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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1741
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Posted - 2014.09.06 11:41:00 -
[61] - Quote
Without ewar scouts would just be slightly faster assaults with half the HP, i.e. totally useless. |
Izlare Lenix
Vengeance Unbound Dark Taboo
928
|
Posted - 2014.09.06 12:07:00 -
[62] - Quote
Ryme Intrinseca wrote:Without ewar scouts would just be slightly faster assaults with half the HP, i.e. totally useless.
Also, without ewar EVERYONE would be burst/hmg sentinels. There would be no reason to use anything else as scouts would have less hp and no ewar advantage and medium frames are instamelted by hmgs. So the game would be mostly hmg heavies with a few logis and commandos thrown in the mix.
Hell in PC it is almost this way anyways since the six kin burst is fuking god mode right now.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3981
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Posted - 2014.09.06 12:51:00 -
[63] - Quote
Izlare Lenix wrote:Ryme Intrinseca wrote:Without ewar scouts would just be slightly faster assaults with half the HP, i.e. totally useless. Also, without ewar EVERYONE would be burst/hmg sentinels. There would be no reason to use anything else as scouts would have less hp and no ewar advantage and medium frames are instamelted by hmgs. So the game would be mostly hmg heavies with a few logis and commandos thrown in the mix. Hell in PC it is almost this way anyways since the six kin burst is fuking god mode right now.
I doubt that. For one, sentinels still wouldn't/shouldn't be able to see scouts, so they will still be a good counter to them. But they will no longer be a counter to everyone else, too. The reason there are so many scouts now is not because they are the counter to all the sentinels.
The opposite is more true, really. Why would you run an assault frame right now? (other than Amarr, maybe). There's no real benefit for the most part... you still can't see the scouts, so why not take the massive boost in eHP? Just think of it as simply brick tanking the assault to the 10th power.
But, if you eliminate the essentially unsurmountable ewar advantage scouts currently have over the medium frames, you have an actual viable alternative: max tank as a sentinel but still be blind, or sacrifice that to fit a medium for ewar and get some extra mobility along with it.
(Six kin also getting nerfed in delta afaik)
(The godfather of tactical logistics)
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CommanderBolt
Osmon Surveillance Caldari State
1478
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Posted - 2014.09.06 13:04:00 -
[64] - Quote
And I will say it yet again - Chromosome was better......
Just imagine how good the chromosome build could be by now if it had have been worked on instead of being changed up for the Uprising build.....
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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bogeyman m
Minmatar Republic
395
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Posted - 2014.09.06 15:57:00 -
[65] - Quote
Funkmaster Whale wrote:I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks. Passive = sonar Actives = radar Fixed.
Also, big that 3rd person tank view. Similar issues to OP.
Duct tape 2.0 ... Have WD-40; will travel.
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Logi Bro
Brutor Vanguard Minmatar Republic
3338
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Posted - 2014.09.06 16:24:00 -
[66] - Quote
I honestly don't understand the big problem here. Constant passive scanning has always existed in this game, and I've never had any big issues dealing with it.
Is it bullshit that passive scans are shared? Yes, I would agree with that.
Is it bullshit that passive scans show direction? Yes, enemies should just show as circular dots.
Is it bullshit that passive scans are constant and scan through walls? No, because that is their purpose. Why waste precious module slots on a scanning system that only shows your enemies some of the time, and not even the ones behind walls? You would just encourage more brick tanked scouts if their scans were gimped.
SP Sinks? Fixed.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4815
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Posted - 2014.09.06 17:54:00 -
[67] - Quote
Alena Ventrallis wrote:Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
As long as the scout suit has 1 HP and a sidearm, he will be able to kill any suit in the game. That is the power of passive scan intel. |
dzizur
6 dayz
91
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Posted - 2014.09.06 17:55:00 -
[68] - Quote
ratamaq doc wrote: This now lets med frames bleed over into the passive scanning and dampening world also. Able to get below a full skilled, but un modded scout if they have full skills and profile dampeners. It also lets them passively scan full skilled un dampened scouts with 2 complex precision enhancers.
don't know about the second part but I think the first (getting below unmodded scout with fully damped assault) is possible right now |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1123
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Posted - 2014.09.06 17:56:00 -
[69] - Quote
John Demonsbane wrote:Ludvig Enraga wrote:Funkmaster Whale wrote:Ludvig Enraga wrote:How is it different than sneaking up on ppl's backs while cloaked as a scout? Does this not position you to unload a clip into an unsuspecting opponent even more than seeing them approach around a wall?
