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Funkmaster Whale
Fatal Absolution
2397
|
Posted - 2014.09.05 18:36:00 -
[1] - Quote
I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks.
Follow me on Twitch.tv!
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Soulja Ghostface
MCDUSTDONALDS Top Men.
2708
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Posted - 2014.09.05 18:40:00 -
[2] - Quote
Go play call of duty.
Roles mastered- HAV/ADS/LDS/Forum Lord/Working on Assault
Pinned down? Let my tank scatter enemies for you v(^_^)v
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ratamaq doc
Onslaught Inc RISE of LEGION
878
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Posted - 2014.09.05 18:40:00 -
[3] - Quote
Funkmaster Whale wrote:I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks.
I agree. Skip to 7:40 in my CR vs BAR video. I rage about this a little bit while I'm abusing it.
http://youtu.be/qqiWBB6gWXw
YouTube
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Funkmaster Whale
Fatal Absolution
2399
|
Posted - 2014.09.05 18:41:00 -
[4] - Quote
Soulja Ghostface wrote:Go play call of duty. I'm fine, thank you.
Follow me on Twitch.tv!
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ratamaq doc
Onslaught Inc RISE of LEGION
878
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Posted - 2014.09.05 18:44:00 -
[5] - Quote
Soulja Ghostface wrote:Go play call of duty.
Happens in call of duty for a limited amount of time with a high end killstreak. I've said this before. Playing as a Scout with a high alpha damage weapon is Dust 514 CoD mode with an always on Blackbird or a VSAT killstreak.
YouTube
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Funkmaster Whale
Fatal Absolution
2399
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Posted - 2014.09.05 18:53:00 -
[6] - Quote
http://www.twitch.tv/funkmasterwhale/c/4225854
Skip to about 9 minutes and watch how OP EWar is.
Follow me on Twitch.tv!
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Death Shadow117
Murphys-Law
351
|
Posted - 2014.09.05 19:31:00 -
[7] - Quote
Ive never seen these wallhacks everyone bitches about but thats probably because i stare at my minimap looking for reds like a good scout.
Why?
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Arkena Wyrnspire
Fatal Absolution
17543
|
Posted - 2014.09.05 19:35:00 -
[8] - Quote
The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere.
Flying to new horizons.
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843-Vika
BurgezzE.T.F General Tso's Alliance
276
|
Posted - 2014.09.05 19:36:00 -
[9] - Quote
Funkmaster Whale wrote:I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks.
There are no such thing as wall hacks in dust, if a person has maxed out Ewar skills then they should be able to not be seen on the mini map of others that don't have those skills maxed out.
Ewar is not wallhacking it's part of the game, so learn to live with it or go back to Crap of Doody |
Apothecary Za'ki
Biomass Positive
793
|
Posted - 2014.09.05 19:37:00 -
[10] - Quote
Funkmaster Whale wrote:I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks. i find it legitimage.. as TACNET will overlay the location of scanned targets on your HUD like Augmented reality.. and as for passive scans.. its basically like hearing them move or like a type of ultrasonic sonar or something
[[LogiBro in Training]]
Level 1 Forum Pariah
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Reign Omega
BurgezzE.T.F General Tso's Alliance
810
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Posted - 2014.09.05 19:39:00 -
[11] - Quote
ratamaq doc wrote:Soulja Ghostface wrote:Go play call of duty. Happens in call of duty for a limited amount of time with a high end killstreak. I've said this before. Playing as a Scout with a high alpha damage weapon is Dust 514 CoD mode with an always on Blackbird or a VSAT killstreak.
I always have the ghost perk equipped so I can lol and how laughable most people's gun game is when they can't see you on radar... -¦peers down at profile dampeners-¦
But seriously it's insane how slow some people's reaction time is when they can't see you on radar.
A display of sucking that rivals the highest amount of sucking that a player has displayed in the history of sucking.-JR
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843-Vika
BurgezzE.T.F General Tso's Alliance
276
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Posted - 2014.09.05 19:42:00 -
[12] - Quote
Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere.
