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Thread Statistics | Show CCP posts - 12 post(s) |
Funkmaster Whale
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2572
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Posted - 2014.12.10 06:14:00 -
[1] - Quote
CCP Rattati wrote:hfderrtgvcd wrote:Tac ar buff too much armor plate nerf too much scrambler nerf is irrelevant and not really a nerf at all Tac AR kills are 1% in PC. It's obviously not borderline OP. Remains to be seen. Scrambler is just to get rifle alignment for future balancing. Rattati before you go and buff the TAC so much, please watch this video of mine:
http://www.twitch.tv/funkmasterwhale/c/5584743
This is me using the ADV TAC for the first time after a viewer asked me to demonstrate it. I honestly think if you gave this gun a 30 round clip it'd be a little too much. It's honestly fine as it is.
Second, kills in PC means absolutely nothing. I don't even understand why this is a metric you go by. PC is completely and utterly different from a public match. PC is all about taking and camping objectives. People don't go around farming kills and warpoints in PC like they do in public matches. This is the reason you see Boundless HMG and Shotguns as the top killers because everything revolves around spamming an objective with as much EHP and high-alpha damage to keep it protected.
In a public contract, people just go around farming warpoints and mercilessly killing everything. The objectives are cool but winning doesn't give you anything, so the dynamic of the battle is entirely different. Please don't base your balancing off people who claim "it's not used in PC".
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Funkmaster Whale
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Posted - 2014.12.10 06:22:00 -
[2] - Quote
Spkr4theDead wrote:And I have the Duvolle TAR. It doesn't do enough for me. Watch my video. I went 39-1 using the advanced version.
Maybe the issue isn't the gun but your own inability. But hey, let's balance things around people who are terrible and do nothing but whine. That always works
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Funkmaster Whale
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2573
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Posted - 2014.12.10 06:33:00 -
[3] - Quote
Spkr4theDead wrote:Funkmaster Whale wrote:Spkr4theDead wrote:And I have the Duvolle TAR. It doesn't do enough for me. Watch my video. I went 39-1 using the advanced version. Maybe the issue isn't the gun but your own inability. But hey, let's balance things around people who are terrible and do nothing but whine. That always works Oh yeah, level 5 Gal assault, proficiency 4 for AR, pair of damage mods, can't do much damage outside of 40 meters, yet it's my fault I can't kill with it. Got it Yes it is your fault. Is that really hard to grasp? Like seriously, how daft can you be dude?
Just because you suck doesn't mean the rest of us do. Your logic is "buff this weapon because I can't do well with it", when there's evidence sitting right in front of your face of someone doing well with it. I use the TAC AR all the time and I can easily get 20+ kills without dying. Stop sucking at the game and maybe the weapons will work for you.
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Funkmaster Whale
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Posted - 2014.12.10 06:40:00 -
[4] - Quote
Spkr4theDead wrote:Where did I say buff the weapon?
This borders on trolling. Just stop talking dude.
I don't even know why I bother with you.
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Funkmaster Whale
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2589
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Posted - 2014.12.12 21:00:00 -
[5] - Quote
Rattati, if you really want to make the Burst AR competitive give it the same RoF as the Combat Rifle. Right now the Burst AR suffers from an awkward delay between shots that the CR doesn't as well as a damage profile that doesn't allow it to effectively kill Sentinels. Effectively killing a sentinel should be the benchmark of any weapon, and right now these weapons don't do this nearly as well as a CR, Rail Rifle, or Breach AR. Armor values are innately larger than shield values in 90% of scenarios, and so having a weapon that doesn't offer enough DPS to take down 1000+ armor Gal/Amarr Sentinels means it's not going to be used in PC where these suits are most often spammed.
The other big thing to consider as to why the Burst AR isn't used is that framerate has a direct correlation to rate of fire with semi-auto and burst-fire weapons. This is a huge impact on weapon performance when you consider that PC is typically by far the worst offender of framerate drops. I've been wanting to make a video of this to demonstrate this to you. As a side note, what does the data look like between the CR and the ACR in PC? Which one is used more, just curious? From my experiences, the ACR works fine in PC while the CR suffers from really bad lock-ups and reduced RoF because of framerate drops, and this in turn makes the weapon unusable in my eyes in these scenarios.
The TAR atm just suffers from under-appreciation due to being overshadowed by the Breach AR. Honestly, having used both there's nothing that the TAR seems to offer that the Breach doesn't. There's not enough long-range engagements that happen in this game to make consistently running a TAR appealing. Eventually most engagements converge into CQC because of the way objectives are mapped and having an unreliable CQC weapon in these situations plays into why it's not used as much. The framerate vs rate of fire also affects this weapon although quite not as much as burst-fire weapons. In normal conditions, a burst may take 0.2s to fire while in shoddy framerate conditions it may take 0.3-0.4 seconds. I'm just making up numbers, but this discrepancy between shots drastically affects DPS, ease-of-use, and ultimately appeal.
