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ratamaq doc
Onslaught Inc RISE of LEGION
901
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Posted - 2014.09.06 03:58:00 -
[31] - Quote
gustavo acosta wrote:E-war is fine, it's only useful if you sacrifice some of your tank, when you think about it scouts don't have much tank to begin with so that kinda balances it out. Active scanners were OP because you sacrificed nothing (beyond cpu/pg/an equipment slot) to get you're squad to see where all the enemies are.
You're overstating the easy and usefulness that was the active active scanner vs the current state of scouts passives.
Passive on light a frame is:
Always on Naturally lower than all other suits natural profile with Logi and above with max dampening skills. A Logi has to wear 1 complex dampener and an assault 2 to get below a skill less light frame. Natural 50% further than Logis and 100% than assaults and heavies. A Logi needs max skills, and an assault and heavy need full skills and 2 complex range amps to out range a skill less light frame.
The story is the similar for dampening.
Full skills and 1 complex profile dampener to get below a militia light frame.
And your arguement about 'sacrificing tank, but almost doesn't mater because of low tank to begin with' makes my arguement for itself. If you get shot, you're going to die either way right? So it make more since for you to equip ewar mods than tank mods to make it impossible for even a Cal Assault wearing nothing but ewar mods to see you. But your not wearing these to get away from med frames, like a women who wears makeup for other women, you're wearing them because of the race to the bottom with other scouts. The mid frames are just collateral damage. They're practically NPCs to the scout vs scout game.
Active scanners on the other hand where:
A piece of equipment that despite your understatement, cost a slot. For Assaults, it was their only slot. Limited duration, even though higher end ones or multiple users could perms scan. BUT
Everyone below a heavy could avoid them with max skills and 2 complex dampeners. 28 db was all you needed to worry about And don't even think about using that BS focused scanner as a battle cry. I will drive this forum up your ass sideways. That thing was never used. I never got scanned by that thing. Ever. I would've known if I did. I was a double damped capable Logi the whole time. I saved up and max out my damping skills when I read what was coming in 1.4. Most of the time getting below 36 was all that was needed. 1 in 10 games I would have to switch to a double damp suit. I sacrificed tank back then to remain up scannable as a Logi! So your "but scouts have to give up tank" arguement is falling on deaf ears. And before you think I'm just saying all of this now because of the current state of things, I have the majority of my post history from 1.4 on and a few youtube videos to back up this statement.
The problem is simple and simply fix. Light frame's staring profile and precision is to low. Put basic scout suits back to 40 db profile and 45 db precision. And please for the love of god remove the Focused scanner from the game so scouts don't have a battle cry for the lower db. I hate that thing with all my gaming heart, not because of what it can do, but because of what it represents which is BS. That way you will have to equip ewar mods to get away from everyone who invest in scanners and mid frames will have a chance at avoiding your precision unless you use ewar mods. You all claim to be using them already correct? So it would be only different in that the med frames now have a seat at the table and the Gal Logi actually has a useful bonus.
And before you think it will be the same 'scannerenia' as before, remember the scanners themselves are still nerfed from easy 360 scans and all but the short range prox is permascan proof.
YouTube
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ReGnYuM
Escrow Removal and Acquisition Negative-Feedback
3221
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Posted - 2014.09.06 04:13:00 -
[32] - Quote
Doc is really nailing it here, and really do hope that Ratti or CPM can chime in on this issue.
Personally, Passives scans need to be worked completely. You just can't have a highly mobile/ Alpha damage role equipped with a personal motion sensor.
I am firm believer that when you augment a roles slaying potential, that it needs to be a two or three step process contributed by other roles.
Example 1: Logi Scans: Assaults, Scouts, and Heavy Frames move in with the superior Intel
Example 2: Scout, using a cloak, Flanks behind and places uplinks. Assaults etc move in and proceed to flank and slay.
Escrow Removal and Acquisition- Our ERA has only just begun...
Gym Bro/ Meat Head -- CrossFit enthusiast
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John Demonsbane
Unorganized Ninja Infantry Tactics
3979
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Posted - 2014.09.06 04:27:00 -
[33] - Quote
ratamaq doc wrote: Ha, ewar mods on assaults. Ewar mods on Logis are practically useless, and assaults are 5 points higher than them. The problem is you base is now too low. A. 5 db base difference could be made up for with skills and mods, but when the first scout buff hit you guys were given a extra free 5db meaning the Logi needs to try and make up 10 points, the assaults 15. So yea I could sacrifice 2 highs with complex enhancers with full precision skills.... Now I can see a milita light frame! So worth it!