Whats so broken about investing skill points into something. Only against the FoTM chasers that have no Ewar skills is it truely effective because that cant use there mini map the way it's supposed to be used.
If you have 2 people with there Ewar skills maxed out then it depends on the drop suit they use, call can see far away, gal can hide, ammar can see better at close range and min gets hacking speed.
Nothing is broken about it especially when we have mods that counter all that stuff. against ammar/cal you have dampening mods, against gal you have percision mods. Oh of course if yo focus on eHP then Ewar will look broken and OP especially since your not using the Ewar mods to counter the people that are using it.
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Cat Merc
Onslaught Inc RISE of LEGION
11990
|
Posted - 2014.09.05 20:08:00 -
[13] - Quote
While I agree, I feel like this will go nowhere.
It will be forgotten among the many threads of GD, never to even be considered by the devs.
Feline overlord of all humans - CAT MERC
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ratamaq doc
Onslaught Inc RISE of LEGION
885
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Posted - 2014.09.05 20:31:00 -
[14] - Quote
843-Vika wrote:Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere. Whats so broken about investing skill points into something. Only against the FoTM chasers that have no Ewar skills is it truely effective because that cant use there mini map the way it's supposed to be used. If you have 2 people with there Ewar skills maxed out then it depends on the drop suit they use, call can see far away, gal can hide, ammar can see better at close range and min gets hacking speed. Nothing is broken about it especially when we have mods that counter all that stuff. against ammar/cal you have dampening mods, against gal you have percision mods. Oh of course if yo focus on eHP then Ewar will look broken and OP especially since your not using the Ewar mods to counter the people that are using it.
Yes, good, great job, the scout community managed to balance themselves against each other. What you don't want to realize is that what a full ewar skilled Cal scout WAS vs the scout community is what every light frame is naturally to the medium frames. The problem is there is to wide of a gap between the light frames and medium frames at their base levels, then you stack core and suit skills on top of that to compound the problem. Add that to the passively seeing a chevron thru a wall and a HUD map that shows direction and insta kill weapons and you make for extremely frustrating gameplay for everyone but scouts.
YouTube
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Arkena Wyrnspire
Fatal Absolution
17546
|
Posted - 2014.09.05 20:52:00 -
[15] - Quote
843-Vika wrote:Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere. Whats so broken about investing skill points into something. Only against the FoTM chasers that have no Ewar skills is it truely effective because that cant use there mini map the way it's supposed to be used. If you have 2 people with there Ewar skills maxed out then it depends on the drop suit they use, call can see far away, gal can hide, ammar can see better at close range and min gets hacking speed. Nothing is broken about it especially when we have mods that counter all that stuff. against ammar/cal you have dampening mods, against gal you have percision mods. Oh of course if yo focus on eHP then Ewar will look broken and OP especially since your not using the Ewar mods to counter the people that are using it.
The 'FoTM chasers', as you put it, have EWAR skills. Anyone who uses a scout and does not have EWAR skills either lacks the SP or is not FoTM chasing.
And then you come up with this drivel about how the scouts are balanced against each other.
That is not the point here. The point is that EWAR is ridiculously broken against everyone else.
I'm sure it's very fun to you to go on about how amazing your scout vs scout dynamics are, but when you have a literal wallhack, being able to see exactly where your opponents are at all times, in 3D space, and even being able to see the direction they're facing in, it is broken.
Let's not even pretend it takes 'skill' to sneak up on people like that.
... On second thoughts, you bring up some wonderful points. People invested SP, so it's not broken! I invested SP in my TAR and Gallogi with triage hives and 360 scanners. Clearly those were fine!
Flying to new horizons.
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iliel
157
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Posted - 2014.09.05 21:05:00 -
[16] - Quote
Do you run heavy now Funk? If not, come play a PC again to discover why wall-hacks are essential until either the 1.8k dps at 30 meters changes or the 2k ehp.
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Izlare Lenix
Vengeance Unbound Dark Taboo
923
|
Posted - 2014.09.05 21:14:00 -
[17] - Quote
When logi slayers and 360 scanners were FOTM they were way more OP than scouts currently are.