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Funkmaster Whale
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Posted - 2014.12.12 22:23:00 -
[6] - Quote
What if we changed Damage Mods back to 3/5/10% but instead of flat damage you could split them into +armor or +shield damage. This would be a step in allowing more free form customization of weapons and would allow you to actively and dynamically counter "armor meta" more effectively despite you only having skilled in an ScR or whatever.
I would absolutely love to put +shield damage mods on a CR or +armor damage mods on an AR.
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Funkmaster Whale
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Posted - 2014.12.13 00:56:00 -
[7] - Quote
Cat Merc wrote:We could tone down racial profiles. Hybrid weapons would sit at +-5/+-5, Projectile at -7.5/+7.5, EM at +10/-10, Explosive at -10/+10. I totally agree.
I've really thought about this too.. Right now there's such a strong disparity between shield/armor damage on profiles likes EM and Explosive that it tends to make these weapons less favorable due to not being well-rounded and thus reliable in most scenarios. I think TTKs would also increase overall as a result of this.
I'm wondering what the data would look like if Rattati graphed KDA vs damage profiles instead of individual weapons. That I think could reveal some extraneous factors that may be at play when we consider the balance of weaponry.
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Funkmaster Whale
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Posted - 2014.12.13 07:38:00 -
[8] - Quote
Here's the video I promised you Rattati
This was my best attempt at showing you how framerate affects burst-fire weapons. This plays a huge part into why the Burst AR is so weak, especially when you consider that it has an even lower RoF. In laggy situations like this the Burst AR is even further crippled.
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Funkmaster Whale
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Posted - 2014.12.14 07:10:00 -
[9] - Quote
I'm honestly baffled that nerfing strafe speeds is something that's on the table. Effective strafing is the only way a low HP suit can outplay brick-tanked Sentinels. Last I checked this was an FPS not a turn-based RPG. You seriously want to make the game more slow paced and ultimately easier for HMGs and laser-accurate Breach ARs?
I just don't know anymore. I've stuck with this game a long time. Nerfing movement speed is just something that makes me entirely lose faith.
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Funkmaster Whale
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Posted - 2014.12.14 18:21:00 -
[10] - Quote
Can someone please give a video example of this so-called "wiggle-wiggle" that so many people are complaining about? Because I can provide dozens of examples from my stream of people trying to strafe to dodge and me still having no issues whatsoever in killing them. I have played this game for almost 2 years and I have never had an issue with not being able to hit someone that's strafing. I simply don't understand where this is coming from. In all honesty I think it's just terribad players whining that they don't know how to target track.
Like seriously, do you honestly expect someone to just stand in front of you and let them unload on you? I just don't get it. Target tracking and movement are core staples of an FPS, and if Rattati really wants to make it easier for brick-tanked Sentinels that can't aim then frankly this game isn't for me. I honestly believed in a lot of what Rattati is trying to do, but him listening to people crying about strafing because they can't aim really just makes me shake my head.
Whatever, if he really decides to nerf movement speed because of whiny players that can't target track when this game already has one of the worst, clunkiest movement of any FPS then by all means. You won't see me around. I can't trust a Dev like that.
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Funkmaster Whale
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Posted - 2014.12.14 21:32:00 -
[11] - Quote
Vitantur Nothus wrote:Funkmaster Whale wrote: Like seriously, do you honestly expect someone to just stand in front of you and let them unload on you? I just don't get it.
14 minutes and 43 seconds, good sir: https://www.youtube.com/watch?v=O2SlbYkzAGoNot one second of "stand still so I can shoot you". Not one second of "here's how to wiggle while standing in place". Another video, for your viewing pleasure: https://www.youtube.com/watch?v=PYXffQMXXxMHere, one of the best players in the game discusses strafe techniques. Notice how the characters move deliberately and free of spasm or gyration. Notice the date of the video; this tutorial predates the introduction of the mindless wiggle-wiggle. Notice how Regnum never once says, "but what we really need from Wolfman is the ability to rapidly wiggle while standing in place; this way we can 'strafe' free from the burden of thought or deliberate effort." What in the hell are you even talking about?
I asked you to demonstrate the exact thing your complaining about and you link me a video to a completely different game. Then you link me Reg's video from Chromosome that was taken before we had strafe speed reductions in like 1.3 or 1.4 or whatever. I play with Regnyum regularly and I can tell you he would likely spit at the thought of nerfing strafe speeds because scrubs are crying about not being able to track their target. You've done absolutely nothing to prove a point.
Oh and here's a link for you to the Halo forums in case you've forgotten what game you're playing.
Again, show me a video of this supposed "wiggle" strafing that people are crying about and want nerfed. From DUST 514 this time.
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