IKR? Maths is hard!
(The godfather of tactical logistics)
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Cat Merc
Onslaught Inc RISE of LEGION
11992
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Posted - 2014.09.06 04:36:00 -
[34] - Quote
ratamaq doc wrote:PARKOUR PRACTIONER wrote:I have to say there wasnt much complain about passives scan until caladari scout was introduced. Play PC in scout and see how important 'wallhacks' are. There were a few of us that tried to point them out. But the focus back then was on active scanners. We said it then that passives were way worse than actives because 1. everyone but heavies could use the best active scanners and 2. Everyone but heavies could avoid them with the exception being the focused. Now we are at a point where only scouts can really participate in the ewar game where before I could run an ADV Logi with two complex dampeners and an ADV active scanner and show up for the game. Back then I had no trouble yelling at everyone trying to hold on to their EHP crutch complaining about active scanners because like I said, most people could play the ewar game in their frame of choice. Back then if you were scanned it was because you choose your fitting wrong, not because you were the wrong class (again, except for heavies) We tried to point out. We said back the, "you think the 'you have been scanned' is bad now? Wait till you have no warning when you're lit up." Everyone tries to champion the GalLogi with 4 focuses scanners as the scout counter and the GalLogis are like "F.U. I'm not fielding a 250k plus suit just to counter a pack of invisible meth heads for you" Go back and watch some of Moody's videos from pre 1.7. He did a few on passive scans. Or watch this video I made pre scout buff to show how powerful passive scanning was. http://youtu.be/yYLsUI4XwCU I do believe scanners needed to be nerfed, but they didn't need to be replaced by something even more ludicrous...
Feline overlord of all humans - CAT MERC
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4814
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Posted - 2014.09.06 04:47:00 -
[35] - Quote
Apothecary Za'ki wrote:Funkmaster Whale wrote:I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks. i find it legitimage.. as TACNET will overlay the location of scanned targets on your HUD like Augmented reality.. and as for passive scans.. its basically like hearing them move or like a type of ultrasonic sonar or something
I like how you tried to justify bad gameplay with lore you tried to make up on the spot.
You must be a terrible player if you need the crutch this badly.
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HOWDIDHEKILLME
Dying to Reload
436
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Posted - 2014.09.06 05:11:00 -
[36] - Quote
I see a lot of big corps in here... I also see you run scouts in squads with heavy/assault/commando backup in pubs, Factional and especially in PC ( it's necessary? ).
A lot of hate from people that I've seen use ( and admit using ) TAR, scanerina, gal cloak shotgun, condemning what they have done. Now your complaining about something you nullify with shared squad vision while you q-sync and pub stomp. ( daily I see your corps doin it ).
You all have years of sp above newbs but still q-sync in pubs and use all the stuff you complain about so in the meantime I'll go watch some black guys call each other *****... It makes more sense. ( btw no racism intended just a metaphor )
Lonewolf till I die
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
453
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Posted - 2014.09.06 05:20:00 -
[37] - Quote
Funkmaster Whale wrote:I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks. nope |
Funkmaster Whale
Fatal Absolution
2419
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Posted - 2014.09.06 06:41:00 -
[38] - Quote
HOWDIDHEKILLME wrote:I see a lot of big corps in here... I also see you run scouts in squads with heavy/assault/commando backup in pubs, Factional and especially in PC ( it's necessary? ).
A lot of hate from people that I've seen use ( and admit using ) TAR, scanerina, gal cloak shotgun, condemning what they have done. Now your complaining about something you nullify with shared squad vision while you q-sync and pub stomp. ( daily I see your corps doin it ).
You all have years of sp above newbs but still q-sync in pubs and use all the stuff you complain about so in the meantime I'll go watch some black guys call each other *****... It makes more sense. ( btw no racism intended just a metaphor )
That's a very shallow interpretation of what's going on here. You seem to have this preconception that just because we've been around longer that we want to do everything in our power to sabotage the playerbase.