Also - everyone knows not to turn corners by themselves unless at their own risk.
I don't see a problem with seeing through a wall - really does not much alter mechanics of a game where players can be cloaked. It really does because it makes the role of slayer Scouts way too easy, which is why there's so many of them now. By not having red dots appear through walls Scouts would have to rely on their radar combined with actually having to search for an enemy. You wouldn't instantly know where someone is only that there's definitely someone in your vicinity. It would actually make Scouts have to focus on looking at the game instead of playing whack-a-mole with the red dots that pop up on their screen. I don't understand what you mean by "relying on the radar while not knowing where a red dot is" - seems contradictory. I believe what he is saying is that the red dots should show up only on the radar with passive scans, not light up in your normal field of vision. That's the difference between "ewar" and "lolwallhax". You shouldn't be able to see the other player right in front of you without even so much as having to look up at the HUD. Think of it as pinging them as opposed to using X-ray vision.
Ah, yeah I see - I would have no problem with this at all - makes good sense. I did not realize even that this was the core of the discussion. Makes sense to me - not a bad idea at all.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Maken Tosch
DUST University Ivy League
9252
|
Posted - 2014.09.06 18:15:00 -
[70] - Quote
It is not a wallhack since CCP implemented it on purpose. Get over it.
PS: The Halo series by Bungie and 343 Industries has radar that allows you to see EVERYONE that's moving and yet that never ruined the gameplay experience.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Funkmaster Whale
Fatal Absolution
2435
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Posted - 2014.09.06 18:18:00 -
[71] - Quote
Ludvig Enraga wrote:Ah, yeah I see - I would have no problem with this at all - makes good sense. I did not realize even that this was the core of the discussion. Makes sense to me - not a bad idea at all. I probably could clarify better but yes, this is the intent.
As a Scout, I still end up looking at my radar about every 3 or 4 seconds to check my surroundings, but this practice is null in most cases because the red dots are already visible all around me on the screen.
The radar is an important tool that Scouts should have to rely more on for survival. It's too easy to go Slayer Scout with the current implementation because seeing red dots through walls is just too damn good.
I'd just like to note that I make use of DUST wallhacks all the time and it's partly the reason I can get 30+ killstreaks without dying. Many others with similar skill levels do the same, and I'm fairly positive the ones who are adamantly against removing red dots through walls probably abuse it just as much and simply don't want to see their favorite crutch gone.
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Maken Tosch
DUST University Ivy League
9252
|
Posted - 2014.09.06 18:20:00 -
[72] - Quote
Funkmaster Whale wrote:Ludvig Enraga wrote:Ah, yeah I see - I would have no problem with this at all - makes good sense. I did not realize even that this was the core of the discussion. Makes sense to me - not a bad idea at all. I probably could clarify better but yes, this is the intent. As a Scout, I still end up looking at my radar about every 3 or 4 seconds to check my surroundings, but this practice is null in most cases because the red dots are already visible all around me on the screen. The radar is an important tool that Scouts should have to rely more on for survival. It's too easy to go Slayer Scout with the current implementation because seeing red dots through walls is just too damn good. I'd just like to note that I make use of DUST wallhacks all the time and it's partly the reason I can get 30+ killstreaks without dying. Many others with similar skill levels do the same, and I'm fairly positive the ones who are adamantly against removing red dots through walls probably abuse it just as much and simply don't want to see their favorite crutch gone.
Ok, perhaps maybe I can agree with this. Allow the scouts to see redberries through the walls but limit the information to the minimap and not the field of vision.
PS: I run primarily Minmatar scout so I don't take advantage of the EWAR because it has none.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Funkmaster Whale
Fatal Absolution
2435
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Posted - 2014.09.06 18:27:00 -
[73] - Quote
Maken Tosch wrote:Ok, perhaps maybe I can agree with this. Allow the scouts to see redberries through the walls but limit the information to the minimap and not the field of vision.
PS: I run primarily Minmatar scout so I don't take advantage of the EWAR because it has none. Wait wait wait... did you just say EWAR has no advantage? Being constantly fed enemy positions around you provides absolutely NO advantage to you?
