|
Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Lazer Fo Cused
Shining Flame Amarr Empire
255
|
Posted - 2014.12.17 16:31:00 -
[1] - Quote
Ripley Riley wrote:CCP Rattati wrote:And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. You know the spooling mechanic is used in one of the most successful F2P FPS to date, right? (Team Fortress 2) It's a good mechanic. Really.
1. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
2. Oh wait your serious? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
3. While its successful it doesnt automatically make it good and also you can pre spin the barrel beforehand
|
Lazer Fo Cused
Shining Flame Amarr Empire
256
|
Posted - 2014.12.17 17:44:00 -
[2] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
2. Oh wait your serious? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
3. While its successful it doesn't automatically make it good and also you can pre spin the barrel beforehand 1 and 2. That isn't an argument. It's borderline spam. It's not even that damn funny. 3. Class balance is the best in the FPS genre, as far as I'm concerned. Since Valve doesn't have to deal with players fitting modules to vary up their equipment they have fixed stats for every class. It works for them. Weapon balance is hit or miss, but still better than Dust 514. Pre-spinning is intended to add a certain level of player skill to the Heavy class. The devs recognized that the heavy would be innately easier to play than other classes so they added spool-up to the mini-gun for this exact reason. Also, why do you always post in lists? It's not necessary. We can understand you without numbered responses.
1. TF2 balanced ever, lolno
2. Hows that demospam working out? |
Lazer Fo Cused
Shining Flame Amarr Empire
260
|
Posted - 2014.12.17 19:04:00 -
[3] - Quote
Ripley Riley wrote:Lazer Fo Cused wrote:1. TF2 balanced ever, lolno
2. Hows that demospam working out? Stating "lolno" doesn't strengthen your argument. It just makes you look like a tool. TF2 balance isn't perfect, it is just a lot better than Dust's balance. As you point out in bullet point two of your massive list of counter-arguments, the demoman is one of the more powerful classes in the hands of a higher tier player. Still no answer about the list thing, huh? Would it help if I replied to you in list form?
1. TF2 is not balanced
2. Why is demoman only restricted to one class when in PVP clan matches?
3. What is demomans hard counter? Every other class has one yet demoman just rapes everything
4. Does DUST classes all have a hard counter? |
Lazer Fo Cused
Shining Flame Amarr Empire
260
|
Posted - 2014.12.17 19:21:00 -
[4] - Quote
Breakin Stuff wrote:Rattati why do you all insist on keeping the HMG in CQC?
Serious question, one that I can't see a logical answer to.
1. The sentinal doesnt have the movement of any of the other classes so crossing open spaces or long distance is pointless and a weakness of the suit
2. The HMG requires a heavy suit to use, because of point 1 the HMG would be best for point defence/CQC because it lack movement and is close to the objective and not 100m away
3. Do you want a HMG that can wipe out infantry at 100m?
|
Lazer Fo Cused
Shining Flame Amarr Empire
260
|
Posted - 2014.12.17 19:33:00 -
[5] - Quote
Breakin Stuff wrote:Lazer Fo Cused wrote:Breakin Stuff wrote:Rattati why do you all insist on keeping the HMG in CQC?
Serious question, one that I can't see a logical answer to. 1. The sentinal doesnt have the movement of any of the other classes so crossing open spaces or long distance is pointless and a weakness of the suit 2. The HMG requires a heavy suit to use, because of point 1 the HMG would be best for point defence/CQC because it lack movement and is close to the objective and not 100m away 3. Do you want a HMG that can wipe out infantry at 100m? first point is a weakness that is negated by CQC which removes exposure to weapons that can readily kill a sentinel. Second is an irrelevance because it's predicated on the self sustaining idea that because HMGs are a CQC weapon that must be the most balanced place for them, therefore they must remain a CQC weapon. Third point ignores that there are other ways to balance a weapon rather than simply extending out the range and shifteing dispersion to accomodate. Without a change to the weapon in a couple places, no, I would call it a horribly bad idea. But I think the HMG should be vulnerable to CQC, not invincible in CQC.
1. In CQC it plays to its strengths, you dont play to its weaknesses
2. The HMG isnt an AR, it doesnt have accuracy at its core, it just sprays bullets and has dispersion for doing so hence why at longer ranges its useless
3. Its not invincible in the slightest, dont run head on at the heavy when they are looking at you, flanking is your friend, range is your safety net, the cloak is a tool and movement is availible to you |
|
|
|