You completely misconstrue the point here. OF COURSE we would use these things. How else do you compete with other players who abuse broken mechanics? Is there some sort of moral code we have to abide where we all agree not to use them? The fact that so many top tier players use these things is because they're clearly broken, and in such a scenario the only way to stay competitive is to fight fire with fire.
Every single broken FotM piece of crap has been called out by vet players because it ruins gameplay when a certain mechanic becomes so saturated that you have to resort to a "if you can't beat em, join em" mentality. I'm talking about Duvolle TAC, Cal Logi, Fused Locus Grenades, Flaylocks, Mass Drivers, Active Scanners, Forge Guns, Tanks, Cloaks, Scouts, Rail + Combat Rifles, and I'm sure a few others. All of these have at some point been OP and called out by players like us who abused the hell out of them to make it apparent just how stupid they were.
For example, my Forge thread from forever ago where I demonstrated me going 60-0 two games in a row with an Assault Forge Gun by just sitting on top of a tower and blapping people. I asked them to nerf the splash on it because of how easy it was to two-shot people with just splash damage. It ended up being like 15+ pages and was subsequently nerfed in the next patch. A lot of players were saying I was an extreme case and that I cheated or abused the weapon and that it shouldn't be nerfed and blah blah, but there were plenty others like me who were abusing the exact same thing but just not wanting to be open about it.
Point is you gotta show the ridiculousness of certain mechanics if you want them to get fixed. It makes everyone better players and for a better game by not having very apparent crutches readily available in the game.
Follow me on Twitch.tv!
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Zatara Rought
Fatal Absolution General Tso's Alliance
4132
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Posted - 2014.09.06 06:53:00 -
[39] - Quote
What he said...funk hits the ******* nail on the head here.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1853
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Posted - 2014.09.06 06:59:00 -
[40] - Quote
As a scout we have to have an intel advantage but more not to the point it pacifiing your gameplay which is whats going on and always going on so i dont think it cant be fixed. Cause we all know what happen when things get 'fixed.' Maybe im being to negative but thats what i the think.
PSN Sil4ntChaozz
Anything you can do a RAPTOR can do better
Scout Devotee with moments of FACEPALM
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1701
|
Posted - 2014.09.06 07:02:00 -
[41] - Quote
The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are.
Shoot Scout with yes.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4134
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Posted - 2014.09.06 07:05:00 -
[42] - Quote
Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are.
This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps.
The monopoly on the wallhack by scouts is a large part of the imbalance.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Funkmaster Whale
Fatal Absolution
2422
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Posted - 2014.09.06 07:14:00 -
[43] - Quote
Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. It was engaging for the 1% of players who knew about it and actively sought to counter it. For everyone else it was like ratamaq said, "YOU HAVE BEEN SCANNED" burned into your screen.
Ambush was literally blob warfare back then...
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1701
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Posted - 2014.09.06 07:21:00 -
[44] - Quote
Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
Shoot Scout with yes.
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Zatara Rought
Fatal Absolution General Tso's Alliance
4134
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Posted - 2014.09.06 07:27:00 -
[45] - Quote
Funkmaster Whale wrote:Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. It was engaging for the 1% of players who knew about it and actively sought to counter it. For everyone else it was like ratamaq said, "YOU HAVE BEEN SCANNED" burned into your screen. Ambush was literally blob warfare back then...
This involves a larger issue that I think should be obvious but somehow a lot of eve players have disagreed with me...
It comes down to how esoteric dust can be...instead of simplifying it so you can see exactly what your profile and precision would be in the game as you make your fitting...which is what a soccer dad wants to ******* do when he's logging on for 30 min on a weekend...instead you need ******* player made google docs of dampening or trial and error...I wish CCP just released their own doc detailing e-war each time they changed it showing on each suit what it would look like...and double check the math is all correct and nothing is acting irregularly.
A console FPS need to be accessible. I get eve was built with these nerds hunched over their spreadsheets and I get that and respect it.
But a console FPS gamer doesn't want to spend his time having to leave the game to do this ****. Why do I want to go research the stacking penalties of modules and **** when all I want to do if log in for 45 min and play a few ambush matches?
