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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Ripley Riley
Incorruptibles
5648
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Posted - 2014.12.17 15:23:00 -
[1] - Quote
CCP Rattati wrote:And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. You know the spooling mechanic is used in one of the most successful F2P FPS to date, right? (Team Fortress 2)
It's a good mechanic. Really.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5648
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Posted - 2014.12.17 16:30:00 -
[2] - Quote
Dreis Shadowweaver wrote:- _ - Why do people keep referencing tf2?! It is as close as you can get to being balanced in an FPS. It's free. Download it on Steam and give it a try.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5648
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Posted - 2014.12.17 16:39:00 -
[3] - Quote
Lazer Fo Cused wrote:1. HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
2. Oh wait your serious? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
3. While its successful it doesn't automatically make it good and also you can pre spin the barrel beforehand 1 and 2. That isn't an argument. It's borderline spam. It's not even that damn funny.
3. Class balance is the best in the FPS genre, as far as I'm concerned. Since Valve doesn't have to deal with players fitting modules to vary up their equipment they have fixed stats for every class. It works for them.
Weapon balance is hit or miss, but still better than Dust 514. Pre-spinning is intended to add a certain level of player skill to the Heavy class. The devs recognized that the heavy would be innately easier to play than other classes so they added spool-up to the mini-gun for this exact reason.
Also, why do you always post in lists? It's not necessary. We can understand you without numbered responses.
My advice to you, playa...
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Ripley Riley
Incorruptibles
5651
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Posted - 2014.12.17 17:01:00 -
[4] - Quote
Dreis Shadowweaver wrote:Whoa lol, just have to share thisI was looking up tf2's balancing mechanics, and how they could be applied to DUST (not)! See, it's (not) relevant! Edit: followed the redirect and wow... "DO NOT LET YOUR KIDS PLAY TEAM FORTRESS 2!!!" haha. This is amazing.
Crazy Christian from your link wrote:REAL AMERICAN SOLDIERS ARE NOT GAY THEY ARE STRAIGHT JESUS LOVING MEN WHO LOVE THEIR COUNTRY AND THEIR LORD
Second, you cherry pick ideas where you see them. Not 100% of TF2's mechanics can be used, homie. I get that. We do have a similar class/role between the HMG sentinel and the TF2 Heavy. Why not learn from Valve's game and utilize a portion of what they have already figured out?
My advice to you, playa...
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Ripley Riley
Incorruptibles
5654
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Posted - 2014.12.17 17:10:00 -
[5] - Quote
Dreis Shadowweaver wrote:I maintain that tf2 and dust are very different games, and the balancing mechanics can't be used interchangeably Not all mechanics, of course not. That would be silly.
But the HMG spool up, or some variation, could absolutely transfer. Either have a fixed amount of time before the HMG being firing or make the RoF increase the longer the weapon is fired.
Or don't do anything if you think the HMG is fine as is...
My advice to you, playa...
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Ripley Riley
Incorruptibles
5654
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Posted - 2014.12.17 17:17:00 -
[6] - Quote
thehellisgoingon wrote:[Delicious HMG sentinel tears] The HMG earns dozens of kills per death. I see it every day, every match. On my team, and the other team. Put that deadly of a weapon on a dropsuit with high innate eHP and resistances to splash damage... the HMG sentinel is a beast.
Rattati even said he runs HMG sentinel to boost his K/D. That should tell you something right there
My advice to you, playa...
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Ripley Riley
Incorruptibles
5657
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Posted - 2014.12.17 17:26:00 -
[7] - Quote
Dreis Shadowweaver wrote:The description says that the hmg doesn't have a spool up time at the cost of terribad accuracy when you start firing. I feel that the hmg should be extremely inaccurate when you start firing, and them become more accurate the longer you fire for. Inaccuracy means bullet spray. In CQC that bullet spray is actually beneficial in most cases. It means you don't really have to aim a beam, you just aim a cone in the general direction of the enemy and they take fire.
At longer ranges that bullet cone makes the HMG less than useful most of the time, you are right. That's when the sentinel switches to his proto bolt pistol and head shots you from 1,000,000m
My advice to you, playa...
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Ripley Riley
Incorruptibles
5659
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Posted - 2014.12.17 18:20:00 -
[8] - Quote
Lazer Fo Cused wrote:1. TF2 balanced ever, lolno
2. Hows that demospam working out? Stating "lolno" doesn't strengthen your argument. It just makes you look like a tool. TF2 balance isn't perfect, it is just a lot better than Dust's balance. As you point out in bullet point two of your massive list of counter-arguments, the demoman is one of the more powerful classes in the hands of a higher tier player.
Still no answer about the list thing, huh? Would it help if I replied to you in list form?
My advice to you, playa...
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