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Thread Statistics | Show CCP posts - 6 post(s) |
Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.26 12:32:00 -
[1] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
Its not just chat channels. Its contacts, email, chat, anything that pulls data from tranquility basically. And not just one players, but all players on the map combined. This is why battle academy plays so smoothly, and yet everything after is plagued with troubles. Once you leave battle academy, you go into matches with ppl like me who have hundreds or thousands of contacts, thousands or hundreds of thousands of emails, and 10-12 chat channels, all of which we "need" Its actually an old not so well guarded secret that the corps that stomp in PC have all players on their team clear out all chat channels and then use a ventrilo server(or the like) for comms. This issue affects pubs as well as PC
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.26 12:41:00 -
[2] - Quote
Regis Blackbird wrote:Ok, due to the hard freezes I am aborting further testing, and will delete all extra added chat channels. During my games I could not detect any major degradation of either frame-rate or lag, and all my games were were playable. (I only played pub matches though) I should mention all crashes occurred between matches (browsing menues), as the squad finder or mission list. Generally I played about 3-4 matches between freezes. Regardless, there is something fishy going on with a lot of chat channels.... Pub matches aren't a good place to test that, since everybody on both sides has too much of everything and the battles are kinked up anyway. You wouldn't notice much improvement unless everyone cleared everything out. There's a better chance of that in PC. Also yeah too many chats open at once will freeze up ur ps3. Last week I thought dust was aabout to kill *another* ps3 since it kept freezing. I was thinking "crap I can't afford this. This is too many systems I'll just have to stop playing dust" but thankfully it was only too many chats lol
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
90
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Posted - 2015.02.26 12:46:00 -
[3] - Quote
Ares 514 wrote:Stefan Stahl wrote:Just an idea for your engineer(s - plural, hopefully ) to chew on: Each player in a chat has a portrait. Specifically capsuleers have individual portraits. This portrait is only loaded once as far as I'm aware. So in my theory things go down like this: Start game, open chat, receive chat member portraits. Join match, portrait still exists and appears to stay in RAM for the whole time. TQ's smallest portrait is (as an example) a 128x128 px one. This is, in the case of my lovely Caldari portrait to the left (also a 128x128 px portrait) 6 kByte per portrait. I don't know how much memory is reserved for chat-portraits, but if you keep the wrong channels open it will be easy to pick up 100 kByte worth of portraits - which are loaded in the 128 mByte GPU memory while in battle. Double-check whether Dust players actually share the same portrait in memory or whether each individual merc has his own individual portrait, too. Stuff like this happens. I am almost certain they give each merc their own image even though there are only four available to dust. This is why it takes forever to load your contacts if you have a lot. This is how it appears they 'optimized' the corp members loading, they removed the pic on each member and bam it was fast instead of slow as dirt. They should just remove all the pics for mercs on dust, including not showing eve merc pics. Yes, in a game where art assets are either too few, nonexistent, or beautiful but completely unnoticed by players, let's remove more art assets and further weaken the eve link while we're at it. NO. I happen to like being able to see capsuleers faces, and I'd like to see in-game support for dust players having faces
Sebiestor scout, MTAC pilot, Merc w/ a face
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Greiv Rabbah
M.T.A.C Assault Operations Command Lokun Listamenn
92
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Posted - 2015.02.27 10:28:00 -
[4] - Quote
CCP Rattati wrote:Dear players,
We need your assistance on this issue because we think that it is definitely one of those PC lag inducing issues.
Can you please provide, formal feedback on your performance before and after deleting "all" of your chat channels, keeping the critical ones of course. Pay special concern to your Voice enabled chats.
Every side conversation on chat may be reducing your overall performance and if proven to be correct, we want to do some changes or at least provide a PSA to players so that they know.
A lot players just have old channels open that noone is using anymore, just because they can't be bothered.
There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there, taking some maps out of rotation, reducing graphic quality, and unused chats, and so on.
Thanks!
ive done some testing on greiv(since on an alt i don't tend to have as many issues) and... Its exactly like I said earlier. Removing the chat channels provided a minor improvement. Deleting my mails did a little more(this is the first time ive deleted any of my mail) removing my contacts did a little more, clearing out my fittings i cant say for sure whether there was any effect. The first contact I deleted took well over 5 minutes. The 2nd to last contact took under 3 seconds. Playing with no contacts, no mail, no chats, vc disabled from options, texture quality low, HUD transparency to 0, with all of these changes, I saw basically no frame rate drop or glitches UNTIL I started getting in matches where ally or enemy were squadded up from the same corp. No doubt all with chat channels loaded, no doubt speaking to each other via voice chat, etc.
TL;DR Tested. Everything both on the players character or the other characters on the team that require communication with tranquility while on the battle cluster negatively affect performance. It seems thatnetwork code between tranquility and the battle clusters needs optimized
Sebiestor scout, MTAC pilot, Merc w/ a face
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