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Sylwester Dziewiecki
Interregnum.
363
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Posted - 2014.09.06 21:53:00 -
[1] - Quote
Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.07 17:15:00 -
[2] - Quote
Funkmaster Whale wrote:Sylwester Dziewiecki wrote:Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary. Are you serious? That's my entire point! The radar and scanning shouldn't be perfect. It's "perfect" the way it is now because I have a 360 degree aura of exact enemy positions conveniently pasted with red chevrons on my screen. Passive scans should not be perfect. I can totally agree that the Active Scanner should still provide exact positions because it's got a long list of drawbacks to it (duration, angular distance, cooldown, equipment slot, fitting costs, etc.). What drawbacks do passive scans have[, specifically on Scouts? Go on, I'll wait. What drawbacks do passive scans have
Passive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you and have no dampening skills or modules. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'.
Are you serious? That's my entire point!
It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D.
because I have a 360 degree aura
BS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see then in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic.
Active Scanner should still provide exact positions
It takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.07 19:00:00 -
[3] - Quote
ratamaq doc wrote:
This post is filled with so much wrong it's not even worth pointing it all out. Instead I'll do the Joe Peci "everything that guy just said was BS... Thank you"
Boring.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.08 00:49:00 -
[4] - Quote
ratamaq doc wrote:Sylwester Dziewiecki wrote: What drawbacks do passive scans have
Passive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'.
Both of the following images are from this video. https://www.youtube.com/watch?v=qqiWBB6gWXw&list=UUBw0rF1WiMtNMkfRZhXxGzwPassive scanning seeing through terrain. http://imgur.com/5TWomim http://youtu.be/qqiWBB6gWXw?t=6m15s
Look at your own video once again:
- At 6:15 you are on the bridge. - At 6:17 you see all players that is running to bridge, hold it for a second and focus on guy who is on left - he is on your radar with 2 other guys. They are far away but you can see they shape, chevron, and red dot on radar. - At 6:18 you falling from the bridge.
From moment when you start falling from bridge(6:18 to 6:19) those 3 guys that was farthest from you, disappear from your radar, they chevrons as well. You will detect them later when you will come closer to edge of the hills.
- 6:25 they blink on you radar once again.
True magic and disappearing rabbits.. right? You played as a Heave here, so you not suppose to 'see' or detect everything on your radar - I play as a scout and I'm telling you I encounter many more situations like that, and there is something wrong with ground level of the map.
ratamaq doc wrote:Sylwester Dziewiecki wrote:Are you serious? That's my entire point!
It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D.
because I have a 360 degree aura
BS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see them in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic.
Active Scanner should still provide exact positions
It takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again. Passive scanning showing marks more than 60-¦ out of my FOV. http://imgur.com/YHE3ckuI was not in a squad, (notice the my dot is blue), so I was only getting intel from my passives. Passive scanning is showing me red-berry on radar on 60 degree - I'm mostly using Adv-Pro Gallente Scout suit. Something is f*ck up here because clearly you can see them on 180 degree(http://youtu.be/qqiWBB6gWXw?t=6m56s)
..and btw one more: http://youtu.be/qqiWBB6gWXw?t=6m40s
Focuses on your radar in area of neutral turret, at 6:43 red berry blink near it - this bug was reported god know when, everyone that spawn 'blink' on radar, yet it was not fix, so do not try to prove me that scanning works perfectly.
ratamaq doc wrote:Maybe you are visiting us from 2012? Hey! welcome to 2014. Scanning hasn't worked the way you are describing since uprising 1.4. Do us a favor go back and tell the 2013 Devs that the vehicle changes in 1.7 are moronic, and to make sure they get that decimal right on the militia booster! Do me a favor and leave your feelings for yourself.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Sylwester Dziewiecki
Interregnum.
365
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Posted - 2014.09.13 02:32:00 -
[5] - Quote
ratamaq doc@ Sorry, my mistake.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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