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Thread Statistics | Show CCP posts - 6 post(s) |
Cass Caul
1263
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Posted - 2014.10.22 04:37:00 -
[1] - Quote
Disregarding the discussion right now and focusing on this quote
CCP Rattati wrote:Dear players
we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, and quite hampering for racial fitting styles.
We are not proposing this, but would like to get your opinions on the general idea that we have been formulating (particularly with CPM Logi and Commando threads), and it ties well into empowering Logis and Commandos on top.
Without further ado:
Gallente (Current Gal Value) - Armor Rep kings Commando 4 (1.00) Logi 3.5 (2.00) Sentinel 3.0 (1.00) Assault 3.5 (2.00) Scout 2.0 (3.00) - (GA Scout is very strong right now)
Minmatar - Hit and run, hybrid armor and regen Commando 3.5 Logi 3.0 Sentinel 2.5 Assault 2.0 Scout 1.5
Amarr - slowly returning to high base ehp Commando 3.0 Logi 2.5 Sentinel 2.0 Assault 1.5 Scout 1.0
Caldari - shield tankers ("gain" a low slot) Commando 2.5 Logi 2 Sentinel 1.5 Assault 1 Scout 0.5
Every toon I make in EVE is and always will be Intaki. That's my New Eden RP.
Gallente Scout was my very first suit. It was my only Protosuit in CHrome. I skilled it up to level 5 on May 6th 2013. On 1.8's release, I took that up to level 5 before I did anything else with my SP..
I am a Gallente fangirl. I am a Scout aficionada. I have never liked the Scout having the highest repair rate of the Gallente Suits. As someone that only puts repair modules on X-I Assault suits even as a such an extreme fan I thought 3 was too high. As the percentage of armor that suit could have was too much
Of Course, DUST isn't EVE. DUST has never had enough updates where they add enough skills to keep you from maxing out a race.
There simply aren't enough things in DUST to spend SP on without branch out into other racial suits.
I like that everything will have some innate armor repair. But these are the things I don't like:
Minmatar seems too high. Even if it is regen focused, it's not an armor favoring suit. Having Low armor HP to begin with, it clearly has the highest percentage of armor regen. If Gallente are the kings of armor regen then they should hold that over the Minmatar Suits. I would rather see the Minmatar and Amarr numbers switched. With a number close, but below Amarr, and them favoring passive armor tanking, it's not nearly as powerful as the Gallente yet still useful.
The other thing I do not like is the Assault value being lower than the Logistics for non-Gallente suits. The Assault now have a much higher HP value than the Logistics. It should also have a higher armor repair rate.
On Hiatus.
This is my smartphone alt
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Cass Caul
1265
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Posted - 2014.10.22 04:50:00 -
[2] - Quote
Revised edition. After taking a look at the discussion so far I've changed my mind a bit.
I think the Gallente numbers should be buffed by +0.5
Still a reduction to the scout, which I believe to be a good thing. And then it becomes a whole armor HP over the other suits.
Alternatively, reduce all the others by -0.5 but keep the minimum at 1. Even if that causes the Caldari Scout, Logi, and Assault to be at the same level because of the minimum.
As to reiterait what I've said in other posts, the protosuits on only my main character are (in order of acquired since 1.8): Gal Scout, Cal Commando, Min Scout, Cal Scout, Gal Logi, Amarr Scout, Gal Assault, Cal Assault, Cal Sent, Amarr Sent The ones on my main at ADV are: the rest of them The protosuits I have through the rest of my alts are: everything but Min-Commando which is only at lvl 4
I mean, I am very biased in my opinion. I always want the suits that I use to be buffed. How strange that I'd want 19 role suits buffed.
On Hiatus.
This is my smartphone alt
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Cass Caul
1265
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Posted - 2014.10.22 04:57:00 -
[3] - Quote
Jeanne D'Arc IV wrote:Sgt Kirk wrote:
I am liking what I'm seeing here which is an accomplishment because it takes a bit to impress me.
I do have something to pick at though, some of which has already been addressed:
-The Amarr and Caldari Sentinels shouldn't have more than their Assault counterparts because they are the two HP tank races. I'm fine with where Gallente and Minmatar Sentinels are. Minmatar is especially fine because their heavies are Hybrid tankers anyway and being an odd ball in general but that's the beauty of Minmatar.
-A previous person suggested a overall 1.5 more hp/s for Gallente but that's a bit much. If anything at the most give them .5 more hp/s if we even need that but I see where he's coming from.
As far as everything else is concerned this list is Sgt Kirk Approved. Hopefully this will bring out Caldari suits that actually fit their suits like they should. I'd love to see some diversity.
Has a gallente role player myself too and with all respect i give to you Kirk, im disagreeing with you r addition you want to make, i thinkk the number proposed by Rattari are fine except that i will give more rep to assault than sentinnel, cal assault are not that good since they dont have enough pg to fit anything proto like gal can, my opinion, have a good day
Percentage based, the Assault will recover faster. I think that's the balancing point in Sentinels having a higher number. I like it.
But on fitting capacity. As someone with Core Upgrades V, Engineering V, and Electronics V and Assault Operations V in both of those assault suits you mentioned. I can say that I have no problem fitting whatever mods I feel like on my gk.0 and ck.0
Granted, I admitted I don't run Armor Repair modules And I don't fit Recharges/Energizers. The pure tank I get (Or mobility from biotics on Gal or damage on Cal) is the reason I don't do that, but those modules are wayyyy too cost inefficient. So maybe your fitting troubles come from them.
I am not sure. I am sure that I don't even pay attention to what I throw on my suits when I make them because I don't have to worry about fitting space.
On Hiatus.
This is my smartphone alt
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Cass Caul
1267
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Posted - 2014.10.22 05:16:00 -
[4] - Quote
Bright Cloud wrote:Dunno about the bonus on the cal sentinel. I would prefer to have more shields at the cost of less armor on the caldari sentinel. 1.5HP/s and only 1 low slot at proto is not really going to be helpfull.
In all of DUST, there should never be a single dropsuit or vehicle that only has 1 low slots. Low Slots are the most potent slots across the board and only having 1 is just unbalanced.
On Hiatus.
This is my smartphone alt
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