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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4814
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Posted - 2014.09.06 04:47:00 -
[1] - Quote
Apothecary Za'ki wrote:Funkmaster Whale wrote:I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks. i find it legitimage.. as TACNET will overlay the location of scanned targets on your HUD like Augmented reality.. and as for passive scans.. its basically like hearing them move or like a type of ultrasonic sonar or something
I like how you tried to justify bad gameplay with lore you tried to make up on the spot.
You must be a terrible player if you need the crutch this badly.
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4815
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Posted - 2014.09.06 17:54:00 -
[2] - Quote
Alena Ventrallis wrote:Zatara Rought wrote:Alena Ventrallis wrote:The problem is the pass/fail nature of passive scans. Either they always see you, or they never do. There's no dynamic, and it makes balance near impossible. If we ever get a client side update, I'd advise a revamp of the system into something dynamic, like people becoming harder to detect the farther away they are. This issue was much more engaging however pre 1.8 where I could decide with my logi or assault suit whether to damp enough to neutralize all but the 5 second active scanner...and completely nullify all passive scans with 3 damps. The monopoly on the wallhack by scouts is a large part of the imbalance. To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
As long as the scout suit has 1 HP and a sidearm, he will be able to kill any suit in the game. That is the power of passive scan intel. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4816
|
Posted - 2014.09.06 21:24:00 -
[3] - Quote
Maken Tosch wrote:It is not a wallhack since CCP implemented it on purpose. Get over it.
PS: The Halo series by Bungie and 343 Industries has radar that allows you to see EVERYONE that's moving and yet that never ruined the gameplay experience.
Bullshit and completely misleading. Radar is disabled during competitive play events, for one thing, and even during casual multiplayer it has built-in balance mechanics that Dust lacks.
A person cloaking for example creates tons of ghost static all over the enemies radar when he is in close proximity so the enemy is put on alert when someone is sneaking around. This makes cloaking useful at a distance, but not up close.
Furthermore, anyone can go under the radar by simply crouching. This allows a person to drop off the radar entirely, even after being spotted. It is a big part of ambushing people who rely heavily on radar. |
Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4816
|
Posted - 2014.09.06 21:32:00 -
[4] - Quote
There is this crazy idea out there that maybe you shouldn't.
Scouts should be setting traps, fast hacking points, harassing from a distance with sniper rifles, and assassinating soft targets like logis. Basically, causing mischief and chaos. Making things not go according to the enemies plan.
At no point do I believe a scout should just be able to run into a 1v1 and fight evenly with an assault or a heavy. No. Never. That's stupid.
If they want to release a combat light frame with super high movement that sacrifices its ability to wallhack and cloak, that's different. Hell they can even give it parkour and other cool ****. But the current scout has no business being in combat at all. |
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