|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
ratamaq doc
Onslaught Inc RISE of LEGION
878
|
Posted - 2014.09.05 18:40:00 -
[1] - Quote
Funkmaster Whale wrote:I posted this in Feedback but it seems like more people pay attention to GD.
I won't go into a long tirade as to why red dots appearing through walls is a stupid idea. It should speak for itself. The simple fact of knowing someone's position through a wall gives such a massive advantage that in almost any other FPS game it would be considered a wallhack and thus a banable offense.
I play Scout (since 1.8 of course) and have been making use of this nonsense since before Active Scans were nerfed, and the simple fact is it's unfair. It's unfair that I can be ready to unload my clip in someone's face the milisecond they turn the corner while they have absolutely no idea I'm there because I'm a damped scout. EWar is a good premise with really shoddy execution. I can understand CCP wants Scouts to be "intel providers" or whatever, but what they've done has inadvertently pushed all slayers like myself towards Scouts because it's become a game of wallhack or be wallhacked.
My suggestion may not be easy to execute because it's probably not just changing some variable, but I really think we need to get rid of red dots appearing through walls via passive scans. Red dots should appear after you've "spotted" someone a la targeted them with your weapon and should remain visible for a few seconds thereafter, but the simple "wallhack radius of death" shouldn't exist in any FPS game. The red dots should appear only on your radar such that you can look at it occasionally, see some red dots in your radius and be advised "Ok, I know there's enemies around me but I don't know if they're above me, below me, around the corner, etc". With how it works now, I see a red dot through the wall and if he doesn't know I'm there it's 99% likely I'll kill him before he can even respond.
It's silly to have a constant free flow of information regarding enemy positions with absolutely no drawback. Get rid of the wallhacks.
I agree. Skip to 7:40 in my CR vs BAR video. I rage about this a little bit while I'm abusing it.
http://youtu.be/qqiWBB6gWXw
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
878
|
Posted - 2014.09.05 18:44:00 -
[2] - Quote
Soulja Ghostface wrote:Go play call of duty.
Happens in call of duty for a limited amount of time with a high end killstreak. I've said this before. Playing as a Scout with a high alpha damage weapon is Dust 514 CoD mode with an always on Blackbird or a VSAT killstreak.
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
885
|
Posted - 2014.09.05 20:31:00 -
[3] - Quote
843-Vika wrote:Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere. Whats so broken about investing skill points into something. Only against the FoTM chasers that have no Ewar skills is it truely effective because that cant use there mini map the way it's supposed to be used. If you have 2 people with there Ewar skills maxed out then it depends on the drop suit they use, call can see far away, gal can hide, ammar can see better at close range and min gets hacking speed. Nothing is broken about it especially when we have mods that counter all that stuff. against ammar/cal you have dampening mods, against gal you have percision mods. Oh of course if yo focus on eHP then Ewar will look broken and OP especially since your not using the Ewar mods to counter the people that are using it.
Yes, good, great job, the scout community managed to balance themselves against each other. What you don't want to realize is that what a full ewar skilled Cal scout WAS vs the scout community is what every light frame is naturally to the medium frames. The problem is there is to wide of a gap between the light frames and medium frames at their base levels, then you stack core and suit skills on top of that to compound the problem. Add that to the passively seeing a chevron thru a wall and a HUD map that shows direction and insta kill weapons and you make for extremely frustrating gameplay for everyone but scouts.
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
887
|
Posted - 2014.09.05 21:36:00 -
[4] - Quote
843-Vika wrote:Arkena Wyrnspire wrote:843-Vika wrote:Arkena Wyrnspire wrote:The ability to see exactly where people are and the direction they are facing in potentially at all times in a large area is ridiculously broken.
