|
Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Vitantur Nothus
Nos Nothi
1050
|
Posted - 2014.12.09 12:51:00 -
[1] - Quote
How are Heavies and HMGs not on the list?
Suggestions (not cumulative)
* Add 1/4 to 1/2 second spool up time to HMG. * Invert explosive resistances, such that nades and mass drivers deal more damage. * Render HMG unwieldy unless ADS such that spin-spraying in CQC is no longer feasible. * Remove HMG headshot multiplier; reduce damage; reduce range. |
Vitantur Nothus
Nos Nothi
1051
|
Posted - 2014.12.09 13:19:00 -
[2] - Quote
Valor Goat wrote:Vitantur Nothus wrote:How are Heavies and HMGs not on the list?
Suggestions (not cumulative)
* Add 1/4 to 1/2 second spool up time to HMG. * Invert explosive resistances, such that nades and mass drivers deal more damage. * Render HMG unwieldy unless ADS such that spin-spraying in CQC is no longer feasible. * Remove HMG headshot multiplier; reduce damage; reduce range. I wish we would get even only one of these.
Precisely what I mean by "not cumulative". Combined, these would break the role (not my intention). On the topic, I am not a Heavy and I freely defer those Heavies who've proposed derpa-free HMG balance suggestions, namely Fox Gaden. |
Vitantur Nothus
Nos Nothi
1069
|
Posted - 2014.12.10 02:39:00 -
[3] - Quote
Crimson ShieId wrote:Why not up the HP values on shields a bit instead of simply knocking down armor plates? Increase the TTK and make everyone happy?
A "more HP" solution would do little to help with module imbalance or King HP. |
Vitantur Nothus
Nos Nothi
1080
|
Posted - 2014.12.10 03:45:00 -
[4] - Quote
Spkr4theDead wrote:Daddrobit wrote:blah blah But it's okay when it's 98% infantry doing the stomping, right? Nyain San is still stomping Ambush all day every day, and they're quick to drop two HAVs when the map loads OMS.
|
Vitantur Nothus
Nos Nothi
1147
|
Posted - 2014.12.13 00:42:00 -
[5] - Quote
hfderrtgvcd wrote:breach shotgun is pretty terrible atm. ASCR could definitely use a rof or damage buff
If King HP adjustments are in the cards, I'd advise against tweaking the Breach Shotgun until after they're implemented and tuned. A balanced Breach Shotgun today may very well be an overpowered Breach Shotgun tomorrow. |
Vitantur Nothus
Nos Nothi
1151
|
Posted - 2014.12.13 02:05:00 -
[6] - Quote
Aeon Amadi wrote:CCP Rattati wrote:Would any zoom changes on the burst assault rifle make it more competitive? Thing's fire rate is what is killing it, imo. High damage doesn't mean jack when you can only get two bursts off a second. It's theoretical DPS just doesn't match up with it's practical DPS.
Agreed. This gun still feels choppy, and choppy weapons tend to be hit hardest by PC lag. In my limited experience, at least. |
Vitantur Nothus
Nos Nothi
1162
|
Posted - 2014.12.14 05:09:00 -
[7] - Quote
1. If HP levels are to remain as they are, I very much hope that down the road Mobility and HP develop more of an inverse relationship. A fragile speed build with 300HP shouldn't have a hard time keeping up with a slayer unit with 900HP. Not asking for anything crazy like 300% weaker so 300% faster; simply something better than the current 300% weaker and 10% faster.
2. I remain of the opinion that the HP gap between properly dampened Scouts and properly tanked Heavies is untenable. That said, I don't know how we might reign in Sentinel HP without crippling them now that 1000HP Assaults are the norm. A given AM Sentinel may have 5x a Scout's HP, but he only has 1.5x the nearest Assault's. Not sure how to address the gap between HP extremes, but I believe the gap to be a problem.
3. 100% in favor of deliberate strafe and counterstrafe, but the wiggle-wiggling is ridiculous. And it isn't limited to Scouts. |
Vitantur Nothus
Nos Nothi
1165
|
Posted - 2014.12.14 13:28:00 -
[8] - Quote
Flint Beastgood III wrote: It's looking (to me) like all dropsuits are gonna need a HP buff - the best way to encourage use of other modules (rather than stacking HP mods to overcome short TTK).
Folks won't touch non-HP modules until they "add value" on par with HP modules. Utility can be equalized only by buffing non-HP modules, nerfing HP modules, or by increasing the penalties of stacking HP modules.
More HP is not the solution to King HP. |
Vitantur Nothus
Nos Nothi
1166
|
Posted - 2014.12.14 13:34:00 -
[9] - Quote
Funkmaster Whale wrote:I'm honestly baffled that nerfing strafe speeds is something that's on the table. Effective strafing is the only way a low HP suit can outplay brick-tanked Sentinels. Last I checked this was an FPS not a turn-based RPG. You seriously want to make the game more slow paced and ultimately easier for HMGs and laser-accurate Breach ARs?
I just don't know anymore. I've stuck with this game a long time. Nerfing movement speed is just something that makes me entirely lose faith. Is gyrating-in-place an FPS staple? I've played lots of shooters, and I haven't encountered wiggle-wiggling anywhere but here. Here's an example of strafe and counter-strafe as deliberate lateral movements: https://www.youtube.com/watch?v=O2SlbYkzAGo
^ Note the distinct lack of gyrating-in-place. |
Vitantur Nothus
Nos Nothi
1168
|
Posted - 2014.12.14 14:09:00 -
[10] - Quote
BL4CKST4R wrote: Notice how when he move side to side his character slows down, instead of changing directions instantly. That is th only problem with strafing in dust. Strafing is a nice fps mechanic, but you need the proper physics for it which dust lacks. Because of that we have to fix strafing by some means, the alternative being the speed.
