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Thread Statistics | Show CCP posts - 6 post(s) |
Freccia di Lybra
Maphia Clan Corporation
448
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Posted - 2015.01.31 16:43:00 -
[61] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
There was an old thread made by 1st Lieutenant Tiberius that went deep into these things.
And there you go
https://forums.dust514.com/default.aspx?g=posts&m=1526195#post1526195
I myself did a test against Immortal Guides with my former corpmates. We turned off voice coms then turned it on. Nothing really changed. The main reason for framerate issues was solely equipment spam.
Also, I think the battle server location is somehow involved: the other two guys from Immortal Guides, couldn't even move at a certain point, while we had some lag spikes, but nothing that serious.
Ei fu,
xxwhitedevilxx former Co-CEO Maphia Clan Corporation / Unit Unicorn
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Zindorak
Nyain Chan
1687
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Posted - 2015.01.31 17:47:00 -
[62] - Quote
If i have too many chat channels my game hard freezes a lot. Can u look into this please?
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Regis Blackbird
DUST University Ivy League
605
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Posted - 2015.01.31 21:49:00 -
[63] - Quote
Zindorak wrote:If i have too many chat channels my game hard freezes a lot. Can u look into this please?
I can confirm this. I had two freezes so far in my tests, which I never have otherwise. The last one required a hard reset (dual shock buttons did not work), and a file check...
I switched Aeon's channels which sadly were empty (or more than 50, but no activity) to equal amount of busy channels with a lot of chat going on.
Writing this as my PS3 comes back to life |
Regis Blackbird
DUST University Ivy League
605
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Posted - 2015.01.31 22:42:00 -
[64] - Quote
Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels.
During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though)
I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes.
Regardless, there is something fishy going on with a lot of chat channels.... |
The-Errorist
991
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Posted - 2015.01.31 23:29:00 -
[65] - Quote
I used to have 7 or more extra chat channels where I had to scroll down to see the whole list and would consistently freeze every hour.
MAG & cb Dust vet. Forum alt of Velvet Overkill
Glorious racial tank hull spreadsheet
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
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Posted - 2015.02.01 01:07:00 -
[66] - Quote
Regis Blackbird wrote:Zindorak wrote:If i have too many chat channels my game hard freezes a lot. Can u look into this please? I can confirm this. I had two freezes so far in my tests, which I never have otherwise. The last one required a hard reset (dual shock buttons did not work), and a file check... I switched Aeon's channels which sadly were empty (or more than 50, but no activity) to equal amount of busy channels with a lot of chat going on. Writing this as my PS3 comes back to life [:roll: Edit: Ugghhh.... Make that 3 hard freezes
Just a FYI but if you hit O when it says you need a file check it skips it :) very useful for Dust.
Overlord of Broman
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
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Posted - 2015.02.01 01:10:00 -
[67] - Quote
Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels....
When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating.
Overlord of Broman
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Soraya Xel
Abandoned Privilege Top Men.
5785
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Posted - 2015.02.01 05:21:00 -
[68] - Quote
THUNDERGROOVE wrote:While we're kinda on the subject. What are the odds of us getting MOTD support in DUST? I'm tired of Deathlives shitting up out PC chat asking when our battles are when it's clearly in the MOTD...
I specifically asked Rattati for MOTD support on Thursday.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Regis Blackbird
DUST University Ivy League
606
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Posted - 2015.02.01 08:14:00 -
[69] - Quote
Ares 514 wrote:Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating.
I have to admit I did not have any problem on the Warbarge (brought up the chat window several times), but I would not have been surprised if it happened
The last hard freeze was while browsing the daily missions.
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1075
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Posted - 2015.02.01 16:30:00 -
[70] - Quote
Regis Blackbird wrote:Ares 514 wrote:Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating. I have to admit I did not have any problem on the Warbarge (brought up the chat window several times), but I would not have been surprised if it happened The last hard freeze was while browsing the daily missions.