I'm sure some, particularly scouts, will defend the concept, but it is broken. Unfortunately, I can't see it going anywhere. Whats so broken about investing skill points into something. Only against the FoTM chasers that have no Ewar skills is it truely effective because that cant use there mini map the way it's supposed to be used. If you have 2 people with there Ewar skills maxed out then it depends on the drop suit they use, call can see far away, gal can hide, ammar can see better at close range and min gets hacking speed. Nothing is broken about it especially when we have mods that counter all that stuff. against ammar/cal you have dampening mods, against gal you have percision mods. Oh of course if yo focus on eHP then Ewar will look broken and OP especially since your not using the Ewar mods to counter the people that are using it. The 'FoTM chasers', as you put it, have EWAR skills. Anyone who uses a scout and does not have EWAR skills either lacks the SP or is not FoTM chasing. And then you come up with this drivel about how the scouts are balanced against each other. That is not the point here. The point is that EWAR is ridiculously broken against everyone else. I'm sure it's very fun to you to go on about how amazing your scout vs scout dynamics are, but when you have a literal wallhack, being able to see exactly where your opponents are at all times, in 3D space, and even being able to see the direction they're facing in, it is broken. Let's not even pretend it takes 'skill' to sneak up on people like that. ... On second thoughts, you bring up some wonderful points. People invested SP, so it's not broken! I invested SP in my TAR and Gallogi with triage hives and 360 scanners. Clearly those were fine! Really so a FoTM chaser that is busy skilling into the next op suit and weapon will have the time to put sp into Ewar skills, now that is a joke. I watched all the FoTM chasers cry that their scouts were not good enough when they had no sp in Ewar at all, just like i hear people cry they can't fit stuff on there suit when they ignore fitting skills. As for assault( ill use cal assault as example) the cal assault just got an extra high slot, now how many went with an extra eHP mod instead of an eWAR mod? Is it the games or devs fault if a person desides to ignore Ewar mods and focus on Ehp instead. If your saying that scouts are to OP because of ewar then don't focus on Ehp. You don't need hp when you can see everything around you. That is why scouts are so OP as you put it, because wqe can see you before you see us, so we can plan out attack better then you.
Ha, ewar mods on assaults. Ewar mods on Logis are practically useless, and assaults are 5 points higher than them. The problem is you base is now too low. A. 5 db base difference could be made up for with skills and mods, but when the first scout buff hit you guys were given a extra free 5db meaning the Logi needs to try and make up 10 points, the assaults 15. So yea I could sacrifice 2 highs with complex enhancers with full precision skills.... Now I can see a milita light frame! So worth it!
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
891
|
Posted - 2014.09.05 22:29:00 -
[5] - Quote
PARKOUR PRACTIONER wrote:I have to say there wasnt much complain about passives scan until caladari scout was introduced. Play PC in scout and see how important 'wallhacks' are.
There were a few of us that tried to point them out. But the focus back then was on active scanners. We said it then that passives were way worse than actives because 1. everyone but heavies could use the best active scanners and 2. Everyone but heavies could avoid them with the exception being the focused.
Now we are at a point where only scouts can really participate in the ewar game where before I could run an ADV Logi with two complex dampeners and an ADV active scanner and show up for the game. Back then I had no trouble yelling at everyone trying to hold on to their EHP crutch complaining about active scanners because like I said, most people could play the ewar game in their frame of choice.
Back then if you were scanned it was because you choose your fitting wrong, not because you were the wrong class (again, except for heavies) We tried to point out. We said back the, "you think the 'you have been scanned' is bad now? Wait till you have no warning when you're lit up." Everyone tries to champion the GalLogi with 4 focuses scanners as the scout counter and the GalLogis are like "F.U. I'm not fielding a 250k plus suit just to counter a pack of invisible meth heads for you"
Go back and watch some of Moody's videos from pre 1.7. He did a few on passive scans.
Or watch this video I made pre scout buff to show how powerful passive scanning was.
http://youtu.be/yYLsUI4XwCU
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
901
|
Posted - 2014.09.06 03:58:00 -
[6] - Quote
gustavo acosta wrote:E-war is fine, it's only useful if you sacrifice some of your tank, when you think about it scouts don't have much tank to begin with so that kinda balances it out. Active scanners were OP because you sacrificed nothing (beyond cpu/pg/an equipment slot) to get you're squad to see where all the enemies are.
You're overstating the easy and usefulness that was the active active scanner vs the current state of scouts passives.
Passive on light a frame is:
Always on Naturally lower than all other suits natural profile with Logi and above with max dampening skills. A Logi has to wear 1 complex dampener and an assault 2 to get below a skill less light frame. Natural 50% further than Logis and 100% than assaults and heavies. A Logi needs max skills, and an assault and heavy need full skills and 2 complex range amps to out range a skill less light frame.
The story is the similar for dampening.
Full skills and 1 complex profile dampener to get below a militia light frame.
And your arguement about 'sacrificing tank, but almost doesn't mater because of low tank to begin with' makes my arguement for itself. If you get shot, you're going to die either way right? So it make more since for you to equip ewar mods than tank mods to make it impossible for even a Cal Assault wearing nothing but ewar mods to see you. But your not wearing these to get away from med frames, like a women who wears makeup for other women, you're wearing them because of the race to the bottom with other scouts. The mid frames are just collateral damage. They're practically NPCs to the scout vs scout game.
