CCP Rattati wrote:Dear players
we have been discussing this topic on and off for quite a while, especially concerning shield tanking, and the inherent need to always use a low slot to have "any" armor reps, which is bad for shield tanking, and quite hampering for racial fitting styles.
We are not proposing this, but would like to get your opinions on the general idea that we have been formulating (particularly with CPM Logi and Commando threads), and it ties well into empowering Logis and Commandos on top.
Without further ado:
CCP Rattati wrote:
Gallente
Commando3
Logi3
Assault2.5
Sentinel2
Scout1.5
Minmatar
Commando2.5
Logi2.5
Assault2
Sentinel1.5
Scout1
marr
Commando2.5
Logi2.5
Assault2
Sentinel1.5
Scout1
Caldari
Commando2
Logi2
Assault1.5
Sentinel1
Scout0.5
I like it partly because it is silent nerf to Repairing Tool with brings tons of free WP without any risks, and I dislike it because it is boost Caldari in way how they not suppose to be boost, it against racial bonuses. So actually I have mixed feelings
. It's difficult to not have armor rep and at the same point fun because of it, right? We want to play challenging game or easy one?
I understand that you want 'convice' players to use biotics more often by this, but people that want to use them today are using them today. There is just small problems with skill requirements applied to biotics for those who thinking about skilling them, with create rift between MLT and PRO versions, and so if someone is considering using MLT biotic or another armor plate or repair module he prefer not to use biotic.. could you focus on problem, and not on something that is the result of it?
I think that if you really wanted to gave some passive rep ability to Logi and Commando suits, you should gave them it by applying them to Nanohives - it would not make sentinel even more stronger that they actually is.
In my opinion Commando is not meant to be solo wolf, he ave that big signature for a reason, he suppose to stick to squad and logi with rep tool, and in return he should give bonuses to players in his proximity same as scouts with high passive scanning range, but different like:
- Caldari Commando should give bonus to shield regen or he should cut shield deley timers.
- Amarr Commando should give bonuses to resistance.
- Gallente Comm.. to armor rep. etc.
To proposed numbers specifically.. What does it meany to have 2AR/S on Gallente Sentinel?! With one usually have something between 600-1000 armor points? It is 300 to 500 seconds to fully repair critical damage, so that from 5 to 8 minutes while sentinel life spam(especially on ambush) is way much more sorter then 1 minute. 2AR/S will look different when skill will apply to this, but it seems to me a bit funny.
In EVE when someone do not have armor rep he is flying around with hat damaged armor or structures until he dock on station and fix it, or someone will fix it for him with remote modules, drones - no one make problem because of this and force CCP to do some mechanic changes.
edit: don't you even think about basics suit at this point, ok?