I think it involved someone sending a message and or me changing between selected chat channels. All I knew was don't open chat in barge and it wouldn't happen.
Overlord of Broman
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axis alpha
Namtar Elite Gallente Federation
543
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Posted - 2015.02.01 18:29:00 -
[71] - Quote
Reduce graphics. I'd rather have good performance over shiny graphics. There's my input. Thanks.
IH and I am of no help for the chat issue thing because i do not have any custom chat channels. But I will say I do not hard freeze atvall. Though frame rate is bad. I say reducing graphics will help
I cut you up so bad.... You gonna wish I no cut you up so bad.
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Regis Blackbird
DUST University Ivy League
608
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Posted - 2015.02.01 18:38:00 -
[72] - Quote
axis alpha wrote:Reduce graphics. I'd rather have good performance over shiny graphics. There's my input. Thanks.
IH and I am of no help for the chat issue thing because i do not have any custom chat channels. But I will say I do not hard freeze atvall. Though frame rate is bad. I say reducing graphics will help
When you say frame rate is bad, could you be more specific? Do you get frame rate dips during heavy action? Or do you get "constant" frame rate, but think it's generally low? |
Flint Beastgood III
Dead Man's Game RUST415
1328
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Posted - 2015.02.01 20:27:00 -
[73] - Quote
Regis Blackbird wrote:If we could have this (search and favourite), I believe all players will reduce their active channels, as there is no need to join them all the time.
Very good idea. I only open chats when I need them because I'm sick of hard-freezing. I always have my visual settings on medium (low for fx) too. Announcements off (ingame and PSN).
I dunno about DUST but there have been games in the past that have been said to be affected by large PSN friend lists.
Skills - https://www.facebook.com/notes/flint-beastgood-iii/list-of-trained-skills/416505058477164
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Haerr
Nos Nothi
2254
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Posted - 2015.02.02 07:28:00 -
[74] - Quote
CCP Rattati wrote:... There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there ... reducing graphic quality ... Can we have this as an option as well: Moods: on or off
Between them, the only thing they manage to do is to decrease the user experience.
Gû¼+¦GòÉGòÉn¦ñ
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Baal Omniscient
Qualified Scrub
2154
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Posted - 2015.02.02 16:04:00 -
[75] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers. A feature that deletes a channel after a month of inactivity would help weed out the accidentally made channels and channels that aren't in use anymore. Chat channels are a large part of what separates this game from other shooters, it allows in game organization and communication options that other games lack, so total removal is not really an option, but removal of depopulated chat channels or making people recreate a chat channel every so often if more than x# of people haven't used it in y# of days shouldn't be too big of an issue and would help cut down the clutter a lot.
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
I GÖú Puppies
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ.
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Fox Gaden
Immortal Guides Learning Alliance
5947
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Posted - 2015.02.02 16:59:00 -
[76] - Quote
Hopefully if this proves to be the case, you will find a way to automatically close channels that donGÇÖt have Voice Active when you enter battle, and automatically reopen those channels when you get out of battle.
I regularly have to close channels in order to make room for new ones. I even invite my EVE character to channels as a place holder, so I can close those channels temporarily and be able to join them again later by having my EVE character send me a channel invite.
I often see the message that I canGÇÖt join a channel because I already have too many channels open.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Ku Shala
UNITED MERCINARY AND PILOTS ALLIANCE
1193
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Posted - 2015.02.02 17:33:00 -
[77] - Quote
high traffic channels seem to cause effect on performance. a channel "switch" or address book would be very nice to turn off channels that are not in use
look into delaymode when 50+ members are active in a channel those channels cause the most performance issues when hidden members start text chatting and the channel goes unchecked
-¦a+ó a+ú-Æa+äla+ä (CK-0 Specialist)
Caldari Loyalist
Superior technology will privale.
