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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Dreis Shadowweaver
T.H.I.R.D R.O.C.K
902
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Posted - 2014.12.17 16:14:00 -
[1] - Quote
lmfao Quote:Breach Assault Rifle 'Before' Range - 7000 I assume you meant meters, because that would actually be believable for the BAR
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Dreis - pronounced like 'maize'
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
902
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Posted - 2014.12.17 16:19:00 -
[2] - Quote
Ripley Riley wrote:CCP Rattati wrote:And I speak for myself when I declare that spooling is terrible. I think everyone was happy when it was removed, but anything is possible. You know the spooling mechanic is used in one of the most successful F2P FPS to date, right? (Team Fortress 2) It's a good mechanic. Really. - _ - Why do people keep referencing tf2?!
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
903
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Posted - 2014.12.17 16:53:00 -
[3] - Quote
Ripley Riley wrote:Dreis Shadowweaver wrote:- _ - Why do people keep referencing tf2?! It is as close as you can get to being balanced in an FPS. It's free. Download it on Steam and give it a try. Whoa lol, just have to share this
I was looking up tf2's balancing mechanics, and how they could be applied to DUST (not)! See, it's (not) relevant!
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
903
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Posted - 2014.12.17 17:05:00 -
[4] - Quote
Ripley Riley wrote:Dreis Shadowweaver wrote:Whoa lol, just have to share thisI was looking up tf2's balancing mechanics, and how they could be applied to DUST (not)! See, it's (not) relevant! Edit: followed the redirect and wow... "DO NOT LET YOUR KIDS PLAY TEAM FORTRESS 2!!!" haha. This is amazing. Second, you cherry pick ideas where you see them. Not 100% of TF2's mechanics can be used, homie. I get that. We do have a similar class/role between the HMG sentinel and the TF2 Heavy. Why not learn from Valve's game and utilize a portion of what they have already figured out? i was lying, i just said that so i could pretend that it was relevant so i wouldn't get banned lol i maintain that tf2 and dust are very different games, and the balancing mechanics can't be used interchangably
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
903
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Posted - 2014.12.17 17:22:00 -
[5] - Quote
Ripley Riley wrote:Dreis Shadowweaver wrote:I maintain that tf2 and dust are very different games, and the balancing mechanics can't be used interchangeably Not all mechanics, of course not. That would be silly. But the HMG spool up, or some variation, could absolutely transfer. Either have a fixed amount of time before the HMG being firing or make the RoF increase the longer the weapon is fired. Or don't do anything if you think the HMG is fine as is... The description says that the hmg doesn't have a spool up time at the cost of terribad accuracy when you start firing. I feel that the hmg should be extremely inaccurate when you start firing, and them become more accurate the longer you fire for.
Creator of the 'Nova Knifers United' channel
Caldari blood, Minmatar heart <3
Please stop comparing DUST to TF2 -_-
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