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Thread Statistics | Show CCP posts - 16 post(s) |
Pvt Numnutz
Prophets of the Velocirapture
1859
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Posted - 2014.09.06 20:57:00 -
[1] - Quote
Looks good rattati! Only two things I'd like to add on to the discussion,
1.) Can we have numbers for the afterburner changes? 20-25 second cool down seems reasonable, please don't go overboard and put it up to a minute. If at all possible I'd love to see the return of those low slot structure mods that increased maneuverability in exchange for armor.
2.) A price reduction would be really nice, I think that dropping the price on small turrets would be a good avenue of approach for this. My 3xt fit runs me 700k isk, as you can imagine this puts quite the strain on my wallet. It would be nice to be able to turn a profit in my chosen career as currently if a dropship survives long enough for me to pay it off I loose it shortly after starting the grind with my newly bought dropship and if I loose that on the first game......I manage to break even mostly, sometimes I loose quite a lot, I almost never turn a profit. If my 3xt fit was 500k I might stand a better chance at making monies.
Otherwise the changes seem fair and reasonable, I'm going to try out a Myron fit with a cru and see if the extra HP has brought it back to date with the current battlefields in delta.
Please keep us posted with numbers mmmm numbers.....
Master Skyshark rider
Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
1859
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Posted - 2014.09.06 21:04:00 -
[2] - Quote
One thing I would like clarification on too, with the changes to swarms speed and acceleration we won't be able to outrun a swarm volley so we will loose that way of mitigating the damage, but you are changing the turn radius for swarms meaning they can't cut corners around buildings. Will we be able to dodge swarms with flying skillz without buildings? (As on most maps there often isn't a convenient building for cover) or will we have to find a building or hill to use? Thanks
Master Skyshark rider
Kaalaka dakka tamer
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Pvt Numnutz
Prophets of the Velocirapture
1860
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Posted - 2014.09.07 20:13:00 -
[3] - Quote
Nirwanda Vaughns wrote: but its ok that for the past 6-8 months an ADS pilot has been able to take out probably several billion isk of infantry suits all the while not being able to be taken down? if you're a skilled pilot you shoudl still be able to avoid the new swarms and we stil only have 175m lock range. at max skills i can get 3 swarms off before an ADS is out of range and only 1 of them will hit because it simply outruns the rest of them. having 2 or 3 rounds hit a DS now will at least keep the ADS out the field a little longer as it takes more itme to recover
Assault dropships die, if you can't take one out I'm sorry, but it sounds like a personal problem.
My concern is that the wider turning arch of the swarms won't be as profound as pilots need it to be making dodging a volley of swarms impossible. We would then have swarms that out run our dropships (afterburner increases acceleration not top speed) accelerate faster and hit us despite pilot skill. The swarm launcher doesn't require much aiming as its a fire and forget weapon, if you get your three volleys off when we are close, which is really easy as hardly anything renders for us giving the swarm launcher the first mover advantage, all three shots will always hit guaranteed with no possible way to avoid it. This would mean that as soon as we even see (if we see) a swarm we have to run with no option to fight unless we want to loose our very expensive dropships (mine costs 700k)
I'm hoping that pilots will be able to dodge swarm volleys with skill and maneuvers, and if not keep swarm speed at 50ms because they are balancing the afterburner and the acceleration buff would also address that imbalance. The extra speed seems a little excessive if we can't outright dodge swarms.
Master Skyshark rider
Kaalaka dakka tamer
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