A tripple damage modded, 900hp armor stacked gal logi with a rail rifle, sitting on hives with 100 meter 360 scans was the most op suit combination this game has ever seen. Especially since that was when RR were way OP and TTK was even lower than it is now.
I enjoy the current meta much more than before when "You have been scanned" was burned into my tv screen. And those logis also had wallhacks from their scanners, in addition to having more HP and more damage output than scouts currently do.
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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843-Vika
BurgezzE.T.F General Tso's Alliance
276
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Posted - 2014.09.05 21:15:00 -
[18] - Quote
Arkena Wyrnspire wrote:843-Vika wrote:Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere. Whats so broken about investing skill points into something. Only against the FoTM chasers that have no Ewar skills is it truely effective because that cant use there mini map the way it's supposed to be used. If you have 2 people with there Ewar skills maxed out then it depends on the drop suit they use, call can see far away, gal can hide, ammar can see better at close range and min gets hacking speed. Nothing is broken about it especially when we have mods that counter all that stuff. against ammar/cal you have dampening mods, against gal you have percision mods. Oh of course if yo focus on eHP then Ewar will look broken and OP especially since your not using the Ewar mods to counter the people that are using it. The 'FoTM chasers', as you put it, have EWAR skills. Anyone who uses a scout and does not have EWAR skills either lacks the SP or is not FoTM chasing. And then you come up with this drivel about how the scouts are balanced against each other. That is not the point here. The point is that EWAR is ridiculously broken against everyone else. I'm sure it's very fun to you to go on about how amazing your scout vs scout dynamics are, but when you have a literal wallhack, being able to see exactly where your opponents are at all times, in 3D space, and even being able to see the direction they're facing in, it is broken. Let's not even pretend it takes 'skill' to sneak up on people like that. ... On second thoughts, you bring up some wonderful points. People invested SP, so it's not broken! I invested SP in my TAR and Gallogi with triage hives and 360 scanners. Clearly those were fine!
Really so a FoTM chaser that is busy skilling into the next op suit and weapon will have the time to put sp into Ewar skills, now that is a joke.
I watched all the FoTM chasers cry that their scouts were not good enough when they had no sp in Ewar at all, just like i hear people cry they can't fit stuff on there suit when they ignore fitting skills.
As for assault( ill use cal assault as example) the cal assault just got an extra high slot, now how many went with an extra eHP mod instead of an eWAR mod?
Is it the games or devs fault if a person desides to ignore Ewar mods and focus on Ehp instead. If your saying that scouts are to OP because of ewar then don't focus on Ehp.
You don't need hp when you can see everything around you. That is why scouts are so OP as you put it, because wqe can see you before you see us, so we can plan out attack better then you.
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Arkena Wyrnspire
Fatal Absolution
17549
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Posted - 2014.09.05 21:28:00 -
[19] - Quote
843-Vika wrote: Really so a FoTM chaser that is busy skilling into the next op suit and weapon will have the time to put sp into Ewar skills, now that is a joke.
I watched all the FoTM chasers cry that their scouts were not good enough when they had no sp in Ewar at all, just like i hear people cry they can't fit stuff on there suit when they ignore fitting skills.
Do you seriously believe that 'FoTM chasers' don't spec cores? Does it genuinely not occur to you that the vast majority of these people have vast sums of SP and maxed cores?
As someone on the low end of the higher tiers, I have every weapon protoed, every core skill maxed apart from things like hand-to-hand combat, and I have six protosuits just on my main.
If you do not believe that people spec EWAR skills, you are an idiot.
Quote: As for assault( ill use cal assault as example) the cal assault just got an extra high slot, now how many went with an extra eHP mod instead of an eWAR mod?
Have you even looked at the EWAR stats on non-scout frames? If you have, I dearly hope you are intelligent enough to realise how terrible an idea it is to try and EWAR fit an assault over a scout. If not, then perhaps you should take steps to reduce your ignorance.
Quote: Is it the games or devs fault if a person desides to ignore Ewar mods and focus on Ehp instead. If your saying that scouts are to OP because of ewar then don't focus on Ehp.