Active scanners on the other hand where:
A piece of equipment that despite your understatement, cost a slot. For Assaults, it was their only slot. Limited duration, even though higher end ones or multiple users could perms scan. BUT
Everyone below a heavy could avoid them with max skills and 2 complex dampeners. 28 db was all you needed to worry about And don't even think about using that BS focused scanner as a battle cry. I will drive this forum up your ass sideways. That thing was never used. I never got scanned by that thing. Ever. I would've known if I did. I was a double damped capable Logi the whole time. I saved up and max out my damping skills when I read what was coming in 1.4. Most of the time getting below 36 was all that was needed. 1 in 10 games I would have to switch to a double damp suit. I sacrificed tank back then to remain up scannable as a Logi! So your "but scouts have to give up tank" arguement is falling on deaf ears. And before you think I'm just saying all of this now because of the current state of things, I have the majority of my post history from 1.4 on and a few youtube videos to back up this statement.
The problem is simple and simply fix. Light frame's staring profile and precision is to low. Put basic scout suits back to 40 db profile and 45 db precision. And please for the love of god remove the Focused scanner from the game so scouts don't have a battle cry for the lower db. I hate that thing with all my gaming heart, not because of what it can do, but because of what it represents which is BS. That way you will have to equip ewar mods to get away from everyone who invest in scanners and mid frames will have a chance at avoiding your precision unless you use ewar mods. You all claim to be using them already correct? So it would be only different in that the med frames now have a seat at the table and the Gal Logi actually has a useful bonus.
And before you think it will be the same 'scannerenia' as before, remember the scanners themselves are still nerfed from easy 360 scans and all but the short range prox is permascan proof.
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
919
|
Posted - 2014.09.06 08:18:00 -
[7] - Quote
Zatara Rought wrote:Alena Ventrallis wrote: To be honest, that is a scout's job. He should be able to see a lot of what's going on around him, that's what scouting is. The issue is how easily it is for them to act on their own with their knowledge as opposed to wait for backup and let the actual slayer suits do their work.
I suggested awhile back that scouts should only be allowed to equip sidearms, thus eliminating a large portion of this problem. As shotgun scouts are a beloved part of the game by the scout community, I would have basic light frames retain their light weapon slot. Thus the choice becomes you can either sacrifice your shotgun to get wallhacks and a cloak, or you can have your speedy shotgunner with less wallhacks and no cloak bonus, meaning you gimp your fit if you wish to fit it that way.
The issue with this is that passive scans are squad shared. This suggestion (if you could get support for it) would create a dichotomy but instead of fixing e-war head on it's a bandaid that doesn't recognize the easiness or having an amarr scout run rail rifle from some far up catwalk, and then the other shotty scouts need only stay close to the 40 meter range of their buddy and shotgun whoever with impunity regardless of their own scans.
How about this CPM Zatara. The key stone for the scout rebalance was the GalLogi with the focused scanner "a scanned scout is a dead scout" Anyone with half a brain knows that that argument is BS because a 8 second scanner with a 40 second cool down with a 60-¦ scan angle that cost 30k is not and has never been a common battle field item.
Lets discuss the following:
Remove the Focused from the game.
Change the Base light frame stats to 40 db profile and 45 db precision. With this they are now balanced to each other no different than they were, they are balanced to the now most powerful 20db Gal Logi scanner, and they actually have to work to get below the 28db scanners (1 complex damp with full skills). The real ones will remain viable, but the posers will be lit up.
Along with this we should also give up the Quantom scanner (the 20 second one) but the gal with a proximity (20db 15 seconds) can now keep scouts at bay with-in 60m.
This now lets med frames bleed over into the passive scanning and dampening world also. Able to get below a full skilled, but un modded scout if they have full skills and profile dampeners. It also lets them passively scan full skilled un dampened scouts with 2 complex precision enhancers.
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
939
|
Posted - 2014.09.06 20:34:00 -
[8] - Quote
dzizur wrote:ratamaq doc wrote: This now lets med frames bleed over into the passive scanning and dampening world also. Able to get below a full skilled, but un modded scout if they have full skills and profile dampeners. It also lets them passively scan full skilled un dampened scouts with 2 complex precision enhancers.
don't know about the second part but I think the first (getting below unmodded scout with fully damped assault) is possible right now
Ok this is half true, and I should've said dampener ( singular not plural) currently med frames can get below two of the 4 scouts with full skills and 1 complex dampener. They need two dampeners to get under the Amarr and Gal with no precision mods. This would be fine if it was Amarr only (since that it his primary suit bonus) but Gal also is a little two far. If you increased the base profile and precision by 5 the Amarr would still see a complex dampener to avoid.
