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Thread Statistics | Show CCP posts - 17 post(s) |
Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
316
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Posted - 2014.12.17 15:03:00 -
[1] - Quote
Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit.
Why not just remove the thing and give me a stick to beat people with?
If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
Also, if your going to make me slower then give me more armor.
The rabbit complaining that the turtle has a shell is a stupid argument to actually consider legitimate.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
323
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Posted - 2014.12.17 16:01:00 -
[2] - Quote
CCP Rattati wrote:Jaysyn Larrisen wrote:Are the armor penalties to strafing across the board or different by weight class of suit?
I'm a little concerned for my Gallente Logi builds...they are already pretty slow footed and this will further hurt survivability. I've tried ferro scales and they just don't have enough hp to keep me alive long enough. not forward speed, just strafe So, if I move in diagonals instead of just hard right to left, am I still effected by the penalty?
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
326
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Posted - 2014.12.17 16:34:00 -
[3] - Quote
CCP Rattati wrote:Mortishai Belmont wrote:Please stop screwing with my Heavy suit, just because everyone who thinks they shouldn't die running directly into a mini gun is pitching a fit.
Why not just remove the thing and give me a stick to beat people with?
If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
Also, if your going to make me slower then give me more armor.
The rabbit complaining that the turtle has a shell is a stupid argument to actually consider legitimate. There are so many reasons to nerf heavies, and I believe this was the gentlest way. I pulled back on HP nerfs on plates and RE's will be more avoidable. I want to keep sentinels survivable, but not unassailable. Assaults and Scouts should have a fair chance with skill, even at close range so we only reduced the HMG sustained damage output, not the raw output. I hope it's enough. Well, at adequate range the heavy stands literally 0% change against any assault weapon. I believe the range of the Assault weapons shows this is how they are intended to engage their targets, giving them the full advantage over heavies at range, as well at the heavy cannot close the distance to kill them before the assault fella' can kill him 10x over.
Since I started the game Heavy has been my primary role. I see it as either breaching into a point to take it or staying behind to defend it, it's the reason we have so much armor and we move so slow for it, it's an equal trade off. Speed or def. because you can't have both.
As well, shotguns can still take down any heavy before he has time to turn around, primarily used by scouts. You can either have range or close up, you shouldn't have both, this is what should limit the assault suits from being the "go to - to kill everything in any situation" class.
Idealistically if an assault keeps his distance and doesn't get taken down with one shot he can live for how ever long he wishes to keep this up. As long as a scout can hit and run away he can attain the same. So saying the heavy should also not have the same opportunity to have longevity if his class is played how it's intended is just mean :c
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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Mortishai Belmont
G.L.O.R.Y General Tso's Alliance
332
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Posted - 2014.12.17 19:29:00 -
[4] - Quote
Spkr4theDead wrote:Mortishai Belmont wrote: If you really want to do something productive with the HMG, use the real world application of it. It should have no accuracy over 20m and should turn anything at close range into Swiss cheese. I suggest you and everyone else here youtube "minigun" and then consider what it would be like standing in front of it.
You mean to tell me the same miniguns used on helicopters when they're more than 20m high off the ground? Yeah, go away. I'm sorry, did I say Gatling gun? Wait no, that's your mistake. You do realize that miniguns go all the way down to a .22 caliber bullet right?
Here, since your clearly not inclined to educate yourself I'll throw you a bone this time; http://en.wikipedia.org/wiki/Minigun
Actually, be glad they're making it basically a BB gun compared to the real thing, even though it's supposed to be a futuristic variant.
G.L.O.R.Y Soldier,
I'm that Amarr heavy you warn your team about <3
-Heavy/Logi/Assault/Scout-
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