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Thread Statistics | Show CCP posts - 16 post(s) |
Nirwanda Vaughns
426th Infantry
749
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Posted - 2014.09.05 16:43:00 -
[1] - Quote
tbh the swarms shoudl also be equal armor/shield damage seeing as we don't have any valid arrial AV for shield tankers, all AV currently available is + vs armor, all except the plasma cannon and tbh its not like you're gonna be knockin pythions out the skies with plasma cannons.
i'd say remove the -20% to shields/+20% to armor and have it +/-0% and have the proficiency left as is. that would help greatly vs gunloggi and pythons.
i'd be interested to see how these changes work though, its deffinitly gonna be a step in teh right direction. the issue i've always had is i can fire 3 volleys off from my wiy SL, the first will hit and teh incubus/python will just accelerate up and forward and simply outrun the 2nd and third swarms, increasing their speed and increasing their flight time would be the closest to a true balance. they need to be able to harrass a talented ADS/DS pilot but destroy an useless/average DS/ADS pilot
Never argue with an idiot. they bring you down to their level and beat you through experience
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Nirwanda Vaughns
426th Infantry
749
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Posted - 2014.09.05 20:12:00 -
[2] - Quote
JudgeIsABadPilot wrote:Nirwanda Vaughns wrote:tbh the swarms shoudl also be equal armor/shield damage seeing as we don't have any valid arrial AV for shield tankers, all AV currently available is + vs armor, all except the plasma cannon and tbh its not like you're gonna be knockin pythions out the skies with plasma cannons.
i'd say remove the -20% to shields/+20% to armor and have it +/-0% and have the proficiency left as is. that would help greatly vs gunloggi and pythons.
i'd be interested to see how these changes work though, its deffinitly gonna be a step in teh right direction. the issue i've always had is i can fire 3 volleys off from my wiy SL, the first will hit and teh incubus/python will just accelerate up and forward and simply outrun the 2nd and third swarms, increasing their speed and increasing their flight time would be the closest to a true balance. they need to be able to harrass a talented ADS/DS pilot but destroy an useless/average DS/ADS pilot So you want reaction time nerfed, is that it? You want someone's brain drugged and slowed down to make it easier for you?
nooo i mean someone who is a capable ADS pilot should be abel to avoid swarms and just be harrased by them. some bluedot who never flew a ship shouldn't just be able to instantly be invicible in an ADS.
the turning curve and flight speed of swarms is a good move but also the flight time needs increasing so in open spaces they cant just hit AB and fly straigh tout. it'll take some manouvering on the pilots behalf to avoid swarms
Never argue with an idiot. they bring you down to their level and beat you through experience
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Nirwanda Vaughns
426th Infantry
755
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Posted - 2014.09.07 19:44:00 -
[3] - Quote
wripple wrote:So what you are proposing is to bring back the guaranteed hit for the no-skill weapon such as the swarm launcher. CCP, I slow clap with such sarcasm. Let me play out a scenario for you: I call out a full proto Python costing more ISK than most of these AV crybabies will ever make in 2 matches combined. If any scrub puts a wyrkomi swarm launcher on a dinky little scout, he is 100% going to kill me in one clip, and 100% going to hit every shot that successfully locks and comes out of that weapon regardless of my initial distance from him or my reaction times. I'm finally hanging up the ADS build. I'm already fed up with loosing half a million ISK to BS rendering and BS collision damage from the environment, this just puts the nail in the coffin for me. I have it on good authority to know that none of the Devs actually know how to pilot an ADS proficiently enough to know what the pilot knows, and this just clearly demonstrates that.
If you continue to price this vehicle so expensively then I'm done with flying. I've piloted dropships since the beta and have used ADSs since their first appearance, and forcing me to scurry like a rat with my tail down every time a starter fit AV suit stands within 120 meters of where I need to go just makes a mockery of the role altogether. A veteran pilot is already easily killable by a competitive player, we can easily loose 5 Pythons in a single PC battle to a single swarmer. These changes only further reward clumsy swarmers and untactical play styles for AV users, pushing the role into a mediocre point and click role.
but its ok that for the past 6-8 months an ADS pilot has been able to take out probably several billion isk of infantry suits all the while not being able to be taken down? if you're a skilled pilot you shoudl still be able to avoid the new swarms and we stil only have 175m lock range. at max skills i can get 3 swarms off before an ADS is out of range and only 1 of them will hit because it simply outruns the rest of them. having 2 or 3 rounds hit a DS now will at least keep the ADS out the field a little longer as it takes more itme to recover
Never argue with an idiot. they bring you down to their level and beat you through experience
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