It's the hardcore that will sit around and exhibit the patience to trololol and figure out what's effective..and the 5% or w/e will find the most broken thing (currently ADS/shotgun scouts/and burst heavies for anyone wondering) and then **** on people all day enjoying the carnage.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4134
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Posted - 2014.09.06 07:29:00 -
[46] - Quote
Alena Ventrallis wrote: To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
The issue with this is that passive scans are squad shared. This suggestion (if you could get support for it) would create a dichotomy but instead of fixing e-war head on it's a bandaid that doesn't recognize the easiness or having an amarr scout run rail rifle from some far up catwalk, and then the other shotty scouts need only stay close to the 40 meter range of their buddy and shotgun whoever with impunity regardless of their own scans.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Funkmaster Whale
Fatal Absolution
2422
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Posted - 2014.09.06 07:31:00 -
[47] - Quote
Zatara Rought wrote:This involves a larger issue that I think should be obvious but somehow a lot of eve players have disagreed with me...
It comes down to how esoteric dust can be...instead of simplifying it so you can see exactly what your profile and precision would be in the game as you make your fitting...which is what a soccer dad wants to ******* do when he's logging on for 30 min on a weekend...instead you need ******* player made google docs of dampening or trial and error...I wish CCP just released their own doc detailing e-war each time they changed it showing on each suit what it would look like...and double check the math is all correct and nothing is acting irregularly.
A console FPS need to be accessible. I get eve was built with these nerds hunched over their spreadsheets and I get that and respect it.
But a console FPS gamer doesn't want to spend his time having to leave the game to do this ****. Why do I want to go research the stacking penalties of modules and **** when all I want to do if log in for 45 min and play a few ambush matches?
It's the hardcore that will sit around and exhibit the patience to trololol and figure out what's effective..and the 5% or w/e will find the most broken thing (currently ADS/shotgun scouts/and burst heavies for anyone wondering) and then **** on people all day enjoying the carnage.
Hey man...
Some of those nerds hunched over their spreadsheets are also trying to help Mr. Soccer Dad enjoy the game too.
Follow me on Twitch.tv!
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1122
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Posted - 2014.09.06 07:33:00 -
[48] - Quote
How is it different than sneaking up on ppl's backs while cloaked as a scout? Does this not position you to unload a clip into an unsuspecting opponent even more than seeing them approach around a wall?
Also - everyone knows not to turn corners by themselves unless at their own risk.
I don't see a problem with seeing through a wall - really does not much alter mechanics of a game where players can be cloaked.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1122
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Posted - 2014.09.06 07:38:00 -
[49] - Quote
Alena Ventrallis wrote:Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work. I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
It's a great idea. Seriously. ScR scouts are just BS - clearly too powerful.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1122
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Posted - 2014.09.06 07:40:00 -
[50] - Quote
Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are.
Min scouts who use knives are gonna love your idea - why, back to 1.4 or w/e when everyone can see you all the time - challenge FTW.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Funkmaster Whale
Fatal Absolution
2422
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Posted - 2014.09.06 07:40:00 -
[51] - Quote
Ludvig Enraga wrote:How is it different than sneaking up on ppl's backs while cloaked as a scout? Does this not position you to unload a clip into an unsuspecting opponent even more than seeing them approach around a wall?
Also - everyone knows not to turn corners by themselves unless at their own risk.
I don't see a problem with seeing through a wall - really does not much alter mechanics of a game where players can be cloaked. It really does because it makes the role of slayer Scouts way too easy, which is why there's so many of them now.
By not having red dots appear through walls Scouts would have to rely on their radar combined with actually having to search for an enemy. You wouldn't instantly know where someone is only that there's definitely someone in your vicinity.
It would actually make Scouts have to focus on looking at the game instead of playing whack-a-mole with the red dots that pop up on their screen.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1122
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Posted - 2014.09.06 08:04:00 -
[52] - Quote
I think EWar is only OP when you see proto dicks in pubs - but all proto dicks have been consistently OP in pubs regardless of specialty suits used or any given game build. There is a group of ppl who will always try to stack OP things and beat up the smaller kids.
It's funny how ppl refer to wall hacks as exploits but have no problem running a squad of suits that each has 2x more HP than ppl on the opposing team. And how about using a KBM combo against the general controller crowd?
The complaints about wall hack are laughable because they fade in comparison to all these other mechanics that are in the game on purpose.
E War actually brings a bit more balance to what otherwise would have been a god mode steamroll - ppl who have been playing the game to remember Imperfects know exactly what true exploits in this game are. If you are not sure about what I am talking about, join a game again Niyan San solo.
