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Thread Statistics | Show CCP posts - 17 post(s) |
voidfaction
Nos Nothi
748
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Posted - 2014.12.18 04:20:00 -
[1] - Quote
IZI doro wrote:CCP Rattati wrote:IZI doro wrote:All the "generic" ARs have a fixed "Accuracy Rating" of 56.70 across all tiers. Is this intended? (Last Checked on 2014.12.18@03:41-UTC) None of the handling mechanisms change with tiers, is there a specific reason that this concerns you? Did it change from one day to the next? I recall that there was accuracy progression among all weapons as tiers increased. I just checked all the weapons in game and there is no progression in their accuracy ratings. Now I'm not sure if I'm remembering things that never existed, or if accuracy ratings got normalized across the board. For example, generic SMGs still have their accuracy progression. So do Scrambler Pistols from ADV to Proto |
voidfaction
Nos Nothi
749
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Posted - 2014.12.18 04:38:00 -
[2] - Quote
KingBabar wrote:CCP Rattati wrote:KingBabar wrote:All good stuff, as usual these days... (I haven't tested 1.10 yet due to being on the other side of the planet for a month.)
I have one issue though, the total ammo count of the Tac AR and the regular Scr. I do understsnd why you've reduced total ammo, for balancing reasons, for me its a shame, l now might have to put a hive on that fitting.....
My point is that it was very nice to have 1 gun which wasn't reliant on a damned nonohive. I've had an active scanner-Tac ar OR active scanner - Scr fit, well since before launch actually. So yeah, this is a stronly personal issue, I will miss the scanner asault fits deeply.
The only viable pieze of equipment on an assault suit with racial rifles now is more ammo, well, unless you're the sort of player who dies a lot or always have a logi in squad to mooch off. I am hoping this will help a little with the super trigger spammy scr cqc usage (that I am guilty of like anyone else) and make players conserve their ammo a little bit more. Try it and see if it pans out. One idea that's floating out there is to create ammo modules. Also, KingBabar, I am seeing so many names I recognize from the old days, makes me happy. well, credit where its due, I was also on my way out of this game after last fanfest but then the game suddenly started to improve, so yeah, good job. In the last stages of the beta, a group of SI tryhards ran proto assault suits with hives and medkits. Remember, this was before the massive inflow of isk, without the good co-ordination we had back then it would be impossible to run proto in pubs, the use of medkits made us save just enough isk to manage. I specced logi at launch due to the proto assault suits lost their second equipment slot. Then I respecced to scout for the same reason, I needed 2 equipment slots, not 3-4. As always, the TAC AR (Or Scr) was a way for me to play assault without having to carry a hive, Its a shame its gone now, though its hardly something to QQ about... I am however glad for the clip size buff, and a nanohive costs far less to equip than a scanner, more gank (or tank) it is! No tryhard will ever use ammo mods as long as they take up a low slot, hardly any will even sacrifice a high slot IMO. But by all means, get them into the game, I do not mind at all if the plebs sacrifice more tank for ammo they will most likely never get to use What if it was an EQ module? Would be the same as a nanohive but you don't have to drop it. I know I don't want the heavies having more ammo since I thought that was one of the reasons for them not having a EQ slot in the first place.
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voidfaction
Nos Nothi
750
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Posted - 2014.12.18 05:09:00 -
[3] - Quote
KingBabar wrote:Well, in that case, make it fit in the nade slot, if even possible. I guess I should have said Sentinel instead of heavies.
Grenade slot would then prevent Commando from having more ammo.
Being a scout and getting nerfed to hell and back the last few months and more still on the way with all the heavy spam that is still is not getting the same treatment I do not want to see Sentinel getting a ammo box. It is time they start getting a taste of what the scouts have been getting for being spammed on the battle field.
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voidfaction
Nos Nothi
751
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Posted - 2014.12.18 08:15:00 -
[4] - Quote
Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection.