I'm just gonna shake my head and walk away from this one...
Follow me on Twitch.tv!
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Maken Tosch
DUST University Ivy League
9252
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Posted - 2014.09.06 18:29:00 -
[74] - Quote
Funkmaster Whale wrote:Maken Tosch wrote:Ok, perhaps maybe I can agree with this. Allow the scouts to see redberries through the walls but limit the information to the minimap and not the field of vision.
PS: I run primarily Minmatar scout so I don't take advantage of the EWAR because it has none. Wait wait wait... did you just say EWAR has no advantage? Being constantly fed enemy positions around you provides absolutely NO advantage to you? I'm just gonna shake my head and walk away from this one...
NOOOOOOOOOOOOOOOOO! I'm talking about the Minmatar Scout having no EWAR advantage! Perhaps I should've worded it better. I'm tired today.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Funkmaster Whale
Fatal Absolution
2435
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Posted - 2014.09.06 18:42:00 -
[75] - Quote
Maken Tosch wrote:Funkmaster Whale wrote:Maken Tosch wrote:Ok, perhaps maybe I can agree with this. Allow the scouts to see redberries through the walls but limit the information to the minimap and not the field of vision.
PS: I run primarily Minmatar scout so I don't take advantage of the EWAR because it has none. Wait wait wait... did you just say EWAR has no advantage? Being constantly fed enemy positions around you provides absolutely NO advantage to you? I'm just gonna shake my head and walk away from this one... NOOOOOOOOOOOOOOOOO! I'm talking about the Minmatar Scout having no EWAR advantage! Perhaps I should've worded it better. I'm tired today. Oh, well yeah that's true...
But think about it this way, if red dots through walls were removed then every Scout would be a lot more balanced vs each other as well as vs the other suits. Scouts would still be able to tell people are around them via looking at their radar and seeing the chevrons in their radius.
Here's an image for clarification
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Maken Tosch
DUST University Ivy League
9252
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Posted - 2014.09.06 18:47:00 -
[76] - Quote
Funkmaster Whale wrote:Maken Tosch wrote:Funkmaster Whale wrote:Maken Tosch wrote:Ok, perhaps maybe I can agree with this. Allow the scouts to see redberries through the walls but limit the information to the minimap and not the field of vision.
PS: I run primarily Minmatar scout so I don't take advantage of the EWAR because it has none. Wait wait wait... did you just say EWAR has no advantage? Being constantly fed enemy positions around you provides absolutely NO advantage to you? I'm just gonna shake my head and walk away from this one... NOOOOOOOOOOOOOOOOO! I'm talking about the Minmatar Scout having no EWAR advantage! Perhaps I should've worded it better. I'm tired today. Oh, well yeah that's true... But think about it this way, if red dots through walls were removed then every Scout would be a lot more balanced vs each other as well as vs the other suits. Scouts would still be able to tell people are around them via looking at their radar and seeing the chevrons in their radius. Here's an image for clarification
I get what you mean already as I have played Halo from Combat Evolved to the fourth iteration. The minimap allows players to see which direction is enemy is at but still have to use a little bit of guess work as to whether the target is above, below, or on the same floor as they are. Of course, the downside with this is that the minimap becomes absolutely useless in a maps with multiple levels like Construct in Halo or the Orbital map.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Private Part's
sticky green's
10
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Posted - 2014.09.06 19:24:00 -
[77] - Quote
I don't have a problem with how tacnet works took a bit getting use to but I'm fine with it. What I'd like to see is another counter to it maybe a radar jammer that you could put in your equipment slot. It could work just like a scanner but instead of seeing all the red dots anyone with a certain passive scan db would get there tacnet filled with static. |
ratamaq doc
Onslaught Inc RISE of LEGION
939
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Posted - 2014.09.06 20:34:00 -
[78] - Quote
dzizur wrote:ratamaq doc wrote: This now lets med frames bleed over into the passive scanning and dampening world also. Able to get below a full skilled, but un modded scout if they have full skills and profile dampeners. It also lets them passively scan full skilled un dampened scouts with 2 complex precision enhancers.
don't know about the second part but I think the first (getting below unmodded scout with fully damped assault) is possible right now
Ok this is half true, and I should've said dampener ( singular not plural) currently med frames can get below two of the 4 scouts with full skills and 1 complex dampener. They need two dampeners to get under the Amarr and Gal with no precision mods. This would be fine if it was Amarr only (since that it his primary suit bonus) but Gal also is a little two far. If you increased the base profile and precision by 5 the Amarr would still see a complex dampener to avoid.
