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Thread Statistics | Show CCP posts - 6 post(s) |
Haerr
Nos Nothi
2224
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Posted - 2015.01.29 18:19:00 -
[1] - Quote
CCP Rattati wrote:... There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there ... reducing graphic quality ...
Can you give us access to any of the following Options?
Render-ahead queues: n Frames. (Setting it to 0, or -1, will set it to a default value (3 for nVidia I think). Maximum Pre-rendered Frames: set to 1, is basically what we're looking for.)
V-Sync: on or off. V-Sync: number of back buffers. (double-, triple buffering) (Maximum Pre-rendered frames will override this.)
Anti-aliasing: on or off. Anti-aliasing: type of.
Any Post Processing: on or off.
Ambient occlusion: on or off.
Texture filtering: bilinear, trilinear, anisotropic.
Anything else using a buffer: on or off. (But really anything that prolongs the time between when a frame has been drawn to scan-out.) |
Haerr
Nos Nothi
2224
|
Posted - 2015.01.29 18:21:00 -
[2] - Quote
Oh and if you are applying any effect(s) (or similar) on every few frames, as opposed to every frame, be aware that it causes a variance in msec/frame and results in poor gameplay and user experience which is then exacerbated when the general FPS dips (scenes where the effect(s) would be applied more than usuall). If doing it every frame does not fit within the render budget just turn it off or allow us the option to turn it off.
Also Possible culprits:
Number of players on screen and the LoD of their models. Perhaps allowing us to set the highest "LoD" of player models to be loaded in-game could lessen this potential problem? (or straight out lowering it by default)
When in a vehicle, the effects from being hit by multiple things in short succession seems to cause a FPS drop.
Number of light sources? (Maybe set a maximum drawn?) |
Haerr
Nos Nothi
2254
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Posted - 2015.02.02 07:28:00 -
[3] - Quote
CCP Rattati wrote:... There are many issues at hand, but if we try to streamline all of them, each might get us a few frames here and there ... reducing graphic quality ... Can we have this as an option as well: Moods: on or off
Between them, the only thing they manage to do is to decrease the user experience.
Gû¼+¦GòÉGòÉn¦ñ
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Haerr
Nos Nothi
2278
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Posted - 2015.02.03 09:36:00 -
[4] - Quote
I am 100% certain that REDLINES are there reason for lag, poor fps, and comms glitches in this game. All these issues will be fixed by removing the redline from all matches and then only facing 1 enemy at the time a long, long, way away from any objective(s) and/or other players.
(This post is sponsoring, extremely generously I might add, the 'Svensk Aluminium Industri')
Gû¼+¦GòÉGòÉn¦ñ
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