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John Demonsbane
Unorganized Ninja Infantry Tactics
3979
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Posted - 2014.09.06 04:27:00 -
[1] - Quote
ratamaq doc wrote: Ha, ewar mods on assaults. Ewar mods on Logis are practically useless, and assaults are 5 points higher than them. The problem is you base is now too low. A. 5 db base difference could be made up for with skills and mods, but when the first scout buff hit you guys were given a extra free 5db meaning the Logi needs to try and make up 10 points, the assaults 15. So yea I could sacrifice 2 highs with complex enhancers with full precision skills.... Now I can see a milita light frame! So worth it!
IKR? Maths is hard!
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3981
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Posted - 2014.09.06 11:15:00 -
[2] - Quote
Ludvig Enraga wrote:Funkmaster Whale wrote:Ludvig Enraga wrote:How is it different than sneaking up on ppl's backs while cloaked as a scout? Does this not position you to unload a clip into an unsuspecting opponent even more than seeing them approach around a wall?
Also - everyone knows not to turn corners by themselves unless at their own risk.
I don't see a problem with seeing through a wall - really does not much alter mechanics of a game where players can be cloaked. It really does because it makes the role of slayer Scouts way too easy, which is why there's so many of them now. By not having red dots appear through walls Scouts would have to rely on their radar combined with actually having to search for an enemy. You wouldn't instantly know where someone is only that there's definitely someone in your vicinity. It would actually make Scouts have to focus on looking at the game instead of playing whack-a-mole with the red dots that pop up on their screen. I don't understand what you mean by "relying on the radar while not knowing where a red dot is" - seems contradictory.
I believe what he is saying is that the red dots should show up only on the radar with passive scans, not light up in your normal field of vision. That's the difference between "ewar" and "lolwallhax". You shouldn't be able to see the other player right in front of you without even so much as having to look up at the HUD.
Think of it as pinging them as opposed to using X-ray vision.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3981
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Posted - 2014.09.06 12:51:00 -
[3] - Quote
Izlare Lenix wrote:Ryme Intrinseca wrote:Without ewar scouts would just be slightly faster assaults with half the HP, i.e. totally useless. Also, without ewar EVERYONE would be burst/hmg sentinels. There would be no reason to use anything else as scouts would have less hp and no ewar advantage and medium frames are instamelted by hmgs. So the game would be mostly hmg heavies with a few logis and commandos thrown in the mix. Hell in PC it is almost this way anyways since the six kin burst is fuking god mode right now.
I doubt that. For one, sentinels still wouldn't/shouldn't be able to see scouts, so they will still be a good counter to them. But they will no longer be a counter to everyone else, too. The reason there are so many scouts now is not because they are the counter to all the sentinels.
The opposite is more true, really. Why would you run an assault frame right now? (other than Amarr, maybe). There's no real benefit for the most part... you still can't see the scouts, so why not take the massive boost in eHP? Just think of it as simply brick tanking the assault to the 10th power.
But, if you eliminate the essentially unsurmountable ewar advantage scouts currently have over the medium frames, you have an actual viable alternative: max tank as a sentinel but still be blind, or sacrifice that to fit a medium for ewar and get some extra mobility along with it.
(Six kin also getting nerfed in delta afaik)
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3985
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Posted - 2014.09.07 02:43:00 -
[4] - Quote
Funkmaster Whale wrote:Kin Cat wrote:then again i dont know. you'd think in a futuristic society they'd have better scanning technology than we do.
and we can already scan through walls with X-rays. i don't know if we can apply it to a battle situation but im sure new eden could
i agree that there should be some sort of "commando" light frame that sacrifices EWAR for slaying ability
You have to understand that balancing around lore is not something you do in an FPS. Yes, I'm sure they could have amazing tactical networks that feed every soldier enemy positions 100% of the time with chips implanted in their brains to make it so they never miss and blah blah blah... It doesn't matter what shooter it is, you have to balance around gameplay and not "Well in the future they would have...".
You can also easily make the counter point that *cue big voice* "in a world... with immortal clone soldiers" they would also be able to create stealth technology that counters the scanning technology.
Think about real-world radar and stealth technology. Radar was amazing for decades, but no longer. The stealth bomber is totally OP right now (have you ever seen one? It's f*cking crazy, they are super quiet too). Eventually that will get "solved" with some kind of narrow band intense scanning radar or the like.
Every real world military technology eventually gets a counter too.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
3987
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Posted - 2014.09.07 14:09:00 -
[5] - Quote
Maiden selena MORTIMOR wrote:I run no ewar I have a scout..amar..but I feel adding ewar to my character atm..would be adding fotm..which I do not do..
dust has gotten harder I can only be thankful that while ewar scouts may be broken..Most of them suck at their roles..on the saD occasion I run into a full squad of veteran ewar scouts..i go find another match..because I'm stingy about my iskies. Nowadays I make a point to be around 100m away from the hot spots ..Ide rather deal with snipers than scouts..so if a scout wants to jump me they are gonna have to sprint 50-90 m across open space..The game is still playable for someone like me but it is far from easy and everything as always is circumstantial
Fortunately true. Lots of scrub scouts in pubs, and even in FW, but an organized squad of good scouts is f*cking terrifying.
Couple nights ago I was up against Amaterasu and a few other FA people in FW, turned a corner while flanking with some uplinks in a dragonfly. Saw 4 of them cloak and scatter after taking out a couple blueberries who had made a run for the objective. Pretty much just kissed my ass goodbye and started flinging grenades, was dead even before the second one hit the ground (F*cking dual ishukone assault SMGs... Limiting scouts to sidearms wasn't gonna save me there, lol.)
Totally fine with that, it was a risky move and I knew it. Those 4 would have shredded me anyway, and scout-scout combat is solid. The problem is that I can't use any other suit.
The days of spending even 75% of the match in my logi suit are over. Certainly no point in trying to put damps on it. There's a minimum of one person in every squad who will see me anyway, which means everyone can see me.
(The godfather of tactical logistics)
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