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Thread Statistics | Show CCP posts - 6 post(s) |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
622
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Posted - 2014.10.22 09:22:00 -
[1] - Quote
True Adamance wrote:I'm confused as to why armour suits need this at all.
There is no reason to have natural passive armour reps as well. ITT True whines some more about how Dust is not an exact copy of EVE.
Seriously dude. Stop. The future equivalent of naval warfare isn't going to be like the future equivalent of infantry combat. Besides that, they are completely different genres. It seems like you only show up on the forums nowadays to whine about how Amarr don't have an HAV yet, and point out when something isn't just like EVE.
Swag-suit4lyfe!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
625
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Posted - 2014.10.22 16:47:00 -
[2] - Quote
Ripley Riley wrote: Gallente should trump all other race's innate repair rates by a wide margin.
No. Not a wide margin. If this is the case, the base Armor of the Amarr suits should trump the Gallente by a wide margin. Or the base speed of the Minmatar should trumt the others by a wide margin. It shouldn't be a wide margin. It should be marginally the best, just like the Minmatar speed, the Caldari Shield HP, or the Amarr Armor HP. Enough to insure that the suit will be the go to suit for that type of thing, no more.
Swag-suit4lyfe!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
627
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Posted - 2014.10.22 17:56:00 -
[3] - Quote
Ripley Riley wrote:John Demonsbane wrote:Fizzer XCIV wrote:Ripley Riley wrote: Gallente should trump all other race's innate repair rates by a wide margin.
No. Not a wide margin. If this is the case, the base Armor of the Amarr suits should trump the Gallente by a wide margin. Or the base speed of the Minmatar should trumt the others by a wide margin. It shouldn't be a wide margin. It should be marginally the best, just like the Minmatar speed, the Caldari Shield HP, or the Amarr Armor HP. Enough to insure that the suit will be the go to suit for that type of thing, no more. Totally agree. The Amarr make sizeable treadeoffs for a not exactly "wide margin" of extra buffer. Amarr armor HP does trump the Gallente armor HP by a noticeable amount. Look at the assault dropsuits. Amarr: 315, Gallente: 275. That is a 13% difference in the Amarr's favor. We could widen that more by increasing Amarr armor to 335; making it an 18% difference*. Amarr are supposed to be buffer tank gods anyway. 13% is not a wide margin. That's a pretty small margin. About -+ of a basic plate. That about the advantage the gallente assault should have over the Amarr assault. About -+ of a basic repairer.
And really, the Amarr Assault doesn't need 20 more HP. It has plenty as it is.
Swag-suit4lyfe!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
656
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Posted - 2014.10.27 06:32:00 -
[4] - Quote
Sgt Kirk wrote:Alena Ventrallis wrote: Personally, I think we need to switch damage mods to lows and move some other things like biotics and codebreakers to the highs... but that's a discussion all its own.
I could very well get behind that, it would be difficult to fit on a Caldari suit without Sacrificing something because of the high amount of CPU but you can offset that with A CPU enhancer. If we could move Codebreakers, Kinetic Catalyzers and Cardiac Regulators to highslots then I wouldn't mind trading in Damage Modifiers. Codebreakers however should not take up that much PG. That's ridiculous, almost as ridiculous as the Allotek Plasma Cannon taking 117 CPU but 0 PG. That's right, Plasma Cannon takes 0 PG and it makes absolutely no sense. Add PG modules to that list. They should be High slots anyway, and stop taking up CPU.
Swag-suit4lyfe!
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