Denchlad 7
Dead Man's Game RUST415
1692
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Posted - 2015.01.29 15:19:00 -
[1] - Quote
From my experience, its not necessarily having the channels that causes the issues, its the content within the channels that causes the problems.
For example, at all times I have 5 channels, including for PC. These are: DeadMansGame DMG's PC channel Alliance Channel Rainbow Office duna2
And of course, we have: Local Corporation Alliance Team Squad
So that is 10 channels that can induce lag. I have tested in the past, and found that if you went into a PC straight after logging in, the amount of channels you have does not affect the amount of lag you have. I feel it is more of an issue of loading each individual characters Profile Tile and Name when you select a channel. DeadMansGame has around 40 people active during our prime time, when most of our PCs are, our PC chat has around 20, Rainbow Office has around 20, duna2 has around 10, Alliance Channel has around 10, Corporation has around 30, Alliance has over 50 so is blank, Local is the same, blank as I assume over 50 players. So, if I hover over all channels excluding Local and Alliance, that potentially forces the game to load approximately 130 individual Profile Tiles and Names, which is cached so when you next select the channel everything loads faster.
Combining that with several hours playtime, and conversations within the channel, the amount of cache stored is quite large, especially if conversations occur within Local or Alliance. This is why leaving channels before a PC is often beneficial, as it 'clears' the cache, although it may not, I'm not 100% sure there.
Before every PC while testing I turned the PS3 off by the Power Button, turned on, loaded Dust as fast as possible, logged in, rejoined squad, and took squad into battle. 9/10 times I had no lag, and this was playing against Nyain San, Titans of Phoenix, S.K.I.L.L. O.F. G.O.D., Prima Gallicus and Molon Labe., in various games. The only occurance of lag was on the Gallente Research Facility, can't remember who we were fighting, may have been Molon Labe.
I believe this lack of lag was due to the chat channels not being loaded (except our PC chat), and no chat data from all conversations being cleared. Everytime I have competed in a PC without a relog, I experience some form of lag (FPS, Rubber-Banding).
I'll attempt to record my next PC setup as an example.
"Why build ontop of foundations that aren't solid?"
HRI -> TUL -> FC -> ML -> TLoD -> RE -> DMG
Pilot & Assault.
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