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Haerr
Nos Nothi
2278
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Posted - 2015.02.03 09:36:00 -
[78] - Quote
I am 100% certain that REDLINES are there reason for lag, poor fps, and comms glitches in this game. All these issues will be fixed by removing the redline from all matches and then only facing 1 enemy at the time a long, long, way away from any objective(s) and/or other players.
(This post is sponsoring, extremely generously I might add, the 'Svensk Aluminium Industri')
Gû¼+¦GòÉGòÉn¦ñ
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el OPERATOR
Capital Acquisitions LLC Bad Intention
786
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Posted - 2015.02.04 23:05:00 -
[79] - Quote
I definitely noticed an improvement with lag in PC when I started leaving channels and only having 3 or 4 instead of the full 8.
I used to dc from the barge and was able to solve that by updating my internet hardware but the lag was still very real. After discussing it with several people, reading the forums and noticing several times the tendency of the channels to effectively "refresh" themselves when someone entered or posted I eliminated ALL my channels and PC'd.
Bear in mind at that time I was primarily running beams in PC, often in very busy sections of the map. As opposed to sniping from an much quieter/lower activity immediate area.
I SAW and FELT an immediate improvement in the lag. YES, it still lags and hit detection is still incredibly unreliable HOWEVER I rarely (never) freeze anymore and almost never get stuck in the 6fps waves when they hit. The 12FPS waves are still there but thats about as bad as it gets.
By my experimentation, 3-4 channels is the sweetspot for me. idk if it matters, but I play from the NA WestCoast, primarily evenings/nights.
EDIT: 3-4 channels is including corp/alliance chats.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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MRBH1997
Knights Of Ender RISE of LEGION
151
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Posted - 2015.02.22 10:13:00 -
[80] - Quote
More chat channels does effect connection for sure, if I have to scroll I will freeze in barge before the game starts. I think we should be able to save channels to some sort of folder like contacts and open them and close them with ease. This would help when a dust player needs multiple channels when we can have as many as a EVE pilot can.
CEO of Knights of Ender
Corporation Recruitment Channel: Ender's Keep
One of the best tankers out there.
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.26 12:32:00 -
[81] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Its not just chat channels. Its contacts, email, chat, anything that pulls data from tranquility basically. And not just one players, but all players on the map combined. This is why battle academy plays so smoothly, and yet everything after is plagued with troubles. Once you leave battle academy, you go into matches with ppl like me who have hundreds or thousands of contacts, thousands or hundreds of thousands of emails, and 10-12 chat channels, all of which we "need" Its actually an old not so well guarded secret that the corps that stomp in PC have all players on their team clear out all chat channels and then use a ventrilo server(or the like) for comms. This issue affects pubs as well as PC
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.26 12:41:00 -
[82] - Quote
Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... Pub matches aren't a good place to test that, since everybody on both sides has too much of everything and the battles are kinked up anyway. You wouldn't notice much improvement unless everyone cleared everything out. There's a better chance of that in PC. Also yeah too many chats open at once will freeze up ur ps3. Last week I thought dust was aabout to kill *another* ps3 since it kept freezing. I was thinking "crap I can't afford this. This is too many systems I'll just have to stop playing dust" but thankfully it was only too many chats lol
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.26 12:46:00 -
[83] - Quote
Ares 514 wrote:Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens. I am almost certain they give each merc their own image even though there are only four available to dust. This is why it takes forever to load your contacts if you have a lot. This is how it appears they 'optimized' the corp members loading, they removed the pic on each member and bam it was fast instead of slow as dirt. They should just remove all the pics for mercs on dust, including not showing eve merc pics. Yes, in a game where art assets are either too few, nonexistent, or beautiful but completely unnoticed by players, let's remove more art assets and further weaken the eve link while we're at it. NO. I happen to like being able to see capsuleers faces, and I'd like to see in-game support for dust players having faces
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
92
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Posted - 2015.02.27 10:28:00 -
[84] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
ive done some testing on greiv(since on an alt i don't tend to have as many issues) and... Its exactly like I said earlier. Removing the chat channels provided a minor improvement. Deleting my mails did a little more(this is the first time ive deleted any of my mail) removing my contacts did a little more, clearing out my fittings i cant say for sure whether there was any effect. The first contact I deleted took well over 5 minutes. The 2nd to last contact took under 3 seconds. Playing with no contacts, no mail, no chats, vc disabled from options, texture quality low, HUD transparency to 0, with all of these changes, I saw basically no frame rate drop or glitches UNTIL I started getting in matches where ally or enemy were squadded up from the same corp. No doubt all with chat channels loaded, no doubt speaking to each other via voice chat, etc.