I really think all of the precision up and down the chain should be reversed. Heavier the suit, better the base precision. They are the point defence, the ones that the scouts should have to beat to infiltrate. Let the scouts eat their own "eyes are OP, used them" dog food.
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
939
|
Posted - 2014.09.06 22:19:00 -
[9] - Quote
Agreed. As long as we don't go back to 360 perma scans
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
942
|
Posted - 2014.09.07 16:30:00 -
[10] - Quote
John Demonsbane wrote:Maiden selena MORTIMOR wrote:I run no ewar I have a scout..amar..but I feel adding ewar to my character atm..would be adding fotm..which I do not do..
dust has gotten harder I can only be thankful that while ewar scouts may be broken..Most of them suck at their roles..on the saD occasion I run into a full squad of veteran ewar scouts..i go find another match..because I'm stingy about my iskies. Nowadays I make a point to be around 100m away from the hot spots ..Ide rather deal with snipers than scouts..so if a scout wants to jump me they are gonna have to sprint 50-90 m across open space..The game is still playable for someone like me but it is far from easy and everything as always is circumstantial Fortunately true. Lots of scrub scouts in pubs, and even in FW, but an organized squad of good scouts is f*cking terrifying. If more people used their suits to their real potential the game really would be unplayable for everyone else. Couple nights ago I was up against Amaterasu and a few other FA people in FW, turned a corner while flanking with some uplinks in a dragonfly. Saw 4 of them cloak and scatter after taking out a couple blueberries who had made a run for the objective. Pretty much just kissed my ass goodbye and started flinging grenades, was dead even before the second one hit the ground (F*cking dual ishukone assault SMGs... Limiting scouts to sidearms wasn't gonna save me there, lol.) Totally fine with that, it was a risky move and I knew it. Those 4 would have shredded me anyway, and scout-scout combat is solid. The problem is that I can't use any other suit. The days of spending even 75% of the match in my logi suit are over. Certainly no point in trying to put damps on it. There's a minimum of one person in every squad who will see me anyway, which means everyone can see me.
This is my new progression for city sockets. Start with Dragonfly with 1 complex precision. If I get gaged by a cloak scout I didn't see it's respawn ADV Cal with dual precision, then ADV Gal with Dual, then ADV Amarr with dual. Sometimes I will just straight to Amarr if say it is a proto Gal or Min with a cloak that gaged me. If all of this fails then I come back with a proto Gal with 4 focused scanners, call in an LAV and just circle the city hopping out every 8 seconds to re ping the city. Even if I'm not in a squad :). I'll do this for the rest of the game content that every time one of them sees, "you have been scanned" they poop themselves.
YouTube
|
|
ratamaq doc
Onslaught Inc RISE of LEGION
943
|
Posted - 2014.09.07 18:44:00 -
[11] - Quote
Sylwester Dziewiecki wrote:Funkmaster Whale wrote:Sylwester Dziewiecki wrote:Funkmaster Whale wrote:CLARIFICATION ABOUT MY SUGGESTION: Red dots would still appear on your RADAR, as in that thing on the top left of your screen that you may or may not have known exists. Red dots will cease to appear on your SCREEN as to prevent you knowing exactly where enemies are around you at all times. EWAR would still exist, only in a more limited fashion since it's clearly broken in its current implementation. The idea would make it a lot harder for Scouts to play whack-a-mole with the red dots that pop up all around them. IMAGE FOR CLARIFICATION RADAR is not perfect - does not show the height of target(redberry on radar), so chevrons on your screen are necessary. Are you serious? That's my entire point! The radar and scanning shouldn't be perfect. It's "perfect" the way it is now because I have a 360 degree aura of exact enemy positions conveniently pasted with red chevrons on my screen. Passive scans should not be perfect. I can totally agree that the Active Scanner should still provide exact positions because it's got a long list of drawbacks to it (duration, angular distance, cooldown, equipment slot, fitting costs, etc.). What drawbacks do passive scans have[, specifically on Scouts? Go on, I'll wait. What drawbacks do passive scans havePassive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'. Are you serious? That's my entire point!It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D. because I have a 360 degree auraBS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see them in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic. Active Scanner should still provide exact positionsIt takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again.
