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Thread Statistics | Show CCP posts - 12 post(s) |
Sir Dukey
Murphys-Law General Tso's Alliance
1288
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Posted - 2014.12.11 00:50:00 -
[1] - Quote
CCP Rattati wrote:We are working on a hotfix as a followup to 1.10, both to fix any issues as well as set us up well for the holidays.
These are our thoughts, but we will not be able to do all of them, based on the following Community feedback: * GÇ£Throwing Remote Explosives at InfantryGÇ¥ versus GÇ£Need to Throw Remote Explosive at VehiclesGÇ¥ * High Hit Point scouts/assaults strafe speeds * Stacking Hit Point Modules * Tweaks on Rifles based on Efficiency Data * Missing Gear from Loyalty Store * Vehicles
New Packed Remote Explosive STD/ADV/PRO: Current Damage: 1250/1500/1750 DMG +30% Activation Time: 3/3/3 Radius 0.1 Same PG/CPU
Current Remote Explosives STD/ADV/PRO: Activation 5/5/5
Armor Plates STD/ADV/PRO from 85/110/135 to 60/80/100 Strafe speed penalty of regular plates doubled on scouts
Rifles Simple pass on Rifles, the balance is really coming together in Public Contracts as well as Planetary Conquest.
Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio
Burst Assault Rifle Rounds in burst from 4 to 5
Assault Rifle Clip to 70 from 60, same clip to ammo ratio
Assault Scrambler Rifle Feedback requested, there is nothing (that we see) that says this weapons is not comparable to other assault variants, except armor meta.
Overperformers (slight) Scrambler Rifle Clip to 40 from 45, same clip to ammo ratio Breach Assault Rifle Clip to 30 from 36, same clip to ammo ratio Effective Range from 70 to 66 meters
Various Increased Warbarge time to X from Y minutes for squadbuilding
Adding all racial frames and tiers to Loyalty Store
Vehicles Reduced Small Blaster Dispersion Transport WP for LAV's Larger Supply Depot Radius Vehicle plate speed penalty discrepancy
Community proposed stats requested: GA LLAV CA LLAV Anti Infantry Small Missiles Anti Vehicle Small Missiles Sagaris Surya Modules
Nooo, please don't nerf armor plates. The 5% speed penalty would be too much for only that much HP.
Chocolate Juice
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Sir Dukey
Murphys-Law General Tso's Alliance
1311
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Posted - 2014.12.13 15:13:00 -
[2] - Quote
CCP Rattati wrote:ASCR needs love and the Burst, any users that want to get their weapons buffed?
The biggest problem with the CR is it's inability to get through shields added in with the fact that a lot of shot's do not connect on shields anyway. This was a huge buff to the Caldari sentinel. I would like a -10%/+10% shield/armor ratio. Also, the burst CR suffers really badly from lag, it's DPS goes way down to like 200 even with just a bit of lag.
Weapons like the ScR can power through armor just because their DPS is so high but this isn't the case the the ACR, It's DPS being on the low end added in the the fact that it is -15% shields just makes it an absolutely terrible weapon.
To tell you the truth, a lot of kills in PC with CR are probably because everybody in PC are running PG/CPU heavy equipment and CR and ACR are easier to fit than ScR, AR, RR ect.
BTW- the SMG is harder to fit than the ACR.
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Sir Dukey
Murphys-Law General Tso's Alliance
1311
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Posted - 2014.12.13 15:14:00 -
[3] - Quote
KEROSIINI-TERO wrote:"Underperformers (solid) Tactical Assault Rifle Clip to 30 from 18, same clip to ammo ratio"
TAC AR does indeed need more clip size. However, it is not that weak even though it is underused. Careful not to make clip size too big. 24-26 might do it good enough.
Also, TAC AR does NOT need bigger ammo capacity, it rarely needs to resupply and that's not gonna change by clip size increase. Retain total ammo or even lower it.
Disclaimer: I am a TAC AR user of long long time and seen all the iterations (only time I abandoned it was beginning of 2014 until late summer, that period it was unusable in the rifle meta.)
Yeah, with it having really high DPS, we're going to see TAC-AR Modded Controller 514 again. Hopefully this idea doesn't go through. If It did, it would be equivalent to taking away the overheat mechanic from the ScR.
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Sir Dukey
Murphys-Law General Tso's Alliance
1311
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Posted - 2014.12.13 15:17:00 -
[4] - Quote
Cat Merc wrote:So here's an idea.
Increase CR ROF to like 1600, reduce damage so that DPS will end up the same. Add a shot to the burst, and increase clip size so that damage per clip ends up the same.
Then basically copy the CR's current stats (minus the range and clip size) to the Burst AR.
Evidenced by the multiple balancing attempts for the Burst AR, finding a ROF, burst length and damage that doesn't trample over the CR while at the same time being usable and fun, is difficult.
Don't forget you will have to adjust the damage per clip with the CR. If it were to stay the same (clip size) , we would dishing out like 800 damage per clip.
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Sir Dukey
Murphys-Law General Tso's Alliance
1316
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Posted - 2014.12.14 23:21:00 -
[5] - Quote
CCP Rattati wrote:After reading this thread, and going back and forth on the numbers, I am not so sure any more that armor is overall more viable than shield tanking. I do know that high speed high tanked roles suffer from hit detection issues/high strafe speeds. I may tackle that instead of a HP nerf of plates or a smaller HP nerf. I want players to use reactives and ferros so they will not be touched.
leave it up to the players whether they want twice the HP of a shield plate for the price of one slot and some speed or no speed penalty and about same HP as shield extender
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