TL;DR Tested. Everything both on the players character or the other characters on the team that require communication with tranquility while on the battle cluster negatively affect performance. It seems thatnetwork code between tranquility and the battle clusters needs optimized
Sebiestor scout, MTAC pilot, Merc w/ a face
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Vesta Opalus
T.H.I.R.D R.O.C.K RISE of LEGION
484
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Posted - 2015.03.09 16:29:00 -
[85] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
I just had a PC a couple of days ago where the framerate was absolutely crippling, 1 frame per second kind of crap.
I had 2 custom chat channels open, I dont have alot of emails sitting around either.
After leaving the battle and returning, I was kicked back to quarters when I tried to deploy, then when coming back into battle the second time, I had dramatically less framerate problems than before (though it was still not perfect).
I dont think chat channels have much to do with this issue as I have had perfect performance over multiple PCs in the past with ~10 or so custom chats open, vs. many PCs where I have only 1 or 2 custom chats (these chats were also open when I had more chats, so its not a matter of which chat I was in) where the framerates have been abysmal.
I wonder if you could add some logging for framerates and locations over PC matches and try to correlate those and see if its something like "loading these assets in this order causes this memory leak and results in horrible performance", because thats what it feels like. I have had dramatically different performance on the same map and the only real difference I can think of is what sort of movements I made across it. |
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CCP Rattati
C C P C C P Alliance
18321
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Posted - 2015.03.11 03:20:00 -
[86] - Quote
Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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STYLIE77
KILL-EM-QUICK RISE of LEGION
459
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Posted - 2015.03.11 03:52:00 -
[87] - Quote
CCP Rattati wrote:Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated.
Mail cleanup will help many people indeed.
I remember the Contact List being worked on and as far as I know most veterans try to keep it to a minimum.
The issue may be with the WATCH LIST tied to the Contacts...
Maybe there are still some things working in the background that sends info when contacts log on and off of dust despite our having no top level info shared.
http://caughtyouflinching.ytmnd.com/
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Cat Merc
Negative-Feedback. Negative-Feedback
15453
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Posted - 2015.03.11 03:56:00 -
[88] - Quote
CCP Rattati wrote:I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. CCP never shared what they did to optimize it, just that they did it. You're going to have to ask around within CCP.
Cat Merc for C¦¦P¦¦M¦¦9¦¦ CPM Nyan!
Vote 'Keshava' for the new Gallente vehicle name!
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Aeon Amadi
Chimera Core
8961
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Posted - 2015.03.11 06:41:00 -
[89] - Quote
CCP Rattati wrote:Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated.
What's the possibility of having an option to temporarily close chat channels when in battle? I'd love to be able to 'minimize' them until after battle if it gives me a performance boost.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Ares 514
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1254
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Posted - 2015.03.11 06:51:00 -
[90] - Quote
Cat Merc wrote:CCP Rattati wrote:I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated. CCP never shared what they did to optimize it, just that they did it. You're going to have to ask around within CCP.
The only visible change from it was when you look at corp members it has a generic empty image for all members where pre change it had your icon. The same icon the contact list and all the channels currently show. This is why I believe your wrong it's not the icon causing issues :)
Overlord of Broman
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