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Thread Statistics | Show CCP posts - 6 post(s) |
Stefan Stahl
Seituoda Taskforce Command
789
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Posted - 2014.10.22 07:12:00 -
[1] - Quote
Some issues here: - Buffing armor reps on Caldari suits seems counter-intuitive. Are we supposed to be fitting an armor tank on those now? (For reference: None of my Caldari suits have armor plates or reps so far.) - There's a one-sided element of powercreep here. All armor tankers are being buffed by a certain amount where as shield based suits are affected muss less, both in absolute numbers and in effect on gameplay due to the limited armor buffer. Don't get me wrong, my Amarr and Gallente suits would love this, but once in a while I like to mess around in my Caldari Assault and Sentinel, too.
What was the core problem you were trying to solve? If you state that we can maybe discuss alternative measures. |
Stefan Stahl
Seituoda Taskforce Command
790
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Posted - 2014.10.22 10:46:00 -
[2] - Quote
CCP Rattati wrote:Helping New players that don't understand that they need to rep Helping Shield tankers use their low slots for regulators instead of always allocating one to a reactive/rep for that minimum 1hp/s Helping versatility, ferroscale usually gets dumped for a reactive, kincats, etc. Having a mandatory slot requirement to be reps is not fun Thanks for going into more detail.
1. Can you explain how native repping conveys the need to fit a repper? A shield suit needs no repper and armor starter suits have them prefitted, right? If you're worrying about new players that select a shield-heavy race and never learn about reppers I'd guess the 'selected race <-> starter fit race' link should be broken up so everyone can see what a shield and armor based suit looks like. On the other hand, by the time a player moves on from his own race's suits he will probably have gotten a picture of the available modules in the game.
2. Personally, if I had innate reps I'd drop a regulator to fit more armor on my Caldari suits. Isn't that the logical thing to do? This is an honest question, I'm not trying to be provocative here. If the issue is that shield-heavy suits can't utilize a certain part of their tank in their second or third engagement we can maybe discuss shoveling some more suit-armor hp into suit-shields.
3. There is no mandatory slot requirement as far as I'm aware? My Caldari suits work with no reps? I know that running around with 50 armor hp missing is concerning, but by that time I'm on a 5 kill streak. Does anyone really complain about not being on full-hp anymore in their 3rd or n-th engagement? I don't think our main focus should be balancing suits for their ability to go on 10-kill streaks. |
Stefan Stahl
Seituoda Taskforce Command
791
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Posted - 2014.10.22 13:29:00 -
[3] - Quote
Cross Atu wrote:Stefan Stahl wrote: 2. Personally, if I had innate reps I'd drop a regulator to fit more armor on my Caldari suits. Isn't that the logical thing to do? This is an honest question, I'm not trying to be provocative here.
I'm not a Dev (clearly lol) but in answer to this particular point, I have gotten feedback several times from shield focused players (running Caldari suits or occasionally Minmatar) who want to fit a regulator (or a second regulator) but feel at least some on board reps are essentially mandatory for long term engagements (not talking constant sustained fighting, just long spans in/near combat zones without death). While there may well be some who would fit more armor in the proposed context, as well as some who simply refuse to fit armor for their own style and/or RP reasons, the are certainly a segment of players who wish to devote their lows to Shields rather than Armor, so long as they have at least a minimal level of on board reps. The proposed change would provide exactly that. Cheers, Cross Thanks for taking the time to elaborate.
There is indeed in issue with the ability of shield suits to maintain full combat effectivity through a chain of firefights. If I want to be able to go on a 30 kill streak in a shield suit I'd better bring repair nanohives. And if I bring those I may just as well fit armor.
However, I don't think innate reps are going to fix any of that. Those that want to be able to fight forever without dieing will keep fitting armor and repair nanohives since something like 2 hp/s isn't going to be enough anyway. And they will need the ammo too. Anyone else will just downgrade their repper and upgrade their plates.
Then we have the issue that we're introducing innate armor reps across the board because we're trying to make a few Caldari Assaults fit more regulators - which, in a weird twist of fate, receive the smallest rep bonus of all. So in an attempt to make CalAssault fit more regulators we buff Minmatar Commando innate reps. This hardly seems like a targeted change there. For some reason in the currently proposed numbers all armor based suits are receiving bigger buffs than shield suits. I can't really see who asked for that.
Again, I don't mind the changes. I'll just eat that rep-buff and keep stacking more armor. I can turn those buffs into better performance on my G/1 and A/1 pub fits. However, I'm trying to say that this change probably won't have the impact you're expecting it to have. |
Stefan Stahl
Seituoda Taskforce Command
796
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Posted - 2014.10.22 19:59:00 -
[4] - Quote
After letting this sink in for a while I think I can support this change.
The core mechanical issue this resolves is that shield naturally repair but armor doesn't. That's good. That's important in the long run. We buy that at the price of buffing armor without adjusting shields at the same time. That'll have to be rectified at a later stage then. |
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