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Maken Tosch
DUST University Ivy League
9252
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Posted - 2014.09.06 18:15:00 -
[1] - Quote
It is not a wallhack since CCP implemented it on purpose. Get over it.
PS: The Halo series by Bungie and 343 Industries has radar that allows you to see EVERYONE that's moving and yet that never ruined the gameplay experience.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9252
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Posted - 2014.09.06 18:20:00 -
[2] - Quote
Funkmaster Whale wrote:Ludvig Enraga wrote:Ah, yeah I see - I would have no problem with this at all - makes good sense. I did not realize even that this was the core of the discussion. Makes sense to me - not a bad idea at all. I probably could clarify better but yes, this is the intent. As a Scout, I still end up looking at my radar about every 3 or 4 seconds to check my surroundings, but this practice is null in most cases because the red dots are already visible all around me on the screen. The radar is an important tool that Scouts should have to rely more on for survival. It's too easy to go Slayer Scout with the current implementation because seeing red dots through walls is just too damn good. I'd just like to note that I make use of DUST wallhacks all the time and it's partly the reason I can get 30+ killstreaks without dying. Many others with similar skill levels do the same, and I'm fairly positive the ones who are adamantly against removing red dots through walls probably abuse it just as much and simply don't want to see their favorite crutch gone.
Ok, perhaps maybe I can agree with this. Allow the scouts to see redberries through the walls but limit the information to the minimap and not the field of vision.
PS: I run primarily Minmatar scout so I don't take advantage of the EWAR because it has none.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9252
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Posted - 2014.09.06 18:29:00 -
[3] - Quote
Funkmaster Whale wrote:Maken Tosch wrote:Ok, perhaps maybe I can agree with this. Allow the scouts to see redberries through the walls but limit the information to the minimap and not the field of vision.
PS: I run primarily Minmatar scout so I don't take advantage of the EWAR because it has none. Wait wait wait... did you just say EWAR has no advantage? Being constantly fed enemy positions around you provides absolutely NO advantage to you? I'm just gonna shake my head and walk away from this one...
NOOOOOOOOOOOOOOOOO! I'm talking about the Minmatar Scout having no EWAR advantage! Perhaps I should've worded it better. I'm tired today.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9252
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Posted - 2014.09.06 18:47:00 -
[4] - Quote
Funkmaster Whale wrote:Maken Tosch wrote:Funkmaster Whale wrote:Maken Tosch wrote:Ok, perhaps maybe I can agree with this. Allow the scouts to see redberries through the walls but limit the information to the minimap and not the field of vision.
PS: I run primarily Minmatar scout so I don't take advantage of the EWAR because it has none. Wait wait wait... did you just say EWAR has no advantage? Being constantly fed enemy positions around you provides absolutely NO advantage to you? I'm just gonna shake my head and walk away from this one... NOOOOOOOOOOOOOOOOO! I'm talking about the Minmatar Scout having no EWAR advantage! Perhaps I should've worded it better. I'm tired today. Oh, well yeah that's true... But think about it this way, if red dots through walls were removed then every Scout would be a lot more balanced vs each other as well as vs the other suits. Scouts would still be able to tell people are around them via looking at their radar and seeing the chevrons in their radius. Here's an image for clarification
I get what you mean already as I have played Halo from Combat Evolved to the fourth iteration. The minimap allows players to see which direction is enemy is at but still have to use a little bit of guess work as to whether the target is above, below, or on the same floor as they are. Of course, the downside with this is that the minimap becomes absolutely useless in a maps with multiple levels like Construct in Halo or the Orbital map.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Maken Tosch
DUST University Ivy League
9257
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Posted - 2014.09.07 10:06:00 -
[5] - Quote
Himiko Kuronaga wrote:Maken Tosch wrote:It is not a wallhack since CCP implemented it on purpose. Get over it.
PS: The Halo series by Bungie and 343 Industries has radar that allows you to see EVERYONE that's moving and yet that never ruined the gameplay experience. Bullshit and completely misleading. Radar is disabled during competitive play events, for one thing, and it clearly DID ruin the experience for anyone who took the game seriously. and even during casual multiplayer it has built-in balance mechanics that Dust lacks. A person cloaking for example creates tons of ghost static all over the enemies radar when he is in close proximity so the enemy is put on alert when someone is sneaking around. This makes cloaking useful at a distance, but not up close. Furthermore, anyone can go under the radar by simply crouching. This allows a person to drop off the radar entirely, even after being spotted. It is a big part of ambushing people who rely heavily on radar. You cripple your movement as a "trade off" for getting the drop on someone. I can understand why that wouldn't be appealing to you though -- Dust Scouts aren't used to the phrase "trade off".
It still doesn't change the fact that it never ruined my experience nor that of my close friends who are equally competitive as I am.
Speaking of which, competitive play events are never uniform in every event. It's usually up to the discretion of the group hosting the event on how the radar is setup. So a Halo Tournament in one place will obviously have a completely different set of rules than that of another unless both locations are managed by the same group. I've been to Halo Tournaments before (up to Halo 3 at least) and I have seen them managed like this.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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