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voidfaction
Nos Nothi
751
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Posted - 2014.12.18 09:50:00 -
[5] - Quote
CCP Rattati wrote:voidfaction wrote:Aeon Amadi wrote:I'll be honest... I've played since June 2012 and I'm still not entirely clear as to what Accuracy Rating is. It's the hit detection rating, lol And now you know the other reason so many use the CR and the Shotgun has terrible hit detection. "hit detection" rating?It's a metric calculated from the handling attributes, dispersion etc. I know what it is I just had to make a joke because the shotgun has always had such bad hit detection and also has the lowest accuracy rating. Is this also visible by the reticle of the weapon. I remember the reticle of the tac-ar being bigger/wider when the accuracy rating was lower before it was buffed. Think it was 47 before the buff? I could be all wrong because of my symptoms of dementia and being delusional cause by meds and getting old. sad part is that is no joke. |
voidfaction
Nos Nothi
761
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Posted - 2014.12.18 23:38:00 -
[6] - Quote
BL4CKST4R wrote:CCP Rattati wrote:Nestil wrote:Banjo Robertson wrote:The Burst AR changes are quite nice, love the CR fire rate on that thing. My Gallente Apex Commando is pleased.
Downside, was in an Ambush not too long ago and while it didnt feel like the game itself was lagging, the fire rate on the Burst AR was slowed down while firing at the main group of enemies on the bridge, once that is fixed the game will be so nice.
Burst AR, so nice, so smooth. So silky! *drops channelers trident* :3 I'm currently running a +5 Demon's Great Hammer build, only dropped from silky stones Real men use their fists While running naked, lol
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voidfaction
Nos Nothi
772
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Posted - 2014.12.20 02:56:00 -
[7] - Quote
killian178 wrote:Kaeru Nayiri wrote:I'm a little worried this nerfing HMG mentality is just going to push more sentinels to light weapons. There's already one or two per match atm.
To be clear, a light weapon on a sentinel is not a problem. The fact that a sentinel would WANT a light weapon over their HMG IS a problem. Its not? I would agree. Let them keep there killing power but nerf the **** out of the suit to get the sentinel spam cut down like they did the scout. they did not nerf the shotgun or nk they nerfed the **** out of the scout suit to cut the scout spam down. |
voidfaction
Nos Nothi
808
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Posted - 2014.12.29 01:36:00 -
[8] - Quote
Raedon Vo-Graza wrote:CCP Rattati wrote:Jaysyn Larrisen wrote:Are the armor penalties to strafing across the board or different by weight class of suit?
I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will further hurt survivability. I've tried ferro scales and they just don't have enough hp to keep me alive long enough. not forward speed, just strafe Could there maybe be a way that armor affects acceleration, instead of just speed? If players had to accelerate to a set strafing speed, then decelerate to a stop when changing directions before being able to accelerate to max strafing speed this could reduce people who wiggle and dance without affecting actual strafe speed. Maybe make the fights a little more reasonable. add HP to scouts while your at it too because the wiggle wiggle dance is what we have because we have no HP. Whats really funny is seeing 1k hp assault doing the wiggle wiggle as good as a scout that has only 300hp.
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voidfaction
Nos Nothi
808
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Posted - 2014.12.29 06:30:00 -
[9] - Quote
Doshneil Antaro wrote:voidfaction wrote:Raedon Vo-Graza wrote:CCP Rattati wrote:Jaysyn Larrisen wrote:Are the armor penalties to strafing across the board or different by weight class of suit?
I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will further hurt survivability. I've tried ferro scales and they just don't have enough hp to keep me alive long enough. not forward speed, just strafe Could there maybe be a way that armor affects acceleration, instead of just speed? If players had to accelerate to a set strafing speed, then decelerate to a stop when changing directions before being able to accelerate to max strafing speed this could reduce people who wiggle and dance without affecting actual strafe speed. Maybe make the fights a little more reasonable. add HP to scouts while your at it too because the wiggle wiggle dance is what we have because we have no HP. Whats really funny is seeing 1k hp assault doing the wiggle wiggle as good as a scout that has only 300hp. Most scouts have as much , if not more hp than my mini logi as is. Except you have regen, more speed, and better profile, plus can fit a cloak easily. Scouts already have all the tools to be battlefield assassins very effectively, and the counter should be if they are spotted, they die, period. Maybe you should try being a logi in your logi suit. If im spotted I do die period. I run 300-400 hp and should wiggle wiggle faster than someone with more HP or a sack full of equipment. Logi is not supposed to be the assassin they are support. So support |
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