You don't need hp when you can see everything around you. That is why scouts are so OP as you put it, because wqe can see you before you see us, so we can plan out attack better then you.
Ah yes, here is that 'we'. Of course you're a scout. It's nice to know that unfailingly there's always such bias in these discussions. I expect there'll be more of this 'us vs them' mentality in your reply.
The EWAR options available to non-scout frames are pitiful. Let's not even pretend for an instant that it's a genuinely viable option to EWAR fit them.
Reading your second-last sentence is hilarious to me. That's the entire point.
You're right. You don't need HP when you can see everything around you, because seeing everything around you in such detail is so ludicrously strong an ability. I'm glad you realise that, even if that realisation is buried in your subconscious beneath all that bias.
Flying to new horizons.
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ratamaq doc
Onslaught Inc RISE of LEGION
887
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Posted - 2014.09.05 21:36:00 -
[20] - Quote
843-Vika wrote:Arkena Wyrnspire wrote:843-Vika wrote:Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere. Whats so broken about investing skill points into something. Only against the FoTM chasers that have no Ewar skills is it truely effective because that cant use there mini map the way it's supposed to be used. If you have 2 people with there Ewar skills maxed out then it depends on the drop suit they use, call can see far away, gal can hide, ammar can see better at close range and min gets hacking speed. Nothing is broken about it especially when we have mods that counter all that stuff. against ammar/cal you have dampening mods, against gal you have percision mods. Oh of course if yo focus on eHP then Ewar will look broken and OP especially since your not using the Ewar mods to counter the people that are using it. The 'FoTM chasers', as you put it, have EWAR skills. Anyone who uses a scout and does not have EWAR skills either lacks the SP or is not FoTM chasing. And then you come up with this drivel about how the scouts are balanced against each other. That is not the point here. The point is that EWAR is ridiculously broken against everyone else. I'm sure it's very fun to you to go on about how amazing your scout vs scout dynamics are, but when you have a literal wallhack, being able to see exactly where your opponents are at all times, in 3D space, and even being able to see the direction they're facing in, it is broken. Let's not even pretend it takes 'skill' to sneak up on people like that. ... On second thoughts, you bring up some wonderful points. People invested SP, so it's not broken! I invested SP in my TAR and Gallogi with triage hives and 360 scanners. Clearly those were fine! Really so a FoTM chaser that is busy skilling into the next op suit and weapon will have the time to put sp into Ewar skills, now that is a joke. I watched all the FoTM chasers cry that their scouts were not good enough when they had no sp in Ewar at all, just like i hear people cry they can't fit stuff on there suit when they ignore fitting skills. As for assault( ill use cal assault as example) the cal assault just got an extra high slot, now how many went with an extra eHP mod instead of an eWAR mod? Is it the games or devs fault if a person desides to ignore Ewar mods and focus on Ehp instead. If your saying that scouts are to OP because of ewar then don't focus on Ehp. You don't need hp when you can see everything around you. That is why scouts are so OP as you put it, because wqe can see you before you see us, so we can plan out attack better then you.
Ha, ewar mods on assaults. Ewar mods on Logis are practically useless, and assaults are 5 points higher than them. The problem is you base is now too low. A. 5 db base difference could be made up for with skills and mods, but when the first scout buff hit you guys were given a extra free 5db meaning the Logi needs to try and make up 10 points, the assaults 15. So yea I could sacrifice 2 highs with complex enhancers with full precision skills.... Now I can see a milita light frame! So worth it!
YouTube
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medomai grey
warravens Capital Punishment.
963
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Posted - 2014.09.05 21:39:00 -
[21] - Quote
Remove wall hacks? Sure. But only if dampening and cloaks are also removed.
What percentile of Dust514's infantry arsenal belongs to the category of machine guns?
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PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1850
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Posted - 2014.09.05 21:53:00 -
[22] - Quote
I have to say there wasnt much complain about passives scan until caladari scout was introduced. Play PC in scout and see how important 'wallhacks' are.
