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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Regis Blackbird
DUST University Ivy League
599
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Posted - 2015.01.29 08:05:00 -
[1] - Quote
I rarely have lag, but I also keep my voice channels to a minimum. I will join your channels Aeon, and see if it makes a difference.
Aeon Amadi wrote: EDIT: These are Eve created channels, so no worries about it affecting the maximum. For those who don't know, each player is only allowed to create a certain number of channels at a time and because Dust 514 players can't 'delete' them (you can leave, but cannot delete) creating more will affect your max.
Regarding your comment above: If I understand you correctly, if I create a chat channel in Dust it will be forever be there, even if there are nobody on it? Would that not eat up resources in an alarming rate?
I can think of a few occasions when I wanted to join a chat, but made a typo, effectivly creating a chat instead of joining one. Personally I don't like the "Create/Join" option, as these mistakes are probably quite common.
There should be a search functionality where I can enter a name (or start of) and get a list of all available chats. It would also be nice to have a "favourite" selection with "saved" chat channels (I.e You have a list of channels you like, but you have actually not joined the channel).
If we could have this (search and favourite), I believe all players will reduce their active channels, as there is no need to join them all the time.
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Regis Blackbird
DUST University Ivy League
602
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Posted - 2015.01.30 07:09:00 -
[2] - Quote
Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens.
Very good point ^ |
Regis Blackbird
DUST University Ivy League
602
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Posted - 2015.01.30 07:35:00 -
[3] - Quote
Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens.
Under no circumstances should chat functionality be removed.
But, I would like the chat GUI and functionally be reworked. Chat haven't changed since as far as I can remember, and I have been here for quite some time... (Closed beta vet)
A few things have been mentioned in this thread already.
Things like: - Ability to individually Search, Join, Create and Delete chat channels from the Dust client. - Favorite Lists (to quickly rejoin channels you left) - Optomize or remove character portraits.
I could also go as far as: - Auto Disabling (leaving) Corp and Alliance chat while in-match.
Regarding voice chat, one thing to investigate is the sensitivity threshold when "push to talk" is disabled. Sometimes the voice symbols are blinking like a Christmas tree, but nobody is actually talking. I don't know if this depends soley on the individual headphones, or something you can adjust client side. Right now we get a lot of "false" triggers, which will ultimately just use your bandwidth to transmit static and noise.
Question to all: Would you accept if "Push to Talk" ON was the only option?
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Regis Blackbird
DUST University Ivy League
602
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Posted - 2015.01.30 10:19:00 -
[4] - Quote
Ok, some quick observations during testing:
Before I start I should mention I rarely have any problems with Dust, and my frame rate is usually stable, even in heavy firefights. There are of course exceptions, where I lag (rubber banding), but overall that happens only about 1/50 games or less.
Test configuration: - PS3 slim (not super slim) - Seagate Momentus XT 750GB Hybrid drive, with 8GB SSD - 12 Chat channels opened (including Local etc) - Team voice chat active - VDSL (phone line) broadband connection: 30 MBit/s down, 6 MBit/s up - Region: Europe - Time: Between 08:00-10:00 UTC (not prime time)
Observations: - Textures seemed to load slower. - Graphical issues (I have never seen before), like giant blocks in the sky (kinda fun too see though) - Framerate seemed a little inconsistent sometimes, and I got stuttering at one point in a game.
Overall, it was still very playable, and the issues were not near game breaking. This "could" be a coincidence, or me extra picky since I was activly looking for faults. I will try and get on prime time and play, and see if it deteriorates further.
Ohh yeah, before I forget... I wish I had a recorder so I could play all the crap I heard on the team voice. Not a single real communication, just background noise and music. |
Regis Blackbird
DUST University Ivy League
605
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Posted - 2015.01.31 21:49:00 -
[5] - Quote
Zindorak wrote:If i have too many chat channels my game hard freezes a lot. Can u look into this please?
I can confirm this. I had two freezes so far in my tests, which I never have otherwise. The last one required a hard reset (dual shock buttons did not work), and a file check...
I switched Aeon's channels which sadly were empty (or more than 50, but no activity) to equal amount of busy channels with a lot of chat going on.
Writing this as my PS3 comes back to life |
Regis Blackbird
DUST University Ivy League
605
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Posted - 2015.01.31 22:42:00 -
[6] - Quote
Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels.
During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though)
I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes.
Regardless, there is something fishy going on with a lot of chat channels.... |
Regis Blackbird
DUST University Ivy League
606
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Posted - 2015.02.01 08:14:00 -
[7] - Quote
Ares 514 wrote:Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... When you have to many chat channels (or even sometimes when you have the 8 or less) if you bring up the chat channels in barge it freezes the game. I noticed this especially in PC warbarge close to when the battle was about to start. I'd open up the chat to see what someone said and I'd hard freeze. Really frustrating.
I have to admit I did not have any problem on the Warbarge (brought up the chat window several times), but I would not have been surprised if it happened
The last hard freeze was while browsing the daily missions.
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Regis Blackbird
DUST University Ivy League
608
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Posted - 2015.02.01 18:38:00 -
[8] - Quote
axis alpha wrote:Reduce graphics. I'd rather have good performance over shiny graphics. There's my input. Thanks.
IH and I am of no help for the chat issue thing because i do not have any custom chat channels. But I will say I do not hard freeze atvall. Though frame rate is bad. I say reducing graphics will help
When you say frame rate is bad, could you be more specific? Do you get frame rate dips during heavy action? Or do you get "constant" frame rate, but think it's generally low? |
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