I really think all of the precision up and down the chain should be reversed. Heavier the suit, better the base precision. They are the point defence, the ones that the scouts should have to beat to infiltrate. Let the scouts eat their own "eyes are OP, used them" dog food.
YouTube
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4816
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Posted - 2014.09.06 21:24:00 -
[79] - Quote
Maken Tosch wrote:It is not a wallhack since CCP implemented it on purpose. Get over it.
PS: The Halo series by Bungie and 343 Industries has radar that allows you to see EVERYONE that's moving and yet that never ruined the gameplay experience.
Bullshit and completely misleading. Radar is disabled during competitive play events, for one thing, and even during casual multiplayer it has built-in balance mechanics that Dust lacks.
A person cloaking for example creates tons of ghost static all over the enemies radar when he is in close proximity so the enemy is put on alert when someone is sneaking around. This makes cloaking useful at a distance, but not up close.
Furthermore, anyone can go under the radar by simply crouching. This allows a person to drop off the radar entirely, even after being spotted. It is a big part of ambushing people who rely heavily on radar. |
Knight Soiaire
Fatal Absolution General Tso's Alliance
5793
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Posted - 2014.09.06 21:29:00 -
[80] - Quote
But, how will I win? |
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4816
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Posted - 2014.09.06 21:32:00 -
[81] - Quote
There is this crazy idea out there that maybe you shouldn't.
Scouts should be setting traps, fast hacking points, harassing from a distance with sniper rifles, and assassinating soft targets like logis. Basically, causing mischief and chaos. Making things not go according to the enemies plan.
At no point do I believe a scout should just be able to run into a 1v1 and fight evenly with an assault or a heavy. No. Never. That's stupid.
If they want to release a combat light frame with super high movement that sacrifices its ability to wallhack and cloak, that's different. Hell they can even give it parkour and other cool ****. But the current scout has no business being in combat at all. |
Knight Soiaire
Fatal Absolution General Tso's Alliance
5793
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Posted - 2014.09.06 21:34:00 -
[82] - Quote
Himiko Kuronaga wrote:There is this crazy idea out there that maybe you shouldn't.
You're right, that's crazy. |
Thor Odinson42
Molon Labe. General Tso's Alliance
4605
|
Posted - 2014.09.06 21:47:00 -
[83] - Quote
Funkmaster Whale wrote:HOWDIDHEKILLME wrote:I see a lot of big corps in here... I also see you run scouts in squads with heavy/assault/commando backup in pubs, Factional and especially in PC ( it's necessary? ).
A lot of hate from people that I've seen use ( and admit using ) TAR, scanerina, gal cloak shotgun, condemning what they have done. Now your complaining about something you nullify with shared squad vision while you q-sync and pub stomp. ( daily I see your corps doin it ).
You all have years of sp above newbs but still q-sync in pubs and use all the stuff you complain about so in the meantime I'll go watch some black guys call each other *****... It makes more sense. ( btw no racism intended just a metaphor )
That's a very shallow interpretation of what's going on here. You seem to have this preconception that just because we've been around longer that we want to do everything in our power to sabotage the playerbase. You completely misconstrue the point here. OF COURSE we would use these things. How else do you compete with other players who abuse broken mechanics? Is there some sort of moral code we have to abide where we all agree not to use them? The fact that so many top tier players use these things is because they're clearly broken, and in such a scenario the only way to stay competitive is to fight fire with fire. Every single broken FotM piece of crap has been called out by vet players because it ruins gameplay when a certain mechanic becomes so saturated that you have to resort to a "if you can't beat em, join em" mentality. I'm talking about Duvolle TAC, Cal Logi, Fused Locus Grenades, Flaylocks, Mass Drivers, Active Scanners, Forge Guns, Tanks, Cloaks, Scouts, Rail + Combat Rifles, and I'm sure a few others. All of these have at some point been OP and called out by players like us who abused the hell out of them to make it apparent just how stupid they were. For example, my Forge thread from forever ago where I demonstrated me going 60-0 two games in a row with an Assault Forge Gun by just sitting on top of a tower and blapping people. I asked them to nerf the splash on it because of how easy it was to two-shot people with just splash damage. It ended up being like 15+ pages and was subsequently nerfed in the next patch. A lot of players were saying I was an extreme case and that I cheated or abused the weapon and that it shouldn't be nerfed and blah blah, but there were plenty others like me who were abusing the exact same thing but just not wanting to be open about it. Point is you gotta show the ridiculousness of certain mechanics if you want them to get fixed. It makes everyone better players and for a better game by not having very apparent crutches readily available in the game. One of the rare times I wish I could like a post 1000x.