PSN Sil4ntChaozz
Anything you can do a RAPTOR can do better
Scout Devotee with moments of FACEPALM
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ratamaq doc
Onslaught Inc RISE of LEGION
891
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Posted - 2014.09.05 22:29:00 -
[23] - Quote
PARKOUR PRACTIONER wrote:I have to say there wasnt much complain about passives scan until caladari scout was introduced. Play PC in scout and see how important 'wallhacks' are.
There were a few of us that tried to point them out. But the focus back then was on active scanners. We said it then that passives were way worse than actives because 1. everyone but heavies could use the best active scanners and 2. Everyone but heavies could avoid them with the exception being the focused.
Now we are at a point where only scouts can really participate in the ewar game where before I could run an ADV Logi with two complex dampeners and an ADV active scanner and show up for the game. Back then I had no trouble yelling at everyone trying to hold on to their EHP crutch complaining about active scanners because like I said, most people could play the ewar game in their frame of choice.
Back then if you were scanned it was because you choose your fitting wrong, not because you were the wrong class (again, except for heavies) We tried to point out. We said back the, "you think the 'you have been scanned' is bad now? Wait till you have no warning when you're lit up." Everyone tries to champion the GalLogi with 4 focuses scanners as the scout counter and the GalLogis are like "F.U. I'm not fielding a 250k plus suit just to counter a pack of invisible meth heads for you"
Go back and watch some of Moody's videos from pre 1.7. He did a few on passive scans.
Or watch this video I made pre scout buff to show how powerful passive scanning was.
http://youtu.be/yYLsUI4XwCU
YouTube
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gustavo acosta
Opus Arcana Covert Intervention
230
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Posted - 2014.09.06 01:01:00 -
[24] - Quote
E-war is fine, it's only useful if you sacrifice some of your tank, when you think about it scouts don't have much tank to begin with so that kinda balances it out. Active scanners were OP because you sacrificed nothing (beyond cpu/pg/an equipment slot) to get you're squad to see where all the enemies are.
I mean, I get that the squad shouldn't get the benefit of one person using E-war, but it can't be helped(apparently).
It's easy to counter also, just run a heavy/commando with a shotgun, they won't see it coming, or use profile dampeners...
Also calling it "Wall Hacks," is very bad ad hominen, I mean I had to go onto google to figure out what it meant. I also don't like the description because it suggests that it is a cheat, even thought it is working as intended by CCP's standards.
I would agree that E-war is wall hacking, but it's not the same because dust and cod are 2 complete different games. In dust, there's no way of know what you're enemy is carrying, so the advantage to see where they are is similair playing russian roulette(i.e. you know there's a bullet in there but you don't know which).
Gallente scout, heavy, logi, and assault
Eternal Can I haz ur isk?
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Reign Omega
BurgezzE.T.F General Tso's Alliance
816
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Posted - 2014.09.06 01:15:00 -
[25] - Quote
Invisible meth heads lol....
A display of sucking that rivals the highest amount of sucking that a player has displayed in the history of sucking.-JR
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Benjamin Ciscko
Fatal Absolution General Tso's Alliance
3084
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Posted - 2014.09.06 01:22:00 -
[26] - Quote
iliel wrote:Do you run heavy now Funk? If not, come play a PC again to discover why wall-hacks are essential until either the 1.8k dps at 30 meters changes or the 2k ehp.
Git Gud? A. If your running 2k ehp (which is impossible) you are a scrub heavy and will thus get rekt by a half decent scout. B. Your supposed to use these wall hacks for flanking and a scout can get 2 shot gun shots off and the third comes out just as a heavy is able to turn around and get a burst off it generally only takes 3 shots to kill a heavy. C. Burst is getting nerfed so your point is invalid.
Tanker/Logi/Assault
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Reign Omega
BurgezzE.T.F General Tso's Alliance
816
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Posted - 2014.09.06 01:24:00 -
[27] - Quote
Benjamin Ciscko wrote:iliel wrote:Do you run heavy now Funk? If not, come play a PC again to discover why wall-hacks are essential until either the 1.8k dps at 30 meters changes or the 2k ehp.
