.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
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Posted - 2015.02.01 01:07:00 -
[5] - Quote
Regis Blackbird wrote:Zindorak wrote:If i have too many chat channels my game hard freezes a lot. Can u look into this please? I can confirm this. I had two freezes so far in my tests, which I never have otherwise. The last one required a hard reset (dual shock buttons did not work), and a file check... I switched Aeon's channels which sadly were empty (or more than 50, but no activity) to equal amount of busy channels with a lot of chat going on. Writing this as my PS3 comes back to life [:roll: Edit: Ugghhh.... Make that 3 hard freezes
Just a FYI but if you hit O when it says you need a file check it skips it :) very useful for Dust.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
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Posted - 2015.02.01 01:10:00 -
[6] - Quote
Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels....
When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
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Posted - 2015.02.01 16:30:00 -
[7] - Quote
Regis Blackbird wrote:Ares 514 wrote:Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating. I have to admit I did not have any problem on the Warbarge (brought up the chat window several times), but I would not have been surprised if it happened The last hard freeze was while browsing the daily missions.
I think it involved someone sending a message and or me changing between selected chat channels. All I knew was don't open chat in barge and it wouldn't happen.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1254
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Posted - 2015.03.11 06:51:00 -
[8] - Quote
Cat Merc wrote:CCP Rattati wrote:I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. CCP never shared what they did to optimize it, just that they did it. You're going to have to ask around within CCP.
The only visible change from it was when you look at corp members it has a generic empty image for all members where pre change it had your icon. The same icon the contact list and all the channels currently show. This is why I believe your wrong it's not the icon causing issues :)
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1254
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Posted - 2015.03.11 06:53:00 -
[9] - Quote
CCP Rattati wrote:Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. Stoping the refresh chat channels sounds like a good fix. Figuring out why the chat channels take so long to load would also be a good idea.
Overlord of Broman
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