KingBabar
The Rainbow Effect
2698
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Posted - 2014.12.17 15:13:00 -
[1] - Quote
All good stuff, as usual these days... (I haven't tested 1.10 yet due to being on the other side of the planet for a month.)
I have one issue though, the total ammo count of the Tac AR and the regular Scr. I do understsnd why you've reduced total ammo, for balancing reasons, for me its a shame, l now might have to put a hive on that fitting.....
My point is that it was very nice to have 1 gun which wasn't reliant on a damned nonohive. I've had an active scanner-Tac ar OR active scanner - Scr fit, well since before launch actually. So yeah, this is a stronly personal issue, I will miss the scanner asault fits deeply.
The only viable pieze of equipment on an assault suit with racial rifles now is more ammo, well, unless you're the sort of player who dies a lot or always have a logi in squad to mooch off.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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KingBabar
The Rainbow Effect
2698
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Posted - 2014.12.18 04:26:00 -
[2] - Quote
CCP Rattati wrote:KingBabar wrote:All good stuff, as usual these days... (I haven't tested 1.10 yet due to being on the other side of the planet for a month.)
I have one issue though, the total ammo count of the Tac AR and the regular Scr. I do understsnd why you've reduced total ammo, for balancing reasons, for me its a shame, l now might have to put a hive on that fitting.....
My point is that it was very nice to have 1 gun which wasn't reliant on a damned nonohive. I've had an active scanner-Tac ar OR active scanner - Scr fit, well since before launch actually. So yeah, this is a stronly personal issue, I will miss the scanner asault fits deeply.
The only viable pieze of equipment on an assault suit with racial rifles now is more ammo, well, unless you're the sort of player who dies a lot or always have a logi in squad to mooch off. I am hoping this will help a little with the super trigger spammy scr cqc usage (that I am guilty of like anyone else) and make players conserve their ammo a little bit more. Try it and see if it pans out. One idea that's floating out there is to create ammo modules. Also, KingBabar, I am seeing so many names I recognize from the old days, makes me happy.
well, credit where its due, I was also on my way out of this game after last fanfest but then the game suddenly started to improve, so yeah, good job.
In the last stages of the beta, a group of SI tryhards ran proto assault suits with hives and medkits. Remember, this was before the massive inflow of isk, without the good co-ordination we had back then it would be impossible to run proto in pubs, the use of medkits made us save just enough isk to manage.
I specced logi at launch due to the proto assault suits lost their second equipment slot. Then I respecced to scout for the same reason, I needed 2 equipment slots, not 3-4. As always, the TAC AR (Or Scr) was a way for me to play assault without having to carry a hive, Its a shame its gone now, though its hardly something to QQ about...
I am however glad for the clip size buff, and a nanohive costs far less to equip than a scanner, more gank (or tank) it is!
No tryhard will ever use ammo mods as long as they take up a low slot, hardly any will even sacrifice a high slot IMO. But by all means, get them into the game, I do not mind at all if the plebs sacrifice more tank for ammo they will most likely never get to use
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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KingBabar
The Rainbow Effect
2698
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Posted - 2014.12.18 04:46:00 -
[3] - Quote
Well, in that case, make it fit in the nade slot, if even possible.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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