Now regarding balance - Min scout is a perfect example of a balanced EWar suit. Sure 1 v 1 you can kill anyone but you are never 1 v 1. There is always compromise:
See a lot or be invisible Be invisible or have more than 200 ehp Increase your passive range or be invisible
For each surprise wall hack knife kill I get on basic Min Scout I die twice to random things like anyone blindly spraying Assault rifle half way across the map.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
1122
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Posted - 2014.09.06 08:07:00 -
[53] - Quote
Funkmaster Whale wrote:Ludvig Enraga wrote:How is it different than sneaking up on ppl's backs while cloaked as a scout? Does this not position you to unload a clip into an unsuspecting opponent even more than seeing them approach around a wall?
Also - everyone knows not to turn corners by themselves unless at their own risk.
I don't see a problem with seeing through a wall - really does not much alter mechanics of a game where players can be cloaked. It really does because it makes the role of slayer Scouts way too easy, which is why there's so many of them now. By not having red dots appear through walls Scouts would have to rely on their radar combined with actually having to search for an enemy. You wouldn't instantly know where someone is only that there's definitely someone in your vicinity. It would actually make Scouts have to focus on looking at the game instead of playing whack-a-mole with the red dots that pop up on their screen.
I don't understand what you mean by "relying on the radar while not knowing where a red dot is" - seems contradictory.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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ratamaq doc
Onslaught Inc RISE of LEGION
919
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Posted - 2014.09.06 08:18:00 -
[54] - Quote
Zatara Rought wrote:Alena Ventrallis wrote: To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
The issue with this is that passive scans are squad shared. This suggestion (if you could get support for it) would create a dichotomy but instead of fixing e-war head on it's a bandaid that doesn't recognize the easiness or having an amarr scout run rail rifle from some far up catwalk, and then the other shotty scouts need only stay close to the 40 meter range of their buddy and shotgun whoever with impunity regardless of their own scans.
How about this CPM Zatara. The key stone for the scout rebalance was the GalLogi with the focused scanner "a scanned scout is a dead scout" Anyone with half a brain knows that that argument is BS because a 8 second scanner with a 40 second cool down with a 60-¦ scan angle that cost 30k is not and has never been a common battle field item.
Lets discuss the following:
Remove the Focused from the game.
Change the Base light frame stats to 40 db profile and 45 db precision. With this they are now balanced to each other no different than they were, they are balanced to the now most powerful 20db Gal Logi scanner, and they actually have to work to get below the 28db scanners (1 complex damp with full skills). The real ones will remain viable, but the posers will be lit up.
Along with this we should also give up the Quantom scanner (the 20 second one) but the gal with a proximity (20db 15 seconds) can now keep scouts at bay with-in 60m.
This now lets med frames bleed over into the passive scanning and dampening world also. Able to get below a full skilled, but un modded scout if they have full skills and profile dampeners. It also lets them passively scan full skilled un dampened scouts with 2 complex precision enhancers.
YouTube
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1702
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Posted - 2014.09.06 08:30:00 -
[55] - Quote
Zatara Rought wrote:Alena Ventrallis wrote: To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
The issue with this is that passive scans are squad shared. This suggestion (if you could get support for it) would create a dichotomy but instead of fixing e-war head on it's a bandaid that doesn't recognize the easiness or having an amarr scout run rail rifle from some far up catwalk, and then the other shotty scouts need only stay close to the 40 meter range of their buddy and shotgun whoever with impunity regardless of their own scans. But this requires teamwork. This isn't a lone scout going nuts by himself, it is a coordinated team effort. In addition, the amarr scout wouldn't be able to fit a rail rifle, as scouts would have only sidearms.
Shoot Scout with yes.
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Haerr
Legio DXIV
1337
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Posted - 2014.09.06 10:48:00 -
[56] - Quote
Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere.
Rattati has mentioned that he would like to have a chance to take the time to properly look at the scanning system, sadly no matter how many ideas we come up with (precision falloff, more states etc.) there is apparently a very limiting time constraint in which any effort must fit.
After it became clear that any change to the scanning system would be limited to number tweaks there were many suggestions on how to best balance the current system so that it wouldn't completely deter the use of some suits.