Of course people are going to take advantage of things presented to them. Also where are the corps in PC that only use one faction's gear or won't use XA or XB as a suit/strategy? I'm not sure I see the harm in min/maxing, especially when things are getting tweeted in record time.
Thankfully we have a fairly large selection of knowledgable players and a receptive CCP in terms of balance.
Scans are going to be a tough thing to get right. In pubs I think it'll be a balance fight similar to AV vs Vehicles
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Sylwester Dziewiecki
Interregnum.
363
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Posted - 2014.09.06 21:53:00 -
[84] - Quote
Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Kin Cat
Another Clone in the Wall
47
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Posted - 2014.09.06 22:12:00 -
[85] - Quote
active scanner should do this. EWAR should not |
ratamaq doc
Onslaught Inc RISE of LEGION
939
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Posted - 2014.09.06 22:19:00 -
[86] - Quote
Agreed. As long as we don't go back to 360 perma scans
YouTube
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Kin Cat
Another Clone in the Wall
47
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Posted - 2014.09.06 22:23:00 -
[87] - Quote
then again i dont know. you'd think in a futuristic society they'd have better scanning technology than we do.
and we can already scan through walls with X-rays. i don't know if we can apply it to a battle situation but im sure new eden could
i agree that there should be some sort of "commando" light frame that sacrifices EWAR for slaying ability
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Funkmaster Whale
Fatal Absolution
2441
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Posted - 2014.09.06 23:33:00 -
[88] - Quote
Sylwester Dziewiecki wrote:Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary. Are you serious? That's my entire point! The radar and scanning shouldn't be perfect. It's "perfect" the way it is now because I have a 360 degree aura of exact enemy positions conveniently pasted with red chevrons on my screen.
Passive scans should not be perfect. I can totally agree that the Active Scanner should still provide exact positions because it's got a long list of drawbacks to it (duration, long cooldown, equipment slot, fitting costs, etc.).
What drawbacks do passive scans have, specifically on Scouts? Go on, I'll wait.
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Funkmaster Whale
Fatal Absolution
2441
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Posted - 2014.09.06 23:35:00 -
[89] - Quote
Kin Cat wrote:then again i dont know. you'd think in a futuristic society they'd have better scanning technology than we do.
and we can already scan through walls with X-rays. i don't know if we can apply it to a battle situation but im sure new eden could
i agree that there should be some sort of "commando" light frame that sacrifices EWAR for slaying ability
You have to understand that balancing around lore is not something you do in an FPS. Yes, I'm sure they could have amazing tactical networks that feed every soldier enemy positions 100% of the time with chips implanted in their brains to make it so they never miss and blah blah blah...
It doesn't matter what shooter it is, you have to balance around gameplay and not "Well in the future they would have...".
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ACT1ON BASTARD
Amarr Templars Amarr Empire
118
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Posted - 2014.09.07 00:45:00 -
[90] - Quote
Funkmaster Whale wrote:Kin Cat wrote:then again i dont know. you'd think in a futuristic society they'd have better scanning technology than we do.
and we can already scan through walls with X-rays. i don't know if we can apply it to a battle situation but im sure new eden could
i agree that there should be some sort of "commando" light frame that sacrifices EWAR for slaying ability
You have to understand that balancing around lore is not something you do in an FPS. Yes, I'm sure they could have amazing tactical networks that feed every soldier enemy positions 100% of the time with chips implanted in their brains to make it so they never miss and blah blah blah... It doesn't matter what shooter it is, you have to balance around gameplay and not "Well in the future they would have...". Yes holy crap ive been saying this forever. How can you balance around lore especially when your lores from a spaceship game. |
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