Yes! Inertia is the key! You'd think our Unreal Engine would have inertia parameters buried somewhere. |
|
Vitantur Nothus
Nos Nothi
1183
|
Posted - 2014.12.14 20:17:00 -
[11] - Quote
Funkmaster Whale wrote: Like seriously, do you honestly expect someone to just stand in front of you and let them unload on you? I just don't get it.
14 minutes and 43 seconds, good sir: https://www.youtube.com/watch?v=O2SlbYkzAGo
Not one second of "stand still so I can shoot you". Not one second of "here's how to wiggle while standing in place".
Another video, for your viewing pleasure: https://www.youtube.com/watch?v=PYXffQMXXxM
Here, one of the best players in the game discusses strafe techniques. Notice the date of the video; this tutorial predates the introduction of wiggle-wiggle. Notice how Regnum never once says, "now what we really need is a mechanic which let's use rapidly wiggle while standing more-or-less in place." |
Vitantur Nothus
Nos Nothi
1189
|
Posted - 2014.12.15 01:26:00 -
[12] - Quote
Funkmaster Whale wrote:Vitantur Nothus wrote:Funkmaster Whale wrote: Like seriously, do you honestly expect someone to just stand in front of you and let them unload on you? I just don't get it.
14 minutes and 43 seconds, good sir: https://www.youtube.com/watch?v=O2SlbYkzAGoNot one second of "stand still so I can shoot you". Not one second of "here's how to wiggle while standing in place". Another video, for your viewing pleasure: https://www.youtube.com/watch?v=PYXffQMXXxMHere, one of the best players in the game discusses strafe techniques. Notice how the characters move deliberately and free of spasm or gyration. Notice the date of the video; this tutorial predates the introduction of the mindless wiggle-wiggle. Notice how Regnum never once says, "but what we really need from Wolfman is the ability to rapidly wiggle while standing in place; this way we can 'strafe' free from the burden of thought or deliberate effort." What in the hell are you even talking about? I asked you to demonstrate the exact thing your complaining about and you link me a video to a completely different game. Then you link me Reg's video from Chromosome that was taken before we had strafe speed reductions in like 1.3 or 1.4 or whatever. I play with Regnyum regularly and I can tell you he would likely spit at the thought of nerfing strafe speeds because scrubs are crying about not being able to track their target. You've done absolutely nothing to prove a point. Oh and here's a link for you to the Halo forums in case you've forgotten what game you're playing. Again, show me a video of this supposed "wiggle" strafing that people are crying about and want nerfed. From DUST 514 this time.
The videos weren't intended to prove anything, cupcake. They were intended to demonstrate strafing as deliberate movement in response to calculated input. Jostling a control stick or rapidly tapping ADAD isn't strafing, and it should accomplish little else apart from looking stupid. |
Vitantur Nothus
Nos Nothi
1192
|
Posted - 2014.12.15 17:17:00 -
[13] - Quote
iWanderer wrote:Jadd Hatchen wrote:HOLY COW!!!
It's been how long and STILL no one has pointed out the unbalanced parity issue with the ARMOR SPEED NERF YET? I even pointed it out a few pages back and no one commented on it?
WTF?! Has the world gone blind?
I like the armor nerf that is proposed, but there is NO NERF BEING INSTITUTED FOR SHIELDS!!! How does that fix the problem? Yeah, that's right, it only fixes HALF THE PROBLEM!!!
And it's these half-assed fixed that end up unbalancing the game and making even more problems!!!!
Come on already! Use your brains and not your assess. If you created a penalty to the armor plates for game balance then you need to do a a different yet equivalent penalty for the shield extenders!!! Or else the meta will shift to sheilds and you will get an imbalance!!!!
Come on! This is simple game-theory 101. I have mentioned this before. If this were our universe, armor makes you slower, more heavy (done) and shields make you more electronically visible or more power consuming. The duality of the most opposing forces, Gallente and Caldari should always be seen with caution. So for now, armor plates make you have more hp but more heavy, more slower, and once suggested worse profile. Balance is about leveling things up, not changing only one. Balance armor versus shields, per suit, per tier, per race all combined to achieve balance. I made a sheet once when the armor reps where given to all suits. It showed many factors combined per suit per race. https://drive.google.com/file/d/0ByLpG42z7QGHWlhGdVh1T3NCVE0/viewThis is not updated but you can get the general idea of desired balance at the time. Factor in armor plates and shields and work out the balance. I don-Št have the time at the moment. Note, the sheet does not contemplate the speed penalty for armor that does not exist for shields...
If we're counter-balancing for the sake of balance, we must account for the fact that Speed and Signature Profile are not equally weighted. Speed is a drawback which is universally felt and appreciated. Signature Profile only matters to those who are trying to dampen. |
Vitantur Nothus
Nos Nothi
1618
|
Posted - 2015.01.10 00:00:00 -
[14] - Quote
HOLY PERFECTION wrote:So basically your going to finish off killing Ammars ...
Wasn't aware that these were endangered species. See lots and lots and AM Sents and Assaults. |
|
|
|