CCP went with what we have now; scouts having relatively similar, at least compared to before, scanning and dampening capabilities. While details can always be tweaked I think that the overall goal of allowing the different scouts to be able to be do a "scout" role is a good one.
Only having scanned or not-scanned as the only states and no precision falloff was a poor design choice. I really do hope that a, much, improved scanning system is a requirement in order for Legion to be greenlit and that they will be able to backport it to Dust.
But who knows maybe it will be christmas yet... (Still <3 you long time Rattati! )
Super Cow Powers.
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Haerr
Legio DXIV
1337
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Posted - 2014.09.06 10:58:00 -
[57] - Quote
What would fit in the current system is moving the scouts closer to the mediums, not necessarily as close as they were before cloaks were introduced but enough to make dampening, precision and range modules an actual useful option to fit on medium suits.
Super Cow Powers.
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John Demonsbane
Unorganized Ninja Infantry Tactics
3981
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Posted - 2014.09.06 11:15:00 -
[58] - Quote
Ludvig Enraga wrote:Funkmaster Whale wrote:Ludvig Enraga wrote:How is it different than sneaking up on ppl's backs while cloaked as a scout? Does this not position you to unload a clip into an unsuspecting opponent even more than seeing them approach around a wall?
Also - everyone knows not to turn corners by themselves unless at their own risk.
I don't see a problem with seeing through a wall - really does not much alter mechanics of a game where players can be cloaked. It really does because it makes the role of slayer Scouts way too easy, which is why there's so many of them now. By not having red dots appear through walls Scouts would have to rely on their radar combined with actually having to search for an enemy. You wouldn't instantly know where someone is only that there's definitely someone in your vicinity. It would actually make Scouts have to focus on looking at the game instead of playing whack-a-mole with the red dots that pop up on their screen. I don't understand what you mean by "relying on the radar while not knowing where a red dot is" - seems contradictory.
I believe what he is saying is that the red dots should show up only on the radar with passive scans, not light up in your normal field of vision. That's the difference between "ewar" and "lolwallhax". You shouldn't be able to see the other player right in front of you without even so much as having to look up at the HUD.
Think of it as pinging them as opposed to using X-ray vision.
(The godfather of tactical logistics)
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Nothing Certain
Bioshock Rejects
1107
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Posted - 2014.09.06 11:38:00 -
[59] - Quote
Cloaks and the emphasis on E-war are obviously the game changers here. The intel of passive scanning, and avoiding it, it extremely powerful and the problem is that it is limited to only one class, scouts. My original suggestion to fix this still seems like a good idea to me, cloaks have a dampening penalty, not a dampening bonus or even neutrality. Dampening should remain the province of the scout but all other classes should have some chance of scanning on equal terms. Scouts could still be sneaky, but they have to actually be sneaky, not just rely on a cloak.
The problem of scouts has to be considered with the problem of the heavy/hmg, as they are the only real counter in many situations. This combo too needs some nerfing.
I don't know if players use these OP fits to demonstrate how they hurt the game or because they like to win, it doesn't matter, what matters is the prevalence of certain fits clearly shows the effectiveness of a fit, and the game breaking efficacy of some fits.
Because, that's why.
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Haerr
Legio DXIV
1337
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Posted - 2014.09.06 11:40:00 -
[60] - Quote
Bandaid fix?
* Precision Falloff of course.
* If possible more states of being scanned down could be added.
MiniMap: Hidden ............... Personal ............ Directional Sector Shared - Squad . Directional Sector Shared - Team ... Directional Sector Personal ............ Blip Shared - Squad . Blip Shared - Team ... Blip Personal ............ Direction Arrow Shared - Squad . Direction Arrow Shared - Team ... Direction Arrow
HUD: (Chevrons) Hidden ............... Personal ............ Chevron in line of sight Shared - Squad . Chevron in line of sight Shared - Team ... Chevron in line of sight Personal ............ Chevron out of line of sight Shared - Squad .. Chevron out of line of sight Shared - Team ... Chevron out of line of sight
Personally I would NOT like to see team shared anything but I'll include it because I suspect one or two people will want to say something about Map/Directional Sector. (I am certain many will want to remove shared chevrons.)
If a bandaid fix is in the making for precision falloff maybe adding more states is a possibility as well.
Super Cow Powers.
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