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Thread Statistics | Show CCP posts - 6 post(s) |
Aeon Amadi
Chimera Core
8123
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Posted - 2015.01.29 07:23:00 -
[1] - Quote
I try to keep only two chat channels open because it does have a sizable impact on FPS and will even hard-freeze the PS3 if too many are open at once (5 custom channels or more will almost always hard-freeze your PS3).
As far as frame-rate dips, should look into Vehicle Lights (headlights on an LAV for example) as well. Looking through those will cause frame-rate to have a sizable plummet.
Sometimes I forget that I am Intaki, and have no loyalty to the Federation or the State; exploiting both.
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Aeon Amadi
Chimera Core
8124
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Posted - 2015.01.29 07:31:00 -
[2] - Quote
Starting up some custom channels that the community can use temporarily for this little experiment. Will always introduce a few 'wildcard' variables as well that are known to cause performance hits (Eve Online players voicing up, for instance).
Channels: VCOMS LAG 1 (primary testing channel) VCOMS LAG 2 VCOMS LAG 3 VCOMS LAG 4 VCOMS LAG 5
Feel free to join up if you have some extra channel space.
EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Sometimes I forget that I am Intaki, and have no loyalty to the Federation or the State; exploiting both.
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Aeon Amadi
Chimera Core
8139
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Posted - 2015.01.29 14:13:00 -
[3] - Quote
Regis Blackbird wrote:I rarely have lag, but I also keep my voice channels to a minimum. I will join your channels Aeon, and see if it makes a difference. Aeon Amadi wrote: EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Regarding your comment above: If I understand you correctly, if I create a chat channel in Dust it will be forever be there, even if there are nobody on it? Would that not eat up resources in an alarming rate? I can think of a few occasions when I wanted to join a chat, but made a typo, effectivly creating a chat instead of joining one. Personally I don't like the "Create/Join" option, as these mistakes are probably quite common. There should be a search functionality where I can enter a name (or start of) and get a list of all available chats. It would also be nice to have a "favourite" selection with "saved" chat channels (I.e You have a list of channels you like, but you have actually not joined the channel). If we could have this (search and favourite), I believe all players will reduce their active channels, as there is no need to join them all the time.
I'm not 100% positive about it, but that's always the rule I followed because there were a few guys several months ago who tried to create new temp channels for PC use and they couldn't because apparently they hit a maximum. I haven't tested it myself but, might add it to the Trello at some point.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8145
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Posted - 2015.01.29 17:11:00 -
[4] - Quote
Kain Spero wrote:CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Rattati, If these chat channels prove to be affecting performance is there any way we could get a chat history log in Dust so we can rejoin channels at a later date after we leave a channel? For me I just use my Eve character to create this list, but that's not available to 90% of Dust users.
A way to leave local would be of great benefit as well as it serves no purpose for Dust 514 players besides occasional boredom chats lol
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8145
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Posted - 2015.01.29 17:19:00 -
[5] - Quote
Pokey Dravon wrote:I've found that my personal threshold is about 8 total chats. I can play the game with decent performance and little chance of crashing at that point. However, adding more chats past that point sharply increases the frequency as which I experience issue, namely game crashes and severely long load times.
Completely unrelated but one thing I've definitely noticed with 100% certainty is that when scrolling through the fitting screen the dropsuit selection (I.E making a brand new fit and finding which dropsuit you want to begin making a fit of) runs smooth as ever. The instant you start looking through weaponry? Framerate plummets.
Dunno, maybe it's an optimization issue, but I'd imagine trying to make/edit a fit in the middle of a battle with a bunch of heavy-use chat channels would certainly add to your problems.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8147
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Posted - 2015.01.29 17:44:00 -
[6] - Quote
Kevall Longstride wrote:Could you good people ask around in game and find out how many channels they have open and use on a regular basis. We want to get a good average figure.
Also, how important to you are the chat channels, how do you use them? Do you use them? Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? Are you prepared to accept dropped frames to keep them open? Do you want them to have more features?
We want your feedback on this one.
Cheers.
IMO, you could completely close out of all the chat channels in the middle of a battle if we had some kind of notification feature that popped up saying, "HEY DUDE WE'VE GOT A PC BAIL OUT OF YOUR GAME AND GO RESET" or something to do that degree. Some way for our corp/corp-mates to let us know without the necessity of a channel.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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Aeon Amadi
Chimera Core
8961
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Posted - 2015.03.11 06:41:00 -
[7] - Quote
CCP Rattati wrote:Short update
The simple number of chat channels does not seem to be a problem.
A) We still recommend closing them and deactivating voice if you are not using it. B) We are doing testing on the texture quality, and would like to be able to recommend to players what to expect in frames by tuning it down.
However, when a player does some actions, there is a "refresh all chat members" call that happens across all channels, even if it's not an active channel. We will be trying to stop that from happening as it can cripple the performance in large alliance chats.
We will also be testing whether the icons/portraits are causing load issues. They do not seem to be.
Based on testing we will probably instill two clean up rules:
1) All email older than 30 days will be deleted during downtime. Store hatemail by forwarding to alts, or take a picture, it lasts longer.
2) All channels that have had no activity in a certain period will be deleted during downtime.
I also have a question, in the many threads, I remember someone mentioning some work done on bringing up Corp MEmber info, versus the Contact list being super slow to load. This optimization happened before I was on the team so help would be appreciated.
What's the possibility of having an option to temporarily close chat channels when in battle? I'd love to be able to 'minimize' them until after battle if it gives me a performance boost.
Have a suggestion for the Planetary Services Department?
Founder of AIV
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