Git Gud? A. If your running 2k ehp (which is impossible) you are a scrub heavy and will thus get rekt by a half decent scout. B. Your supposed to use these wall hacks for flanking and a scout can get 2 shot gun shots off and the third comes out just as a heavy is able to turn around and get a burst off it generally only takes 3 shots to kill a heavy. C. Burst is getting nerfed so your point is invalid.
They shouldn't have messed with the burst as it was anyhow it was always the cats pajamas.
A display of sucking that rivals the highest amount of sucking that a player has displayed in the history of sucking.-JR
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Monty Mole Clone
Shiv M
208
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Posted - 2014.09.06 01:31:00 -
[28] - Quote
as a solo player ive got no problem what so ever with the way scanning works in this game, i also run assault, commando more than scout + i have maxed out scan skills
lets just burn this motherfucker down
pew pew goes my scram rifle zap zap goes my scram pistol
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843-Vika
BurgezzE.T.F General Tso's Alliance
278
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Posted - 2014.09.06 01:41:00 -
[29] - Quote
Arkena Wyrnspire wrote:843-Vika wrote: Really so a FoTM chaser that is busy skilling into the next op suit and weapon will have the time to put sp into Ewar skills, now that is a joke.
I watched all the FoTM chasers cry that their scouts were not good enough when they had no sp in Ewar at all, just like i hear people cry they can't fit stuff on there suit when they ignore fitting skills.
Do you seriously believe that 'FoTM chasers' don't spec cores? Does it genuinely not occur to you that the vast majority of these people have vast sums of SP and maxed cores? As someone on the low end of the higher tiers, I have every weapon protoed, every core skill maxed apart from things like hand-to-hand combat, and I have six protosuits just on my main. If you do not believe that people spec EWAR skills, you are an idiot. Quote: As for assault( ill use cal assault as example) the cal assault just got an extra high slot, now how many went with an extra eHP mod instead of an eWAR mod?
Have you even looked at the EWAR stats on non-scout frames? If you have, I dearly hope you are intelligent enough to realise how terrible an idea it is to try and EWAR fit an assault over a scout. If not, then perhaps you should take steps to reduce your ignorance. Quote: Is it the games or devs fault if a person desides to ignore Ewar mods and focus on Ehp instead. If your saying that scouts are to OP because of ewar then don't focus on Ehp.
You don't need hp when you can see everything around you. That is why scouts are so OP as you put it, because wqe can see you before you see us, so we can plan out attack better then you.
Ah yes, here is that 'we'. Of course you're a scout. It's nice to know that unfailingly there's always such bias in these discussions. I expect there'll be more of this 'us vs them' mentality in your reply. The EWAR options available to non-scout frames are pitiful. Let's not even pretend for an instant that it's a genuinely viable option to EWAR fit them. Reading your second-last sentence is hilarious to me. That's the entire point. You're right. You don't need HP when you can see everything around you, because seeing everything around you in such detail is so ludicrously strong an ability. I'm glad you realise that, even if that realisation is buried in your subconscious beneath all that bias.
Acutally I run the full line of suits, logi, assault, heavy and scout, but I started as a scout.
I never said FoTM chasers didn't max out core skills, but Ewar skills are not core skills, they are Ewar skills. |
Nothing Certain
Bioshock Rejects
1104
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Posted - 2014.09.06 03:53:00 -
[30] - Quote
843-Vika wrote:Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere. Whats so broken about investing skill points into something. Only against the FoTM chasers that have no Ewar skills is it truely effective because that cant use there mini map the way it's supposed to be used. If you have 2 people with there Ewar skills maxed out then it depends on the drop suit they use, call can see far away, gal can hide, ammar can see better at close range and min gets hacking speed. Nothing is broken about it especially when we have mods that counter all that stuff. against ammar/cal you have dampening mods, against gal you have percision mods. Oh of course if yo focus on eHP then Ewar will look broken and OP especially since your not using the Ewar mods to counter the people that are using it.
This is the same fallacious argument that the crutch tankers used, a tank can kill another tank therefore it is balanced if you want to kill a tank use a tank.
Because, that's why.
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