This post is filled with so much wrong it's not even worth pointing it all out. Instead I'll do the Joe Peci "everything that guy just said was BS... Thank you"
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
943
|
Posted - 2014.09.07 21:40:00 -
[12] - Quote
Sylwester Dziewiecki wrote: What drawbacks do passive scans have
Passive scans can not penetrate ground level of map. So if you are on flat ground with one hill, away from any outpost structures, and there is Militia Heavy behind that hill, and you can not see his shape on your screen, you can not see his signature ether even if he is 5 meters from you. Passive scanner mechanic is construct in way that allows you to detect enemy signatures behind solid walls, buildings, and plenty of materials that should interact and disrupt your 'sound detector', as you already know. If you only have range and precision to detect it, you will detect it with one exception - ground level of map - if target is behind it you will not detect his signature no matter how many modules you use or skills you have, ground level is not penetrable 'wall'.
Both of the following images are from this video. https://www.youtube.com/watch?v=qqiWBB6gWXw&list=UUBw0rF1WiMtNMkfRZhXxGzw
Passive scanning seeing through terrain.
http://imgur.com/5TWomim
Sylwester Dziewiecki wrote:Are you serious? That's my entire point!
It is RADAR of your DROPSUIT so it should work in 3D, it is not RADAR of spaceship that see battleground in 2D.
because I have a 360 degree aura
BS, you have 60 degree scanning range on your Dropsuit, you see redberry on your 'back' because squad-mates see them in they 60 degree angle and squad scans are shared. Stop spreading BS, you knowledge about how passive scan works is basic.
Active Scanner should still provide exact positions
It takes 3kk less SP to skill it on lvl5, so no.. you are wrong, again.
Passive scanning showing marks more than 60-¦ out of my FOV.
http://imgur.com/YHE3cku
I was not in a squad, (notice the my dot is blue), so I was only getting intel from my passives.
Maybe you are visiting us from 2012? Hey! welcome to 2014. Scanning hasn't worked the way you are describing since uprising 1.4. Do us a favor go back and tell the 2013 Devs that the vehicle changes in 1.7 are moronic, and to make sure they get that decimal right on the militia booster!
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
945
|
Posted - 2014.09.08 01:35:00 -
[13] - Quote
Sylwester Dziewiecki wrote:http://youtu.be/qqiWBB6gWXw?t=6m15sLook at your own video once again: - At 6:15 you are on the bridge. - At 6:17 you see all players that is running to bridge, hold it for a second and focus on guy who is on left - he is on your radar with 2 other guys. They are far away but you can see they shape, chevron, and red dot on radar. - At 6:18 you falling from the bridge. From moment when you start falling from bridge(6:18 to 6:19) those 3 guys that was farthest from you, disappear from your radar, they chevrons as well. You will detect them later when you will come closer to edge of the hills. - 6:25 they blink on you radar once again. True magic and disappearing rabbits.. right? You played as a Heave here, so you not suppose to 'see' or detect everything on your radar - I play as a scout and I'm telling you I encounter many more situations like that, and there is something wrong with ground level of the map.
Good, you are at least looking at footage to try and prove your point. Look again at the 6:15 - 6:18 footage you pointed out. The guy I kill just before falling under the bridge. He is 39m from me. The three you talk about that disappear like magic rabbits are further away than he was (over 45m) which puts them outside of my passive scan range. They're suppose to fall off my radar. And no I was not playing as a heavy. If you're confused, maybe it's because I was 'range testing' with a commando suit earlier in the video? The footage you are clipping is me in a ADV Cal Scout suit.
Sylwester Dziewiecki wrote: Passive scanning is showing me red-berry on radar on 60 degree - I'm mostly using Adv-Pro Gallente Scout suit. Something is f*ck up here because clearly you can see them on 180 degree(http://youtu.be/qqiWBB6gWXw?t=6m56s) ..and btw one more: http://youtu.be/qqiWBB6gWXw?t=6m40sFocuses on your radar in area of neutral turret, at 6:43 red berry blink near it - this bug was reported god know when, everyone that spawn 'blink' on radar, yet it was not fix, so do not try to prove me that scanning works perfectly.
Not sure what you are saying in the first part, realizing that passives are 360-¦ I hope. I can't speak to the spawn blink bug. But that guy by the turret was at the edge of my scan range.
YouTube
|
ratamaq doc
Onslaught Inc RISE of LEGION
947
|
Posted - 2014.09.08 16:15:00 -
[14] - Quote
Bump for some CCP working hours visibility.
YouTube
|
|
|
|